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Tip.It Times - 8th May 2011


Racheya

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It is always telling of a skills popularity and/or difficulty when it only requires level 30 to reach the high-score list.

 

See: Your two favorites: Hunter and Construction

 

I believe what you meant to say is: "It is always telling of whether a skill is a member's skill besides Fletching, Thieving or Agility (i.e. the member's skills that have been around for the longest) when it only requires level 30 to reach the high-score list."

 

There aren't 2000000 people ranked in Runecrafting, by this logic Runecrafting is a terrible skill.

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Love the second article. Writing was done well and organized. Also pretty much summed up my thoughts on the issues (minus the Archaeology Skill which I have no opinion of). When Construction first came out, I remember how excited I was. Being able to design your own unique home which actually had a practical application was something I greatly applauded Jagex for. Hunter was alright, nothing really to complain about; it was an interesting (yet limited) concept that was implemented well imo.

 

Summoning is a skill I hate. In all honesty, I can't remember the last time I've seen anyone use anything other than a healing, BoB, or titan familiar. Healing familiars are still redundant, but there merely to promote afk/lazy training or the Unicorn at bosses by those who can't brew/restore combo. BoBs are a good thing, but unnecessary. Jagex didn't need to make bosses like Nomad require a ton of food when you ended up literally just doing the same 3 things all over. That wasn't addressing the "skill" required to kill Nomad, but how long you could do the same thing over and over (aka grinding), which has no place in quests. Let's not forget those who use BoBs for skills; Jagex could have easily changed stacking (e.g. two logs per inventory space) instead of releasing a skill trained like RuneCrafting except you lose money (and don't even get me started on collecting charms). Titans are used in PvP, which most players don't even partake in more than once in a while. But guess what? If you use a titan, your combat level goes up by double digits, so if you fight anyone else your level, they're going to have the same exact thing, thus rendering each player's titan obsolete (it's just as pointless as having duels with food/drinks allowed).

 

Dungeoneering is unique in that the grinding is dynamic. You will run into the exact same puzzles and bosses constantly, but [sarcasm]what makes it not grinding is that the order changes... that totally means something!!111![/sarcasm] I do like some of the rewards, which just improve gameplay ever so slightly (bonecrusher, gem bag, herbicide, etc). Sorry, not going to spend months of my life getting a a sword which will be outclassed within a year anyway. The few that still believe Dung is a skill, all I have to say is that denial is not a river in Egypt. I see it similar to buyer's remorse. Once they've already wasted time and resources on it, they feel the need to justify their (wasteful) purchase/time spent by trying to convince others about how great it is. Spoiler alert: it's not. That's not to say I don't believe there are those who genuinely enjoy it, but some people enjoy training RC too :roll:. To each, his own, I suppose.

 

Based on previous discussions on the issue, inb4:

-"If I can just find one example stating otherwise, he's automatically wrong!!@"

-"Hmm, can't say he hasn't trained any of the skills, so I'll say he hasn't trained them so much as I have."

-"Tl;dr but still going to reply to one or two sentences anyway and try to justify laziness by attacking the writing style."

Player since 2004. All skills 1M+ XP.

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"If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato

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I think that the completionist cape would be completly doable if it wasnt for the following requirements:

~5k castle wars games (Thats like 1/3 a year of playing cwars I think) Jagex can't honestly believe that people (With only a bit of time on their hands) would actually spend a significant part of their lives playing all these games to earn a simple cape. I understand were not being forced to play 5k games and its our choice, but it does make the cape seem like a huge time waster. Especially when such time can be devoted to other skills or quests or even things in real life. Like STUDYING.

 

~All music tracks unlocked (arent there some tracks that were only available through holiday events. Such as "Diango's little helpers" from the 2005 xmas event? Will those be counted? Is there a way to unlock them after the event? Or is it unlocked already even if the player never participated in the event?)

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RSN: Cool Guy878 "D2S" (lost all my friends after a 2 year break, feel free to add me.)

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You do not like some skills, fine. But you seemed to try to provide solid reasoning for your points. And your reasoning was not correct.

 

As for you having touched the skills. I daresay you have never used an offensive familiar with scrolls in multicombat. I daresay you have never relied on a familar for healing. I daresay you have never finished Yk'Lagor the Thunderous (and the rooms leading to him) in under 20 minutes through well-coordinated teamwork. I'm equally sure you never caught a butterfly without a net and you never, ever had to do the exact same construction for six hours or more to get your lowest level up. You have not even gotten close to what these skills have to offer.

I agree with this man Lady. + Way you described Dungeoneering seemed like you were trying to be poetic about the skill while taking a *** during Toilet visit. Did not say spesific why it was bad.

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The opinions of course are fine, everyone is going to have a different opinion and there's no problem with that, I think though some of the opinions were presented as fact and backed up by fact, which many people will argue that the fact is actually wrong. I think to improve that article you could take things like

 

Regardless, Jagex went with tradition, and opted to design a skill which adds little to the game.

 

And make them more

 

Regardless, Jagex went with tradition, and I believe they opted to design a skill which for myself, adds little to the way I play the game.

 

I think it's that strong fact way of coming across which flaws this really, the style of writing is good though and if you combine the two then I think that's a way to improve :thumbsup: .

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Honestly, this is one of the few times I completely and utterly disagree with an article on the times. I don't even know where to begin, and I'll try not to come across as an ass or let any of my irritation show through.

 

Construction: Nice to be able to 'customize' houses, but what's the point in customizing something that has zero use (to me) outside of the chapel, and portal rooms? Maybe for house parties, but this doesn't matter to me much at all. If I wanted to customize a house, I'd play The Sims, not Runescape.

 

Hunter: Started horrible and boring, and at 80 hunter, it's only marginally less boring. Only use I have for it is Herblore Habitat.

 

Summoning: If you don't use this skill that 'adds little to the game', you're severely gimped at pretty much every single combat situation, and still fairly affected at some skilling locations. Above posters already listed the usages for each summon, I won't restate them since there's little point.

 

Dungeoneering: It belongs to no category because it's new. It's purposely created completely different because Jagex wished to create a skill that was unlike every other skill in existence, in Runescape or not. What severely irritates me is the phrase that states that it was created for 'demanding, shallow players'. I understand that this was worded badly, but quite honestly, it pissed me off.

 

I've read through the Archaeology thread, though (I think, I may have read a different suggestion). This, I do agree with, if it were implemented correctly. I've always liked Archaeology, seeing it applied as a skill would be interesting.

 

I understand you probably worded things poorly in this article, and didn't mean for it to come across as... I don't know, abrasive to readers, though.

 

I also strongly believe you should have knowledge about the skills that you're talking about before writing an article on it, but I also wouldn't go off of your single account's stats like the above posters did. That's one account, there's no way of knowing if you have a different account that may already be maxed. Or, the more obvious fact, you don't need to have high stats to know what you're talking about (although it's strongly recommended, since reading about it pales in comparison to actually training the skill).

 

My apologies if my post is a bit disjointed/rude, I was more than a little disappointed and irked about the articles this week. I dunno, maybe I'm just too big of a dg fan to be able to see your side of the story :P

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I'm sorry but:

 

Aside from combat, Summoning adds little to the game. Its not helped by the fact that its slow to train, while Construction is quick (if expensive).

 

- Summoning is the fastest skill in the game

- Yay for training construction, lets build something, take it out, then build it again! REPETITION OWNS!

- Summoning adds 67458594372x more to the game than construction did. Construction's benefits are fast prayer training, socialising, combat rings, making teleport tabs and portals. Summoning has the yak which BANKS YOUR ITEMS FOR YOU. Summoning has the unicorn which HEALS YOUR HITPOINTS. Summoning has the steel titan which DOUBLES THE SPEED YOU KILL MONSTERS.

 

Logdotzip should stick to writing TipIt times, he's the only decent one.

 

oh btw:

 

 

are you high

 

 

And I'm sorry but: (Dungeoneering)

 

It is always telling of a skills popularity and/or difficulty when it only requires level 30 to reach the high-score list.

 

So Jagex release a skill where you finally actually have to work to train it. Slayer is probably another one of these skills. The main reson why you only get to level 30 to be ranked is because everything else is repetitive, repetitive enough for people to bot. Dungeoneering has uniqueness; it's a fun skill to train. You just don't know that because you probably don't even have 30. Who cares.

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When Construction first came out, I remember how excited I was. Being able to design your own unique home which actually had a practical application was something I greatly applauded Jagex for.

The only uniqueness to it is being able to put rooms in different places and change the colour of things/what they are made from, you can't move say an alter to the west side of you chapel or have your dining table against a wall instead of the middle of the room. [sarcasm]So much uniqueness[/sarcasm]

 

I also direct you to what you say about Dungeoneering later on : "Dungeoneering is unique in that the grinding is dynamic. You will run into the exact same puzzles and bosses constantly, but [sarcasm]what makes it not grinding is that the order changes... that totally means something!!111![/sarcasm]". That point about the order changing looks just like being able to move say your kitchen next to your portal room instead of your study, and yet you state that construction is unique whilst Dungeoneering is not... :rolleyes:

 

I can't remember the last time I've seen anyone use anything other than a healing, BoB, or titan familiar.

I direct you to:

Summoning gives a huge advantage to combat, but it also greatly affects other aspects of the game, including skilling. Just to name a few important Summoning familiars that have great uses outside of combat:

 

Macaw - Forages herbs

Magpie - Forages jewellery

Spirit terrorbird - BOB and restores run energy

Abyssal parasite/lurker - Runecrafting

Spirit Graahk, Kyatt, and Larupia - Runecrafting, Summoning, collecting Phoenix feathers (respectively)

War tortoise - BOB

Fruit bat - Forages fruit/Fruitfall ability

Giant ent - Increased yields on fruit trees, belladonna, bushes and cacti

Hydra - Regenerates felled trees

Wolpertinger - Increased XP and yields on bushes

Pack yak - BOB

 

Jagex didn't need to make bosses like Nomad require a ton of food when you ended up literally just doing the same 3 things all over. That wasn't addressing the "skill" required to kill Nomad, but how long you could do the same thing over and over (aka grinding), which has no place in quests.

Where the heck did Nomad come into this? :unsure: Anway, it provides another example of how Summoning is a usefull skill. Using a Spirit Kyatt with scrolls on Nomad makes him a lot easier.

 

If you use a titan, your combat level goes up by double digits

Not true and it shows how out of touch you are with the game or just don't read updates. Summoning appears next to your combat level in the wilderness and doesn't get added on regardless of whether you have a pouch or a summoned familiar.

 

so if you fight anyone else your level, they're going to have the same exact thing, thus rendering each player's titan obsolete

Your opponent may have the exact same thing but if you have the skill to use your familiar wisely to combo you have a distinct advange. Proof of this is the video of 999thpure using his steel titan in multiple duels against a higher level opponent with a steel titan and wining because he could use it properly.

 

I do like some of the rewards, which just improve gameplay ever so slightly

You seem to be forgetting the ones such as the various scrolls which can save millions in the long run, weapons which have the best stats for that particular training style, prayers which help restore balance to the combat triangle...

 

The few that still believe Dung is a skill, all I have to say is that denial is not a river in Egypt. I see it similar to buyer's remorse. Once they've already wasted time and resources on it, they feel the need to justify their (wasteful) purchase/time spent by trying to convince others about how great it is.

I've "wasted" the same amount of time on the skill as you, or even less and I can see it's usefullness...

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It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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The only thing I want to mention in regard to the first article is that anyone that has played Classic at ANYTIME can get the cape. Those that played it randomly when Jagex opened it up can get the cape. I definitely don't agree with that, but there likely isn't a way to differentiate a true Classic Veteran and one that played the re-release.

 

As for the second article, I, unlike many on here agree 100% with the author's opinion. I find the newer skills very bland and distasteful. Dungeoneering is such a complete waste of game that I only level it up by using EXP lamps. Summoning has some ups to it, but it's not a stand-alone skill. It primarily depends on combat since charms are exclusively dropped by monsters and are non-tradable. I don't have any issues with hunting, except that I have yet to discover a way to utilize it for profiting. Construction is not my favorite skill, but I do appreciate the exclusiveness and creativeness in it. While expensive, it helps de-saturate the market from having too much GP. It was a well thought out skill that saved the economy at that point in time. And I love the Archeology idea! I want to go spelunking! :)

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It primarily depends on combat since charms are exclusively dropped by monsters and are non-tradable. I don't have any issues with hunting, except that I have yet to discover a way to utilize it for profiting.

Spirit Implings and Charm Sprites say hi. :)

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Why can't the Big Bang be done by the hand of God?

It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.

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It primarily depends on combat since charms are exclusively dropped by monsters and are non-tradable. I don't have any issues with hunting, except that I have yet to discover a way to utilize it for profiting.

Spirit Implings and Charm Sprites say hi. :)

And Dorgesh'kaan chests if you are into thieving. Soul Wars too, which is combat-based but doesn't require you to get drops or anything (if you are into pvp more).

 

If you want to profit with hunter, hunt grenwalls. They are the best skilling money in the game right now.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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What are the rates of charms from Spirit Implings, Charm Sprites, and Dorgesh Kaan chests compared to other top notch ways of acquiring charms?

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"He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder."

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Summoning has some ups to it, but it's not a stand-alone skill.

What's your point? Slayer has some ups to it, and it's not a stand-alone skill. Does that make it bad?

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do you farm guam like me sir ltk

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@ Above post: Horrible?

 

Also. I don't see how you can appreciate construction but not appreciate the 5x more work that went into Dungeoneering?

 

Love the second article. Writing was done well and organized. Also pretty much summed up my thoughts on the issues (minus the Archaeology Skill which I have no opinion of). When Construction first came out, I remember how excited I was. Being able to design your own unique home which actually had a practical application was something I greatly applauded Jagex for. Hunter was alright, nothing really to complain about; it was an interesting (yet limited) concept that was implemented well imo.

 

Summoning is a skill I hate. In all honesty, I can't remember the last time I've seen anyone use anything other than a healing, BoB, or titan familiar. Healing familiars are still redundant, but there merely to promote afk/lazy training or the Unicorn at bosses by those who can't brew/restore combo. BoBs are a good thing, but unnecessary. Jagex didn't need to make bosses like Nomad require a ton of food when you ended up literally just doing the same 3 things all over. That wasn't addressing the "skill" required to kill Nomad, but how long you could do the same thing over and over (aka grinding), which has no place in quests. Let's not forget those who use BoBs for skills; Jagex could have easily changed stacking (e.g. two logs per inventory space) instead of releasing a skill trained like RuneCrafting except you lose money (and don't even get me started on collecting charms). Titans are used in PvP, which most players don't even partake in more than once in a while. But guess what? If you use a titan, your combat level goes up by double digits, so if you fight anyone else your level, they're going to have the same exact thing, thus rendering each player's titan obsolete (it's just as pointless as having duels with food/drinks allowed).

 

Dungeoneering is unique in that the grinding is dynamic. You will run into the exact same puzzles and bosses constantly, but [sarcasm]what makes it not grinding is that the order changes... that totally means something!!111![/sarcasm] I do like some of the rewards, which just improve gameplay ever so slightly (bonecrusher, gem bag, herbicide, etc). Sorry, not going to spend months of my life getting a a sword which will be outclassed within a year anyway. The few that still believe Dung is a skill, all I have to say is that denial is not a river in Egypt. I see it similar to buyer's remorse. Once they've already wasted time and resources on it, they feel the need to justify their (wasteful) purchase/time spent by trying to convince others about how great it is. Spoiler alert: it's not. That's not to say I don't believe there are those who genuinely enjoy it, but some people enjoy training RC too :roll:. To each, his own, I suppose.

 

Based on previous discussions on the issue, inb4:

-"If I can just find one example stating otherwise, he's automatically wrong!!@"

-"Hmm, can't say he hasn't trained any of the skills, so I'll say he hasn't trained them so much as I have."

-"Tl;dr but still going to reply to one or two sentences anyway and try to justify laziness by attacking the writing style."

 

Although it can be grindy, Dungeoneering is quite arguable the least grindy out of all of them because of how different the dungeons are. Also, absolutely every single solitary skill in the entirety of the entire game is a huge grind fest. Furthermore, if you knew or understood people with high dungeoneering.... many people start Dungeoneering for the rewards (rapier and frost dragons) and continue training it because they find it extremely fun. And please don't pull the "you don't need them" argument with summoning; otherwise, I suggest we remove every piece of equipment better then dragon. Oh, and speaking of dragons, get rid of claws. And anyways, if nothing else you can probably use a macaw familiar anywhere you can use a familiar for a bit of added profit. (So, like, if nothing else you can use a familiar to improve your profits pretty much everywhere except Barrows and the GE.)

 

It is always telling of a skills popularity and/or difficulty when it only requires level 30 to reach the high-score list.

 

See: Your two favorites: Hunter and Construction

 

I believe what you meant to say is: "It is always telling of whether a skill is a member's skill besides Fletching, Thieving or Agility (i.e. the member's skills that have been around for the longest) when it only requires level 30 to reach the high-score list."

 

There aren't 2000000 people ranked in Runecrafting, by this logic Runecrafting is a terrible skill.

 

Bahaha. You aren't helping your argument you know.

 

There are definitely no players who are excluded because of their skills,

 

lol

 

Give me one example of a player who is excluded from dungeoneering?

 

Anybody that's low CB?

 

 

Wut.

 

I've seen multiple level 3 skillers who have 99+ dungeoneering. It doesn't matter who you are, you can dungeoneer.

 

Well that's because they're level 3s, and the pros who DG in F2P are 126s who take in level 3s so they don't get raped by the exp cap. If you aren't very high combat, or a near lvl 3 on an F2P world, getting a GOOD DG team is often difficult. Nothing prevents anyone from Dungeoneering but there is a lot that prevents people form dungeoneering with better and faster teams.

 

You know, one thing about construction... you can't actually modify your house that much. You have a set design for how your rooms look, all you can do is get better versions of stuff, unless you like lower versions of stuff - but by setting a level cap on the different items, you essentially make one inferior and one better, more or less removing customization. Really, to truly customize your house, you'd probably have, say, 6 rooms used for functionality, a throne room, an extra garden with a dungeon entrance, and the rest of the house is a dungeon.

 

Dungeoneering offers less then construction? Right, entering in a new armour set for all classes form lvl 1-99, a bunch of new monsters, randomized dungeons, a randomized look to rooms (more then construction can offer) new monsters, new bosses with cool mechanics...

 

Summoning, which can be used to benefit almost all skills in the game... now, summoning isn't perfect as you can't use combat familiars in single combat, and there's just too many combat and not enough skill familiars imo, but it's still a really great skill which benefits most areas of the game.

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my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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The few that still believe Dung is a skill, all I have to say is that denial is not a river in Egypt. I see it similar to buyer's remorse. Once they've already wasted time and resources on it, they feel the need to justify their (wasteful) purchase/time spent by trying to convince others about how great it is.

 

I don't think I have the words to describe how I feel about that sentence, so here, have an image.

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Honestly Dungeoneering feels more like a minigame than a skill. This is because most skills can be done at many spots, where as Dungeoneering has one place to do it. + Most skills gives you experience seconds that go by, while Dungeoneering it takes at minium 1 minute for 500 experience. And then there is the requirement of team to receive greater experience, because let's face it if you solo Dungeoneering your pretty much wasting your time.

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So much hate in this thread. I know people have differing opinions, but that doesn't give people the right to be outright rude to others.

 

Reading on our forums about this update, someone called this update Capescape V2 and that struck a chord with me because its true. This is another series of capes which complement the Capes of Achievement. Skillcapes have for a long time been the driving force behind many peoples quests to 99. It turned the game away from focusing on gp/h to xp/h. It turned Runescape into Capescape and I worry a little about what these capes mean. I doubt therell be any dramatic difference, the milestone capes arent going to do anything different than what the skill capes do, and the other capes just arent practical for most players. Even so, its another way in which capes are becoming the focus of our game. We dont play for wealth, we don't play for experience, we play for capes.

 

Totally agree with that, partly because it was me who said it.

 

 

On the second article. I can see where the author is coming from, but unlike many who seem to just make knee-jerk reactions to it, I'l explain why. Construction had been wanted for years, eagerly awaited and released in the best way a skill has ever been. The skill therefore was almost universally praised and gave all members a place of their own on the map. It was unique in the game at the time, giving players something which they couldn't do anywhere else.

 

Dungeoneering on the other hand doesn't add this uniqueness to the game. It adds weapons and armours that help in other areas, but these could just have easily been added in other ways so aren't saving graces of the skill. The premise, although made in a way which cannot be done outside of dungeoneering, is full of things which can be. It is a miniature Runescape, make gear, kill enemies, kill bosses, get exp etc. It didn't add anything totally new to the game other than being a place to do those things at once. The game didn't need it to be a skill, it could easily have been a mini-game, or just instances around the game.

 

Summoning I disagree with the article and did add something very new to the game, although on the whole does feel like a clumsy system to me with the charm gathering, but on the whole is something the game needed.

 

Hunter just became another gathering skill in-line with mining and woodcutting. It wasn't anything spectacular but was a tried and tested system.

 

Overall I agree with some points but disagree with others.

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So much hate in this thread. I know people have differing opinions, but that doesn't give people the right to be outright rude to others.

 

People interpret rudeness in different ways; In general, what I see in this thread is mostly legitimate discussion and factual arguments. The writer stated his opinion, but backed it up with ridiculous, unfounded and untrue arguments, and the community disliked it, and pointed out the errors so he can improve his future articles.

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I know I don't really post here often, so...

 

For the past couple of years i've always read the Times week after week, and I've enjoyed some and severely disliked others. This week I enjoyed another one of Rachya's articles. Thank you. :thumbup:

 

Now to the reason I felt I needed to post this. Sorry to say, but I had a hard time finishing Crocefisso's article, so I feel I may have to think twice before reading another one of your's.

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Firemaking cape 12/22/08 & Range cape 10/07/09

Quest cape 12/10/09 & Agility cape 8/13/10

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The second article was simply laughable. By what standard do you define a "skill"? Obviously, people have debated the classification and whether Dungeoneering should be included since the day if its release. But, if any skill in RuneScape deserves to be equally suspect, it's construction. Certainly, construction includes items that can be crafted to gain xp, with each new level unlocking new capabilities. That's a bare bones defintion of a skill on which, I think, few would disagree. But construction (apart from quests and *irony* dungeoneering) it has absolutely no purpose in the game except: fun! Construction is something that people can do for fun. I like construction. I like it for all the reasons you said that it was a good skill. But there are more, equally valid reasons for saying that Dungeoneering is an excellent skill. The complaint about the many levels that are needed to excell in dungeoneering could just as easily be marshaled in favor of the skill. I like it precisely because it gives me a use for many of my skills that I would otherwise negelct. (I've had 99 fletching for years and I had probalby gotten about 10k xp in it up until Dungeoneering came out. Even skills that I haven't maxed are still used in dungeoneering FAR more than in any other context.)

 

Second: Summoning is pointless?! Are you kidding? RuneScape as we know it would no longer be possible without Summoning. That skill has revolutionized the game. And it's fun to train since the xp is crazy fast once you get the charms and it makes killing things more interesting (now even monsters that don't drop anything good can always give you a charm).

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Did you notice the irony of calling Construction any more of a skill than Dungeoneering?

 

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In this newest skill of Dungeoneering Construction, you will be spending all your training time in Daemonheim your house!

Beat dungeons Build furniture to gain experience points, which let you access new floors and themes build more types of rooms!

Get useful stuff along the way like bonecrushers, skill scrolls, chaotic weapons and new prayers teleport tablets, portal rooms and gilded altars!

You can even use this skill on the overworld in resource dungeons repairable rope-racks and hideyholes !!!!!!

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I really like the first article, even though the cape thing doesn't apply to me much, but I can see why some F2per get upset over the promises Jagex couldn't keep (guess they have to make sure their wording is very specific in the future).

 

As for the 2nd article, I can only relate somewhat since I am F2p, in essence, all the skill are not really skill because you simply find the most efficiently way to train and grind ur way to lvl 99, or lvl 120. I remember how it was a big deal to hit lvl 99 milestone, and less ppl complain about the repetitiveness of it (less than today's time anyways). But so many new skills have come under scrutiny over players when its released it doesn't feel like much anymore. Not to mention that any skill in which bot is involved becomes easier to train. Which means

 

Skill make heavily use of raw materials are not consider skills anymore (fm and cooking)

Skill that heavily based on co operation and use of other skill is consider mini game (you still grind, except you grind in groups and u do have to paid attention to it)

 

When I play RS in the past, I remember a lot of my skill have interaction with each other, I would cook fished I fished for training, I would sell the logs I chopped or bank them to start fire for cooking. Making armors and ammulets for myself etc etc. Now fast forward 6 years, I just mass buy everything, start grind away, and make sure cash flow is positive instead of negative.

 

Even though it somehow depresses me, but that's how game goes. If you try to do anything out of ordinary, people would say you are wasting your time and devoid of any efficiency. To those people who think they can't make good money in F2p or P2p, think again, you just need to flex your characters muscle and go into gathering business, and if you don't spend money on ridiculous decorations, you will still have a lot of money. Hey, maybe not enough cash to buy several lvl 99 skills, but its enough to buy full set of runite armor (most people's goal back in the old days, I remember my first rune scimi cost 35k, and I was happy for it for over 2 months, then again, from mith scimi to rune scimi is a huge jump).

a happy Runescaper

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