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Wilderness and Free Trade will return - 17 January 2011


Noobzy

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Okay. I see now that they only said immediately visible dropped items for the wilderness.

Guess corp remains to be seen - good chance it'll give you a minute like before though. I hope, anyway.

 

But really, gravestones should never be lootable. I know we all survived with lootable deaths before, but the game has a changed a lot. Lots of valuable items now... People will end up losing their chaotics due to people that don't bless because they want to loot some dragon boots and verac helms.

 

There will be a spike of people acting like asses to get others killed when the update comes out, but eventually it will go back to how it was pre-07. Those who want to help will help, and those who want free stuff will wait and see if you don't make it back in time. This system is still more lenient because it offers you the chance of not only getting back in time, but that some stranger might walk by while said player is camping your grave and bless it. Do you think someone who isn't going to bless your chaotic-filled grave now was going to bless your grave before? Unlikely. This isn't going to change behavior from how it was in 2007, Runescape will always have that proportion of players.

 

We're not in Kindergarten anymore, folks, we're going back to the days where death didn't include an immediate expectation that your items would be safe until you returned, and people actually didn't risk what they couldn't afford to lose.

The people that would not have blessed your grave before still will not bless, this is true. Unfortunately, now a good portion of the people that would have blessed your grave will no longer be blessing it. Maybe if they doubled the time it takes gravestones to disappear or something. Keep people waiting forever for it to vanish at least.

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So since it has been determined that Q&A answers dont deserve their own topic, can someone copy them down on here?

 

Apparently posting a new news article into a topic that's already 16 pages long with vital information will be read by everyone so here goes:

 

[spoiler=The news post]We've gathered the top questions that you've been asking during the last month, and the ?254,255,55,62204744"]Wilderness and Free Trade FAQ is now available for you to read.

 

Check out the ?254,255,55,62204744"]Wilderness and Free Trade FAQ to see the answers from the RuneScape Content team.

 

If you have a burning question and the answer is not in the FAQ, make sure you set your forum alarm for tomorrow's live Q&A with Mod Mark. You'll be able to post your question on ?254,255,56,62214325"]this thread, which will be open tomorrow from 3pm GMT, and Mod Mark will start answering them.

 

See you on the forums,

 

Mod Kat

Community Management

 

 

[spoiler=Got your own questions?]Mod Mark will be available tomorrow (22nd Jan 2011) on the RSOF at 3pm GMT.

 

?254,255,56,62214325"]This thread will be unlocked and you can post your questions there at the time given above.

 

 

[spoiler=General FAQ]How will the Grand Exchange work now?

 

Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right.

 

Will there be guide prices?

 

Yes. The guide price will be based on the previous days trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works.

 

Will we be able to buy/sell items for whatever we want now?

 

Yes, assuming you find a buyer/ seller of course.

 

Can I give gifts to my friends now? Like a million if I wanted too?

 

Yes indeed!

 

Youve said that the price limits will be removed, but what about the buying restrictions?

 

Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords.

 

 

[spoiler=Scamming]Will item scamming be a problem? What is being done to prevent item scamming?

 

Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming however, ultimately its up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is.

 

Will the trade warnings still be in the trade window to prevent item scamming?

 

Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed.

 

 

[spoiler=Staking]What is going to happen with staking at the Duel Arena?

 

Staking is returning! So you will be able to bet anything tradable on the outcome of the battle.

 

Will I be able to stake in any other Activities?

 

You will be able to stake in Conquest!

 

The rat pits also remains if you want to bet a few coins on your cats prowess, but thats just for fun and has restrictions in place.

 

Will you add more options for staking in the Duel Arena? For example No Degradable Items or Team Staking?

 

Not at this time, but potentially in the future.

 

Whats happening to duel tournaments?

 

We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasnt providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. Peoples ranks and hiscores will be preserved in case they are relevant in the future.

 

 

[spoiler=Price Checker]Will the price checker feature be removed/changed now that players can freely trade?

 

Its not being removed, it just wont show trade limits any more. It will show the guide price (discussed above).

 

 

[spoiler=Gravestones]How will gravestones work now?

 

If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately.

 

Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items.

 

If a player doesnt return to their gravestone and it crumbles away, all players will be able to pick up the loot.

 

 

[spoiler=Lending Items]How will item lending work? Will it be changed in anyway?

 

You cant use borrowed items in the wilderness and you cant stake a lent item. Aside from that its exactly as it was before. This isnt restricted to combat gear, no lent items can be used at all in the wilderness.

 

If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available.

 

 

[spoiler=Player-owned House Reward Chests]Will the limits on POH reward chests be lifted?

 

The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions.

 

 

[spoiler=Dropping objects in the Wilderness]How will dropping items in the Wilderness work now?

 

If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players.

 

If you manually put items on a table in the Wilderness, they will be visible to everyone immediately.

 

 

[spoiler=Wilderness/PvP Questions]Will we able to use extreme potions in the Wilderness?

 

No. However, a player with an extreme boost who enters the wilderness will have the boost reduced to super level. This duplicates the current function on PvP worlds.

 

What about untradeable items like Dungeoneering rewards/Korasis sword/fire capes etc? How will these work in the Wilderness?

 

One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasis sword), others drop a tradable equivalent (like summoning headgear thats enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish.

 

What about the revenants? What is going to happen with them?

 

Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc.

 

The Forinthry bracelet now has new functionality you can use it to repel revenants and also give temporary immunity to damage from them.

 

What is going to happen to all the old PvP world drops like statius sets or artifacts etc?

 

See above will be dropped by revs.

 

Will we have all the old PvP mechanics back just as they were? Will there be any big changes?

 

Its pretty much back as it was.

 

There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack.

 

Obviously we have new weapons, curses and an entire summoning skill to generate new tactics.

 

What about all the quests that are in the Wilderness? Will these be left where they are or moved?

 

No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking.

 

Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the bonus we have added.

 

Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast?

 

No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If youre feeling brave you can walk there of course.

 

What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved?

 

They will be relocated. There is a new cave located just north of Falador called the Gamers Grotto which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here.

 

Clan wars dangerous free for all battles will now follow standard wilderness rules of item loss.

 

What about penguins or shooting stars? Will they be moved out of the Wilderness?

 

We have not changed anything regarding the penguins or the shooting stars.

 

What about treasure trails?

 

The number of possible treasure trail locations remains the same, however you wont be sent to the wilderness as often as you were.

 

Will you add any safe worlds for non-pkers to use without fear of being killed?

 

No. Its the wilderness, its not meant to be safe.

 

Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back?

 

No.

 

What about 1 itemers? I hate 1 itemers...

 

Were designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds.

 

Are you changing the PvP and Bounty worlds?

 

Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above).

 

In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back?

 

That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat.

 

 

[spoiler=The volcano banker]Is the bank by the craters going to be removed?

 

Yes. Look out for Maximillian Sackville in a bank near you!

 

 

[spoiler=Summoning]How will Summoning work in the Wilderness?

 

While you are in the wilderness, your combat level will act as though you didnt have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness.

 

If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your potential to summon aid.

 

For example:

 

If you are currently a level 138 player, your combat level in the wilderness would be displayed thus:

 

xxepicpkerxx 126+12

 

If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars particularly dangerous in multiway combat areas.

 

What happens when my familiar or I die while in the Wilderness?

 

When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you cant sneakily dismiss your familiar to prevent pkers getting the loot.

 

If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory.

 

Can I attack other familiars? What will happen?

 

Attacking someones familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if youre the aggressor.

 

Ordering your familiar to attack a player or familiar will follow exactly the same rules.

 

 

[spoiler=Other small changes to Wilderness content]Anything else being added or changed?

 

Runite rocks in the wilderness will refill much faster than other Runite rocks in the game.

 

The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons.

 

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Meh, no overloads in the wild. Dissapointing, but expected. <_<

 

But I am glad to see that revs are getting some good drops.

nekusig2fcopy.jpg

 

There are three sides to every story: There's one side, there's the other, and there's the truth.

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Meh, no overloads in the wild. Dissapointing, but expected. <_<

 

But I am glad to see that revs are getting some good drops.

I'll definitely be hunting them.

(wonder if they'll drop effigies ontop of the brawlers ;D)

 

but yeah they might turn out to be great money, but probably crowded.

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It would be fine to create a new topiuc for it if there weren't already many pages of discussion on the exact same thing here, there's no need to make a new topic on it and segregate the discussion, it helps no one. If you have a problem with a moderator or admin decision then feel free to PM us.

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now where do people commonly die, and not have time to return to their gravestones!

 

Edit: lol kept trying to post in the first 2 threads...

Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

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Okay. I see now that they only said immediately visible dropped items for the wilderness.

Guess corp remains to be seen - good chance it'll give you a minute like before though. I hope, anyway.

 

But really, gravestones should never be lootable. I know we all survived with lootable deaths before, but the game has a changed a lot. Lots of valuable items now... People will end up losing their chaotics due to people that don't bless because they want to loot some dragon boots and verac helms.

 

There will be a spike of people acting like asses to get others killed when the update comes out, but eventually it will go back to how it was pre-07. Those who want to help will help, and those who want free stuff will wait and see if you don't make it back in time. This system is still more lenient because it offers you the chance of not only getting back in time, but that some stranger might walk by while said player is camping your grave and bless it. Do you think someone who isn't going to bless your chaotic-filled grave now was going to bless your grave before? Unlikely. This isn't going to change behavior from how it was in 2007, Runescape will always have that proportion of players.

 

We're not in Kindergarten anymore, folks, we're going back to the days where death didn't include an immediate expectation that your items would be safe until you returned, and people actually didn't risk what they couldn't afford to lose.

If jagex want to make dieing dangerous they could've removed graves and made the items unlootable. All this does is discourage teaming and encourage [bleep]ery.

quit

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I got a suggestion, that i hope i can ask "Jagex" to fullfill. It's a small suggestion. I hope you guys will like it enough to make it a "popular" question (hidden demand! - only way to reach this idea out to Jagex!)

 

Ok, when you die and get back to your gravestone, you have to pick up items, equip some to make room for more. And in deadly places picking up your items can even kill you once again.

 

Why not make it that when you reach to your gravestone, that all items that can be equipped will be equipped automatically. All other items left will be placed automatically in your bag?

 

What ya think?

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I got a suggestion, that i hope i can ask "Jagex" to fullfill. It's a small suggestion. I hope you guys will like it enough to make it a "popular" question (hidden demand! - only way to reach this idea out to Jagex!)

 

Ok, when you die and get back to your gravestone, you have to pick up items, equip some to make room for more. And in deadly places picking up your items can even kill you once again.

 

Why not make it that when you reach to your gravestone, that all items that can be equipped will be equipped automatically. All other items left will be placed automatically in your bag?

 

What ya think?

 

Yes, I died on nomad like 27 times, and it gets very annoying having to re-pick stuff up, there has also been times, when I died in Ape atoll dungeon, and got back in time just pick up like 3 items...

Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

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I got a suggestion, that i hope i can ask "Jagex" to fullfill. It's a small suggestion. I hope you guys will like it enough to make it a "popular" question (hidden demand! - only way to reach this idea out to Jagex!)

 

Ok, when you die and get back to your gravestone, you have to pick up items, equip some to make room for more. And in deadly places picking up your items can even kill you once again.

 

Why not make it that when you reach to your gravestone, that all items that can be equipped will be equipped automatically. All other items left will be placed automatically in your bag?

 

What ya think?

 

Yes, I died on nomad like 27 times, and it gets very annoying having to re-pick stuff up, there has also been times, when I died in Ape atoll dungeon, and got back in time just pick up like 3 items...

Ok, if you like this idea/suggestion please comment with "+X (x=number supporter you are)"

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I got a suggestion, that i hope i can ask "Jagex" to fullfill. It's a small suggestion. I hope you guys will like it enough to make it a "popular" question (hidden demand! - only way to reach this idea out to Jagex!)

 

Ok, when you die and get back to your gravestone, you have to pick up items, equip some to make room for more. And in deadly places picking up your items can even kill you once again.

 

Why not make it that when you reach to your gravestone, that all items that can be equipped will be equipped automatically. All other items left will be placed automatically in your bag?

 

What ya think?

Why not keep all items on death :rolleyes:
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I got a suggestion, that i hope i can ask "Jagex" to fullfill. It's a small suggestion. I hope you guys will like it enough to make it a "popular" question (hidden demand! - only way to reach this idea out to Jagex!)

 

Ok, when you die and get back to your gravestone, you have to pick up items, equip some to make room for more. And in deadly places picking up your items can even kill you once again.

 

Why not make it that when you reach to your gravestone, that all items that can be equipped will be equipped automatically. All other items left will be placed automatically in your bag?

 

What ya think?

Why not keep all items on death :rolleyes:

Because that would be no good.

 

@ Wereta

If Fire cape can be traded, i will be hunting TzTok-Jad for a big while :thumbsup:

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Great, we'll have lurers again at DKs ;_;

And TD's <_<

 

2urpedv.jpg

 

I hope they'll apply this to other untradables too, like chaotics, korasi's ect.

nekusig2fcopy.jpg

 

There are three sides to every story: There's one side, there's the other, and there's the truth.

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Wait... so dropped items will be immediately visible?? What about "juggling" items...? Fail.

 

And grave loot will be visible when the timer runs out??

 

Seriously hope these 2 things get changed.

Gonna be a [cabbage] load of angry people dying at bosses because no one will bless... will lead to no one bringing good items to bosses anymore. I typically risk around 50m when bossing... it's a risk I accept when I solo, but with this setup we will be right back to where we were - trying to kill your own teammates at bosses. Think back to the days of dag king luring... bet that starts again the first day trade is back.

This reminds me of waaaaay back when. When lower levels would follow around high levels waiting for them to kill monsters so they could take the drop because it was visible to everyone. :P

 

EDIT: And in response to the post above mine - Fire Cape should turn to ash. Not cash.

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Great, we'll have lurers again at DKs ;_;

And TD's <_<

 

 

 

This dungeon is not for the faint-hearted. There is a high risk that you will die/take a lot of damage should you wish to venture deeper into the dungeon.

 

--

 

WOOT

 

jagex are not only leaving clues, quests, D&Ds... But they're making entering the wilderness MORE rewarding by making rune rocks spawn faster and giving chaos ele better drops :)

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Okay. I see now that they only said immediately visible dropped items for the wilderness.

Guess corp remains to be seen - good chance it'll give you a minute like before though. I hope, anyway.

 

But really, gravestones should never be lootable. I know we all survived with lootable deaths before, but the game has a changed a lot. Lots of valuable items now... People will end up losing their chaotics due to people that don't bless because they want to loot some dragon boots and verac helms.

 

There will be a spike of people acting like asses to get others killed when the update comes out, but eventually it will go back to how it was pre-07. Those who want to help will help, and those who want free stuff will wait and see if you don't make it back in time. This system is still more lenient because it offers you the chance of not only getting back in time, but that some stranger might walk by while said player is camping your grave and bless it. Do you think someone who isn't going to bless your chaotic-filled grave now was going to bless your grave before? Unlikely. This isn't going to change behavior from how it was in 2007, Runescape will always have that proportion of players.

 

We're not in Kindergarten anymore, folks, we're going back to the days where death didn't include an immediate expectation that your items would be safe until you returned, and people actually didn't risk what they couldn't afford to lose.

 

I could not agree more. Gravestones were instituted as additional means of stopping RWT. Prior to the inception of gravestones, upon death your gear was looted immediately. End of story.

 

Hell - I know ALL of us, in those days without gravestones, would stand around and watch someone die -- waiting to pounce on whatever goodies could be pilfered.

 

Frankly, I think this is a pretty fair deal. At least some gear will now be lootable, and it will remain protected for a reasonable amount of time.

 

Not to mention that, at least within my own clan chat, when one of us goes down, there's usually someone (a friend) nearby who can get to your grave and bless it.

nyuseg.png

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Apparently posting a new news article into a topic that's already 16 pages long with vital information will be read by everyone so here goes:

 

[spoiler=The news post]We've gathered the top questions that you've been asking during the last month, and the ?254,255,55,62204744"]Wilderness and Free Trade FAQ is now available for you to read.

 

Check out the ?254,255,55,62204744"]Wilderness and Free Trade FAQ to see the answers from the RuneScape Content team.

 

If you have a burning question and the answer is not in the FAQ, make sure you set your forum alarm for tomorrow's live Q&A with Mod Mark. You'll be able to post your question on ?254,255,56,62214325"]this thread, which will be open tomorrow from 3pm GMT, and Mod Mark will start answering them.

 

See you on the forums,

 

Mod Kat

Community Management

 

 

[spoiler=Got your own questions?]Mod Mark will be available tomorrow (22nd Jan 2011) on the RSOF at 3pm GMT.

 

?254,255,56,62214325"]This thread will be unlocked and you can post your questions there at the time given above.

 

 

[spoiler=General FAQ]How will the Grand Exchange work now?

 

Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right.

 

Will there be guide prices?

 

Yes. The guide price will be based on the previous day’s trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works.

 

Will we be able to buy/sell items for whatever we want now?

 

Yes, assuming you find a buyer/ seller of course.

 

Can I give gifts to my friends now? Like a million if I wanted too?

 

Yes indeed!

 

You’ve said that the price limits will be removed, but what about the buying restrictions?

 

Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords.

 

 

[spoiler=Scamming]Will item scamming be a problem? What is being done to prevent item scamming?

 

Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming – however, ultimately it’s up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is.

 

Will the trade warnings still be in the trade window to prevent item scamming?

 

Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed.

 

 

[spoiler=Staking]What is going to happen with staking at the Duel Arena?

 

Staking is returning! So you will be able to bet anything tradable on the outcome of the battle.

 

Will I be able to stake in any other Activities?

 

You will be able to stake in Conquest!

 

The rat pits also remains if you want to bet a few coins on your cats prowess, but that’s just for fun and has restrictions in place.

 

Will you add more options for staking in the Duel Arena? For example “No Degradable Items” or “Team Staking”?

 

Not at this time, but potentially in the future.

 

What’s happening to duel tournaments?

 

We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasn’t providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. People’s ranks and hiscores will be preserved in case they are relevant in the future.

 

 

[spoiler=Price Checker]Will the price checker feature be removed/changed now that players can freely trade?

 

It’s not being removed, it just won’t show trade limits any more. It will show the guide price (discussed above).

 

 

[spoiler=Gravestones]How will gravestones work now?

 

If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately.

 

Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items.

 

If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot.

 

 

[spoiler=Lending Items]How will item lending work? Will it be changed in anyway?

 

You can’t use borrowed items in the wilderness and you can’t stake a lent item. Aside from that it’s exactly as it was before. This isn’t restricted to combat gear, no lent items can be used at all in the wilderness.

 

If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available.

 

 

[spoiler=Player-owned House Reward Chests]Will the limits on POH reward chests be lifted?

 

The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions.

 

 

[spoiler=Dropping objects in the Wilderness]How will dropping items in the Wilderness work now?

 

If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players.

 

If you manually put items on a table in the Wilderness, they will be visible to everyone immediately.

 

 

[spoiler=Wilderness/PvP Questions]Will we able to use extreme potions in the Wilderness?

 

No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds.

 

What about untradeable items like Dungeoneering rewards/Korasi’s sword/fire capes etc? How will these work in the Wilderness?

 

One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasi’s sword), others drop a tradable equivalent (like summoning headgear that’s enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish.

 

What about the revenants? What is going to happen with them?

 

Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc.

 

The Forinthry bracelet now has new functionality – you can use it to repel revenants and also give temporary immunity to damage from them.

 

What is going to happen to all the old PvP world drops like statius sets or artifacts etc?

 

See above – will be dropped by revs.

 

Will we have all the old PvP mechanics back just as they were? Will there be any big changes?

 

It’s pretty much back as it was.

 

There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack.

 

Obviously we have new weapons, curses and an entire summoning skill to generate new tactics.

 

What about all the quests that are in the Wilderness? Will these be left where they are or moved?

 

No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking.

 

Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the “bonus” we have added.

 

Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast?

 

No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If you’re feeling brave you can walk there of course.

 

What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved?

 

They will be relocated. There is a new cave located just north of Falador called the “Gamers Grotto” which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here.

 

Clan wars dangerous “free for all” battles will now follow standard wilderness rules of item loss.

 

What about penguins or shooting stars? Will they be moved out of the Wilderness?

 

We have not changed anything regarding the penguins or the shooting stars.

 

What about treasure trails?

 

The number of possible treasure trail locations remains the same, however you won’t be sent to the wilderness as often as you were.

 

Will you add any “safe” worlds for non-pkers to use without fear of being killed?

 

No. It’s the wilderness, it’s not meant to be safe.

 

Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back?

 

No.

 

What about 1 itemers? I hate 1 itemers...

 

We’re designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds.

 

Are you changing the PvP and Bounty worlds?

 

Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above).

 

In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back?

 

That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat.

 

 

[spoiler=The volcano banker]Is the bank by the craters going to be removed?

 

Yes. Look out for Maximillian Sackville in a bank near you!

 

 

[spoiler=Summoning]How will Summoning work in the Wilderness?

 

While you are in the wilderness, your combat level will act as though you didn’t have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness.

 

If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid.

 

For example:

 

If you are currently a level 138 player, your combat level in the wilderness would be displayed thus:

 

xxepicpkerxx 126+12

 

If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas.

 

What happens when my familiar or I die while in the Wilderness?

 

When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you can’t sneakily dismiss your familiar to prevent pkers getting the loot.

 

If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory.

 

Can I attack other familiars? What will happen?

 

Attacking someone’s familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if you’re the aggressor.

 

Ordering your familiar to attack a player or familiar will follow exactly the same rules.

 

 

[spoiler=Other small changes to Wilderness content]Anything else being added or changed?

 

Runite rocks in the wilderness will refill much faster than other Runite rocks in the game.

 

The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons.

 

 

Quoting for visibility. If this could be edited into the OP that'd be great. In a few pages hardly anyone will be looking at page 16 :P

 

They seem to have given things quite a bit of thought. I'm sure there'll be some hiccups, but all this is quite nice to read.

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I am confused by the wording of this?

While you are in the wilderness, your combat level will act as though you didnt have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness.

 

If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your potential to summon aid.

 

For example:

 

If you are currently a level 138 player, your combat level in the wilderness would be displayed thus:

 

xxepicpkerxx 126+12

 

If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars particularly dangerous in multiway combat areas.

 

Does this mean that even when you have a familiar summoned it doesn't add to your combat level? :pray: :ohnoes:

Check it out, huge amount of effort has gone into this massive mod!

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I got a suggestion, that i hope i can ask "Jagex" to fullfill. It's a small suggestion. I hope you guys will like it enough to make it a "popular" question (hidden demand! - only way to reach this idea out to Jagex!)

 

Ok, when you die and get back to your gravestone, you have to pick up items, equip some to make room for more. And in deadly places picking up your items can even kill you once again.

 

Why not make it that when you reach to your gravestone, that all items that can be equipped will be equipped automatically. All other items left will be placed automatically in your bag?

 

What ya think?

How about a right click "loot" option on gravestones that does this? It would probably be easier to program in the game, and far less glitchy initially (envisioning the first person to step on your gravestone getting ALL your gear).

 

@Grimy

 

lol that would be a pretty good price for a firecape imo. If they were tradable. Knowing jagex, it's probably more like 50k or something. :/

 

@999134

 

That is what it sounds like. What level are you without summoning? It sounds very very OP, but you won't get much loot :/

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I got a suggestion, that i hope i can ask "Jagex" to fullfill. It's a small suggestion. I hope you guys will like it enough to make it a "popular" question (hidden demand! - only way to reach this idea out to Jagex!)

 

Ok, when you die and get back to your gravestone, you have to pick up items, equip some to make room for more. And in deadly places picking up your items can even kill you once again.

 

Why not make it that when you reach to your gravestone, that all items that can be equipped will be equipped automatically. All other items left will be placed automatically in your bag?

 

What ya think?

How about a right click "loot" option on gravestones that does this? It would probably be easier to program in the game, and far less glitchy initially (envisioning the first person to step on your gravestone getting ALL your gear).

 

@Grimy

 

lol that would be a pretty good price for a firecape imo. If they were tradable. Knowing jagex, it's probably more like 50k or something. :/

 

High alchemy value for a fire cape is 36K .. <_<

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Oh noes!!! I can't get my stuff back if I die :-( . Seriously though, if you die, then you should have to risk of losing some items. At least they're still keeping gravestones, so the option of being blessed is still there. And didn't y'all say bossing was too easy? How you can camp at GWD for hours on end? Well, now you need to compromise between affordable gear to risk, and the ability to camp. Sure adds a dangerous element to bossing.

 

What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies?

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