March 14, 201412 yr There's helping them and then there's milking them for cash.There's plenty of room for them to allow both. First time is free (if only for a limited time, or only for certain skills), any future resets come from Solomon's? Would that be 'fairer', for lack of a better term? The whole thing is a bit too close to prestige for my liking... I painted some stuff and put it on tumblr
March 14, 201412 yr There's helping them and then there's milking them for cash.There's plenty of room for them to allow both. First time is free (if only for a limited time, or only for certain skills), any future resets come from Solomon's? Would that be 'fairer', for lack of a better term? The whole thing is a bit too close to prestige for my liking... Still too far from Prestige for mine. I could see maybe a first time free and then runecoin and loyalty prices for it, to prevent it being repeatedly used but to allow players to do it for free if they really want to. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19
March 14, 201412 yr I have a feeling that in RS3, there's going to be a carefully-calculated build for optimum fighting, and then everyone will simply reset and get that build since everyone's maxed, and then at that point getting the build will have been pointless since it's so common Rollback packages. . . . '-' Yeah see this is why I couldn't get on board with prestige, because I knew it was so damn easy for Jagex to monetize it. Prestige, which although would've been a cluster mess to the high scores, would have been one of the saving graces of the game. Instead of being healthy for the game it has been reduced to another piece of tawdry pay-for bullshit. I am beyond disappointed.Why is monetization bad?
March 14, 201412 yr Depends upon what you're monetizing in my opinion. If you're monetizing cosmetic options and stuff like that, its fine to me. If you're monetizing core features that should be available through the actual game, then I have issues with it. I think the recent pouch and boots should have been core features to the magic and agility skills respectively. I think everyone should also at least get a free reset since its not the fault of skill pures that Jagex decided to poll the combat system again. After that first reset though I don't mind if Jagex adds a runecoin cost as long as theres also a loyalty point cost for those who made a mistake but aren't the type to heavily abuse the system. R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19
March 14, 201412 yr Depends upon what you're monetizing in my opinion. If you're monetizing cosmetic options and stuff like that, its fine to me. If you're monetizing core features that should be available through the actual game, then I have issues with it. I think the recent pouch and boots should have been core features to the magic and agility skills respectively. I think everyone should also at least get a free reset since its not the fault of skill pures that Jagex decided to poll the combat system again. After that first reset though I don't mind if Jagex adds a runecoin cost as long as theres also a loyalty point cost for those who made a mistake but aren't the type to heavily abuse the system. One could argue that since the advent of bonds anything and everything on SoF and Solomans are available through the 'actual game' because, with a hearty dose of money making, you can get them all without paying Jagex any extra money at all (at least not personally anyway). Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 14, 201412 yr Depends upon what you're monetizing in my opinion. If you're monetizing cosmetic options and stuff like that, its fine to me. If you're monetizing core features that should be available through the actual game, then I have issues with it. I think the recent pouch and boots should have been core features to the magic and agility skills respectively. I think everyone should also at least get a free reset since its not the fault of skill pures that Jagex decided to poll the combat system again. After that first reset though I don't mind if Jagex adds a runecoin cost as long as theres also a loyalty point cost for those who made a mistake but aren't the type to heavily abuse the system. One could argue that since the advent of bonds anything and everything on SoF and Solomans are available through the 'actual game' because, with a hearty dose of money making, you can get them all without paying Jagex any extra money at all (at least not personally anyway). That gets into incredibly dangerous territory, especially considering how much easier they've made things like pouches to obtain by actually paying instead of obtaining bonds in game. Is the degradable pouch actually worth 3m gp, no but it might be much more easily worth a dollar to someone. The main point about core features is that stuff like having to keep a bunch of runes in your inventory, and old ways of training agility should have been phased out ages ago and shouldn't really be behind a paywall. Especially when stuff like minigames and many skills are dying because the rewards have become useless. Monetizing these items while it may make Jagex more money to make the game, is harming the game because the content that they could have helped remains dead. If all useful rewards are put into solomons or TH then there's no point in actually playing most of the content in-game R.I.P. The olde nite. A legend is gone but not forgotten. a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19
March 14, 201412 yr I have a feeling that in RS3, there's going to be a carefully-calculated build for optimum fighting, and then everyone will simply reset and get that build since everyone's maxed, and then at that point getting the build will have been pointless since it's so common Rollback packages. . . . '-' Yeah see this is why I couldn't get on board with prestige, because I knew it was so damn easy for Jagex to monetize it. Prestige, which although would've been a cluster mess to the high scores, would have been one of the saving graces of the game. Instead of being healthy for the game it has been reduced to another piece of tawdry pay-for bullshit. I am beyond disappointed.Why is monetization bad? In 07 it takes like 10 minutes to work out the best build and people use a bunch of different builds.
March 15, 201412 yr Depends upon what you're monetizing in my opinion. If you're monetizing cosmetic options and stuff like that, its fine to me. If you're monetizing core features that should be available through the actual game, then I have issues with it. I think the recent pouch and boots should have been core features to the magic and agility skills respectively. I think everyone should also at least get a free reset since its not the fault of skill pures that Jagex decided to poll the combat system again. After that first reset though I don't mind if Jagex adds a runecoin cost as long as theres also a loyalty point cost for those who made a mistake but aren't the type to heavily abuse the system. One could argue that since the advent of bonds anything and everything on SoF and Solomans are available through the 'actual game' because, with a hearty dose of money making, you can get them all without paying Jagex any extra money at all (at least not personally anyway). That gets into incredibly dangerous territory, especially considering how much easier they've made things like pouches to obtain by actually paying instead of obtaining bonds in game. Is the degradable pouch actually worth 3m gp, no but it might be much more easily worth a dollar to someone. The main point about core features is that stuff like having to keep a bunch of runes in your inventory, and old ways of training agility should have been phased out ages ago and shouldn't really be behind a paywall. Especially when stuff like minigames and many skills are dying because the rewards have become useless. Monetizing these items while it may make Jagex more money to make the game, is harming the game because the content that they could have helped remains dead. If all useful rewards are put into solomons or TH then there's no point in actually playing most of the content in-game it's mostly annoying because both of those things are features that have been asked for ages ago, but besides the pretty unhelpful and sort of annoying to get runic staves, hasn't really been implemented
March 20, 201412 yr http://[Use Quick Find Code]/[Please Use QuickFind Code]?17,18,665,65329820So that explains a bit... ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]
March 20, 201412 yr Sounds like an automated system doomed to failure. "This resulted in a single account being erroneously given several million Archer Rings." Amazing. No other words for that lol. In real life MMO you don't get 99 smithing by making endless bronze daggers.
March 20, 201412 yr I'm going to assume instead of giving it X coins and 1 archer ring, it was given X archer rings and 1 coin. :lol: ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]
March 20, 201412 yr Hopefully the guy is banned. I don't know how they got there so I just sold em isn't really an excuse whether or not this was idiocy on Jagex's part. With love to one, friendship to many, and good will to all.
March 20, 201412 yr The guy who got them rings thou going straight from omg i got hacked to (hopefully) omg I got banned for bug abuse all through being stupid enough to profiteer off the obvious error. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 20, 201412 yr Honestly, how can you be so dumb... Jagex JUST gave you something that was a gift, not many people get items returned and this has only started happening recently. So When they attempt to help you out and give you the hacked item back but make a mistake, you think, "oh, I can profit off this big time, I'm sure they won't be monitoring me at all since they just were so nice." Makes no sense... You obviously know they are paying attention to your account since they took the time to return your items, why try and make money off an obvious mistake... Summoning help:[hide=Wio, lol][/hide]
March 20, 201412 yr So that's what happened. :o Friends were pming me about archer rings wonder what was going on. Glad they made a post to clarify what happened. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::.........
March 21, 201412 yr We're visiting the Mahjarrat homeworld. I'm pretty sure that device we have will capture a Mahjaratt's memory which will give us insight to a puzzle or even give us access to a 'hidden' area of the map to discover something. Will be interesting. 現実とうひを繰り返してもうそうしてんだ
March 21, 201412 yr I'm already disappointed by the map, lol. Just an impression, will probably change later :P Also this poor, poor dude. In real life MMO you don't get 99 smithing by making endless bronze daggers.
March 21, 201412 yr Are we thinking the box needs to be filled with 500 memories before the quest? Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items
March 21, 201412 yr I filled it up after finishing my memories, since it was pretty heavily hinted that it would be useful (and that you can fill it up after the mini-quest). I'm just praying that we don't have to fill it up several times during the quest à la the memory collection.
March 21, 201412 yr Are we thinking the box needs to be filled with 500 memories before the quest? Considering several jmods have specifically said make sure you have finished all 15 memories and filled up the box for it to work on frenskae I'm gonna go with yes. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
March 21, 201412 yr With any luck, we can skirt by with the bs excuse that the energy source on Freneskae will keep the box topped up while we're there.
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