Try Posted March 27, 2011 Share Posted March 27, 2011 I'm surprised at how many people here would bind gauntlets over a plate. I'm 113 dg and never seen anyone with gaunts bound. :blink: My current binds are hood, primal 2h, primal plate and laws. I key a lot so I'd probably just get legs as 4th bind. Link to comment Share on other sites More sharing options...
Dragonlordjl Posted March 27, 2011 Share Posted March 27, 2011 I think I'll try out all 3 options (guants, rapier and staff)See what I like.Having a rapier would make me more diverseGuantlets would go well with my B neck and battle axeStaff would help mage of course, and magic has great dps.Staff doesn't go great with necklace.I don't see why this combination fails, though. The Necklace gives a magic bonus in addition the attack and strength bonuses and you still get the passive effect of it, and when you need to use your melee weapon it will help with that, too. The way I see it, with a hood, staff and 2h, a necklace will help more than anything else. A sag body may give defense, but it'll make both forms of offense weaker, especially compared to a necklace. You are sacrificing 20+ attack with both melee and magic and 11 strength by using a sag body over a necklace. Link to comment Share on other sites More sharing options...
Andy Posted March 27, 2011 Share Posted March 27, 2011 I'm surprised at how many people here would bind gauntlets over a plate. I'm 113 dg and never seen anyone with gaunts bound. :blink: My current binds are hood, primal 2h, primal plate and laws. I key a lot so I'd probably just get legs as 4th bind.The only person who should ever bind a plate/defensive item is a keyer. Dpsers do not need defensive items. Dg level =/= actual knowledge of the skill. Link to comment Share on other sites More sharing options...
Dragonlordjl Posted March 27, 2011 Share Posted March 27, 2011 And Try, a sag/tyrano body + primal legs > primal plate and legs, if you are going all-out defense. It's way more versatile. Link to comment Share on other sites More sharing options...
xpx Posted March 27, 2011 Share Posted March 27, 2011 I think I'll try out all 3 options (guants, rapier and staff)See what I like.Having a rapier would make me more diverseGuantlets would go well with my B neck and battle axeStaff would help mage of course, and magic has great dps.Staff doesn't go great with necklace.I don't see why this combination fails, though. The Necklace gives a magic bonus in addition the attack and strength bonuses and you still get the passive effect of it, and when you need to use your melee weapon it will help with that, too. The way I see it, with a hood, staff and 2h, a necklace will help more than anything else. A sag body may give defense, but it'll make both forms of offense weaker, especially compared to a necklace. You are sacrificing 20+ attack with both melee and magic and 11 strength by using a sag body over a necklace.Not going great with and failing are very different. The reason why it doesn't go great with it is because you'll have like 30 mage attack bonus anyway and the added 8 is basically useless, and as you'll be attacking from range, you lose out on the special effect aswell. For melee however, the dps boost is really high and the spec helps alot more aswell. As for plate+leg bind.... what the hell are you tanking while dpsing? nothing, that's it. DPS'ers with defensive binds are basically [cabbage] teammates by default(unless they mostly key, ofcource, and rarely dps). First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Sk8erfreak Posted March 27, 2011 Share Posted March 27, 2011 Currently I have: Primal BaxePrimal PlateSS HoodSag Arrows My next bind will probably be one of the following: 1. Guardian's Ward (If I still have a Baxe)2. Blood Necklace or Grounding Boots (If I have a 2H weapon)3. Primal Legs (if I can't find one of the ones above) 136 Combat, 2290+ Skill Total Link to comment Share on other sites More sharing options...
Dragonlordjl Posted March 27, 2011 Share Posted March 27, 2011 I think I'll try out all 3 options (guants, rapier and staff)See what I like.Having a rapier would make me more diverseGuantlets would go well with my B neck and battle axeStaff would help mage of course, and magic has great dps.Staff doesn't go great with necklace.I don't see why this combination fails, though. The Necklace gives a magic bonus in addition the attack and strength bonuses and you still get the passive effect of it, and when you need to use your melee weapon it will help with that, too. The way I see it, with a hood, staff and 2h, a necklace will help more than anything else. A sag body may give defense, but it'll make both forms of offense weaker, especially compared to a necklace. You are sacrificing 20+ attack with both melee and magic and 11 strength by using a sag body over a necklace.Not going great with and failing are very different. The reason why it doesn't go great with it is because you'll have like 30 mage attack bonus anyway and the added 8 is basically useless, and as you'll be attacking from range, you lose out on the special effect aswell. For melee however, the dps boost is really high and the spec helps alot more aswell. As for plate+leg bind.... what the hell are you tanking while dpsing? nothing, that's it. DPS'ers with defensive binds are basically [cabbage] teammates by default(unless they mostly key, ofcource, and rarely dps).But for a fourth bind for somebody who hybrids mage/melee, there really isn't a better bind than a Blood Necklace. It will still help in rooms full of mages, and it will help against bosses, since you melee most bosses. Unless, of course, you think I should bind a Celestial Robe Top instead? XD Link to comment Share on other sites More sharing options...
TheAncient Posted March 27, 2011 Share Posted March 27, 2011 People are seriously underestimating the value of ccstaff.Ancient I assumed when you used it you used berserker ring instead of blitzer/blazer?Well with a t10 mage ring ccstaff and fire surge averages 273 damage per 3.6 seconds compared to like 228 with primal 2h (with t10 zerker) meaning around a 20% increase in pure dps, and from my experience mage is more accurate than melee on everything but mages themselves and forgotten rangers.And of course there is less overkill loss and no need to run up.It might be a hassle to make rune, but making 400 ess into fire runes only takes 40 game ticks or 24 secondsI used blitzer only Runes are a huge issue I already said mage is good Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 27, 2011 Author Share Posted March 27, 2011 I think I'll try out all 3 options (guants, rapier and staff)See what I like.Having a rapier would make me more diverseGuantlets would go well with my B neck and battle axeStaff would help mage of course, and magic has great dps.Staff doesn't go great with necklace.I don't see why this combination fails, though. The Necklace gives a magic bonus in addition the attack and strength bonuses and you still get the passive effect of it, and when you need to use your melee weapon it will help with that, too. The way I see it, with a hood, staff and 2h, a necklace will help more than anything else. A sag body may give defense, but it'll make both forms of offense weaker, especially compared to a necklace. You are sacrificing 20+ attack with both melee and magic and 11 strength by using a sag body over a necklace.Not going great with and failing are very different. The reason why it doesn't go great with it is because you'll have like 30 mage attack bonus anyway and the added 8 is basically useless, and as you'll be attacking from range, you lose out on the special effect aswell. For melee however, the dps boost is really high and the spec helps alot more aswell. As for plate+leg bind.... what the hell are you tanking while dpsing? nothing, that's it. DPS'ers with defensive binds are basically [cabbage] teammates by default(unless they mostly key, ofcource, and rarely dps). Both rapier and guants probably benefit more from blood neck then staff anyways as well.. So xpx, what do you think....rapier, or gaunts? Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Star_Fox Posted March 27, 2011 Share Posted March 27, 2011 I'm surprised at how many people here would bind gauntlets over a plate. I'm 113 dg and never seen anyone with gaunts bound. :blink: My current binds are hood, primal 2h, primal plate and laws. I key a lot so I'd probably just get legs as 4th bind. Me too. Platebody just seems so much more useful. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 27, 2011 Share Posted March 27, 2011 I'm surprised at how many people here would bind gauntlets over a plate. I'm 113 dg and never seen anyone with gaunts bound. :blink: My current binds are hood, primal 2h, primal plate and laws. I key a lot so I'd probably just get legs as 4th bind. Me too. Platebody just seems so much more useful. If you don't key, the gaunts would be more useful to both you and your team. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Youmu Posted March 27, 2011 Share Posted March 27, 2011 I'm kinda curious - does armor really help you out all that much in terms of defense? It definitely doesn't in free play, that's for sure, but from what I'm hearing even primal has little effect in members as well. Even if it does it would still be pretty clunky due to the heavy weight of armor. It just makes more sense to use your binds offensively (gaunts/boots, ranged armor) and only use defensive binds on something that would actually defend you (SSH). Anyways, I'm free play which means no extra bind slot. I would love to have an extra ammo slot though, I want arrows and blastbox at the same time. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Obtaurian Posted March 27, 2011 Share Posted March 27, 2011 I'm kinda curious - does armor really help you out all that much in terms of defense? It definitely doesn't in free play, that's for sure, but from what I'm hearing even primal has little effect in members as well. Even if it does it would still be pretty clunky due to the heavy weight of armor. It just makes more sense to use your binds offensively (gaunts/boots, ranged armor) and only use defensive binds on something that would actually defend you (SSH). Anyways, I'm free play which means no extra bind slot. I would love to have an extra ammo slot though, I want arrows and blastbox at the same time. It makes a difference, yes. Weight doesn't matter in P2P. People who don't key should have purely offensive binds, as it's far more beneficial to the team. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
I_am_Not Posted March 27, 2011 Share Posted March 27, 2011 prom rapier(95 attack) p2h and hood atm4th would be a blood neck, or if i got one before id re bind prom rapier.im 75 defence/63 rc so cant use a surgebox and a kata plate is more than likely worthless If you quote me please be sure to note that I'm extremely mad. Link to comment Share on other sites More sharing options...
jettrider Posted March 27, 2011 Share Posted March 27, 2011 @rarity of Hex: I agree that you need to have some backup item to bind, but if you are doing mainly occults/warped and have 99 slayer you will find a fair amount of Soulgazers. It's a rare drop, but if you are careful you can guarantee you'll loot it first. I've met a couple people at 200m dungeoneering exp without a Hex drop, but those people are predominantly under 99 slayer. Hex is about 1/16 by my best estimate. Personally I'm 0/7...I've got a ways to go. It's one of the reasons I think slayer should come before dungeoneering. You don't want to do too much exp without 99 slayer or you lose out on hex chances; also, the effigies from slayer will give a good boost to your skills to be able to open more doors. 2496 Completionist Link to comment Share on other sites More sharing options...
xpx Posted March 27, 2011 Share Posted March 27, 2011 Both rapier and guants probably benefit more from blood neck then staff anyways as well.. So xpx, what do you think....rapier, or gaunts?I'm not too sure about primal gauntlets to be honest. It's easy to say that you will have around 8% better dps against everything you melee with gaunts, however, the boost your get from rapier is highly fluid, being around 12%(against baxe, over 15% over 2h) against minimal defense and making hellhounds, brutes and demons melee worthy. Perfect case scenario, the DPS-ers should be split between those options and some hex setups there aswell. A high level black demon is a joke if you have 2 rapiers. I might first try out gaunts and see how well that works(still in the process of researching 2h vs baxe with neck and prayers). First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
bedman Posted March 27, 2011 Share Posted March 27, 2011 99 Slayer, 100 DG, Still haven't SEEN a Soulgazer, let alone thought about HHB. Also most people feel they are obliged to bind it due to it's rarity and if you were to change your mind that you do actually need one it's not practical to assume you will see another. It also has some annoyances and you would have to change your playstyle within dungeoneering. Also 90+ Hunter & 99 Craft can benefit a HHB owner considerably. (Pro Dino Hunting lol) Anyway current binds are SSH, Prom2h, Prim Plate, CSB. I've basically gone with the plate as i've decided to focus on keying. It is possible to key without armour, but you are far more likely to die & you become more of a drain on the team asking for food. Having keyed from like 90-99 basically without one. Keying WITH a primal plate now the damage reduction is HUGE. You basically won't be KO'd deaths usually only occur when out of pray or just keying without food you will eventually die, (Hello 133 shade naise 280 range hit on my plate m8) A note on the CSB, i've decided to keep this instead of laws. Sure it might make my floor times 30 seconds slower, but I believe the CSB would be more likely to benefit the team when I am forced to doing GD's, or we get Dreadnaught etc. Lol, exactly my view on it. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Michael Posted March 27, 2011 Share Posted March 27, 2011 99 Slayer, 100 DG, Still haven't SEEN a Soulgazer, let alone thought about HHB. Also most people feel they are obliged to bind it due to it's rarity and if you were to change your mind that you do actually need one it's not practical to assume you will see another. It also has some annoyances and you would have to change your playstyle within dungeoneering. Also 90+ Hunter & 99 Craft can benefit a HHB owner considerably. (Pro Dino Hunting lol) Anyway current binds are SSH, Prom2h, Prim Plate, CSB. I've basically gone with the plate as i've decided to focus on keying. It is possible to key without armour, but you are far more likely to die & you become more of a drain on the team asking for food. Having keyed from like 90-99 basically without one. Keying WITH a primal plate now the damage reduction is HUGE. You basically won't be KO'd deaths usually only occur when out of pray or just keying without food you will eventually die, (Hello 133 shade naise 280 range hit on my plate m8) A note on the CSB, i've decided to keep this instead of laws. Sure it might make my floor times 30 seconds slower, but I believe the CSB would be more likely to benefit the team when I am forced to doing GD's, or we get Dreadnaught etc. Lol, exactly my view on it. Pretty much agree with this, I've seen 1 HHB drop in 54m experience and another has been dropped in a floor with me. So 2 HHB drops in 54m experience and you all want it as another bind? You should pick something more realistic until you are lucky enough to first off see Soulgazer's and then luckier to get a HHB from one. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 27, 2011 Share Posted March 27, 2011 And to add to what Michael said, I've seen a single Hexhunter drop in 41m experience, and I frequently have two to three 99 slayers on my teams. Hexes really aren't something that you decide you want as a bind. IN SOVIET DUNGEONEERING, HEX BINDS YOU. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
michel555555 Posted March 27, 2011 Share Posted March 27, 2011 My current binds are hood, hex and bax. I'm not sure what i would bind for a 4th tbh. I'm debating right now between -blood-less need for food. But it doesn't work to well with hex since you will mostly be attacking at a distance-prime plate-best defense but lowers range attack so isn't so good with hex-sag body- great mage def and raises range but lowers melee and since you pray mage mostly the def isn't as useful as plate-prime chain- not as good def as plate but doesn't lower range attack, it even has better crush def. i'm leaning toward chain atm then getting sag chaps when i hit 120. [spoiler=click you know you wanna]Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature! Link to comment Share on other sites More sharing options...
Ousekeys Posted March 27, 2011 Share Posted March 27, 2011 As of yet I've not seen any discussion of incoperating C2s into any of these binds, after all they are best fish xp/h in game. Also the WC xp/h is worthwhile too if I'm not mistaken. It may be an option to switch between Prom Rapier (for DPSing in larges and C2s) and Prom Plate (if keying in Larges). Both of these items can be easily smithed with the appropriate smith level, for example when on your last large before going into C2s, you would destroy your plate and make a rapier ready to be used once in your C2s.You could do two rows of C2s back to back too,to save the hassle of changing binds again after your first reset. Of course if you don't key your larges or you feel you don't need a platebody to key, it'd be much easier to keep a Primal Rapier bound throughout. I have also been thining about what xpx mentioned on the '200m xp' thread-having duo partner in C2s- clear the floor & do boss w/xp shared off. You'd be paying this individual to do all of this of course. Ideally I was thinking this individual would have Prim or Prom Rapier/P2h(Pbaxe)/Hood + Cosmics (for GSing any skill spots for the skiller,ready to move himself as the GGS to the spots when his partner is done with his current skill spots). Thus the Skiller would have the exact same binds ,except laws instead of cosmics. It may also be an option to bind a Prom Hatchet for Woodcutting (smithed in the large before starting the C2s instead of Rapier). Of course this is a lot more hassle than just having a single permanant bind, it also means you can't have the primal options for each case (if 99 in the associated stat.) Would welcome any feedback (go easy on me its my 2nd post on Tif). :thumbsup: Inb4 this 'extra bind slot' is a Aprils Fool by Jagex. Is the Urn half empty or half full? Link to comment Share on other sites More sharing options...
jettrider Posted March 28, 2011 Share Posted March 28, 2011 Welcome to TIF (M)ousekeys, your name is very familiar from chat :) I wouldn't bind anything for c2s because the exp is bound to be lowered at some point (ie soon). I guess you could switch between promethium rapier and platebody, but I'm not convinced the time saved is worth the quality degradation from primal gear plus the time spent smithing. Bind switching would make sense if you were just repeating c2s for pure fishing exp, but that doesn't really work if it's going to be nerfed. 2496 Completionist Link to comment Share on other sites More sharing options...
pulli23 Posted March 28, 2011 Share Posted March 28, 2011 would 2 ssh work? - if 1 is uncovered you quickly switch to a second? Assuming this would work it would be amazing for keyers (total immunity as you won't be ever seen + mages would need 2 turns to attack you). First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Nash Posted March 28, 2011 Share Posted March 28, 2011 I personally would bind a nicer plate, my prom 2h and an ss hood :) that would allow me to better tank and key (hopefully). Any chances of their being another ammo bind slot? Pixel Signature Made By Me.Pixel Art Tutorial * Pixel Gallery * My Free Pixel Sigs Shop Link to comment Share on other sites More sharing options...
jettrider Posted March 28, 2011 Share Posted March 28, 2011 would 2 ssh work? - if 1 is uncovered you quickly switch to a second? Assuming this would work it would be amazing for keyers (total immunity as you won't be ever seen + mages would need 2 turns to attack you). This is an interesting idea. You'd have to switch it fast though because equipping a hood does not get you out of combat with humanoids. I would tend to think this would work because you can unequip your hood and re-equip immediately to avoid combat. If I find a hood I will test, although they've gotten a lot rarer. 2496 Completionist Link to comment Share on other sites More sharing options...
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