Kimberly Posted September 20, 2012 Share Posted September 20, 2012 So apparently there's a bug where you'll receive a challenge that says "Loot Urns in Rooms 6 & 7" for Pyramid Plunder. It says this in the noticeboard, and when you pin the task. But looted urns in room 6 don't actually count towards the challenge, only 7. You have already looted this. When you complete and turn in the challenges though, it only says "Loot Urns in Room 7." So I've got to send in a bug report for that lol. Link to comment Share on other sites More sharing options...
NukeMarine Posted September 20, 2012 Share Posted September 20, 2012 I'm wondering about the Daemonheim challenge. Does the size of the dungeon affect the reward? I'm 70 dng so I'll try the med size for s&g's and report what I got. Task listKill lvl 145 creature: x21Slayer task: x47Dagg bones: x5 (2138xp @ 74 prayer)Smoke pouch: x4 (1126xp @65 summ)C6 dungeon: x1 did medium 1:1 (101,399xp @70 dung) Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Nien Posted September 20, 2012 Share Posted September 20, 2012 Only done two out of my list so far: Runespan XII: Craft 145 laws/bloods/deaths (the amount is interchangeable so 30 deaths + 45 laws + 70 bloods, etc.) -- ~30k EXP reward2 Graahk Pouches: Craft 2 Graahk Pouches -- ~1k Summoning EXP I sometimes like to write stuff | Music I enjoy greatly | The Library*The Official First Harpy* | My Blog Link to comment Share on other sites More sharing options...
homer205 Posted September 20, 2012 Share Posted September 20, 2012 Are the item rewards actually worth roughly what you spent, or is that only in Jagexes mind? Link to comment Share on other sites More sharing options...
Mercifull Posted September 20, 2012 Share Posted September 20, 2012 Are the item rewards actually worth roughly what you spent, or is that only in Jagexes mind?Not in my experience. I had to make 16 Mithril swords in the Artisan workshop. It was the first time I'd done it so cocked up a few times and ended up using 20 ingots. So it used up a total of 600 mithril ores and 2400 coals. My reward was 250 (I think) raw rocktails. So I spent in the region of 785k and got a reward of about 550k. I suppose it's not THAT bad when you consider the XP that I got from making those swords (was getting in the 90%+ accuracy by the time I'd got the hang of it at the end) and the extra bonus xp as well. Mercifull <3 Suzi "We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 20, 2012 Share Posted September 20, 2012 Item return value does seem to match up pretty well, sometimes a bit under (but small enough margin to be like well the xp makes up for tht) sometimes a little over.I had 10 sara brew task 4.1k per nest, 3.2k per toadflax so total spend of 73k, I got like 74k worth of pess back Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Syd Posted September 20, 2012 Share Posted September 20, 2012 I did 331 summer pies (cost like 800k), and got returned 28 rune bars (360k), so lost quite a bit there. Especially as I used bake pie spell. Though I did pay quite a bit overprice for raw summer pies, as I couldn't be arsed doing them from start. So the prices match quite evenly to the GE prices of those items. Have to remember that you can't always get the raw materials you need for the GE price, at some cases not even close. I really liked doing daily challenges, so my almost only concern is the 1 per day limit. It's too little for any even semi-active player. 5 per day would be good. Also no tasks for skills you already have 99 in, would be good (if possible). Another concern is the dungeoneering xp reward, which seems ridiculously high. Also the summoning and prayer tasks need to have more units for more xp. Getting a daily challenge of burying 5 frost bones just doesn't really cut it. Takes 1 minute, and you get 2k bonus experience. Other than that, nice update with alot of potential. :P Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 20, 2012 Share Posted September 20, 2012 Judging from values I've seen it works on the GE value of composite ingredients of what you hand in. Taking the summer pies from above:(760+221+68+48)*331=363k 760gp - pie shell221gp - cooking apple68gp - watermelon48gp - strawberry So assuming it *did* all buy at ge mid value a 360k return is pretty spot on in terms of money. Though as you said you over-paid and used bake-pie spell so it was bound to come at a high cost. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Cheat Posted September 20, 2012 Share Posted September 20, 2012 I handed in 7 addy ore and got back 7 addy ore 4k gp and 17k mining experience - seems like a good trade off to me :) Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets. Link to comment Share on other sites More sharing options...
Jonanananas Posted September 20, 2012 Share Posted September 20, 2012 Wow, the dungeoneering xp seems to be excessive... Link to comment Share on other sites More sharing options...
Kaida23 Posted September 20, 2012 Share Posted September 20, 2012 Maybe it's their way of offsetting the poor solo xp rates. 6 Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
IridiumBunny Posted September 20, 2012 Share Posted September 20, 2012 Anyone got tips for the more annoying challenges? Making Costume/toy boxes/etc without removing all the costumes I have stored (flatpacking is ok but slow...)Monster over 185? Dom Tower bosses work, but vyrelords are fastest easiest I have found so far. Link to comment Share on other sites More sharing options...
Sangrina Posted September 20, 2012 Share Posted September 20, 2012 Crap, I know I chose the last option, too. Now I have to see how to change it... If you do find out how to change it please let me know... I don't like him rearranging (= messing up) my bank when searching for stuff. Link to comment Share on other sites More sharing options...
fishy227 Posted September 20, 2012 Share Posted September 20, 2012 I liked them, but as other have said the one a day seems kinda drab. Maybe for example have 3 a day, all of a varying length, an easy one, ( 5 bones, or 3-10 summoning pouches, etc), a medium one ( like fish/cook 40-70 fish, or make 70 urns, etc), and a hard one ( rampages, all other high skills ones). xSoulgazerElysian Sigil ---- 11/24/10 ---- 550M Link to comment Share on other sites More sharing options...
Dexek Posted September 20, 2012 Author Share Posted September 20, 2012 Day 2 Challenge PoetryIndexed Picture 1Indexed Picture 2 Killed my maxed Zerker pure April 2010 Rebooting Runescape Link to comment Share on other sites More sharing options...
NukeMarine Posted September 20, 2012 Share Posted September 20, 2012 Although I think it's a bug, we don't know how often the dungeoneering challenge will roll around. Maybe this is all on purpose on the ideas mentioned above, and that you're not getting this all the time. By the way, it's a nice system for the casual gamer. I usually just log in for simple daily stuff (staffs, jack of all trades, spins) but I can see myself doing simple challenges if they pop up and saving longer challenges for the weekend. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Randox Posted September 20, 2012 Share Posted September 20, 2012 All things considered, this has come at a good time for me. I have goals in game, but they are only in skills I don't enjoy. This gives me something else to do while I whittle away at the skills I don't like. 1 Link to comment Share on other sites More sharing options...
Sylpheed Posted September 20, 2012 Share Posted September 20, 2012 Although I think it's a bug, we don't know how often the dungeoneering challenge will roll around. Maybe this is all on purpose on the ideas mentioned above, and that you're not getting this all the time. By the way, it's a nice system for the casual gamer. I usually just log in for simple daily stuff (staffs, jack of all trades, spins) but I can see myself doing simple challenges if they pop up and saving longer challenges for the weekend. Yeah, I don't think there's anything wrong with the exp payouts for challenges. After all you can only get one challenge a day and a maximum of 5. I think the system is really good overall, it just feels like a nice daily bonus in a random skill you wouldn't normally do. Link to comment Share on other sites More sharing options...
Kimberly Posted September 20, 2012 Share Posted September 20, 2012 Although I think it's a bug, we don't know how often the dungeoneering challenge will roll around. Maybe this is all on purpose on the ideas mentioned above, and that you're not getting this all the time. By the way, it's a nice system for the casual gamer. I usually just log in for simple daily stuff (staffs, jack of all trades, spins) but I can see myself doing simple challenges if they pop up and saving longer challenges for the weekend. Yeah, I don't think there's anything wrong with the exp payouts for challenges. After all you can only get one challenge a day and a maximum of 5. I think the system is really good overall, it just feels like a nice daily bonus in a random skill you wouldn't normally do. It's interesting that you phrase that last sentence in that way. "Something you wouldn't normally do." Yet c6 floors, slaying any assigned monster, pyramid plunder, and fletching yew longbows are all top training methods for their skills. (Fletching is debatable, but it's one of the more cost effective methods compared to sinking millions into broad arrows.) I saw the daily rewards system as a way of revitalizing some of the more odd or forgotten content. Don't get me wrong, I love this system and my only substantial gripe is that there are too little daily challenges given per-day. And I know in the first two days we've only experienced a small portion of what this very large system has to offer us. However, the system seems to miss the mark if it's directing you to use the already popular methods of training their respective skills. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 20, 2012 Share Posted September 20, 2012 Although I think it's a bug, we don't know how often the dungeoneering challenge will roll around. Maybe this is all on purpose on the ideas mentioned above, and that you're not getting this all the time. By the way, it's a nice system for the casual gamer. I usually just log in for simple daily stuff (staffs, jack of all trades, spins) but I can see myself doing simple challenges if they pop up and saving longer challenges for the weekend. Yeah, I don't think there's anything wrong with the exp payouts for challenges. After all you can only get one challenge a day and a maximum of 5. I think the system is really good overall, it just feels like a nice daily bonus in a random skill you wouldn't normally do. It's interesting that you phrase that last sentence in that way. "Something you wouldn't normally do." Yet c6 floors, slaying any assigned monster, pyramid plunder, and fletching yew longbows are all top training methods for their skills. (Fletching is debatable, but it's one of the more cost effective methods compared to sinking millions into broad arrows.) I saw the daily rewards system as a way of revitalizing some of the more odd or forgotten content. Don't get me wrong, I love this system and my only substantial gripe is that there are too little daily challenges given per-day. And I know in the first two days we've only experienced a small portion of what this very large system has to offer us. But it seems to miss the mark if it's directing you to use the already popular methods of training their respective skills. There's 700 of these *some* of them are bound to touch on the normal content, especially in higher levels were the variety of level appropriate actions narrows down substantially. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
n64jive Posted September 20, 2012 Share Posted September 20, 2012 I did 331 summer pies (cost like 800k), and got returned 28 rune bars (360k), so lost quite a bit there. Especially as I used bake pie spell. Though I did pay quite a bit overprice for raw summer pies, as I couldn't be arsed doing them from start. So the prices match quite evenly to the GE prices of those items. Have to remember that you can't always get the raw materials you need for the GE price, at some cases not even close. I really liked doing daily challenges, so my almost only concern is the 1 per day limit. It's too little for any even semi-active player. 5 per day would be good. Also no tasks for skills you already have 99 in, would be good (if possible). Another concern is the dungeoneering xp reward, which seems ridiculously high. Also the summoning and prayer tasks need to have more units for more xp. Getting a daily challenge of burying 5 frost bones just doesn't really cut it. Takes 1 minute, and you get 2k bonus experience. Other than that, nice update with alot of potential. :P I had this same task and noticed that raw pies weren't buying for a reasonable price. I assumed that Jagex likely wouldn't compensate, so instead I spent 2 hours making raw pies (super boring). Turns out you can make about 750/ hour. I ended up selling 1500 pies for a profit of 1300/pie, which is just shy of 2m. Not huge profits by any means, and making the 1m/hour definitely wasn't worth it. I originally did it as I assumed you would be able to make 5m/hr, but quickly found a bug in my algorithm... Link to comment Share on other sites More sharing options...
jayc3399 Posted September 20, 2012 Share Posted September 20, 2012 I think the system could be improved in that if you've cleared all five tasks a new one could spawn. That would promote doing some of the more less desirable tasks if you don't want to wait five days for it to fall off. 1 Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Kimberly Posted September 20, 2012 Share Posted September 20, 2012 There's 700 of these *some* of them are bound to touch on the normal content, especially in higher levels were the variety of level appropriate actions narrows down substantially. Higher levels are not restricted to higher level content only. What they advertised as the purpose of this system is undermined by activities like that. If they do choose methods like that, they should maybe consider twisting them. Taking tasks from Chaeldar instead if you have Kuradel "unlocked" as a slayer master, or fletching rune brutals, or looting the sarcophagi (which is undone due to the mummy) of the room. Tiny tweaks like that address the issue of not undermining their goal while preserving the integrity of offering high leveled daily challenges. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted September 20, 2012 Share Posted September 20, 2012 There's 700 of these *some* of them are bound to touch on the normal content, especially in higher levels were the variety of level appropriate actions narrows down substantially. Higher levels are not restricted to higher level content only. What they advertised as the purpose of this system is undermined by activities like that. If they do choose methods like that, they should maybe consider twisting them. Taking tasks from Chaeldar instead if you have Kuradel "unlocked" as a slayer master, or fletching rune brutals, or looting the sarcophagi (which is undone due to the mummy) of the room. Tiny tweaks like that address the issue of not undermining their goal while preserving the integrity of offering high leveled daily challenges. True higher levels CAN do lower level content, but the key phrase that they used is "level appropriate", mining tin or copper at level 80 odd mining is possible but it certainly is not level appropriate. Using slayer masters equally isn't level appropriate. And there are plenty of challenges that are alternate methods not normally used like making urns or black d-hide items for crafting, making various furniture for construction, catching or cooking specific foods etc. Like I said yes some of them touch on the preferred methods, but not all do there is plenty of quirks and variety in there if you care to look throughly at the entire 700 of em. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Sylpheed Posted September 20, 2012 Share Posted September 20, 2012 Although I think it's a bug, we don't know how often the dungeoneering challenge will roll around. Maybe this is all on purpose on the ideas mentioned above, and that you're not getting this all the time. By the way, it's a nice system for the casual gamer. I usually just log in for simple daily stuff (staffs, jack of all trades, spins) but I can see myself doing simple challenges if they pop up and saving longer challenges for the weekend. Yeah, I don't think there's anything wrong with the exp payouts for challenges. After all you can only get one challenge a day and a maximum of 5. I think the system is really good overall, it just feels like a nice daily bonus in a random skill you wouldn't normally do. It's interesting that you phrase that last sentence in that way. "Something you wouldn't normally do." Yet c6 floors, slaying any assigned monster, pyramid plunder, and fletching yew longbows are all top training methods for their skills. (Fletching is debatable, but it's one of the more cost effective methods compared to sinking millions into broad arrows.) I saw the daily rewards system as a way of revitalizing some of the more odd or forgotten content. Don't get me wrong, I love this system and my only substantial gripe is that there are too little daily challenges given per-day. And I know in the first two days we've only experienced a small portion of what this very large system has to offer us. However, the system seems to miss the mark if it's directing you to use the already popular methods of training their respective skills. I meant in the context of what a player does on a daily basis it isn't what one would normally do. An example being; I could be focusing on training Slayer and not have time to train thieving yet get a challenge that I can quickly do for a worthwhile amount of experience. I can see exactly why they decided not to give us 5 challenges a day, some of them can take quite a long time to complete so they probably didn't want players to feel like they had to spend a considerable amount of time doing challenges instead of training normally. Link to comment Share on other sites More sharing options...
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