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Squisher_33

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Ely >>>>>>>>>> Divine for Nex, from all accounts I've heard.

 

If you use a DSS, you chew through your restores like a fat man with a cake.

And if you use ely you'll chew trough brews, which lower stats. By calculations, divine is clearly better.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Ely >>>>>>>>>> Divine for Nex, from all accounts I've heard.

 

If you use a DSS, you chew through your restores like a fat man with a cake.

And if you use ely you'll chew trough brews, which lower stats. By calculations, divine is clearly better.

 

actually, they are about equal in inventory spaces saved (within 1-2 inventory spaces saved)

divine is still a little bit better

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yes they are close in inventory saved

 

however, divine = less brewing = less lowered stats = faster kills = less damage taken + MORE LOOT

 

MOAR LOOT

 

but yeah, that's pretty much why div is still better than ely for nex

tho w/ the 500M price difference you might as well buy a pernix piece, and i think (not sure about cowl) any pernix piece + ely >> div

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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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Divine is always better than ely in high damage situations :P

 

Yes you use more restores - but at the cost of using more food. You can fit more prayer than food per inv slot, brewing lowers stats, etc. etc.

 

 

It's pretty good at Nex. Always outlast (and probably outdamage) people who don't use it.

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yes they are close in inventory saved

 

however, divine = less brewing = less lowered stats = faster kills = less damage taken + MORE LOOT

 

MOAR LOOT

 

but yeah, that's pretty much why div is still better than ely for nex

tho w/ the 500M price difference you might as well buy a pernix piece, and i think (not sure about cowl) any pernix piece + ely >> div

I think it's more fair to compare the 3 items alone, assuming you'd use void.

 

Pernix top makes you heal 20% more and has most range att/mage def, ely neglects 17,5% damage and divine removes 30% damage. None of the pieces can be used with maul, so if you melee most of the time(as mazz suggests), none of the items should matter anyway, but if you range most(and only melee blood, perhaps), i'd definitely take pernix top out of the 3.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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yes they are close in inventory saved

 

however, divine = less brewing = less lowered stats = faster kills = less damage taken + MORE LOOT

 

MOAR LOOT

 

but yeah, that's pretty much why div is still better than ely for nex

tho w/ the 500M price difference you might as well buy a pernix piece, and i think (not sure about cowl) any pernix piece + ely >> div

I think it's more fair to compare the 3 items alone, assuming you'd use void.

 

Pernix top makes you heal 20% more and has most range att/mage def, ely neglects 17,5% damage and divine removes 30% damage. None of the pieces can be used with maul, so if you melee most of the time(as mazz suggests), none of the items should matter anyway, but if you range most(and only melee blood, perhaps), i'd definitely take pernix top out of the 3.

This is what a friend of mine who does Nex often was telling me. If all the people on his team with Divines would trade them in for Pernix Tops and use Pernix + Void, they'd get far more kills than they would normally.

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Ely >>>>>>>>>> Divine for Nex, from all accounts I've heard.

 

If you use a DSS, you chew through your restores like a fat man with a cake.

 

While I haven`t used either, I have suspected this for a while. On any given trip there are probably a handful of times where my prayer reaches 0(because my prayer bonus is usually 8-10 with my armadyl setup), primarily due to the fact that Nex has prayer draining abilities during the Ice and Blood Phases. So I suspect Ely is probably better for this reason alone.

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yes they are close in inventory saved

 

however, divine = less brewing = less lowered stats = faster kills = less damage taken + MORE LOOT

 

MOAR LOOT

 

but yeah, that's pretty much why div is still better than ely for nex

tho w/ the 500M price difference you might as well buy a pernix piece, and i think (not sure about cowl) any pernix piece + ely >> div

I think it's more fair to compare the 3 items alone, assuming you'd use void.

 

Pernix top makes you heal 20% more and has most range att/mage def, ely neglects 17,5% damage and divine removes 30% damage. None of the pieces can be used with maul, so if you melee most of the time(as mazz suggests), none of the items should matter anyway, but if you range most(and only melee blood, perhaps), i'd definitely take pernix top out of the 3.

 

i just don't at all see how melee could be better than range when it seems like range dps is actually HIGHER than melee.

 

anyway, yeah i agree completely that pernix top is the best out of the three. afaik div and ely don't really reduce certain aspects of nex's attacks (i.e. specs where the damage is fixed), and don't reduce damage from overload. if an item increased brew healing by x%, i'd much rather have it than an item that decreases damage by ~x%.

 

i'd say pernix legs are roughly as useful as ely.

 

what i meant originally was that ely+cowl is probably better than divine. ely+body or ely+legs is WAY better than divine and the same price.

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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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I thought you might find this interesting. I was doing c1s with a random team, and one of them said they lost their chaotic staff at Nex. When I asked him what Magic on Nex is like, he said it was pretty good with Augury (around 65% accuracy). He was using Ice Barrage throughout the entire kill (so on all phases). Perhaps somebody can try this out with Augury to confirm this? I can remember people saying they splashed more than 20 times in a row on Nex on her release date. Maybe they've done some changes to her magical defence?

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Sounds like an exaggeration. Unless a serious update has happened (and I doubt it), I can't see how it would be any better than it was before.

 

I went with a guy using magic on the release date and 3/4 of the way through the kill he started hitting Nex with his staff because magic was splashing non-stop.

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Sounds like an exaggeration. Unless a serious update has happened (and I doubt it), I can't see how it would be any better than it was before.

 

I went with a guy using magic on the release date and 3/4 of the way through the kill he started hitting Nex with his staff because magic was splashing non-stop.

 

what setup was he using? what prayer?

 

i would say magic sucks because if you brew even once that means you cant attack

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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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I was trying the ice barrage about a month ago, with 100+ magic bonus and magic leech, and hit only once the whole kill.

If her vulnerability to magic has indeed been improved, then it's worth testing. 65% success with a spell that potentially hits 400+ doesn't sound bad at all (considering X players).

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I've been playing with both since I lent my Divine for my brother today... I was forced to use my Elysian. Kills went the same speed as when I used Divine, but I always still had my Yak while the rest were on Unicorns. Of course, I switched the usual set-up a bit, but I found Elysian to be pretty damn good.

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Current method for killing nex for my teams- (8man)

Phase 1 - (Protect mage, piety)

Make sure everyone is in melee distance, claw spec phase 1 2x and hit continue to melee, should be dead in under 5 seconds

go nw kill the mini with melee (or atleast in melee distance), it's gonna fly/run/w/e to the mini and start meleeing one person, if someone's not dd'd in the spot in melee distance of mini it's just gonna mage everyone for constant 200s.

Phase two

Phase 2 - (No overhead, rigour) - can use rapid renewal if you have too many rests to spare. Get ready to pray melee if it starts looking at you.

Range this phase and try to keep as far away as possible. The farther away you are the less damage you take when it does its range attack. If it's hitting you for more then 20 lp, you're too close. Dodge, shadows too but that's just obvious.

When it calls out for its mini run and melee it, on the way to the minion if you see it facing your direction run south immediately, it'll make it so you only get hit and your team can safely kill the minion. Get the lurer to range 1x after the minion dies to force it into blood phase.

Phase 3 - (Protect mage, piety)

Wait for it to siphon once and then start piling. Use 1x claw special (drink a dose spec rest) and maul the rest. get off after maul hits 3x after the blood sacrifice animation is done (not the words), it'll siphon then. should die within the first siphon most of the time. Melee the minion too

Phase 4 - (protect mage, piety)

Maul this phase out, no rangers or nex will get dragged as it does contain this and cause massive problems. Just run away asap when it says contain this and you'll have no problem killing it. When it does contain this switch to range, range it 2x

and then switch to maul, make sure your mage prayer is always up and it doesn't drop. Also remember to put prayers up again after they get removed by its specials.

Again, melee the minion

Phase 5 - (protect mage/melee, piety/rigour)

DD on the minion, if it moves for any reason JUST STAY STILL, youre gonna get it to mage like 5x going back in dd then just going wherever it puts you, as long as you are in melee distance, you're good. Have a sol tank (pref w/ karils for b gloves + divine) take armour off, pray melee and special. Hybrid this, just imagine you're killing tds and no overheads/ss is pro range. Claw it on the last kill of the trip.

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Current method for killing nex for my teams- (8man)

Phase 1 - (Protect mage, piety)

Make sure everyone is in melee distance, claw spec phase 1 2x and hit continue to melee, should be dead in under 5 seconds

go nw kill the mini with melee (or atleast in melee distance), it's gonna fly/run/w/e to the mini and start meleeing one person, if someone's not dd'd in the spot in melee distance of mini it's just gonna mage everyone for constant 200s.

With 6 man it still takes a while for the first phase to go down within one NO ESCAPE cycle. Maybe 8 is a critical mass where phase 1 becomes easy. We also lure during the minion for this form. I'll try out your dd suggestion.

 

Phase 2 - (No overhead, rigour) - can use rapid renewal if you have too many rests to spare. Get ready to pray melee if it starts looking at you.

Range this phase and try to keep as far away as possible. The farther away you are the less damage you take when it does its range attack. If it's hitting you for more then 20 lp, you're too close. Dodge, shadows too but that's just obvious.

When it calls out for its mini run and melee it, on the way to the minion if you see it facing your direction run south immediately, it'll make it so you only get hit and your team can safely kill the minion. Get the lurer to range 1x after the minion dies to force it into blood phase.

why no overhead? does range pray just not do anything?

 

Phase 3 - (Protect mage, piety)

Wait for it to siphon once and then start piling. Use 1x claw special (drink a dose spec rest) and maul the rest. get off after maul hits 3x after the blood sacrifice animation is done (not the words), it'll siphon then. should die within the first siphon most of the time. Melee the minion too

You can also count it as 5 of her attacks after blood sac. We also each shoot reavers once and then have someone finish them off.

 

Phase 4 - (protect mage, piety)

Maul this phase out, no rangers or nex will get dragged as it does contain this and cause massive problems. Just run away asap when it says contain this and you'll have no problem killing it. When it does contain this switch to range, range it 2x

and then switch to maul, make sure your mage prayer is always up and it doesn't drop. Also remember to put prayers up again after they get removed by its specials.

Again, melee the minion

Tried melee on this form, our team as a whole still prefers range

 

Phase 5 - (protect mage/melee, piety/rigour)

DD on the minion, if it moves for any reason JUST STAY STILL, youre gonna get it to mage like 5x going back in dd then just going wherever it puts you, as long as you are in melee distance, you're good. Have a sol tank (pref w/ karils for b gloves + divine) take armour off, pray melee and special. Hybrid this, just imagine you're killing tds and no overheads/ss is pro range. Claw it on the last kill of the trip.

We do the same thing but just keep attacking with range. Melee DPS just felt lower than range.

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Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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Range prayer does nothing, best to save the prayer and add more brews, or pray melee incase it runs up to you, feel free to try it

we leave reavers, they don't do anything, and its 3hits (with maul atleast) after it does the animation and the little bloodpixelythingys reach everyones character

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Range prayer does nothing, best to save the prayer and add more brews, or pray melee incase it runs up to you, feel free to try it

we leave reavers, they don't do anything, and its 3hits (with maul atleast) after it does the animation and the little bloodpixelythingys reach everyones character

 

we did a bit of testing and I think she heals by however much hp the reavers have by the end of the next siphon. as the team gets bigger, each person should pay less attention to the reavers because theres significant overkill loss. it's best to shoot the reavers once and then go back on nex.

 

but yeah, 5 of her attacks = 3 mauls = 4 crossbow hits, i guess. her timer pauses whenever she moves/dances

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Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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Has the curses make her heal more been debunked?

 

Yes. I've been using curses exclusively, no noticeable difference.

Seeing how only the second form and 1/3 of the last form needs to be ranged, and the rest are best meleed, I think the benefits of curses should be given another chance. Soul splitting during smoke/blood/zaros would give a lot of health back, and the extra boost from turmoil would be helpful to the smaller teams looking to power through smoke and blood. I definately want to test curses with a more melee oriented method tomorrow, if anyone is up for it.

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Is maul still being considered the best melee weapon for Nex?

Rapier seems pretty good to me, and that's in armadyl. I imagine a void melee setup would favour rapier more, too.

 

Really? I tried Rapier at least a dozen times and simply couldn't get it to hit accurately, even in Karils. Also, Void favors weapons with higher base attack while items with +attack (Barrow Gloves, Fighter Hat) tend to benefit weapons with lower base attack.

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