Arthu Posted March 17, 2010 Share Posted March 17, 2010 Has anyone here got a strange rock from Woodcutting while having Autobanking ability from Evil Trees? 99+ all 23rd March 2012 - 2496 total 13th June 2012.9000+ dragon drops! Including draconic visage, d chains, d spears, d2h, d claws, d meds, d legs, d skirts... d bones, d hides :)?I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)? Link to comment Share on other sites More sharing options...
Rien Posted March 17, 2010 Share Posted March 17, 2010 [hide=Fishing Spots Quote Train]crowds don't really impact the speed of fishing Yes it does actually ! - as long as you're lower in the skill you'll not fish as fast as those who are higher than you.Fishing spots are similar to the concentrated ore veins in the Living Rock Caverns; the number of people working them is inconsequential, since the resources run dry/reset on randomised time intervals. It's different from chopping trees for Woodcutting and the like.Actually, the more people at a fishing spot the more likely the spot is to move.Since the game makes a dice roll everytime somebody clicks to fish on a spot.Therefore, its slower to fish with lots of people around because the spots move around alot more.Nope, have you ever fished at rock caverns when there are 200+ people at the same fishing spot? Those spots last 20-30 minutes all the time.The fishing spots move randomly, and it doesn't matter how many people are fishing.[/hide] Mhm, the only time the number of players ever had an effect on fishing spots was when the 'whirlpool' and 'big fish' random events were still around. [/off-topic] Interested in helping the Tip.It Crew? Check out our Website Updates & Corrections Board! Link to comment Share on other sites More sharing options...
w0odspriteV2 Posted March 17, 2010 Share Posted March 17, 2010 construction one is taking ages Link to comment Share on other sites More sharing options...
foofoomagoo Posted March 17, 2010 Share Posted March 17, 2010 Ive heard if you have apet rock in your inventory and get a strange rock it says "your pet rock now has company" dont know if thats true of not but yeah. Anyways, I'm currently hunting for rocks 1k chins down so far and no rocks.. 26M Crafting XP Link to comment Share on other sites More sharing options...
Myweponsg00d Posted March 17, 2010 Share Posted March 17, 2010 Credits to Smellysocks for getting this off the maxed forums. The probability switches (either up or down) when you receive a strange rock. Hope that answers your question :-) Edit: Hmm... rereading again and again, it doesn't make that much sense, perhaps an example will help: You go fishing... your probability of getting a rock is 1 in x. You gain a rock from fishing, your probability of gaining a second rock from fishing is 1 in 2x. However, your probability of gaining a rock in... say.. herblore is still 1 in x. If you gain that rock in herblore, your probability of getting a second rock from herblore is 1 in 2x, but your probability of getting your second fishing rock is back to 1 in x. Hopefully THAT will make more sense.... Mod MazQueen of the Squirrelsvery intriguing. Get 1 rock in 1 skill, get another rock in another skill, go back to the main skillnot necessarily useful for all skills, but extremely useful for nightmare skills like hunterawesome find. I think (sadly) that the Mod might be mistaken on this issue. I rarely do farming runs as part of my daily RS activities. About 5-6 days ago, I decided to start doing some of this rock-collecting. The first thing I did was plant seeds, because I knew I needed to start doing that farming stuff since I dislike it, and it is the only skill that I cant "grind out" a rock for (i.e. you have to wait for plants to grow) Anyway, the point of this, is that I got my first farming rock on my first harvesting run. Since then, I have gotten many other rocks for the other skills. In between all this rock gathering, I still havent gotten a second farming rock. I have only done 5-6 harvesting runs (which doesnt seem too bad if my odds for that second rock are lower) but, if the odds were indeed reset to 1x, then I would have to be having some exceptionally bad luck with this second rock (it wouldnt be the first time ive had bad luck...) I mean, I dont have anything to prove this, and I would like to believe the Mod, but seeing that it would mean I am having an AWFUL bit of luck here, I'm witholding my belief atm. I do alotments and herbs btw. Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
foofoomagoo Posted March 17, 2010 Share Posted March 17, 2010 I tend to switch up the craft and smith (rings/bars) it doesnt really seem to help at all 26M Crafting XP Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted March 17, 2010 Share Posted March 17, 2010 Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted March 17, 2010 Share Posted March 17, 2010 Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider.I'll check it out next time, You're not the first person to mention this. can anybody confirm that bare handed butterflies DO NOT give rocks? Link to comment Share on other sites More sharing options...
Kalafai Posted March 17, 2010 Share Posted March 17, 2010 Ive heard if you have apet rock in your inventory and get a strange rock it says "your pet rock now has company" dont know if thats true of not but yeah. Anyways, I'm currently hunting for rocks 1k chins down so far and no rocks..*GASP* This means I have to 'fix' my pet rock! *gets hammer and chisel* now hold still Mr Rocky... soon to be just Rocky... Link to comment Share on other sites More sharing options...
chaosoffar Posted March 17, 2010 Share Posted March 17, 2010 Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider.I'll check it out next time, You're not the first person to mention this. can anybody confirm that bare handed butterflies DO NOT give rocks?Unless they changed it i'm 99% certain they do not, as i went to 99 on butterflies recently w/o 1 from them. Link to comment Share on other sites More sharing options...
salamander Posted March 17, 2010 Share Posted March 17, 2010 can anybody confirm that bare handed butterflies DO NOT give rocks? Can't confirm it definitely doesn't; but I did about 4 hours of bare-handed butterfly catching last weekend and didn't get any. Link to comment Share on other sites More sharing options...
Neohero1972 Posted March 17, 2010 Share Posted March 17, 2010 [hide=Fishing Spots Quote Train]crowds don't really impact the speed of fishing Yes it does actually ! - as long as you're lower in the skill you'll not fish as fast as those who are higher than you.Fishing spots are similar to the concentrated ore veins in the Living Rock Caverns; the number of people working them is inconsequential, since the resources run dry/reset on randomised time intervals. It's different from chopping trees for Woodcutting and the like.Actually, the more people at a fishing spot the more likely the spot is to move.Since the game makes a dice roll everytime somebody clicks to fish on a spot.Therefore, its slower to fish with lots of people around because the spots move around alot more.Nope, have you ever fished at rock caverns when there are 200+ people at the same fishing spot? Those spots last 20-30 minutes all the time.The fishing spots move randomly, and it doesn't matter how many people are fishing. Mhm, the only time the number of players ever had an effect on fishing spots was when the 'whirlpool' and 'big fish' random events were still around. The way i think fishing work (i can't possibly know this for sure since i'm not part of the devs. team !) is like this: The game mechanics behind fishing is that a "dice" is rolled which determines whether or not you catch a fish. When there is only one player fishing at a spot the "dice" will continue to roll for that player only - i think the math formulae is something like this (player fishing level) * or + (value of dice roll) this is then measured against the "armour-level" of the fishing spot ie. if it's above the player gets a another roll with the dice to determine what he/she has caught ie. a raw tuna or a swordfish for example and if the roll is below we start over again. When two or more players are present at the same fishing spot the game mechanics is almost the same except that the dice now rolls like this: Player1 - rolls below the fishing spot's armour-level and don't get another roll to determine what is caught Player2 - rolls equal to above the fishing spot's armour-level and get another roll to determin what is caught The example is for when there is only two players present, but try to imagine when there are five or six players at the same spot... Adventurer's Log for Neohero1972 Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted March 17, 2010 Share Posted March 17, 2010 Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider.I'll check it out next time, You're not the first person to mention this. can anybody confirm that bare handed butterflies DO NOT give rocks?Unless they changed it i'm 99% certain they do not, as i went to 99 on butterflies recently w/o 1 from them.thanks for the info, good to know The way i think fishing work (i can't possibly know this for sure since i'm not part of the devs. team !) is like this: The game mechanics behind fishing is that a "dice" is rolled which determines whether or not you catch a fish. When there is only one player fishing at a spot the "dice" will continue to roll for that player only - i think the math formulae is something like this (player fishing level) * or + (value of dice roll) this is then measured against the "armour-level" of the fishing spot ie. if it's above the player gets a another roll with the dice to determine what he/she has caught ie. a raw tuna or a swordfish for example and if the roll is below we start over again. When two or more players are present at the same fishing spot the game mechanics is almost the same except that the dice now rolls like this: Player1 - rolls below the fishing spot's armour-level and don't get another roll to determine what is caught Player2 - rolls equal to above the fishing spot's armour-level and get another roll to determin what is caught The example is for when there is only two players present, but try to imagine when there are five or six players at the same spot...I don't see how this would change anything if multiple players are present. Link to comment Share on other sites More sharing options...
Neohero1972 Posted March 17, 2010 Share Posted March 17, 2010 Hi Hmmmm, i cannot understand why you're not able to see it ! 1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again 2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example) Adventurer's Log for Neohero1972 Link to comment Share on other sites More sharing options...
Beloved Posted March 17, 2010 Share Posted March 17, 2010 Hi Hmmmm, i cannot understand why you're not able to see it ! 1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again 2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example)i dont believe this is true, i think the amount of rolls is independent of the amount of people present at a certain spot Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted March 17, 2010 Share Posted March 17, 2010 Hi Hmmmm, i cannot understand why you're not able to see it ! 1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again 2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example)yup definitely no waiting line for dice rolls.may not be relevant but take mining for example.If 2+ players mine the same iron ore at the same time, they both get an ore. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted March 17, 2010 Share Posted March 17, 2010 Is there a bug with Hunter? I have done LOADS hunting for this week and i can't seem to get rock number 2. Anyone? Link to comment Share on other sites More sharing options...
la la la Posted March 18, 2010 Share Posted March 18, 2010 To sirhemen, try getting another stone in between. The reward for rebuilding the statue a third time - woo. Link to comment Share on other sites More sharing options...
Danqazmlp Posted March 18, 2010 Share Posted March 18, 2010 Which type of stone is that? Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
la la la Posted March 18, 2010 Share Posted March 18, 2010 Which type of stone is that?Looks like herblore to me Link to comment Share on other sites More sharing options...
Evil_Sabre Posted March 18, 2010 Share Posted March 18, 2010 I got 2 just a few seconds apart while rune mining Link to comment Share on other sites More sharing options...
Dire_Wolf Posted March 18, 2010 Share Posted March 18, 2010 Hunter rock 2 was the last i needed for the statue. I REALLY did loads of hunting, but not long ago i got it. Man it's [cabbage]. Link to comment Share on other sites More sharing options...
stonewall337 Posted March 18, 2010 Share Posted March 18, 2010 Hi Hmmmm, i cannot understand why you're not able to see it ! 1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again 2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example) Except that that theory is complete BS and nothing like the game is written. The number of people DOESN"T FRIKKEN MATTER. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Flippi273 Posted March 18, 2010 Share Posted March 18, 2010 Has anyone had problems with the construction stone(s). I have been alching by my portal and afking by my portal for about an hour and haven't gotten a stone yet. I am not in building mode and I do not have any extra stones in my bank/inventor. Earlier I took a break and got 2 farming stones and decided to come back for this one. No luck yet. 70+ all skills. 17/24 skills 75+ Link to comment Share on other sites More sharing options...
Arch_Tyrant Posted March 18, 2010 Share Posted March 18, 2010 ^ Did you enter through the portal or by a teleport?I think you have to enter through the portal for a stone to appear, but I haven't tried to get one so idk. Link to comment Share on other sites More sharing options...
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