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Hi

 

Well, i'm glad to know that none of you took any offence of my last post - ie. as i think the points i made was quite valid and you seem to agree.

 

Regarding the last stone i need from agility then can i say that it is by far the hardest one to get so far (at this time of writing i haven't got it yet) - i also had a hard time getting the last one from thieving, but it didn't take over two hours.

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Hi

 

Well, i'm glad to know that none of you took any offence of my last post - ie. as i think the points i made was quite valid and you seem to agree.

 

Regarding the last stone i need from agility then can i say that it is by far the hardest one to get so far (at this time of writing i haven't got it yet) - i also had a hard time getting the last one from thieving, but it didn't take over two hours.

 

For the Construction rocks can't you stand in your house and alch while waiting for it to spawn? That would give you something to do.

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Hi

 

Well, i'm glad to know that none of you took any offence of my last post - ie. as i think the points i made was quite valid and you seem to agree.

 

Regarding the last stone i need from agility then can i say that it is by far the hardest one to get so far (at this time of writing i haven't got it yet) - i also had a hard time getting the last one from thieving, but it didn't take over two hours.

 

For the Construction rocks can't you stand in your house and alch while waiting for it to spawn? That would give you something to do.

 

The issue isnt that theres nothing to do while u wait.

 

It's that you do NOTHING to get them, you can jsut stand there.

 

I can see build mode probably throws up technical issues, but surely we should have to make flatpacks to get them.

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They need to preferably rebalance this a bit.

 

Certain things are quite tedius to get.

 

Thieving. I had to pick pocket overall each time about 1500 men/women to get both stones. If I had pickpocketed anything higher it would of taken a rediculous amount of time through failing. Which obviously means I pick the best choice for less fails. Which means practically no xp or reward for my troubles. 1500 is 3000 clicks + 500 for being bored out of your mind on something too low a level.

 

Agility is the same. Too much time is required. Doing a course is obsurd while doing low wall takes a considerable amount of time overall. I dont know how many clicks I had to do but it was similar to thieving.

 

Runecrafting has been balanced! That was too long a task before but now its better.

 

Construction my experience of getting 6 rocks has been ok. About 5 mins for all of them. It never changes for me. I pretty much know when to look and expect to see the rock.. After 5 minutes. (Whatever issue about it being a weird way to gain the rock put aside.)

 

Now the worse...

 

So far beyond anything else..

 

The hunter stones..

 

I spend about 2 hours each week hunting mainly falcony but also switching as I start to claw my eyes out.

 

I dont know the exact number but I think I gained nearly 100k at the falcony getting the stones this week. ....Yeh. (It wasnt 'quite' that bad the previous weeks..this week was just rediculous though.) Btw I didnt get my second stone there. I switched to grey chins and got it on my second one. I am personally wondering if falcony is just plain awfull and I am making a mistake on my side bothering with them. I just cant hunt red chins for a 'rock' due to crowds so only other real practical option is grey chins..

 

Fishing is waaaay too fast. That needs to be harder.

 

I find everything else to be reasonably balance... My luck has varied. Sometimes a few hundred. Sometimes a thousand. Averages at about 600. Which is fair enough.. However the ones I mentioned are the ones I think that need attention. That includes making them more common for higher leveled pick pocketing options. Its just impractical to suggest that you gain them through normal training.

 

The ammount of time it takes to get these rocks thorugh the easiest and best methods (The lowest that offer no xp or reward - That is.) takes a very long time! Training normally is unrealistic. I would need to play 10 hours a day every day of the week probably. Its meant to be a WEEKLY distraction so you can add a piece to your poh statue. Plus if you actually want to finish it.. Its best you do it weekly or end up waiting years to complete.

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Hunter is ticking me off too. I still haven't gotten my second second stone (is that right :o ).

 

And agility is ridiculous too. I got the first stone from Brimhaven, and then I gained over 200K agility xp from the advanced Gnome course and then went to the Barbarian course and climbed the wall once, and bam had the second stone. Smithing also has been long for me.

 

Skills that need fixing: Agility, Construction, Hunter

Mining and Fishing are both too easy.

 

I'm wondering if there is an insanely easy way to get the stones for each skill though. I know that pickpocketing master farmers got me both thieving stones within 1 minute both times. Pure essence mining got me them in one inventory. Fishing monks, etc..

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There isn't.

 

I pickpocketed Master Farmer for nearly 1.5 hours my first week. So that DEFINITELY isn't fastest, you just got lucky.

Mining Pure essence is simply a fast way because the game gives chance each time you obtain something? Meaning: say the chance of getting a rock is 1/20 times you get a produce, that isn't a lot compared to Pure essence (which takes <1 second) as compared to Adamantite (~30 seconds each). Plus it's autofill invent.

 

Hunter seems to be the hardest of the rocks for me.

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Mining Pure essence is simply a fast way because the game gives chance each time you obtain something?

not so sure about this

I got my first fishing stone without catching a single monkfish

but granted I was using a granite lobster at a time and I did not check to see if my lobster caught a fish when I got the rock.

 

so maybe it's based on each attempt, not necessarily each successful event. Or maybe it just differs between skills.

anyways, not so sure about this.

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I have no interest in this. I'm almost maxed out as a player. If the reward is worth it then I'll do it. If it's just some statue in your house I'll never have it.

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Hi

 

Okay, it seems like i'm not the only one who are a bit frustrated with they way/time we use to gathering the stones

 

Agility definitely needs to be tweaked - ie. i have so far spent over 3 hours in the Brimhaven Agility Arena without getting the last stone and i'm losing patients fast - fun has left the building a long time ago.

 

Regarding the stones from hunter then i can say that i got them reasonably fast while hunting Sabre-toothed Kyatt - and if my memory serves me well i also got a stone when chopping wood for the traps, so i think hunting and woodcutting is a good combination to obtain the two kinds of stone.

 

As for thieving, i got my two stone from pickpocketing the Master Farmer north of Ardougne this did take some time though.

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I've never had a stone take me over 45 minutes. It could just be random, and not worth complaining about. In the thread about Shattered Hearts that was created before the update, the FAQ asked about the reward for the "game". Jagex stated that the reward wasn't anything huge, so that discouraged me from putting much effort into this rock collecting.

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Just wanting to insert a comment that getting the stones is based off of the Random Number Generator (RNG). Mod Maz has stated such in her thread about Shattered Hearts. In other words, don't expect a certain skill to always be "slow" or "fast." For example, Hunter took me just five minutes the first week, but a couple hours last. It's normal to have very varied amounts of time. You've just got to be patient and keep training. Training the skill is some of the benefit as well.

 

Not that I don't think some of the skills couldn't be updated with different methods... (Looking at you, Ape Atoll course and POH!)

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I agree with you on the construction rock, Neo. It shouldnt be obtained like it is now.

 

I do think the rocks need alot of balancing because its possible to get both fishing stones within 4 monkfish. (I got 1, then 4 monkfish, then my 2nd rock)

Yet, I have to hunt red chins, gray chins or do falconry for over 1 and a half hour before I get both, and thats just if im lucky.

 

I really hope they fix some of this with the next update.

 

I beat that. I got both within 1 second of each other, I was watching my inventory, and boom boom.

 

However, I don't think they were trying to make these something that you skill just to get. That being said, any kind of training should get them, eg net hunting for hunter rock, etc.

 

And shephard, that is irrelevant. It still has a certain "chance" to appear. What you said is similar to comparing the DR of a rune med to a dragon plateleg at steels. Sure, they are RNG drops, but one is far more common then the other.

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I agree with you on the construction rock, Neo. It shouldnt be obtained like it is now.

 

I do think the rocks need alot of balancing because its possible to get both fishing stones within 4 monkfish. (I got 1, then 4 monkfish, then my 2nd rock)

Yet, I have to hunt red chins, gray chins or do falconry for over 1 and a half hour before I get both, and thats just if im lucky.

 

I really hope they fix some of this with the next update.

 

I beat that. I got both within 1 second of each other, I was watching my inventory, and boom boom.

 

However, I don't think they were trying to make these something that you skill just to get. That being said, any kind of training should get them, eg net hunting for hunter rock, etc.

 

Oh geez. I thought mine was fast. :P

I agree, anything within the skill should count as you trying to "summon" the rock to your inventory.

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I agree with you on the construction rock, Neo. It shouldnt be obtained like it is now.

 

I do think the rocks need alot of balancing because its possible to get both fishing stones within 4 monkfish. (I got 1, then 4 monkfish, then my 2nd rock)

Yet, I have to hunt red chins, gray chins or do falconry for over 1 and a half hour before I get both, and thats just if im lucky.

 

I really hope they fix some of this with the next update.

 

I beat that. I got both within 1 second of each other, I was watching my inventory, and boom boom.

 

However, I don't think they were trying to make these something that you skill just to get. That being said, any kind of training should get them, eg net hunting for hunter rock, etc.

 

And shephard, that is irrelevant. It still has a certain "chance" to appear. What you said is similar to comparing the DR of a rune med to a dragon plateleg at steels. Sure, they are RNG drops, but one is far more common then the other.

:blink: I don't think it's irrelevant. Reading through the thread, many people seem to think that one skill will always take a long time and other skills will take a short time. I'm just saying that's not the way it is. I got both hunter rocks in 5 minutes once and both agility rocks in 10. I've also had them both take hours. These "rare" drops are not always so rare, I would wager. :smile:

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Agility IS more rare than the others though because you go over a wall or pipe perhaps once or twice a minute if you are doing laps. So you have 1 or 2 chances per minute to get a rock while training agility, but while fishing, the odds are exponentially higher. So if this supposed random number generator makes fishing hard, oh well, it'll take 5 minutes instead of 1. If agility becomes rare, good luck in getting that rock within a few hours. Basically this minigame which wants us to train all of our skills is leading people to cheat the system (ala runecrafting 1 essence at a time) by jumping back and forth over low walls. Surely this wasn't intended... hopefully it'll get nerfed somehow. Hunter is like this as well, and we all know how horrific the Construction rock is.

 

And I also have my own theory about this random number generator. I believe that it resets whenever you log out. I was struggling with the agility rock again (AGAIN it had taken over 2 hours). I logged out and in, and got in on my second low wall. 15 minutes later, didn't have the 2nd rock. Tried my method again and had the rock within 5 minutes. Not sure if it's accurate but it's worth a try for anyone.

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And I also have my own theory about this random number generator. I believe that it resets whenever you log out. I was struggling with the agility rock again (AGAIN it had taken over 2 hours). I logged out and in, and got in on my second low wall. 15 minutes later, didn't have the 2nd rock. Tried my method again and had the rock within 5 minutes. Not sure if it's accurate but it's worth a try for anyone.

Eh, I doubt jagex would make it so that your odds of getting a rock reset when you log out.

I've gotten 18 rocks this week in 3 hours straight without logging out, but that's not the point

 

It's just unnecessary work to put in code to account for something like that. There's no reason to think that jagex would do that, as they have little to nothing to gain from it.

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I'm now on the hunt for piece number 3. Ive noticed that the hardest rocks to get for me personally have been hunter. Agility is usually around 10 mins at low wall

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...And shephard, that is irrelevant. It still has a certain "chance" to appear. What you said is similar to comparing the DR of a rune med to a dragon plateleg at steels. Sure, they are RNG drops, but one is far more common then the other.

:blink: I don't think it's irrelevant. Reading through the thread, many people seem to think that one skill will always take a long time and other skills will take a short time. I'm just saying that's not the way it is. I got both hunter rocks in 5 minutes once and both agility rocks in 10. I've also had them both take hours. These "rare" drops are not always so rare, I would wager. :smile:

 

I think that was just lucky and lower than the average drop rate.

 

Many people are struggling to get certain rocks compared to others on a weekly basis. I also got my first agility rocks within 1 minute and then 3 minutes. However that does not mean they are not one of the most difficult to get. The two weeks after that took hours.

 

You were just lucky. The actually drop rates for them is rarer. Its quite obvious that different skills have different drop rates by just going fishing.. I can barely fish 5 monks before I have both rocks. For all 6 of them.. However that probably doesnt mean someone out there hasnt spent time getting them.. The majority of us get them instantly. (In this case I have never heard of anyone taking hours to get them. However fishing is very slow in itself!)

 

As each week passes we/I'm getting a better average of how long it will take to get them. 3 of the 2nd rocks is starting to show a better picture of what the harder rocks are and which arnt. 2 hunter rocks I got 'kinda' quickly within 20 minutes. The other 4 took 30-120 mins. Each. However something like crafting sometimes takes me a while. Sometimes doesnt. It averages out so that it really isnt that time consuming overall.

 

Everyone is picking up on the same skills as being the most difficult compared to others. How they spend 2 hours on low training methods just to be faster at it.

 

Anyway this wouldnt be a problem if we could train what we want and had better drop rates for higher stuff. Otherwise we have to train on lower things for little xp or reward. While still spending hours to get them. Doubt thats what jagex intended for this update.

 

Atleast with runecrafting before they changed it you could do higher stuff. Still they fixed it. Now with something like thieving its quite rare and to fail less you choose to train on men/women or master farmer etc. Compared to the dwarfs or something.. With Agility its even more absurd! People just train on low walls.. Thats not even training it in any way it was ever intended to be trained. Thats a seperate issue like runecrafting was though..

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I write this as I am currently in Hunter Hell, trying to get that last stone (and have been for hours).

 

They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

I've caught hundreds of dark /spotted / dashing kebbits, netted a couple hundred swamp lizards, boxed a couple hundred imps...

 

This fricken replica statue had better be worth it...

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I write this as I am currently in Hunter Hell, trying to get that last stone (and have been for hours).

 

They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

I've caught hundreds of dark /spotted / dashing kebbits, netted a couple hundred swamp lizards, boxed a couple hundred imps...

 

This fricken replica statue had better be worth it...

I don't believe netting works for hunter at the moment, although hopefully they change that...

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They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

 

Some new controls need to be made, I agree. The disparity in difficulty of collecting agility and hunter to rocks like mining and firemaking is ridiculous. This is a process which should reward diligence, reliability, and faithful, steady play. Instead, right now it rewards bug / glitch abuse with things like the runecrafting single ess effort and agility rock practices.

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They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

 

Some new controls need to be made, I agree. The disparity in difficulty of collecting agility and hunter to rocks like mining and firemaking is ridiculous. This is a process which should reward diligence, reliability, and faithful, steady play. Instead, right now it rewards bug / glitch abuse with things like the runecrafting single ess effort and agility rock practices.

They already changed single-runecrafting last week. It no longer gives a benefit over crafting your inventory-full but is actually slower now.

 

Also, today's patch notes say this:

Added the chance of getting strange rocks from a few places that were missing it.

 

Wondering what those are... (Ape Atoll, please!! :pray: )

 

EDIT: Here is what the knowledge base now says are the ways to obtain rocks. Looks like only completing courses now gives rocks for Agility, but I like that they added the courses! Only took me 3 or 4 laps to get my second Agility rock. :blink: They still need to change Construction rocks, IMO:

 

* Agility: Completion of the following courses:

o Tree Gnome Stronghold course (basic or advanced).

o Agility Pyramid course.

o Barbarian Outpost course (basic or advanced).

o Ape Atoll course.

o Wilderness course.

o Werewolf course.

o Bandos' Throne Room course.

o Dorgesh-Kaan course.

o Brimhaven Agility Arena (one chance per 10 tickets)

* Cooking: Cooking fish.

* Construction: Visiting your house for at least a minute while not in build mode.

* Crafting: Making gold jewellery; making items from leather or dragon hide.

* Farming: Harvesting vegetables, hops, herbs or flowers.

* Fletching: Making unstrung bows or crossbow stocks.

* Fishing: Fishing with any net or cage.

* Firemaking: Lighting a fire using any logs and a tinderbox.

* Herblore: Combining unfinished potions with secondary ingredients, not including barbarian mixes.

* Hunter: Tracking; checking box and deadfall traps; practising falconry.

* Mining: Mining ore, coal, clay or stone.

* Runecrafting: Crafting runes.

* Smithing: Smelting normal ores; smithing items from normal ores.

* Thieving: Picking pockets.

* Woodcutting: Cutting any wood or ivy; training at the sawmill.

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o Brimhaven Agility Arena (one chance per 10 tickets)

 

 

Arrhhh, this explain why i have a hard time getting the damn 2nd. stone :---) - i have currently spent nearly 5 hours in Brimhaven Agility Arena without any luck gaining well over 130+ tickets (in the end i got so frustrated that i filed a bug report :pray: )

 

Faster Solution:

 

Find another agility course to train and hopefully my luck will change :ohnoes:

 

EDIT

I have just managed to get my second agility stone from the Ape Atoll course - it took me aprox. 25 min.

 

So now i'm one happy dude (again) B)

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