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Has anyone here got a strange rock from Woodcutting while having Autobanking ability from Evil Trees?

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99+ all 23rd March 2012 - 2496 total 13th June 2012.

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I want jagex to put resource dungeons and dungeoneering skill doors to dungeoneering floors so I can dungeon and get dungeoneering xp while I dg so I don't have to dg to get dg exp, but I can dg while I dg :)?

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[hide=Fishing Spots Quote Train]

crowds don't really impact the speed of fishing

 

Yes it does actually ! - as long as you're lower in the skill you'll not fish as fast as those who are higher than you.

Fishing spots are similar to the concentrated ore veins in the Living Rock Caverns; the number of people working them is inconsequential, since the resources run dry/reset on randomised time intervals. It's different from chopping trees for Woodcutting and the like.

Actually, the more people at a fishing spot the more likely the spot is to move.

Since the game makes a dice roll everytime somebody clicks to fish on a spot.

Therefore, its slower to fish with lots of people around because the spots move around alot more.

Nope, have you ever fished at rock caverns when there are 200+ people at the same fishing spot? Those spots last 20-30 minutes all the time.The fishing spots move randomly, and it doesn't matter how many people are fishing.

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Mhm, the only time the number of players ever had an effect on fishing spots was when the 'whirlpool' and 'big fish' random events were still around.

 

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Ive heard if you have apet rock in your inventory and get a strange rock it says "your pet rock now has company" dont know if thats true of not but yeah.

 

Anyways, I'm currently hunting for rocks 1k chins down so far and no rocks..

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Credits to Smellysocks for getting this off the maxed forums.

 

The probability switches (either up or down) when you receive a strange rock.

 

Hope that answers your question :-)

 

Edit: Hmm... rereading again and again, it doesn't make that much sense, perhaps an example will help:

 

You go fishing... your probability of getting a rock is 1 in x. You gain a rock from fishing, your probability of gaining a second rock from fishing is 1 in 2x.

 

However, your probability of gaining a rock in... say.. herblore is still 1 in x. If you gain that rock in herblore, your probability of getting a second rock from herblore is 1 in 2x, but your probability of getting your second fishing rock is back to 1 in x.

 

Hopefully THAT will make more sense....

 

Mod Maz

Queen of the Squirrels

very intriguing. Get 1 rock in 1 skill, get another rock in another skill, go back to the main skill

not necessarily useful for all skills, but extremely useful for nightmare skills like hunter

awesome find.

 

I think (sadly) that the Mod might be mistaken on this issue.

 

I rarely do farming runs as part of my daily RS activities. About 5-6 days ago, I decided to start doing some of this rock-collecting. The first thing I did was plant seeds, because I knew I needed to start doing that farming stuff since I dislike it, and it is the only skill that I cant "grind out" a rock for (i.e. you have to wait for plants to grow)

 

Anyway, the point of this, is that I got my first farming rock on my first harvesting run. Since then, I have gotten many other rocks for the other skills. In between all this rock gathering, I still havent gotten a second farming rock. I have only done 5-6 harvesting runs (which doesnt seem too bad if my odds for that second rock are lower) but, if the odds were indeed reset to 1x, then I would have to be having some exceptionally bad luck with this second rock (it wouldnt be the first time ive had bad luck...)

 

I mean, I dont have anything to prove this, and I would like to believe the Mod, but seeing that it would mean I am having an AWFUL bit of luck here, I'm witholding my belief atm. I do alotments and herbs btw.

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Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider.

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Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider.

I'll check it out next time, You're not the first person to mention this.

 

can anybody confirm that bare handed butterflies DO NOT give rocks?

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Ive heard if you have apet rock in your inventory and get a strange rock it says "your pet rock now has company" dont know if thats true of not but yeah.

 

Anyways, I'm currently hunting for rocks 1k chins down so far and no rocks..

*GASP* This means I have to 'fix' my pet rock! *gets hammer and chisel* now hold still Mr Rocky... soon to be just Rocky...

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Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider.

I'll check it out next time, You're not the first person to mention this.

 

can anybody confirm that bare handed butterflies DO NOT give rocks?

Unless they changed it i'm 99% certain they do not, as i went to 99 on butterflies recently w/o 1 from them.

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[hide=Fishing Spots Quote Train]

crowds don't really impact the speed of fishing

 

Yes it does actually ! - as long as you're lower in the skill you'll not fish as fast as those who are higher than you.

Fishing spots are similar to the concentrated ore veins in the Living Rock Caverns; the number of people working them is inconsequential, since the resources run dry/reset on randomised time intervals. It's different from chopping trees for Woodcutting and the like.

Actually, the more people at a fishing spot the more likely the spot is to move.

Since the game makes a dice roll everytime somebody clicks to fish on a spot.

Therefore, its slower to fish with lots of people around because the spots move around alot more.

Nope, have you ever fished at rock caverns when there are 200+ people at the same fishing spot? Those spots last 20-30 minutes all the time.The fishing spots move randomly, and it doesn't matter how many people are fishing.

 

Mhm, the only time the number of players ever had an effect on fishing spots was when the 'whirlpool' and 'big fish' random events were still around.

 

 

The way i think fishing work (i can't possibly know this for sure since i'm not part of the devs. team !) is like this:

 

The game mechanics behind fishing is that a "dice" is rolled which determines whether or not you catch a fish.

 

When there is only one player fishing at a spot the "dice" will continue to roll for that player only - i think the math formulae is something like this (player fishing level) * or + (value of dice roll) this is then measured against the "armour-level" of the fishing spot ie. if it's above the player gets a another roll with the dice to determine what he/she has caught ie. a raw tuna or a swordfish for example and if the roll is below we start over again.

 

When two or more players are present at the same fishing spot the game mechanics is almost the same except that the dice now rolls like this:

 

Player1 - rolls below the fishing spot's armour-level and don't get another roll to determine what is caught

 

Player2 - rolls equal to above the fishing spot's armour-level and get another roll to determin what is caught

 

The example is for when there is only two players present, but try to imagine when there are five or six players at the same spot...

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Just so you know, I've done Deadfall-trapping for Hunter today (at Sabre-toothed kebbits). It seems to be a bit better than Falconry as I got my first rock in 8 traps, though I know this sample is way too small to confidently pull data from, it's something to consider.

I'll check it out next time, You're not the first person to mention this.

 

can anybody confirm that bare handed butterflies DO NOT give rocks?

Unless they changed it i'm 99% certain they do not, as i went to 99 on butterflies recently w/o 1 from them.

thanks for the info, good to know

 

The way i think fishing work (i can't possibly know this for sure since i'm not part of the devs. team !) is like this:

 

The game mechanics behind fishing is that a "dice" is rolled which determines whether or not you catch a fish.

 

When there is only one player fishing at a spot the "dice" will continue to roll for that player only - i think the math formulae is something like this (player fishing level) * or + (value of dice roll) this is then measured against the "armour-level" of the fishing spot ie. if it's above the player gets a another roll with the dice to determine what he/she has caught ie. a raw tuna or a swordfish for example and if the roll is below we start over again.

 

When two or more players are present at the same fishing spot the game mechanics is almost the same except that the dice now rolls like this:

 

Player1 - rolls below the fishing spot's armour-level and don't get another roll to determine what is caught

 

Player2 - rolls equal to above the fishing spot's armour-level and get another roll to determin what is caught

 

The example is for when there is only two players present, but try to imagine when there are five or six players at the same spot...

I don't see how this would change anything if multiple players are present.

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Hi

 

Hmmmm, i cannot understand why you're not able to see it !

 

1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again

 

2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example)

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Hi

 

Hmmmm, i cannot understand why you're not able to see it !

 

1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again

 

2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example)

i dont believe this is true, i think the amount of rolls is independent of the amount of people present at a certain spot

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Hi

 

Hmmmm, i cannot understand why you're not able to see it !

 

1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again

 

2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example)

yup definitely no waiting line for dice rolls.

may not be relevant but take mining for example.

If 2+ players mine the same iron ore at the same time, they both get an ore.

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Hi

 

Hmmmm, i cannot understand why you're not able to see it !

 

1. the more players at one fishing spot the longer it takes before it is your character's turn to roll the dice again

 

2. the more players the higher probability that one of them is the one who rolls the fishing spot's armour-level instead of you - this is especially important if they have a higher level in fishing than you (please look at the formulae i made in my example)

 

Except that that theory is complete BS and nothing like the game is written. The number of people DOESN"T FRIKKEN MATTER.

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Has anyone had problems with the construction stone(s).

 

I have been alching by my portal and afking by my portal for about an hour and haven't gotten a stone yet. I am not in building mode and I do not have any extra stones in my bank/inventor.

 

Earlier I took a break and got 2 farming stones and decided to come back for this one. No luck yet.

70+ all skills. 17/24 skills 75+

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