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200M in all Skills


Makilio

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In the March BTS, they mention that

While the rate will slowly go down over about 8 hours, youll receive a bonus for any skill-based activity you perform over the weekend

 

Do you think this is an oversight or something? Or an intentionally reduced average XP multiplier?

Hope this doesn't hurt anyone's plans too much.

 

I'm quite sure it's the same rates as the previous weekends, but the last couple of hours are barely over the 1.1x multiplier so they didn't think it necessary to include them.

Don't hold me to that though.

 

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Dapledo quit?

 

I'm not sure if the link is implying that he didn't quit, or asking if those gains suggest that he did, but regardless, he has said that he has quit.

 

Off Topic: It seems that one of the of the links to Dapledo's RuneTrack profile was from a porn site

 

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Dapledo quit?

 

I'm not sure if the link is implying that he didn't quit, or asking if those gains suggest that he did, but regardless, he has said that he has quit.

 

Admittedly, the gains are small, but there are gains. He clearly hasn't quit just yet.

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I created a new account following the tip it hack thing as I was unable to retrieve my old account due to it being registered with an email address that ceased to exist in 2007.

 

My previous username was Amethyst Gem

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Wasn't there going to be a rc update in the summer? Making rc xp faster than it is atm.

 

If that's the case wouldn't it be better for SUOMI to wait with finishing of rc and continue with the other skills after attack?

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Possibly, but we don't even know if the RC update will actually increase XP rates. Because updates happen all the time, changing play styles now to potentially benefit from unknown possibilities later is very tricky.

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Maxed since Sunday, January 9th, 2014
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Possibly, but we don't even know if the RC update will actually increase XP rates.

 

I thought it was supposed to be the best RC exp after level 70, which would include being better than ZMI wouldn't it? Unless it was a mistake in their explanation?

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But we don't *know* that. Just because Jagex claims the XP will be great... we can't have hard data until the update is released. And since it hasn't even been announced in a BTS, only talked about at runefest.. It might be good to wait.. but that can be said of any skill since they all potentially have gamechanging updates in the future.

 

It might be worth waiting, correct. And if he has other skills that need a lot of work, for which he already has supplies and a plan for.. I don't see how it could hurt. But there is potential for not gaining anything. (And losing perm ranks, but I don't think he cares too much about that)

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Maxed since Sunday, January 9th, 2014
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t denton got over 214.7m xp in the dominion tower skill so i guess there's no limit on that (or a limit way too high to be reached)

this shows that the highscores could go past 200m if jagex wanted them to (yeah they'd have to make changes but the "it's not technically possible because java or whatever" argument is proven wrong now)

maybe someday they will change it?? probably not but at least we know that it's possible

they've already shown that they don't care about people losing "permanent" ranks

idk maybe when 200m all skills is reached but still probably not imo

 

in other news suomi is really close to 4B so early grats

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t denton got over 214.7m xp in the dominion tower skill so i guess there's no limit on that (or a limit way too high to be reached)

this shows that the highscores could go past 200m if jagex wanted them to (yeah they'd have to make changes but the "it's not technically possible because java or whatever" argument is proven wrong now)

maybe someday they will change it?? probably not but at least we know that it's possible

they've already shown that they don't care about people losing "permanent" ranks

idk maybe when 200m all skills is reached but still probably not imo

 

in other news suomi is really close to 4B so early grats

well they said theyd rather people raise all skills than go above 200m in some hehe + raising on hs is different then raising in game + the overall hs shouldnt be based on only one skill so the above 200m could only count on the individual skills on the hs ... :P idk they could but dont want too.
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t denton got over 214.7m xp in the dominion tower skill so i guess there's no limit on that (or a limit way too high to be reached)

this shows that the highscores could go past 200m if jagex wanted them to (yeah they'd have to make changes but the "it's not technically possible because java or whatever" argument is proven wrong now)

maybe someday they will change it?? probably not but at least we know that it's possible

they've already shown that they don't care about people losing "permanent" ranks

idk maybe when 200m all skills is reached but still probably not imo

 

in other news suomi is really close to 4B so early grats

well they said theyd rather people raise all skills than go above 200m in some hehe + raising on hs is different then raising in game + the overall hs shouldnt be based on only one skill so the above 200m could only count on the individual skills on the hs ... :P idk they could but dont want too.

 

To my knowledge Dominion Tower ranking is calculated in integers (whole numbers) so if that is the case then the max would be 2.147bil (maxed cash as well). So the java limit could still be in place there.

 

But total experience is now displayed in game which for quite a few maxed players (and some who aren't) is well above 214.7mil so they found away around the java limitation somehow. There was a post on hlf I believe about suggesting they use that to eliminate maxed cash, but one thing not mentioned is if they can display total experience then it is very likely they can remove the 200mil cap too.

 

Maybe they are waiting for Suomi to max to actually consider it, not sure if it is even on the plans at all. But at the very least it seems possible.

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Not entirely sure what you are asking or even whom you're addressing :P. But if it is at my post, the change is total experience was never displayed in game due to the java limitation. It was previously just summed up on the hiscores (and more recently the adventure's log too). Now that they have it in game and above 214mil mark, which means they worked around the 32bit java integer limit. Sadly, I've not seen much discussion on this so I'm not sure what their solution to working around it was or if it could be used else where, so I'm really not sure how ground breaking this is.

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oh i didn't know dominion tower points were stored differently... i haven't played since before it came out and i figured it'd be the same as xp with a decimal point and all that

nvm this changes nothing i guess.....

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Wasn't there going to be a rc update in the summer? Making rc xp faster than it is atm.

 

If that's the case wouldn't it be better for SUOMI to wait with finishing of rc and continue with the other skills after attack?

 

No there is no need for Suomi to do anything differently. Woodcutting is his next slowest skill and that is 140k/hr max. Since RC is only 69k/hr at the moment I highly doubt Jagex would more than double its current rate. That would be the only scenario were it would have been beneficial for Suomi to wait and use effigy lamps on Woodcutting instead of using them now on RC.

 

There is also another factor at work here and that is the effigy nerf. Effigies are really a non-factor now for Suomi. Their drop rate reduction is so much and the fact that Suomi is investigating faster skills they do not save much time on his way to 200m all. I posted a dozen or so pages back how if Suomi stayed at crawlers until 200m attack the effigies he got with the 1/3rd reduction would only save around 32 hours. That is a drop in the bucket really.

 

Frankly I think it would be more prudent of Suomi to just focus on getting 200m summoning from the remaining 118m attack xp he has left. It may even be that if he does it at black demons, or another high crimson dropper the time saved from not having to run any greens (or much less) would be more than 32 hours. And since black demons are the second best effigy dropper he would probably still save around 20 hours from effigies there, and thus he only needs to get enough more crimsons from them over that which he would get at crawlers to save like 12 hours.

 

So I think it is all about summoning for Suomi now. It is pretty much a given that he is going to have to do some ZMI anyway so he could always max attack as he is (Where is he btw? crawlers still?) and then do woodcutting/hunter/thieving, and wait for the RC update.

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t denton got over 214.7m xp in the dominion tower skill so i guess there's no limit on that (or a limit way too high to be reached)

this shows that the highscores could go past 200m if jagex wanted them to (yeah they'd have to make changes but the "it's not technically possible because java or whatever" argument is proven wrong now)

maybe someday they will change it?? probably not but at least we know that it's possible

they've already shown that they don't care about people losing "permanent" ranks

idk maybe when 200m all skills is reached but still probably not imo

 

in other news suomi is really close to 4B so early grats

well they said theyd rather people raise all skills than go above 200m in some hehe + raising on hs is different then raising in game + the overall hs shouldnt be based on only one skill so the above 200m could only count on the individual skills on the hs ... :P idk they could but dont want too.

 

To my knowledge Dominion Tower ranking is calculated in integers (whole numbers) so if that is the case then the max would be 2.147bil (maxed cash as well). So the java limit could still be in place there.

 

But total experience is now displayed in game which for quite a few maxed players (and some who aren't) is well above 214.7mil so they found away around the java limitation somehow. There was a post on hlf I believe about suggesting they use that to eliminate maxed cash, but one thing not mentioned is if they can display total experience then it is very likely they can remove the 200mil cap too.

 

Maybe they are waiting for Suomi to max to actually consider it, not sure if it is even on the plans at all. But at the very least it seems possible.

 

THANK YOU. Glad to see im not the only one who had all the gears start turning in their head when that Total Exp counter popped into place.

 

Not sure either way on how the Dom Tower points are stored, but as you mentioned, how can you overlook the Total exp counter now ingame.

 

Here's another possibility or two to throw into the mix:

 

What if did somehow figure out a way around the Java int/long w/e, hence the new Total exp counter....yet are leaving the 200m Caps in place on purpose for whatever reason.

 

OR (this one might be a bit more crazy...and not even possible...just spitballing here...given how lazy jagex is and all..)

 

Is it possible that that Total Exp counter pulls splits up the exp into TWO sets of numbers and retrieves them back and formats them together in the format we the users see, AFTER we gain skill exp, but BEFORE that exp would be posted to the highscores when a player logs out?

 

(hell if I know if this even makes any sense, or if this attempt is really what im trying to say, im too tired to triple check myself, or care anymore so posting it is!) lol

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What if did somehow figure out a way around the Java int/long w/e, hence the new Total exp counter....yet are leaving the 200m Caps in place on purpose for whatever reason.

 

Writing a BigInt class is programming 101, and in fact has been a built in class in Java since 1.1

The issue is that since it is not a primitive object it adds more overhead, and overhead can quickly add up on the client, the game server, and the database server

 

The limit could be increased to 4,294,967,295 by using bitshifting, but that would require an overhaul of most of the game engine to handle.

 

It could also be increased to 2^63-1 by using a long type, but that would most likely double the client and server memory requirements.

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

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What if did somehow figure out a way around the Java int/long w/e, hence the new Total exp counter....yet are leaving the 200m Caps in place on purpose for whatever reason.

 

Writing a BigInt class is programming 101, and in fact has been a built in class in Java since 1.1

The issue is that since it is not a primitive object it adds more overhead, and overhead can quickly add up on the client, the game server, and the database server

 

The limit could be increased to 4,294,967,295 by using bitshifting, but that would require an overhaul of most of the game engine to handle.

 

It could also be increased to 2^63-1 by using a long type, but that would most likely double the client and server memory requirements.

 

I just registred for this and you beat me to it :P

 

My best guess is that they use a long for total xp or the just sum up the other entries into a BigInt.

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Not entirely sure what you are asking or even whom you're addressing :P. But if it is at my post, the change is total experience was never displayed in game due to the java limitation. It was previously just summed up on the hiscores (and more recently the adventure's log too). Now that they have it in game and above 214mil mark, which means they worked around the 32bit java integer limit. Sadly, I've not seen much discussion on this so I'm not sure what their solution to working around it was or if it could be used else where, so I'm really not sure how ground breaking this is.

There's a difference between having a 64bit variable on a 32bit engine and just wanting to display a number higher than Integer.MAX_VALUE. If you don't have to store it and just want to display it, you can work around the variable limit. On the other hand, if you wanted to have it as a variable, it'd probably slow down the game because the operations with it wouldn't be optimised for the 32bit engine of the game. There was a topic on the RSOF that had a few workarounds to allow the display of total xp in the game. Unfortunately it's gone now...

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