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28-Mar-2011 � A Clockwork Syringe


Michael

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Forced to train 2 of the most useless skills in entire game (smithing and thieving) as a throw-on requirement just to make the quest seem high leveled.

 

Forced would be if you logged on and Jagex told you "You are required to get these quest requirements before you can do ANYTHING ELSE."

 

Also, these requirements are hardly high leveled. More like Mid level at best.

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5k xp is fine, considering you can do it at 50 dungeoneering.

 

I heard somewhere that you can bind more runes/ammo-is that true?

 

Anyway, to all the people raging over an extra bind that was never mentioned by Jagex as a reward for this quest:

 

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I'm not an efficienado.

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Forced to train 2 of the most useless skills in entire game (smithing and thieving) as a throw-on requirement just to make the quest seem high leveled.

 

Forced would be if you logged on and Jagex told you "You are required to get these quest requirements before you can do ANYTHING ELSE."

 

Also, these requirements are hardly high leveled. More like Mid level at best.

 

*places them at low level*

 

Its not even a fifth of the exp for 99, its closer to 13%...

 

Especially since they both have two of the best exp rates for leveling, 200k+ for theiving and same for smithing, which can also be done with magic if you're superheating.


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A Quick Preview of the new quest: A Clockwork Syringe

http://www.youtube.com/watch?v=vjsaNwgP-UA

 

I am currently making a quest guide video for this quest! (It will be out in a few hours - This was a long quest)

 

Does that boss appear if you have people in your house or if pvp mode is on? If not, I request bruno to find a glitch that will make this quest the best quest ever. I want that guy as my pet. :thumbup:

 

Also, I know those aren't high levels, JaGeX thinks level 70 is though. I just mean that having them thrown on as requirements is a stupid way to make quests 'high' leveled and to 'give a reason' to train those skills since there is no other reason.

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I enjoyed my exploding house.

 

New dungeon monsters are always aggressive, and it's multicombat. The general malpractitioner also uses an inject move on the crabs from time to time. The effect is unknown.

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A Quick Preview of the new quest: A Clockwork Syringe

http://www.youtube.com/watch?v=vjsaNwgP-UA

 

I am currently making a quest guide video for this quest! (It will be out in a few hours - This was a long quest)

 

Does that boss appear if you have people in your house or if pvp mode is on? If not, I request bruno to find a glitch that will make this quest the best quest ever. I want that guy as my pet. :thumbup:

 

Also, I know those aren't high levels, JaGeX thinks level 70 is though. I just mean that having them thrown on as requirements is a stupid way to make quests 'high' leveled and to 'give a reason' to train those skills since there is no other reason.

 

 

It's a special instance of your house, not your actual house. You access it via the "clock work syringe" option on house portal rather than enter house, as such no guests or anything. Unless mine just all wandered down to the other end of house even your menagrie pets and butler dont show up in this instance

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Damnit why do they always instance stuff that would have been funner non instanced. :mad:

Cuz they know YOU want it... Therefor they dont do it :D

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they know they fail at finding glitches so they make it instanced obv

 

( no idea if instanced = less glitches but idc)

your such a mother [bleep]er. whats with all this bombchu [cabbage]? all everyone who likes this [cabbage] is stupid. ur a [bleep]ing cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur [cabbage]! videos

he mad?
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There is a new weapon called brackish blade. WIll post pic of it later.

 

brackishblade233100.png

 

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I guess the monsters in the new rum'geon drop them. only the zombies or also the crabs? Had some rune claws from crabs btw

"He
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Read the chat.

 

urmomi.png

 

Jagex makes you say these stuff while torturing dat zombie head in my inv :shades:.

 

edit: owait apperantly i was in my skills when i took the pic

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One of the best quests in the past months, loads of puns and jokes, just too many to name them all! And all new graphics and utilities (seagullbombing, sailing, being a half robot-half zombie, smashing your house,...).

Really had one of the best RS moments in a long time. :D

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Loved the quest, loved the dialogue, and I laughed the entire time that end naval battle took place. Toot Toot! :-D

 

Oh and this was the cherry on the cake.

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The dungeon certainly isn't one of those places where you can chill and relax. I'll go back for another one tomorrow or soon after.

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So bored of all the Jagex trolls in this thread, just take your cynicism somewhere where I don't have to read that crap.

 

OT: Quest was pretty awesome, first quest in a while that has actually been of a decent length and content, and not just been "go here, fetch this, come back."

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Finished the quest. While the quest was good and made me laugh quite a bit the controls on the different parts of the quest were terrible.

 

The Seagull was hard to control, with pressing the button to get it to fly in that direction, wasn't very responsive but got used to it after a while.

Barrelchest part was annoying too, being two squares wide made controlling it difficult, there were a number of times when trying to get through a door where I got stuck, tried to move to the side and just ended up walking backwards instead. On top of that it felt too slow which I guess is to be expect.

The Zomboats was again unresponsive, clicking shoot didn't seem to work half the time and the movement speed of the boats annoyed me again. Click once to shoot, miss then the other boat you're chasing is too far ahead to catch so got to get lucky on cutting it off.

 

They had good ideas, just the controls let them down an awful lot.

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So bored of all the Jagex trolls in this thread, just take your cynicism somewhere where I don't have to read that crap.

 

OT: Quest was pretty awesome, first quest in a while that has actually been of a decent length and content, and not just been "go here, fetch this, come back."

 

 

opinion =/= troll ok

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^Story of Jagex, they got the same trouble with MA really, and the lever puzzle in EW3.

 

I thought the quest lacked epicness. No difficult puzzles or bosses. I killed Barrelchest in 6 hits, then some random stuff in the dungeon, but that's all really. Not a single challenging piece.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

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