All_Bogs Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Link to comment Share on other sites More sharing options...
DarkDude Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Link to comment Share on other sites More sharing options...
@Dan3HitU Posted January 21, 2011 Share Posted January 21, 2011 I am confused by the wording of this?While you are in the wilderness, your combat level will act as though you didn’t have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness. If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid. For example: If you are currently a level 138 player, your combat level in the wilderness would be displayed thus: xxepicpkerxx 126+12 If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas. Does this mean that even when you have a familiar summoned it doesn't add to your combat level? :pray: :ohnoes:No, when you Summon something it would change to 138.You couldn't summon during a fight before (in PvP worlds) because it would raise your combat and thus your opponent wouldn't be able to attack you any more unless you were deeper in wilderness. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Blyaunte Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die.I would imagine that this is also a means to avoid certain RWT situations wherein a player and a gold farmer would DD and the gold farmer would drop an item or coins, and the player would then wait for the elapsed time to pick them up. Link to comment Share on other sites More sharing options...
All_Is_Great Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair. Link to comment Share on other sites More sharing options...
SirHartlar Posted January 21, 2011 Share Posted January 21, 2011 The gravestone update looks fair, you'll lose your stuff like before if you're in a random place but if you're with your friends they will bless it and you can get your stuff back. Link to comment Share on other sites More sharing options...
UserOnRS Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair.It sounds stupid. :P Instead of the person killing you getting your stuff, your friend can pick your stuff up for you. :P Are there any answers about what will happen to shops? This will affect me a lot because I'm buying 1k yak hides a day atm and selling them for 700gp each (for around 2.5m gp profit/hr, more if I sell the hides for more) and if they add unlimited stock back or something this won't be possible. Also, what about the chaos tunnels? They've moving some stuff out but I haven't read about them. Also, I don't think bringing potions/borrowed into the wilderness hasn't been thought through: what if you wanna go in the chaos tunnels or kill the KBD/Chaos Elemental or something with borrowed dragon claws and overloads? Nothing about these changes sound good to me (they didn't initially either) and If there was a referendum now after seeing the big picture, I would expect it to be pretty close compared to what the results were. Link to comment Share on other sites More sharing options...
Den Posted January 21, 2011 Share Posted January 21, 2011 They could have come up with something better then "Gamers Grotto". :PSounds like a Falador version of the games room. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
999134 Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair.It sounds stupid. :P Instead of the person killing you getting your stuff, your friend can pick your stuff up for you. :P Are there any answers about what will happen to shops? This will affect me a lot because I'm buying 1k yak hides a day atm and selling them for 700gp each (for around 2.5m gp profit/hr, more if I sell the hides for more) and if they add unlimited stock back or something this won't be possible. Also, what about the chaos tunnels? They've moving some stuff out but I haven't read about them. Also, I don't think bringing potions/borrowed into the wilderness hasn't been thought through: what if you wanna go in the chaos tunnels or kill the KBD/Chaos Elemental or something with borrowed dragon claws and overloads? Nothing about these changes sound good to me (they didn't initially either) and If there was a referendum now after seeing the big picture, I would expect it to be pretty close compared to what the results were.Can always go through cosmic alter route Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Blyaunte Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair.It sounds stupid. :P Instead of the person killing you getting your stuff, your friend can pick your stuff up for you. :P Are there any answers about what will happen to shops? This will affect me a lot because I'm buying 1k yak hides a day atm and selling them for 700gp each (for around 2.5m gp profit/hr, more if I sell the hides for more) and if they add unlimited stock back or something this won't be possible. Also, what about the chaos tunnels? They've moving some stuff out but I haven't read about them. Also, I don't think bringing potions/borrowed into the wilderness hasn't been thought through: what if you wanna go in the chaos tunnels or kill the KBD/Chaos Elemental or something with borrowed dragon claws and overloads? Nothing about these changes sound good to me (they didn't initially either) and If there was a referendum now after seeing the big picture, I would expect it to be pretty close compared to what the results were. The same applies for killing steels and irons in Ghorrock. I guess if you want to take extremes there, you're euchred ... Link to comment Share on other sites More sharing options...
demby123 Posted January 21, 2011 Share Posted January 21, 2011 I think you can still bring ovls/extremes to said place and drink them there. Link to comment Share on other sites More sharing options...
Sylpheed Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair.It sounds stupid. :P Instead of the person killing you getting your stuff, your friend can pick your stuff up for you. :P Are there any answers about what will happen to shops? This will affect me a lot because I'm buying 1k yak hides a day atm and selling them for 700gp each (for around 2.5m gp profit/hr, more if I sell the hides for more) and if they add unlimited stock back or something this won't be possible. Also, what about the chaos tunnels? They've moving some stuff out but I haven't read about them. Also, I don't think bringing potions/borrowed into the wilderness hasn't been thought through: what if you wanna go in the chaos tunnels or kill the KBD/Chaos Elemental or something with borrowed dragon claws and overloads? Nothing about these changes sound good to me (they didn't initially either) and If there was a referendum now after seeing the big picture, I would expect it to be pretty close compared to what the results were. The same applies for killing steels and irons in Ghorrock. I guess if you want to take extremes there, you're euchred ... One of the trusted fansites (can't remember which one) was given an updated 'dynamic map' by Jagex that showed a new entrance to the Ghorrock fortress from a non wildy area so it's probably safe to say that extremes will still be allowed there. Link to comment Share on other sites More sharing options...
bedman Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair.It sounds stupid. :P Instead of the person killing you getting your stuff, your friend can pick your stuff up for you. :P Are there any answers about what will happen to shops? This will affect me a lot because I'm buying 1k yak hides a day atm and selling them for 700gp each (for around 2.5m gp profit/hr, more if I sell the hides for more) and if they add unlimited stock back or something this won't be possible. Also, what about the chaos tunnels? They've moving some stuff out but I haven't read about them. Also, I don't think bringing potions/borrowed into the wilderness hasn't been thought through: what if you wanna go in the chaos tunnels or kill the KBD/Chaos Elemental or something with borrowed dragon claws and overloads? Nothing about these changes sound good to me (they didn't initially either) and If there was a referendum now after seeing the big picture, I would expect it to be pretty close compared to what the results were.When you go in the wild, your lvl jumps to 118, as soon as you enter the chaos tunnels, it jumps to 125 again. Simple. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
3rkid Posted January 21, 2011 Share Posted January 21, 2011 ITT: People taking a Java game way too seriously. Link to comment Share on other sites More sharing options...
anonymouse_ Posted January 21, 2011 Share Posted January 21, 2011 ITT: someone who can't stay on topic Link to comment Share on other sites More sharing options...
Vex Posted January 21, 2011 Share Posted January 21, 2011 I think you are allowed to take, extremes & overloads there. Just your stats are capped to the boosts that super's give you. http://www.[Caution! Jagex Rule Violation].com Link to comment Share on other sites More sharing options...
bedman Posted January 21, 2011 Share Posted January 21, 2011 I am confused by the wording of this?While you are in the wilderness, your combat level will act as though you didnt have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness. If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your potential to summon aid. For example: If you are currently a level 138 player, your combat level in the wilderness would be displayed thus: xxepicpkerxx 126+12 If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars particularly dangerous in multiway combat areas. Does this mean that even when you have a familiar summoned it doesn't add to your combat level? :pray: :ohnoes:Seems to be the case yeah. If that's true, you will be so overpowered. At least the noobs you will be killling won't be carrying any good loot. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
SirHartlar Posted January 21, 2011 Share Posted January 21, 2011 Wouldn't it make sense to have the Summoning level in brackets instead? I don't pk myself but I imagine it would be easier that way for pkers to gauge exactly what familiars they could use. Link to comment Share on other sites More sharing options...
Andy Posted January 21, 2011 Share Posted January 21, 2011 The gravestones idea seems like a big mistake. Link to comment Share on other sites More sharing options...
FIREWORKS Posted January 21, 2011 Share Posted January 21, 2011 What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies? It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair.It sounds stupid. :P Instead of the person killing you getting your stuff, your friend can pick your stuff up for you. :P Are there any answers about what will happen to shops? This will affect me a lot because I'm buying 1k yak hides a day atm and selling them for 700gp each (for around 2.5m gp profit/hr, more if I sell the hides for more) and if they add unlimited stock back or something this won't be possible. Also, what about the chaos tunnels? They've moving some stuff out but I haven't read about them. Also, I don't think bringing potions/borrowed into the wilderness hasn't been thought through: what if you wanna go in the chaos tunnels or kill the KBD/Chaos Elemental or something with borrowed dragon claws and overloads? Nothing about these changes sound good to me (they didn't initially either) and If there was a referendum now after seeing the big picture, I would expect it to be pretty close compared to what the results were. The same applies for killing steels and irons in Ghorrock. I guess if you want to take extremes there, you're euchred ... One of the trusted fansites (can't remember which one) was given an updated 'dynamic map' by Jagex that showed a new entrance to the Ghorrock fortress from a non wildy area so it's probably safe to say that extremes will still be allowed there. Link please. Link to comment Share on other sites More sharing options...
Mightybigboo31 Posted January 21, 2011 Share Posted January 21, 2011 What about the revenants? What is going to happen with them? Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc. The Forinthry bracelet now has new functionality you can use it to repel revenants and also give temporary immunity to damage from them. Buying Forinthry braces now!@ ^About that though. Do you think it means they won't attack us, but we can still attack them? As in they can hurt us, i.e easy kills -> easy money? Link to comment Share on other sites More sharing options...
Mrhouse Posted January 21, 2011 Share Posted January 21, 2011 What about the revenants? What is going to happen with them? Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc. The Forinthry bracelet now has new functionality you can use it to repel revenants and also give temporary immunity to damage from them. Buying Forinthry braces now!@ ^About that though. Do you think it means they won't attack us, but we can still attack them? As in they can hurt us, i.e easy kills -> easy money? "PVP ENABLED DUNGEON" Danger wont be from revs. Link to comment Share on other sites More sharing options...
Triquos Posted January 21, 2011 Share Posted January 21, 2011 Wait, so will gravestones become lootable outside of the wildy as well? Eek Link to comment Share on other sites More sharing options...
Andy Posted January 21, 2011 Share Posted January 21, 2011 Wait, so will gravestones become lootable outside of the wildy as well? EekYep, and this might start a whole new batch of luring. People will bring noobs to bosses and get them killed, looting all their crap. Link to comment Share on other sites More sharing options...
EU Slayer Posted January 21, 2011 Share Posted January 21, 2011 The gravestones idea seems like a big mistake. This ^ but i guess it could work for things if yuor bossing with a friend who desn't have 70 pray, so that they can collect your stuuf if u die.. Also i like this lil timbit: Will you add any safe worlds for non-pkers to use without fear of being killed? No. Its the wilderness, its not meant to be safe. I don't know which mod did this. I don't know why they did it. If they're looking for money, I can tell them I don't have any as I'm a student. But what I do have are a very particular set of skills; skills I have acquired over 4 years of RuneScape. Skills that I have worked hard for and people like them can't take them away. If they give me my particles back now, that'll be the end of it. I will not look for them, I will not pursue them. But if they don't, I will look for them, I will find them, and they won't like what'll happen Link to comment Share on other sites More sharing options...
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