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They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

 

Some new controls need to be made, I agree. The disparity in difficulty of collecting agility and hunter to rocks like mining and firemaking is ridiculous. This is a process which should reward diligence, reliability, and faithful, steady play. Instead, right now it rewards bug / glitch abuse with things like the runecrafting single ess effort and agility rock practices.

They already changed single-runecrafting last week. It no longer gives a benefit over crafting your inventory-full but is actually slower now.

 

Also, today's patch notes say this:

Added the chance of getting strange rocks from a few places that were missing it.

 

Wondering what those are... (Ape Atoll, please!! :pray: )

 

EDIT: Here is what the knowledge base now says are the ways to obtain rocks. Looks like only completing courses now gives rocks for Agility, but I like that they added the courses! Only took me 3 or 4 laps to get my second Agility rock. :blink: They still need to change Construction rocks, IMO:

 

* Agility: Completion of the following courses:

o Tree Gnome Stronghold course (basic or advanced).

o Agility Pyramid course.

o Barbarian Outpost course (basic or advanced).

o Ape Atoll course.

o Wilderness course.

o Werewolf course.

o Bandos' Throne Room course.

o Dorgesh-Kaan course.

o Brimhaven Agility Arena (one chance per 10 tickets)

* Cooking: Cooking fish.

* Construction: Visiting your house for at least a minute while not in build mode.

* Crafting: Making gold jewellery; making items from leather or dragon hide.

* Farming: Harvesting vegetables, hops, herbs or flowers.

* Fletching: Making unstrung bows or crossbow stocks.

* Fishing: Fishing with any net or cage.

* Firemaking: Lighting a fire using any logs and a tinderbox.

* Herblore: Combining unfinished potions with secondary ingredients, not including barbarian mixes.

* Hunter: Tracking; checking box and deadfall traps; practising falconry.

* Mining: Mining ore, coal, clay or stone.

* Runecrafting: Crafting runes.

* Smithing: Smelting normal ores; smithing items from normal ores.

* Thieving: Picking pockets.

* Woodcutting: Cutting any wood or ivy; training at the sawmill.

 

I smelted about 700 or so ores last night and no rock. >_< (Combo of mith and addy. I'm now out of both, aside from what I use for placeholders.)

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They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

 

Some new controls need to be made, I agree. The disparity in difficulty of collecting agility and hunter to rocks like mining and firemaking is ridiculous. This is a process which should reward diligence, reliability, and faithful, steady play. Instead, right now it rewards bug / glitch abuse with things like the runecrafting single ess effort and agility rock practices.

They already changed single-runecrafting last week. It no longer gives a benefit over crafting your inventory-full but is actually slower now.

 

Also, today's patch notes say this:

Added the chance of getting strange rocks from a few places that were missing it.

 

Wondering what those are... (Ape Atoll, please!! :pray: )

 

EDIT: Here is what the knowledge base now says are the ways to obtain rocks. Looks like only completing courses now gives rocks for Agility, but I like that they added the courses! Only took me 3 or 4 laps to get my second Agility rock. :blink: They still need to change Construction rocks, IMO:

 

* Agility: Completion of the following courses:

o Tree Gnome Stronghold course (basic or advanced).

o Agility Pyramid course.

o Barbarian Outpost course (basic or advanced).

o Ape Atoll course.

o Wilderness course.

o Werewolf course.

o Bandos' Throne Room course.

o Dorgesh-Kaan course.

o Brimhaven Agility Arena (one chance per 10 tickets)

* Cooking: Cooking fish.

* Construction: Visiting your house for at least a minute while not in build mode.

* Crafting: Making gold jewellery; making items from leather or dragon hide.

* Farming: Harvesting vegetables, hops, herbs or flowers.

* Fletching: Making unstrung bows or crossbow stocks.

* Fishing: Fishing with any net or cage.

* Firemaking: Lighting a fire using any logs and a tinderbox.

* Herblore: Combining unfinished potions with secondary ingredients, not including barbarian mixes.

* Hunter: Tracking; checking box and deadfall traps; practising falconry.

* Mining: Mining ore, coal, clay or stone.

* Runecrafting: Crafting runes.

* Smithing: Smelting normal ores; smithing items from normal ores.

* Thieving: Picking pockets.

* Woodcutting: Cutting any wood or ivy; training at the sawmill.

 

 

I smelted about 700 or so ores last night and no rock. >_< (Combo of mith and addy. I'm now out of both, aside from what I use for placeholders.)

Keep one inventory spot open and see what happens :P

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They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

 

Some new controls need to be made, I agree. The disparity in difficulty of collecting agility and hunter to rocks like mining and firemaking is ridiculous. This is a process which should reward diligence, reliability, and faithful, steady play. Instead, right now it rewards bug / glitch abuse with things like the runecrafting single ess effort and agility rock practices.

They already changed single-runecrafting last week. It no longer gives a benefit over crafting your inventory-full but is actually slower now.

 

Also, today's patch notes say this:

Added the chance of getting strange rocks from a few places that were missing it.

 

Wondering what those are... (Ape Atoll, please!! :pray: )

 

EDIT: Here is what the knowledge base now says are the ways to obtain rocks. Looks like only completing courses now gives rocks for Agility, but I like that they added the courses! Only took me 3 or 4 laps to get my second Agility rock. :blink: They still need to change Construction rocks, IMO:

 

* Agility: Completion of the following courses:

o Tree Gnome Stronghold course (basic or advanced).

o Agility Pyramid course.

o Barbarian Outpost course (basic or advanced).

o Ape Atoll course.

o Wilderness course.

o Werewolf course.

o Bandos' Throne Room course.

o Dorgesh-Kaan course.

o Brimhaven Agility Arena (one chance per 10 tickets)

* Cooking: Cooking fish.

* Construction: Visiting your house for at least a minute while not in build mode.

* Crafting: Making gold jewellery; making items from leather or dragon hide.

* Farming: Harvesting vegetables, hops, herbs or flowers.

* Fletching: Making unstrung bows or crossbow stocks.

* Fishing: Fishing with any net or cage.

* Firemaking: Lighting a fire using any logs and a tinderbox.

* Herblore: Combining unfinished potions with secondary ingredients, not including barbarian mixes.

* Hunter: Tracking; checking box and deadfall traps; practising falconry.

* Mining: Mining ore, coal, clay or stone.

* Runecrafting: Crafting runes.

* Smithing: Smelting normal ores; smithing items from normal ores.

* Thieving: Picking pockets.

* Woodcutting: Cutting any wood or ivy; training at the sawmill.

 

 

I smelted about 700 or so ores last night and no rock. >_< (Combo of mith and addy. I'm now out of both, aside from what I use for placeholders.)

Keep one inventory spot open and see what happens :P

 

I had been keeping spots open. Also uh, there's coal involved so more spots kept opening due to the coal getting used up. At any rate, I'm currently sick of Smithing and should probably find something else to do.

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If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.
^^^At least I'm not the only crazy one

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They need to set some XP threshold which, upon reaching, if you don't already have your 2nd rock, it will drop.

 

50k? 100k?

 

 

Some new controls need to be made, I agree. The disparity in difficulty of collecting agility and hunter to rocks like mining and firemaking is ridiculous. This is a process which should reward diligence, reliability, and faithful, steady play. Instead, right now it rewards bug / glitch abuse with things like the runecrafting single ess effort and agility rock practices.

They already changed single-runecrafting last week. It no longer gives a benefit over crafting your inventory-full but is actually slower now.

 

Also, today's patch notes say this:

Added the chance of getting strange rocks from a few places that were missing it.

 

Wondering what those are... (Ape Atoll, please!! :pray: )

 

EDIT: Here is what the knowledge base now says are the ways to obtain rocks. Looks like only completing courses now gives rocks for Agility, but I like that they added the courses! Only took me 3 or 4 laps to get my second Agility rock. :blink: They still need to change Construction rocks, IMO:

 

* Agility: Completion of the following courses:

o Tree Gnome Stronghold course (basic or advanced).

o Agility Pyramid course.

o Barbarian Outpost course (basic or advanced).

o Ape Atoll course.

o Wilderness course.

o Werewolf course.

o Bandos' Throne Room course.

o Dorgesh-Kaan course.

o Brimhaven Agility Arena (one chance per 10 tickets)

* Cooking: Cooking fish.

* Construction: Visiting your house for at least a minute while not in build mode.

* Crafting: Making gold jewellery; making items from leather or dragon hide.

* Farming: Harvesting vegetables, hops, herbs or flowers.

* Fletching: Making unstrung bows or crossbow stocks.

* Fishing: Fishing with any net or cage.

* Firemaking: Lighting a fire using any logs and a tinderbox.

* Herblore: Combining unfinished potions with secondary ingredients, not including barbarian mixes.

* Hunter: Tracking; checking box and deadfall traps; practising falconry.

* Mining: Mining ore, coal, clay or stone.

* Runecrafting: Crafting runes.

* Smithing: Smelting normal ores; smithing items from normal ores.

* Thieving: Picking pockets.

* Woodcutting: Cutting any wood or ivy; training at the sawmill.

 

 

I smelted about 700 or so ores last night and no rock. >_< (Combo of mith and addy. I'm now out of both, aside from what I use for placeholders.)

Keep one inventory spot open and see what happens :P

 

I had been keeping spots open. Also uh, there's coal involved so more spots kept opening due to the coal getting used up. At any rate, I'm currently sick of Smithing and should probably find something else to do.

 

Awww, then that just blows :-/

 

It worked for me when smelting gold ore though, 300k experience: no rocks, open slots: both rocks within 3 loads

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The switching skills method seems to work very quickly.

 

Meaning you train one skill, get a rock quickly, switch to another to get that first rock quickly too, then switch back to the first skill to get the second rock somewhat quickly before returning to skill # 2 and guess what... getting that 2nd rock quickly!

 

I got smithing, fletching, firemaking and cooking under 20 minutes that way.

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Follow the progress of top players and my weekly updates here: 200M in all Skills

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Latest top 15 update : page 602

6 slowest skills chart : page 563

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Any tips on the construction one? I've been standing in my house for more then an hour now doing nothing and I haven't gotten one yet... :S

When everything's been said and done, more has been said than done.

All skills 80+

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Any tips on the construction one? I've been standing in my house for more then an hour now doing nothing and I haven't gotten one yet... :S

I hear dancing in front of the portal works :grin:

Seriously though, I can't think of anything what would speed it up other then standing faster...Construction is the one that really doesn't matter how many actions you do because you're not doing any. I stood in my house for 1/2 hour for my first one, and over 2h for the second. I tried loggin on and off, entering and leaving my house...everything. I guess you just have to sit there and wait.

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Any tips on the construction one? I've been standing in my house for more then an hour now doing nothing and I haven't gotten one yet... :S

 

I stood in my portal room (garden?) while alching and only had to wait 5 minutes for both rocks...

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Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

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Hi

 

Can anyone tell me whether or not cooking raw tunas will yield a stone - i have cooked aprox. 50 and so far i haven't even got the first stone yet !

u only cooked 50 tuna?

it usually takes me 750 cooked fish b4 i get both stones

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Hi

 

Can anyone tell me whether or not cooking raw tunas will yield a stone - i have cooked aprox. 50 and so far i haven't even got the first stone yet !

Tuna works (it's what I used during the first week). I cooked ~200 before I received both stones, if that helps at all.

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Hi

 

Thanks guys - i' can see that i'm in for a long haul then !

 

I'm currently experimenting with catching and cooking Salmon & Trouts, because they are easier to obtain - ie. not too crowded where i'm fishing - let's see how that works !

 

EDIT

 

I got my two stone from cooking:

 

#1 after 6 cooked trouts

 

#2 after 164 cooked trouts

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Can anyone tell me if the methods for obtaining rocks that they have listed in the Shattered Hearts RS article are the ONLY ways to obtain rocks. For instance, can I get some by running Ape Atoll's agility course, or by smelting gold, or by making unstrung bows strung, etc.?

 

If you've had a method work that was not listed, please list it. :thumbsup:

smelting gold works, dunno about superheating though, can anybody confirm? :P

im pretty sure smelting gold doesnt work, im trianing smith with gold ore and after 2 hours decided to get the rocks by smithing iron bars to knifes. Got them both in 10 minutes...

 

Smelting gold does work that is how I got one of my stones

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crowds don't really impact the speed of fishing

 

Yes it does actually ! - as long as you're lower in the skill you'll not fish as fast as those who are higher than you.

Fishing spots are similar to the concentrated ore veins in the Living Rock Caverns; the number of people working them is inconsequential, since the resources run dry/reset on randomised time intervals. It's different from chopping trees for Woodcutting and the like.

Interested in helping the Tip.It Crew?

Check out our Website Updates & Corrections Board!

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crowds don't really impact the speed of fishing

 

Yes it does actually ! - as long as you're lower in the skill you'll not fish as fast as those who are higher than you.

Fishing spots are similar to the concentrated ore veins in the Living Rock Caverns; the number of people working them is inconsequential, since the resources run dry/reset on randomised time intervals. It's different from chopping trees for Woodcutting and the like.

Actually, the more people at a fishing spot the more likely the spot is to move.

Since the game makes a dice roll everytime somebody clicks to fish on a spot.

Therefore, its slower to fish with lots of people around because the spots move around alot more.

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Credits to Smellysocks for getting this off the maxed forums.

 

The probability switches (either up or down) when you receive a strange rock.

 

Hope that answers your question :-)

 

Edit: Hmm... rereading again and again, it doesn't make that much sense, perhaps an example will help:

 

You go fishing... your probability of getting a rock is 1 in x. You gain a rock from fishing, your probability of gaining a second rock from fishing is 1 in 2x.

 

However, your probability of gaining a rock in... say.. herblore is still 1 in x. If you gain that rock in herblore, your probability of getting a second rock from herblore is 1 in 2x, but your probability of getting your second fishing rock is back to 1 in x.

 

Hopefully THAT will make more sense....

 

Mod Maz

Queen of the Squirrels

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Credits to Smellysocks for getting this off the maxed forums.

 

The probability switches (either up or down) when you receive a strange rock.

 

Hope that answers your question :-)

 

Edit: Hmm... rereading again and again, it doesn't make that much sense, perhaps an example will help:

 

You go fishing... your probability of getting a rock is 1 in x. You gain a rock from fishing, your probability of gaining a second rock from fishing is 1 in 2x.

 

However, your probability of gaining a rock in... say.. herblore is still 1 in x. If you gain that rock in herblore, your probability of getting a second rock from herblore is 1 in 2x, but your probability of getting your second fishing rock is back to 1 in x.

 

Hopefully THAT will make more sense....

 

Mod Maz

Queen of the Squirrels

very intriguing. Get 1 rock in 1 skill, get another rock in another skill, go back to the main skill

not necessarily useful for all skills, but extremely useful for nightmare skills like hunter

awesome find.

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crowds don't really impact the speed of fishing

 

Yes it does actually ! - as long as you're lower in the skill you'll not fish as fast as those who are higher than you.

Fishing spots are similar to the concentrated ore veins in the Living Rock Caverns; the number of people working them is inconsequential, since the resources run dry/reset on randomised time intervals. It's different from chopping trees for Woodcutting and the like.

Actually, the more people at a fishing spot the more likely the spot is to move.

Since the game makes a dice roll everytime somebody clicks to fish on a spot.

Therefore, its slower to fish with lots of people around because the spots move around alot more.

Nope, have you ever fished at rock caverns when there are 200+ people at the same fishing spot? Those spots last 20-30 minutes all the time.The fishing spots move randomly, and it doesn't matter how many people are fishing.

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