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You do not mix the Chinese applepear with something else... I have spoken!

 

Ok, maybe chocolate...

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I love to troll people with my Warming Flame Pet =d.

 

People actually go for it =3.

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You do not mix the Chinese applepear with something else... I have spoken!

 

Ok, maybe chocolate...

 

CHOCOLATE APPLEPEARS???

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I agree...

 

Making a skill useful > making a skill AFK-able

 

The extra 10% cooking xp isn't going to help tbh...

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




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I agree...

 

Making a skill useful > making a skill AFK-able

 

The extra 10% cooking xp isn't going to help tbh...

 

I for one, support ANY sort of AFK methods. RS is too grindy to be practical for any sort of practical gaming. And even if you're hardcore, lighting fires in a line for hours and hours is... Just not fun. I'd rather throw logs onto a fire whilst i work on homework.

 

And how exactly do you make a skill about lighting stuff on fire useful? Only thing i could guess is more incendiary weapons like the hand cannon. That have a lower requirement, but get better/easier to use as you level up.

 

FIRE SWORDS PLS.

Hexiled Razz. Player since March 8th, 2005.

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Just as Runespan made runecrafting into a pseudo combat skill, you can do something similar with Firemaking (and other skills).

 

For example, there could be a variant of Pyramid Plunder where you travel increasingly difficult areas to fight zombies and mummies using fire. Your only usable weapon can be something like a metal torch where higher level attack and firemaking is needed to wield, light, and attack with it. Each area can require increasing level of firemaking to access. Maybe you have a time limit to clear each area in order to access the next. Heck, there can even be slayer or other requirements to be able to attack the creatures.

 

Probably more fun than just tossing logs on a camp fire.

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I agree...

 

Making a skill useful > making a skill AFK-able

 

The extra 10% cooking xp isn't going to help tbh...

 

But that begs the question - can a skill like firemaking be MADE useful, without abolishing the skill altogether and starting from the ground up? I really don't think it can. RCing I understand being frustrated with, but this makes sense to me

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I agree...

 

Making a skill useful > making a skill AFK-able

 

The extra 10% cooking xp isn't going to help tbh...

 

But that begs the question - can a skill like firemaking be MADE useful, without abolishing the skill altogether and starting from the ground up? I really don't think it can. RCing I understand being frustrated with, but this makes sense to me

They could add "burn" damage to weapons. Like a few posts above, we can have legit "flame swords". Kinda of like certain Pokemon moves. Higher firemaking levels = higher burn rates or more intense burn effects.

Maybe burn damage takes a way 20 health and lowers attack by 5 every 15 seconds at 70 firemaking.

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One of the fastest skills in the game just became even faster and AFK'able.... I like it

 

It didn't become faster. Just more afk.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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I don't think forcing firemaking into melee combat to make it useful is wise. Burn-damage seems more fire-mage related than anything, but I will touch on this later.

 

What I do think would make it useful is giving firemaking based cooking more benefits over ranges. Like make fires make roasted shark instead of cooked shark and make roasted fish heal 10% more, could also make firemaking tie into furnaces eg you can add logs to temporarily make the furnace better so say adding magic logs could have an effect for all present of 2% xp boost per log up to say 20% and could have the personal boon for faster smelting or lower coal consumption. Could also perhaps tie firemaking (along with thieving, agility and farming [off the top of my head]) into normal magic with each giving a boon to an element. So light-fingered thieves are better with air mage & weaken etc, fluid movements of agility improve water mage and maybe teleports (not sure how), the kinship with nature of farming could aid earth mage and binding spells and mastery of firemaking could aid fire mage and introduce a burn damage effect etc.

 

Basically just things where firemaking knowledge is logically applicable are kinda numerous and could easily make the skill more useful.

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FireMAKING is next to impossible to enhance in RS...

 

Fire-USING I can think of a billion more additions to RS on...

 

Suddenly my old article seems very relevant again:

Useful servant, but dangerous master...

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




Check us out!
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FireMAKING is next to impossible to enhance in RS...

 

Fire-USING I can think of a billion more additions to RS on...

Even though the skill is called firemaking, it also involves fire-using more and more (hand cannon, Circus performance etc.) and there is no reason it won't in the future as well. An argument based on the name of the skill perhaps isn't the best one.

 

Firemaking could be useful in siegework or maybe mining (with explosives), but what it should really do is make your level-up fireworks more amazing :thumbsup:.

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I would love more cross-skill non-combat related bonuses along the lines of extreme potions but not for combat. (Rather than adding yet more things needed to be 100% at combat). I like the ideas of roasted sharks and so on (where you can roast a shark on a high lvl fire if you have higher cooking and so on).

 

I think things like the agility double/quadruple steals except more visible.

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New F2p drop table? Includes 45 fires 20 chaos 100 laws 4 ashes 1k gp and?

Yeah, like that zaryte bow

wait

recharge costs = ammo.

So, all melee weapons are overpowered, at least.

this combat triangle finally makes sense...

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