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Dungeoneering now the new slowest skill to level?

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I know there is a dungeoneering thread already, but I thought this kind of deserved its own topic. Do you think that dungeoneering will become the new slowest skill to level?

 

Just by looking at the highscores, as of Apr. 14 the rank #1 scaper has 492k experience. Assuming this person no lifed and played for an average of 20 hours a day, which is not unreasonable considering how much some time some people will spend to get top 10, this person will have played for close to 3 days or ~ 60 hours total.

 

Now 492k experience / 60 hours = 8.2k experience per hour, which I assume are at absolute max speed/methods possible.

 

The average runescaper would be lucky to get even half that experience, so we'll say 4-5k experience for the average scaper.

 

4-5k experience an hour is making one of the slowest skills, slayer, look like a godsend, which averages about 20k experience per hour.

 

I know everyone is saying how this skill gets faster as you get higher, and we may not know just how fast it may be to level at the higher levels, but just by judging how fast its been so far if this trend continues it's going to take ages to get to 99. If my educated guesstimates are correct, you are looking at around 120+ hours just to get to level 65. This is not a rant nor am I complaining, as I personally enjoy the skill and think it is a lot of fun. I am just pointing out that this skill could take a considerable amount of time to get to whatever your desired level may be. Thoughts?

It will speed up alot as people learn more and jagax releases updates.

Im betting the exp in the later levels increases ALOT if true mastery is level 120, thats over 100m exp.

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Something I'm noticing from the screen shots is that Base XP from the Floor and the Prestige are not always the same for the same number. I thought it was around 100 per floor and prestige, but on one screen a guy had 150xp for floor 4 and 210xp for prestige of 8 before any of the modifiers were used. Until that's figured out, we won't know how to calculate XP growth.

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No, it won't be the slowest skill. It will pick up once you fully understand how to play and the higher lvld you get. Also they will add more content and ways to train the new skill, hasn't even been out a week and you can already claim it's the slowest?

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it took Bilrach over 300 years to make his way down.. slowest skill for sure :mrgreen:

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really
calls himself Noobz?"

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As your level increases the XP also increases, thus you'll be getting more and more XP per level, so it may not be that slow. We'll only know when someone breaks 75-80.

I doubt it, the exp rate pretty much grows exponentially. At first the exp rate is like 200 exp/hr because you have to spend time unlocking complex 6 with a low prestige, once people figure out how to work out all the puzzle rooms and tactics for the bosses with a higher prestige level, I imagine the skill will go much faster. I believe the reason the skill cap is 120 is because there are going to be 60 floors in total, people are already getting a 150%ish increase with 20 floor prestige, imagine the bonus exp with 40 or 50 prestige.

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Dungeoneering exp gets better and better the higher level you get.

 

Its slow at the start, but it might end up being one of th fastest skill to train (exp wise) at the higher levels.

Considering they put a skillcape at level 120 makes me assume that the xp gains will go up fast.

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I believe that the experience gained in this skill is very much linear and not exponential, where the total xp for a level is very exponential.

This will be problematic when XP caps out... more than 30k / hour would mean the skill isn't terrible for xp, less means its slow (from a F2P perspective... 50k for members?)

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People are still low leveled. Most skills are slow until you reach 70-90. We won't really see the best exp until then.

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Also people can trade in their tokens for experience, so that could add up too.

Also people can trade in their tokens for experience, so that could add up too.

 

With the kind of rewards available, I don't think you'll see many players turning tokkens into XP...

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Also people can trade in their tokens for experience, so that could add up too.

With the kind of rewards available, I don't think you'll see many players turning tokkens into XP...

Plus, the trade in value is 1 xp for 1 token and you get 1 token per 10 xp in the dungeon so trading in the tokens gives you essentially a 10% exp bunus even IF you chose to use them on exp which, at these rates, is only ~500 extra exp/hour.

 

Also, since they 'patched' the F2P exp rates, it is by far the slowest skill. At level 1 RC you can get 5k exp/hour, even at lvl 38 I'm still only getting 1.5k exp/hour dungeoneering.

I'm trying to get a team of 5 people going, jagex mentioned something about xp rates picking up when people start tackling dungeons with 5 people on max difficulty

 

problem is, bosses get obscenely hard from what I've heard

That and the teams will be pressured to have 90+ mining/woodcutting/hunter/farming/fishing so tier 10 armor and weapons, and food will be available

you only need a single lvl 99 smither/crafter/fletcher/herbalist on the team

but the entire team needs a high average wcing/mining/hunter/farming/fishing lvl to get good resource spawns =s

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I'm trying to get a team of 5 people going, jagex mentioned something about xp rates picking up when people start tackling dungeons with 5 people on max difficulty

Plus once you get to lvl 40+, it's next to impossible to find 1 or 2 other players, let alone form a team of 5.

There are several things we need to consider here.

Firstly, we are just starting from level 1 in this skill, and it's bound to be slow. Because of how prestige works, the xp rates per dungeon increases with a lot while you get higher leveled. At level 50, with medium dungeon size, I now get about 6k for a dungeon.

 

Then the next thing that affects this is speed, and teammates. More people in a dungeon means more xp when finishing, but harder bosses, and more time for preparing.

If you're playing with people that don't utilize their gear, and levels to get through the dungeon fastest possible, with the highest multiplier you can get without wasting time, then the xp rates sink. This is why most people consider 5-man teams to be a waste of time. At first, it can almost seem like soloing is the best option

 

But when you get better teams, more people that know what they are doing, then it's faster. I used to think that duoing had to be the best xp. But considering how higher skills (not the levels, actual skills) make the dungeons much faster, I realized that trios actually work out quite fast (thanks to some of you guys here on TIF :) )

But when we get even better, and I know that I am not that good yet, perhaps a 4 or 5-man team will really be the fastest xp. This is vulnerable, as it's enough with one weak person to make it slower, but if everyone is good, it might be.

 

Compare all these, and see the fact that I'm getting around 20k xp/h at level 52 now, and put me up at level 100, where I also can bind a third item. And have cleared all dungeons, so it's the max prestige possible. We might see xp rates up to perhaps 60k xp/h. (okay, this is a guess, but you all get my point.)

Scherzo.png

Compare all these, and see the fact that I'm getting around 20k xp/h at level 52 now, and put me up at level 100, where I also can bind a third item. And have cleared all dungeons, so it's the max prestige possible. We might see xp rates up to perhaps 60k xp/h. (okay, this is a guess, but you all get my point.)

How exactly are you getting 20k xp/hour?

I'm 53 dungeoneering with a promethium spear p++ and platebody

 

I'm not even stopping to make armor, and sometimes going to the boss without any food since I can typically handle one without any supplies other than what I spawn with

and I'm still only getting 10k-12k xp/hour

 

are you in a team or something?

Naaxi.png

There are several things we need to consider here.

Firstly, we are just starting from level 1 in this skill, and it's bound to be slow. Because of how prestige works, the xp rates per dungeon increases with a lot while you get higher leveled. At level 50, with medium dungeon size, I now get about 6k for a dungeon.

 

Then the next thing that affects this is speed, and teammates. More people in a dungeon means more xp when finishing, but harder bosses, and more time for preparing.

If you're playing with people that don't utilize their gear, and levels to get through the dungeon fastest possible, with the highest multiplier you can get without wasting time, then the xp rates sink. This is why most people consider 5-man teams to be a waste of time. At first, it can almost seem like soloing is the best option

 

But when you get better teams, more people that know what they are doing, then it's faster. I used to think that duoing had to be the best xp. But considering how higher skills (not the levels, actual skills) make the dungeons much faster, I realized that trios actually work out quite fast (thanks to some of you guys here on TIF :) )

But when we get even better, and I know that I am not that good yet, perhaps a 4 or 5-man team will really be the fastest xp. This is vulnerable, as it's enough with one weak person to make it slower, but if everyone is good, it might be.

 

Compare all these, and see the fact that I'm getting around 20k xp/h at level 52 now, and put me up at level 100, where I also can bind a third item. And have cleared all dungeons, so it's the max prestige possible. We might see xp rates up to perhaps 60k xp/h. (okay, this is a guess, but you all get my point.)

 

 

The 'skill/minigame' was thought out to be a new thing for clans, I guess it would be fair to say. I'd say it's hard to predict what future xp rates will be. Look at summoning when it came out, patch 2 made it much faster by adding charm drops to more than 20 extra monsters. We'd just have to wait a little I guess. Surely if they expect level 120 to be achieveable, it would have to be a somewhat fast skill to train. Just worth noting; level 120 = over 104m xp.

Max team sizes will become available in time. While it is slow now, the community will organize better over time. People will set up chats based on floors, and tackle the floor desired as a team.

 

This skill will definitely speed up. I don't think it will ever be a remarkable exp earner, but it should speed up. I'd expect it to be on par with something like what mining was before LRC.

 

I'm trying to race as far as I can, because once the novelty wears off, this skill is actually very shallow and disconnected.

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Compare all these, and see the fact that I'm getting around 20k xp/h at level 52 now, and put me up at level 100, where I also can bind a third item. And have cleared all dungeons, so it's the max prestige possible. We might see xp rates up to perhaps 60k xp/h. (okay, this is a guess, but you all get my point.)

How exactly are you getting 20k xp/hour?

I'm 53 dungeoneering with a promethium spear p++ and platebody

 

I'm not even stopping to make armor, and sometimes going to the boss without any food since I can typically handle one without any supplies other than what I spawn with

and I'm still only getting 10k-12k xp/hour

 

are you in a team or something?

 

Sorry, 20k xp/h was a slight exaggeration. But if we say a duo can complete three maps in 1 hour, then that isn't a bad estimate on map 23-25.

Overall, the levels from 1-25 (which is as far as I've come) i'd say you can get (if concentrated) 14-15k xp/h.

Scherzo.png

Stokenut, #3 atm said he was getting like 30k/hr duo'ing so I think it's too early to tell until more people reach lvl 69+

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