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11-Dec-2012 - Player-Owned Ports


chenw

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After 3 10K captains who had a bad trait, I've finally managed to roll one with 2 good traits: Quick-Footed and Multi-Talented. What other two traits should I aim to get with this guy?

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Got my 6 lacquer from last night, 200/200 for Death Lotus now :D 4/4 DL top 3/4 DL legs 0/4 hood.

Sent 5+1 lacquer, plate, and chi tonight, and a scroll, AND got an adventurer reroll afterwards! I don't think it gets much better than this. :)

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After 3 10K captains who had a bad trait, I've finally managed to roll one with 2 good traits: Quick-Footed and Multi-Talented. What other two traits should I aim to get with this guy?

 

well, may i ask if any of the 10k captains have speed as their highest BASE stat?

 

1. If speed is the highest base stat, fire him/her, it's the worst kind of captain.

2. Aim for the 1% or +100 trait voyages that boosts stats in his/her strongest stat (IE the 750 base stat).

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After 3 10K captains who had a bad trait, I've finally managed to roll one with 2 good traits: Quick-Footed and Multi-Talented. What other two traits should I aim to get with this guy?

 

well, may i ask if any of the 10k captains have speed as their highest BASE stat?

 

1. If speed is the highest base stat, fire him/her, it's the worst kind of captain.

2. Aim for the 1% or +100 trait voyages that boosts stats in his/her strongest stat (IE the 750 base stat).

 

I dunno about the worst kind of captain... You should see some of the beauties I rolled before :P.

 

Is the general consensus to boost their best stat as high as is possible then? I would've assumed it would be handy to have some all rounders at least.

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To hell with humanity;

The more I see, the less I believe.

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Agree or disagree: Tetsu will be the most valuable set because 90 fishing is the hardest of the skills to get.

There's one more reward story voyage for plates than for ther others. But I do think Tetsu will remain the most valuable for other reasons.

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After 3 10K captains who had a bad trait, I've finally managed to roll one with 2 good traits: Quick-Footed and Multi-Talented. What other two traits should I aim to get with this guy?

 

well, may i ask if any of the 10k captains have speed as their highest BASE stat?

 

1. If speed is the highest base stat, fire him/her, it's the worst kind of captain.

2. Aim for the 1% or +100 trait voyages that boosts stats in his/her strongest stat (IE the 750 base stat).

 

I dunno about the worst kind of captain... You should see some of the beauties I rolled before :P.

 

Is the general consensus to boost their best stat as high as is possible then? I would've assumed it would be handy to have some all rounders at least.

 

From discussion earlier the general consensus on the 'best' captains is (going from memory forgive any minor mistakes)

1) Morale captain with 4* +1% morale

2) Combat capt with 4* +1% combat

3) Sea capt with 4* +1% sf

4) Sea Capt with 4* +1% morale

5) Sea capt with 4* +1% combat

 

1-3 are the main ones to aim for though and obviously getting a blank capt is haaaaaaarrrdddd so you just gotta roll with it and get what boosters on you can til you stumble across a trait free one to use.

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Sent off 5 chi mission at 86%, decided not to merchant it because it was the last mission required for my SS top

And it failed. On 86%. The one mission I actually want to complete, and this happens. [/rant]

 

And Tetsu is the most valuable because it's more in demand, not because it's the most difficult to get, if you set it up right, you can get more plate than anything else.

Need 150 Laquer, 65 Chi, and 95 Plate for all armour sets, and I have yet to do any the triple missions...

Why did jagex make a 90 fishing req? WHY.

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After 3 10K captains who had a bad trait, I've finally managed to roll one with 2 good traits: Quick-Footed and Multi-Talented. What other two traits should I aim to get with this guy?

 

well, may i ask if any of the 10k captains have speed as their highest BASE stat?

 

1. If speed is the highest base stat, fire him/her, it's the worst kind of captain.

2. Aim for the 1% or +100 trait voyages that boosts stats in his/her strongest stat (IE the 750 base stat).

 

I dunno about the worst kind of captain... You should see some of the beauties I rolled before :P.

 

Is the general consensus to boost their best stat as high as is possible then? I would've assumed it would be handy to have some all rounders at least.

 

From discussion earlier the general consensus on the 'best' captains is (going from memory forgive any minor mistakes)

1) Morale captain with 4* +1% morale

2) Combat capt with 4* +1% combat

3) Sea capt with 4* +1% sf

4) Sea Capt with 4* +1% morale

5) Sea capt with 4* +1% combat

 

1-3 are the main ones to aim for though and obviously getting a blank capt is haaaaaaarrrdddd so you just gotta roll with it and get what boosters on you can til you stumble across a trait free one to use.

 

+100 is better then +1%

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After 3 10K captains who had a bad trait, I've finally managed to roll one with 2 good traits: Quick-Footed and Multi-Talented. What other two traits should I aim to get with this guy?

 

well, may i ask if any of the 10k captains have speed as their highest BASE stat?

 

1. If speed is the highest base stat, fire him/her, it's the worst kind of captain.

2. Aim for the 1% or +100 trait voyages that boosts stats in his/her strongest stat (IE the 750 base stat).

 

I dunno about the worst kind of captain... You should see some of the beauties I rolled before :P.

 

Is the general consensus to boost their best stat as high as is possible then? I would've assumed it would be handy to have some all rounders at least.

 

From discussion earlier the general consensus on the 'best' captains is (going from memory forgive any minor mistakes)

1) Morale captain with 4* +1% morale

2) Combat capt with 4* +1% combat

3) Sea capt with 4* +1% sf

4) Sea Capt with 4* +1% morale

5) Sea capt with 4* +1% combat

 

1-3 are the main ones to aim for though and obviously getting a blank capt is haaaaaaarrrdddd so you just gotta roll with it and get what boosters on you can til you stumble across a trait free one to use.

 

+100 is better then +1%

 

Read a few pages back, we totally figured out that 1% was definitely better because the only region where it would be hard to get 100% on voyages is Pincers, the other regions should not be a problem with the increased ship parts and Pincer Crew.

 

And in Pincers the voyages are pretty much always above 10k and thus would be over the +100.

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After 3 10K captains who had a bad trait, I've finally managed to roll one with 2 good traits: Quick-Footed and Multi-Talented. What other two traits should I aim to get with this guy?

 

well, may i ask if any of the 10k captains have speed as their highest BASE stat?

 

1. If speed is the highest base stat, fire him/her, it's the worst kind of captain.

2. Aim for the 1% or +100 trait voyages that boosts stats in his/her strongest stat (IE the 750 base stat).

 

I dunno about the worst kind of captain... You should see some of the beauties I rolled before :P.

 

Is the general consensus to boost their best stat as high as is possible then? I would've assumed it would be handy to have some all rounders at least.

 

From discussion earlier the general consensus on the 'best' captains is (going from memory forgive any minor mistakes)

1) Morale captain with 4* +1% morale

2) Combat capt with 4* +1% combat

3) Sea capt with 4* +1% sf

4) Sea Capt with 4* +1% morale

5) Sea capt with 4* +1% combat

 

1-3 are the main ones to aim for though and obviously getting a blank capt is haaaaaaarrrdddd so you just gotta roll with it and get what boosters on you can til you stumble across a trait free one to use.

 

+100 is better then +1%

 

Read a few pages back, we totally figured out that 1% was definitely better because the only region where it would be hard to get 100% on voyages is Pincers, the other regions should not be a problem with the increased ship parts and Pincer Crew.

 

And in Pincers the voyages are pretty much always above 10k and thus would be over the +100.

Using a merchant you likely won't hit above 10k on any of the doubles and won't for sure on the triple. That's. 4/7 voyages. Considering one of the single stat voyages is spices and most people would be better off taking the 25k slayer xp going for purely the +1% isn't a good idea. I took it on one of my sea faring captains because of the whaler missions. Aside from that +100 is undoubtly better.

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Quest Cape Achieved on November 14, 2007

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Berzerker Ring x 3

3/28 Barrows Items

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You can get 10k double stats with merchant (if one is morale for sure, idk about cb/sf, my sf captain isn't good), and +1% traits are a lot better for Convict laquer, Whaler plate and standard chi, equal for other adventurer voyages, only worse for standard plate and laquer.

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Can you post a sample setup of a dual stat voyage with over 10k in each stat plus a merchant? The only times I've gone over 10k each, off the top of my head, are without merchants.

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Can you post a sample setup of a dual stat voyage with over 10k in each stat plus a merchant? The only times I've gone over 10k each, off the top of my head, are without merchants.

Its impossible, only way I can break double 10ks is like this

http://gyazo.com/7a7...1cc3fd7cd0d00aa

 

To give up ~1800 points by putting in a merchant even if you could split it would use up the 629 + 489 bonus I have in moral and seafaring.

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With my crew and a 4xTactician combat-focused captain (which I do not have, so I'm using the tip.it calc) I can get 9700m-10000c, with 4xLeader morale-focused (again, don't have) 9850m-9850c, and I don't have a lot of trait crew (yet). Admittedly anything that doesn't require morale has problems with merchants sucking, but 9800+ is definitely possible. 10k double was an overestimate, for that, my apologies. +1% traits will be very close to +100 traits on doubles, but worse. If you go hunting for personal bonusus and traits after port upgrades, you can close that gap a little.

 

I still think +1% is equal to +100, at least for seafaring and morale (you'll want two captains of each of these anyway, can always make separate captains for single and multi-stat voyages). Would be nice if these traits were a bit stronger though, +1.5% or so.

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Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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Got a 10k combat captain with NO TRAITS! Hell yeah, time to fill the four slots with useful stuff. 4 tacticians is the best idea, right? Or is the rounding screwed up or something silly?

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01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

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In case it hasn't been mentioned here, you can die with Superior Port gear to get gp upon dying. This would be done with a friend obviously to get the money and then give back to you, which of course comes with risks.

 

The following are the gp that gets dropped upon death for each item:

 

Tetsu Helm - 66,337,470

Tetsu Plate - 123,980,946

Tetsu Legs - 93,153,130

 

Sea Singer's Hood - 25,169,999

Sea Singer's Robe Top - 31,445,296

Sea Singer's Robe Bottoms - 26,920,222

 

Death Lotus Hood - 23,603,222

Death Lotus Chestplate - 40,152,523

Death Lotus Chaps - 32,472,400

 

If this is not allowed, feel free to remove, just thought I'd mention it here.

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Slightly interested in trying that. Seems like a throwback to the old restricted trade limit and using the old PK loot system to make money.



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I'm fairly sure that Superior gear simply drops 4m gp for each piece on death in the wildy, just like the normal gear.

 

The item kept on death values are different and are simply the corresponding nex gear piece + 5m.

 

Edit: IKOD values being different to GP dropped in wildy values has been different for a long time, look at hybrid gear.

Edited by Octarine

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going to test with superior tetsu helm really quick.

 

EDIT: WORKED. Not sure if bug abuse.

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In case it hasn't been mentioned here, you can die with Superior Port gear to get gp upon dying. This would be done with a friend obviously to get the money and then give back to you, which of course comes with risks.

 

The following are the gp that gets dropped upon death for each item:

 

Tetsu Helm - 66,337,470

Tetsu Plate - 123,980,946

Tetsu Legs - 93,153,130

 

Sea Singer's Hood - 25,169,999

Sea Singer's Robe Top - 31,445,296

Sea Singer's Robe Bottoms - 26,920,222

 

Death Lotus Hood - 23,603,222

Death Lotus Chestplate - 40,152,523

Death Lotus Chaps - 32,472,400

 

If this is not allowed, feel free to remove, just thought I'd mention it here.

 

I can confirm this, This is for superior armour. Pre-update of the value on death made each trade good worth 100k each. This has been significantly buffed.

 

I made 115m yesterday by making a superior helm of each combat styles, the tetsu gave 66m, death lotus gave 23m and seasinger gave 25m. Each plate is worth ~1.65m, each laquer is worth ~575k and each chi is worth ~625k.

 

Some of my firneds made 2 superior tetsu helms and it seem that each time you die with it the value of the helm on death drops by 1m. The first drop gave him 66m, the second time he only got 65m. I cannot verify this myself.

 

This is a much better way of making money than selling tradeable pop armour, i can see the supply of tradeable pop armour drying up as it's much more profitable to get the extra 10 plates and make the superior version and dying to get the money.

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Not sure if I should make 2 sup hoods/helms/Cowls for a quick gp gain... Still got triple missions to do.

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My livestream- Currently: Offline :(

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Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

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