Sy_Accursed Posted June 9, 2012 Share Posted June 9, 2012 Well, if all combat stats where raised to 100 (including Prayer) but not including Summoning as that's a multi-skill (combat and non-combat) your Combat Level would be 139.75 I believe. But as they're changing the combat formulation, I doubt what I said will happen. Plus jmods confirmed in a few videos and forum posts they are NOT adding new skills and they are NOT raising the existing combat skills beyond 99.Any change to combat level is 180% related to formula alterations. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Piu Posted June 9, 2012 Share Posted June 9, 2012 Combat levels ¯¯¯¯¯¯¯¯¯¯¯ Combat level is still based on your stat levels, but the calculation itself has been changed. We have not announced the new formula for combat levels yet. 296-297-213-63761736 EDIT: Yup. :Dthey never "announced" the old ones, people just worked them out... I'm fairly sure they did announced the combat level formula somewhere in the fansite admin only type areas of their service/forums, crewbies have referenced such things.Certainly they never gave out many of the formulas we use, but the combat level one they have. If I remember correctly, the old combat formula was indirectly 'announced' back then. It was in a dwarven wallpaper on the gallery section of the website. EDIT: Yes they have [hide=Wallpaper][/hide]It's on the top right corner. http://services.runescape.com/m=news/g=runescape/wallpaper---combat-triangle [hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
stonewall337 Posted June 9, 2012 Share Posted June 9, 2012 Range+mage will have the same weight as attack/str/def? So 4 levels=1 combat level so higher than 138 max combat. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Piu Posted June 9, 2012 Share Posted June 9, 2012 Oh, it's just like Activision and Infinity Ward to me. Good to know that people at Jagex are actually against decisions made by their investors. :) Hmm, the not mentioned mod, wouldn't that be Mod Mark? Just because he's head content developer doesn't necessarily mean he's in the combat team. :) We know he's in the combat team, several videos from MCM and his blog indicate he has a large role in the combat rework. Mod Chihiro was talking alongside with him in the MCM video. And I think "Chihiro" would be harder to remember than "Mark". :P OT: Anyone notice the bar above the hotkeys? A level progress bar, could it be? It also looks like the hotbar will function like the SoF button, dragable around your screen, and the lock button is the lock it in place. Or I could be wrong and the lock button could be locking the commands/actions in place incase you accidentally remove them. [hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
Hedgehog Posted June 9, 2012 Share Posted June 9, 2012 I assumed that it was a health bar. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 9, 2012 Share Posted June 9, 2012 I assumed that it was a health bar. I assumed that or perhaps summoning special bar or something to do with what spec restore etc are being repurposed too. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Hedgehog Posted June 9, 2012 Share Posted June 9, 2012 I assumed that it was a health bar. I assumed that or perhaps summoning special bar or something to do with what spec restore etc are being repurposed too.Ya, it probably is the spec bar. Link to comment Share on other sites More sharing options...
Urza285 Posted June 9, 2012 Share Posted June 9, 2012 I've already stated I believe that bar is the cooldown bar. Jagex has a tendency to undershoot the uses of their UI. I fully expect to see rick click options such as "Check cooldown" for the hotkey's. EDIT: Then again maybe we'll get messages in the game window stating "you can't use that ability for XX seconds" and that is our special bar... After all specials are being drastically changed. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
SKKOL Posted June 9, 2012 Share Posted June 9, 2012 Hahaha... they are probably gonna be increasing the cap to 120 on combat skills, yeah they said they "wouldn't do it/have no plans to." But has that been stopping them lately? After the first BXP weekend they said they had no plans for another... then there's the Squeal, Jcoins, the new discontinued item... just sayin' Link to comment Share on other sites More sharing options...
Vezon Dash Posted June 9, 2012 Share Posted June 9, 2012 Hahaha... they are probably gonna be increasing the cap to 120 on combat skills, yeah they said they "wouldn't do it/have no plans to." But has that been stopping them lately? After the first BXP weekend they said they had no plans for another... then there's the Squeal, Jcoins, the new discontinued item... just sayin' The only problem with that is that it would require you 10x the amount of exp required for 99. Link to comment Share on other sites More sharing options...
stonewall337 Posted June 9, 2012 Share Posted June 9, 2012 Hahaha... they are probably gonna be increasing the cap to 120 on combat skills, yeah they said they "wouldn't do it/have no plans to." But has that been stopping them lately? After the first BXP weekend they said they had no plans for another... then there's the Squeal, Jcoins, the new discontinued item... just sayin' The only problem with that is that it would require you 10x the amount of exp required for 99. So? Only disadvantage I see (which would/could be major) is pissing people off who are happy at being lvl 99. They would have a lot more room to make bosses/gear/endgame things. ETC ETC ETC. Give capes at 99 too, as well as 120 like DG. But I think its more likely that range/mage will give extra combat levels like str/att/def already do. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Ambler Posted June 9, 2012 Share Posted June 9, 2012 What would be more interesting would be splitting defense into melee range and mage portions, this would allow for some interesting pures, and buff the combat level a fair amount. ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Blyaunte Posted June 10, 2012 Share Posted June 10, 2012 But I think its more likely that range/mage will give extra combat levels like str/att/def already do. Well -- if they are equalizing the combat triangle, then it'd make perfect sense for mage and range to have the same value effect on combat level as the melee stats, right? :unsure: Link to comment Share on other sites More sharing options...
brunokiller Posted June 10, 2012 Share Posted June 10, 2012 I think they might change how even/uneven prayer/sum levels work, so the new max is 139? e: cut that, that'd mean a combat level of 138.6 My blog Link to comment Share on other sites More sharing options...
Donnie Posted June 10, 2012 Share Posted June 10, 2012 I think they might change how even/uneven prayer/sum levels work, so the new max is 139? possibly but it could potentially be extremely different. Link to comment Share on other sites More sharing options...
NukeMarine Posted June 10, 2012 Share Posted June 10, 2012 Any word on if you can visually see when the abilities become usable again? A color change timer like the HP and Energy has near the mini-map seems best. In addition, they can do this in potion and food slots, however the color change represents when you get the most from that slot such as lower health means more of the food shows normal while stats decreasing means more of the potion looks normal. Does this make sense to everyone else or am I explaining it badly? Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Cheefoo Posted June 10, 2012 Share Posted June 10, 2012 Okay, it's already been confirmed that the combat formula is going to be changed. Now can we STOP MAKING NEW THREADS ABOUT THIS SUBJECT? [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 10, 2012 Share Posted June 10, 2012 I hope we get some system to see data like that, yes :) Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Grasle Posted June 10, 2012 Share Posted June 10, 2012 If the cap is changing, it seems rather safe to assume they're adjusting the weight of Mage and Range on combat levels. Our system has always favored melee and combat levels have reflected that. If they can achieve a more balanced triangle from this update like they want, then it's only fair for Magic and Range to factor in. As it stands someone with level 1 range/mage can be level 138. Doesn't seem right to me. Link to comment Share on other sites More sharing options...
NukeMarine Posted June 10, 2012 Share Posted June 10, 2012 If they're still going to have the Combat Level formula and base it only on skills then it'll still be broken. Anyway a couple of things I hope change, but probably won't: * Each armor slot will have a cool down timer activated in combat. Take off armor and you have to wait a certain time before wearing a new type. So hand and feet would be 3 seconds, head and legs would be 6 seconds while chest requires a 9 second cool down.* Combat level is based both on skills and equipment in your inventory Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
brunokiller Posted June 10, 2012 Share Posted June 10, 2012 If they're still going to have the Combat Level formula and base it only on skills then it'll still be broken. Anyway a couple of things I hope change, but probably won't: * Each armor slot will have a cool down timer activated in combat. Take off armor and you have to wait a certain time before wearing a new type. So hand and feet would be 3 seconds, head and legs would be 6 seconds while chest requires a 9 second cool down. Can you explain what this would accomplish? As it stands, you're effectivily punishing someone for changing gear to meet/evade your opponents weaknesses/strengths, and I thought that is something they want to encourage. I honestly don't see what's bad about changing your gear. My blog Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 10, 2012 Share Posted June 10, 2012 If they're still going to have the Combat Level formula and base it only on skills then it'll still be broken. Anyway a couple of things I hope change, but probably won't: * Each armor slot will have a cool down timer activated in combat. Take off armor and you have to wait a certain time before wearing a new type. So hand and feet would be 3 seconds, head and legs would be 6 seconds while chest requires a 9 second cool down. Can you explain what this would accomplish? As it stands, you're effectivily punishing someone for changing gear to meet/evade your opponents weaknesses/strengths, and I thought that is something they want to encourage. I honestly don't see what's bad about changing your gear. Gear changing quickly can result in someone not able to see full potential of your character. I like the idea of combat level reflecting not just skills but also items. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
brunokiller Posted June 10, 2012 Share Posted June 10, 2012 @ Plat/Nuke I would be extremely surprised if something like that didn't make it in, look at who's making this update lol. My blog Link to comment Share on other sites More sharing options...
brunokiller Posted June 10, 2012 Share Posted June 10, 2012 So say if I had 70 attack/strength and 99 range, my combat level would be lower if I was using melee gear than range? I'd rather have a static combat level, changing gear isn't hard and it shouldn't be hard, and having a balanced account should be encouraged. So in my example the player could gain a few attack/strength levels and not level combat. I'd personally like to see someone getting melee based with 160 or 170 att+str with 99 magic/range (it is 150 now). I'd personally prefer 160. My blog Link to comment Share on other sites More sharing options...
NukeMarine Posted June 10, 2012 Share Posted June 10, 2012 If they're still going to have the Combat Level formula and base it only on skills then it'll still be broken. Anyway a couple of things I hope change, but probably won't: * Each armor slot will have a cool down timer activated in combat. Take off armor and you have to wait a certain time before wearing a new type. So hand and feet would be 3 seconds, head and legs would be 6 seconds while chest requires a 9 second cool down. Can you explain what this would accomplish? As it stands, you're effectivily punishing someone for changing gear to meet/evade your opponents weaknesses/strengths, and I thought that is something they want to encourage. I honestly don't see what's bad about changing your gear.That's the point. I'm not claiming Runescape is like real life, however in real life it takes time to remove and put on armor. If you're an archer and the knight closes in with you, you might have time to switch weapons, but you're not putting on full plate. Instead of 5 to 10 minutes it'd take in real life, a simple 9 second cooldown will discourage such activity in fast paced gameplay. As far as gameplay is concerned, I think this further helps the combat triangle by discouraging on the fly hybriding. It even makes combat a bit simpler as you and your opponent won't change up the situation by switching armor. Anyway, I doubt Jagex will ever do this, but I do think it'd be a beneficial change overall. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Recommended Posts