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This seems to be also the GE/economy/whatever-discussion thread, so I'll post here. I was just thinking about the inflation earlier today and came up with an (stupid?) idea to slow it down. Couldn't some kind of taxing system be added to GE, to drain money from rs? Meaning for each item you buy, you pay a few % extra as "taxes", and that amount is drained from the system? If no, why not? I'm no economy geek and just curious, so don't flame me for this. ;)

Sure, it could work to an extent, except this is Runescape we are talking about. You know, that odd place where people have an average IQ of 80 and will scream and rant about any little thing. People are flaming Jgaex about there not being a game-changing Thanksgiving update (MMG's chat yesterday morning...it was bad). What do you think they would do if there was a tax system implimented?

A different thing that I have thought about to drain GP from the economy would be to change the way that the GE opperates. As of now, if someone is selling item A for 1k and someone puts in an offer for 2k, that person will get the item and 1k back. But instead, If they changed it to make it so that the seller still receives the 1k that they had the item up for, but the buyer buys the item for 2k. Thus, 1k has been sucked from the game, the seller got the price they wanted for the item and the buyer pays the price that they expected to in the first place.

Not only could this system remove GP from the game, but it would cut down on people who put in offers for max in order to get it instantly and get GP back. I am not entirely sure how the GE works but I think this also may cut down on items rising.

I have no idea if my idea is any better then yours, but it is slightly more subtle. If someone who has an economic background could pcik these apart, that would be great.

 

Slightly more on topic, what are santas doing now?

 

EDIT -> after feading this over it seems that my idea is more or less an 'self enduced' tax. You can chose to pay the normal amount but take slightly longer. OR You could pay the extra amount and get it now.

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Not really on topic, but it seems like herblore prices are all going down, but some exceptions. Cadantines went from 4K to 3k, lants are going down, dwarf weeds are going down, super energies, avantoes and antifires just started crashing, super attacks have crashed a lot, ...

 

Any ideas on where the new equilibrim will be? Right now most pots are 25+gp/xp. It used to be half of this. I have all the supplies for 96 herblore and plan on making overloads till 99 which will get me a lifetime supply, but I'm not sure whether I should start buying mage pots, lants, dwarf weeds, super attacks etc for min now or wait it out a bit.

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Ah for some reason people keep asking me about rares, probably not realizing I don't really follow merchanting trends. The GE price went down and I advised someone to wait until it's even lower because whenever prices go down, a lot of people will panic sell lol, which leads to a temporary crash in prices. :thumbsup: :thumbsup: I hope that was the correct advice hahaha!

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This seems to be also the GE/economy/whatever-discussion thread, so I'll post here. I was just thinking about the inflation earlier today and came up with an (stupid?) idea to slow it down. Couldn't some kind of taxing system be added to GE, to drain money from rs? Meaning for each item you buy, you pay a few % extra as "taxes", and that amount is drained from the system? If no, why not? I'm no economy geek and just curious, so don't flame me for this. ;)

 

Then you just trade outside the ge, and then items never move in price. Then you have a stagnant GE where many items become unbuyable/unsellable and you are far worse off.

 

Inflation isn't a problem, at least not as big a one as many say it is. It happens almost everywhere.

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The thing with inflation in RS is that, really, the only things that aren't likely to rise in price are things that are mostly bought for alching. With that in mind, it's safe to say that inflation doesn't hurt THAT much.

 

However, with the inflation rates we've seen recently, I could see a problem in that anyone saving up to buy something or someone who had most/all of their worth in cash just lost a lot of their buying power.

 

Therefore, I think it's safe to conclude that rapid inflation is bad, but gradual inflation is okay. The ideal world would have completely stable prices, but nothing's perfect, so I'll settle for slight inflation (or deflation where, to me, the same principles apply except that it's better to have cash during deflation).

 

That said, the next issue is bringing this current inflation down to a manageable level. The two ideas presented so far (taxes and overtly removing money from uneven trades), in my opinion, might help bring down inflation, but their popularity would probably rival the RWT updates. Plus, those ideas only attack the symptoms of the problem. The real problem is that cash is flowing in from PVP worlds.

 

To solve this, I think, we need either a money-sink skill/minigame/whatever that people will willingly and happily spend their money on or a PVP drop system that prevents RWT and gives appropriate rewards without creating more cash. I don't know what to add or how to redo the PVP drop tables, but ideas along those lines seem soundest to me.

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In my honest opinion, the easiest way to solve this crap is to bring back freedom of trade to any person with over 100 days played time. If a person is [developmentally delayed]ed enough to RWT, bam, there goes 2400 hours of time. Simple enough to me. Or perhaps a combat level limit, such as over 115 members, or 100 combat f2p. I highly doubt a gold seller will get 100 days played time to sell their goods. Problem solved, removes need for "junk" and lets the people decide the prices. Keep the ge as is, which allows other to at least attempt to gain items, if they are not 100 days played.

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In my honest opinion, the easiest way to solve this crap is to bring back freedom of trade to any person with over 100 days played time. If a person is [developmentally delayed]ed enough to RWT, bam, there goes 2400 hours of time. Simple enough to me. Or perhaps a combat level limit, such as over 115 members, or 100 combat f2p. I highly doubt a gold seller will get 100 days played time to sell their goods. Problem solved, removes need for "junk" and lets the people decide the prices. Keep the ge as is, which allows other to at least attempt to gain items, if they are not 100 days played.

Why would they use it if they make more money this way?

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Damnit, my Arcane dropped 5.1m :\

 

Dunno whether to sell, or risk it re-rising... It is still the best mage item for the shield spot though... And still pretty rare it seems.

 

Meh.

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A private clan has just picked up santa hats again.

 

Partyhats seem to be quite stable right now, but they don't have much longer in them. Elysian is under white+cash now and divine has dropped some street also.

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Partyhats seem to be quite stable right now, but they don't have much longer in them. Elysian is under white+cash now and divine has dropped some street also.

 

 

you've been saying that for months, dude. either its going to crash or never....i personally think there won't be a crash. rather, it'll just lose its buyout status completely and stablize since there's too many freakin people with money nowadays.

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Partyhats seem to be quite stable right now, but they don't have much longer in them. Elysian is under white+cash now and divine has dropped some street also.

 

 

you've been saying that for months, dude. either its going to crash or never....i personally think there won't be a crash. rather, it'll just lose its buyout status completely and stablize since there's too many freakin people with money nowadays.

 

By crash I ment actually become buyable. And no I haven't been saying it for months, it's been about 3 weeks when the partyhats dipped severely and were close to a crash. Remember the crash will be once a money drain is released or they reach a very high ge price and they are getting there. I should have clarified I guess, don't expect a crash for a few weeks unless a big money drain is released ;).

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This new skill need to be a serious money drain. it is now RARE to see a level 115+ with less than 50m total net worth. What has this Runescape come to?

It would have to be something the average player could not resist, much like Summoning (after several updates). If not, plenty of people, myself included, shall simply ignore this new skill. I have made at least 115M while playing nothing but Castle Wars by just keeping on eye on what items I own. At this point I am reluctant to part with the items I have now, as they are the items I use on a daily basis. Just hope for a well though out and placed skill that incorporates the qualities of previous money sinks. :)

 

Now I saw that someone a few pages ago asked about a Spectral. I looked on the forum for a good hour on the status and saw that it was selling with junk for ~80M. However, when I put an offer in for the minimum price (~108M at the time) it did not buy for the ~8 hours I had allotted. I upped the price to 110M with no luck and finally settled on 111M where it bought in five minutes. I must then conclude that the forums do not give an accurate representation on the price of the Spectral Shield.

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This new skill need to be a serious money drain. it is now RARE to see a level 115+ with less than 50m total net worth. What has this Runescape come to?

 

 

I'm a 118 with 16m. Ofc, I don't trick, or pvp at all. Which might be why.

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This new skill need to be a serious money drain. it is now RARE to see a level 115+ with less than 50m total net worth. What has this Runescape come to?

It would have to be something the average player could not resist, much like Summoning (after several updates). If not, plenty of people, myself included, shall simply ignore this new skill. I have made at least 115M while playing nothing but Castle Wars by just keeping on eye on what items I own. At this point I am reluctant to part with the items I have now, as they are the items I use on a daily basis. Just hope for a well though out and placed skill that incorporates the qualities of previous money sinks. :)

 

Now I saw that someone a few pages ago asked about a Spectral. I looked on the forum for a good hour on the status and saw that it was selling with junk for ~80M. However, when I put an offer in for the minimum price (~108M at the time) it did not buy for the ~8 hours I had allotted. I upped the price to 110M with no luck and finally settled on 111M where it bought in five minutes. I must then conclude that the forums do not give an accurate representation on the price of the Spectral Shield.

 

One of the first rules of merchanting is don't trust RSOF :P.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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This new skill need to be a serious money drain. it is now RARE to see a level 115+ with less than 50m total net worth. What has this Runescape come to?

 

 

I'm a 118 with 16m. Ofc, I don't trick, or pvp at all. Which might be why.

 

 

then again, your skills are exceptionally higher than mine for a lvl 138. you're like the other decent players that like spending money on skills. props to you. :thumbup:

 

One of the first rules of merchanting is don't trust RSOF :P.

 

i have to agree with this. but its more convenient to use forums if you're not motivated to stay in world 2...then again, you won't get a lot of good deals either.

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Masks haven't really crashed after the rise, they have become somewhat stable, and the trend at the moment is stable items will always rise sooner or later unless an update effects it. So i bought 13 red masks all for medium on my f2p account i don't play.

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Comeon hardcore smithing/crafting update

 

Lol I hope not, I just sold off all my bars and ores. I had them sitting in my bank for 3 years and I never even used them.

 

That would be like herblore for me. I got the herblore level to make the highest level pot (82) then sold off all my herblore supplies, thinking I would never need them, ever again since by the time I was 82 I already had stockpiles of pots and leveling over 82 would be useless.

 

Then what happens? Jagex updates herblore and all prices rise! *dies*

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Comeon hardcore smithing/crafting update

 

Lol I hope not, I just sold off all my bars and ores. I had them sitting in my bank for 3 years and I never even used them.

 

That would be like herblore for me. I got the herblore level to make the highest level pot (82) then sold off all my herblore supplies, thinking I would never need them, ever again since by the time I was 82 I already had stockpiles of pots and leveling over 82 would be useless.

 

Then what happens? Jagex updates herblore and all prices rise! *dies*

 

Dw, if you ever need GP I'd gladly take some of those dusty rares off you're hands.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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Comeon hardcore smithing/crafting update

 

Lol I hope not, I just sold off all my bars and ores. I had them sitting in my bank for 3 years and I never even used them.

 

That would be like herblore for me. I got the herblore level to make the highest level pot (82) then sold off all my herblore supplies, thinking I would never need them, ever again since by the time I was 82 I already had stockpiles of pots and leveling over 82 would be useless.

 

Then what happens? Jagex updates herblore and all prices rise! *dies*

 

 

Lol, I'm hoping for a smithing/crafting update next, since those skills are pointless. Smithing is worthless in every way and more, and crafting is really only worthwhile for making fury's, which isn't worth an entire skill.

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Comeon hardcore smithing/crafting update

Lol I hope not, I just sold off all my bars and ores. I had them sitting in my bank for 3 years and I never even used them.

That would be like herblore for me. I got the herblore level to make the highest level pot (82) then sold off all my herblore supplies, thinking I would never need them, ever again since by the time I was 82 I already had stockpiles of pots and leveling over 82 would be useless.

Then what happens? Jagex updates herblore and all prices rise! *dies*

Lol, I'm hoping for a smithing/crafting update next, since those skills are pointless. Smithing is worthless in every way and more, and crafting is really only worthwhile for making fury's, which isn't worth an entire skill.

I just hope that if a smithing or crafting update comes, it isn't enough to kill the prices anymore then they already are. I mean, 200 gp for an iron ore when they were stable at 100 gp for litterally years. In recent months the price of smithing and crafting has doubled (at least in F2P) and if some really epic high leveled content came, it would REALLY make prices go nuts.

 

Back on topic -> How are partyhats doing? I know they are still really high, but are they sitting at thier peak waiting to crash (caused by an epic money sink or other update)? Or will they just stabalize there? Or even go higher?

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