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almost *proof* summoning is coming


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nah, this is the 1000th topic i saw about: summoning, almost here? And it's still not here. I think your just fooling yourself :shame:

 

 

 

I agree with you, totally. I might be negative, but why can't some people realise that the summoning skill will never come?

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Add me if you so wish: SwreeTak

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Development plan as of 31-Mar-04

 

 

 

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

 

 

 

I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

 

 

 

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

 

 

 

These are just some of the many of the currently planned features.

 

 

 

New areas:

 

 

 

 

 

A viking style area, including a new quest and town.

 

A large 'frozen lands' area including penguins, mammoths, polar bears and more.

 

A pyramid quest in the desert full of traps, treasure and mummys .

 

A barrows of the undead area to explore and find new equipment.

 

Some good training areas designed for rangers.

 

New quests:

 

 

 

 

 

There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.

 

New items:

 

 

 

 

 

Enchantable rings.

 

More rare weapons and armour - including weapons with impressive special moves.

 

Armoured boots.

 

More clothing to help give your characters a unique look.

 

Special prayer book items which can be wielded in the shield spot for prayer bonuses.

 

New features & skills

 

 

 

 

 

Treasure hunt mini-game with a variety of rewards, including some new rare items.

 

Summoning spells - summon skeletons, demons, etc...!

 

A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.

 

More random events, to give more variety, and lots of chances to win unexpected rewards.

 

More pets and followers with different properties and abilities.

 

Special organised game events on holidays.

 

Many new monsters such as Orcs, Lizardmen and more.

 

In game versions of our boardgames such as chess and draughts.

 

And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

 

 

 

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more!

 

 

 

Clan support, to allow you to optionally form your own clans with your friends.

 

 

 

Mutiplayer castle arena for massive team based wars!

 

 

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

 

 

 

So there's lots to look forward to! We think the next year will be very exciting.

 

 

 

Everything in bold hasn't come out yet, sure that's proves that it will come out eventually, but we already knew that since this was on the Jagex home page :roll:

This is Runescapeloser22, made a new account name know that I quit Runescape.

Real Rank: Demon Vanquisher

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BOSTON RED SOX 2007 WORLD CHAMPIONS!!!!!!

I thought Vegimite was another word for lesbian.... :oops:
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First of all, its already been said that it won't be a skill. It will be a spell book.

 

 

 

Second, where is this announcement on a huge update? Just wondering.

 

 

 

. . . Nevermind, re-read the bottom of the November thing.

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Development plan as of 31-Mar-04

 

 

 

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

 

 

 

I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

 

 

 

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

 

 

 

These are just some of the many of the currently planned features.

 

 

 

New areas:

 

 

 

 

 

A viking style area, including a new quest and town.

 

A large 'frozen lands' area including penguins, mammoths, polar bears and more.

 

A pyramid quest in the desert full of traps, treasure and mummys .

 

A barrows of the undead area to explore and find new equipment.

 

Some good training areas designed for rangers.

 

New quests:

 

 

 

 

 

There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.

 

New items:

 

 

 

 

 

Enchantable rings.

 

More rare weapons and armour - including weapons with impressive special moves.

 

Armoured boots.

 

More clothing to help give your characters a unique look.

 

Special prayer book items which can be wielded in the shield spot for prayer bonuses.

 

New features & skills

 

 

 

 

 

Treasure hunt mini-game with a variety of rewards, including some new rare items.

 

Summoning spells - summon skeletons, demons, etc...!

 

A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.

 

More random events, to give more variety, and lots of chances to win unexpected rewards.

 

More pets and followers with different properties and abilities.

 

Special organised game events on holidays.

 

Many new monsters such as Orcs, Lizardmen and more.

 

In game versions of our boardgames such as chess and draughts.

 

And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

 

 

 

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more!

 

 

 

Clan support, to allow you to optionally form your own clans with your friends.

 

 

 

Mutiplayer castle arena for massive team based wars!

 

 

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

 

 

 

So there's lots to look forward to! We think the next year will be very exciting.

 

 

 

Everything in bold hasn't come out yet, sure that's proves that it will come out eventually, but we already knew that since this was on the Jagex home page :roll:

 

 

 

You had some mistakes. Some of those came out.

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This is the first time I have ever seen this evidence. This combined with summoning being on the "do not suggest" list in the RSOF, I don't see how Jagex can't release it. This might be the big update on the horizon they hinted at in the November Behind the Scenes, seeing that most of the items from that article have already been introduced.

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I've killed over 20,000 dust devils while training to 99 attack and have still not gotten a dragon chain.

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This is the first time I have ever seen this evidence. This combined with summoning being on the "do not suggest" list in the RSOF, I don't see how Jagex can't release it. This might be the big update on the horizon they hinted at in the November Behind the Scenes, seeing that most of the items from that article have already been introduced.

 

 

 

It was a list made in 2004. Maybe they don't think that it would be good for the game anymore, and ditched the idea. I hope they did. Players are supposed to fight each other. Not their little monsters fighting others' little monsters. This isn't pokemon.

I shall take my flock underneath my own wing, and kick them right the [bleep] out of the tree. If they were meant to fly, they won't break their necks on the concrete.
So, what is 1.111... equal to?

10/9.

 

Please don't continue.

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Development plan as of 31-Mar-04

 

 

 

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

 

 

 

I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

 

 

 

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

 

 

 

These are just some of the many of the currently planned features.

 

 

 

New areas:

 

 

 

 

 

A viking style area, including a new quest and town.

 

A large 'frozen lands' area including penguins, mammoths, polar bears and more. :shame:

 

A pyramid quest in the desert full of traps, treasure and mummys .

 

A barrows of the undead area to explore and find new equipment.

 

Some good training areas designed for rangers.

 

New quests:

 

 

 

 

 

There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.

 

New items:

 

 

 

 

 

Enchantable rings.

 

More rare weapons and armour - including weapons with impressive special moves.

 

Armoured boots.

 

More clothing to help give your characters a unique look.

 

Special prayer book items which can be wielded in the shield spot for prayer bonuses.

 

New features & skills

 

 

 

 

 

Treasure hunt mini-game with a variety of rewards, including some new rare items.

 

Summoning spells - summon skeletons, demons, etc...!

 

A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.

 

More random events, to give more variety, and lots of chances to win unexpected rewards.

 

More pets and followers with different properties and abilities.

 

Special organised game events on holidays.

 

Many new monsters such as Orcs, Lizardmen and more.

 

In game versions of our boardgames such as chess and draughts.

 

And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

 

 

 

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more! :shame:

 

 

 

Clan support, to allow you to optionally form your own clans with your friends.

 

 

 

Mutiplayer castle arena for massive team based wars!

 

 

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

 

 

 

So there's lots to look forward to! We think the next year will be very exciting.

 

 

 

Everything in bold hasn't come out yet, sure that's proves that it will come out eventually, but we already knew that since this was on the Jagex home page :roll:

 

 

 

 

 

 

 

i put a smiley near all the ones that ARE in fact in the game.

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Get back here so I can rub your butt.

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Summoning sounds gay. Hopefully we never have to deal with it.

 

 

 

 

 

Don't hold your breath.

 

 

 

 

 

Lmao? This has been talked about time and time again... when you say "*proof*" at least come up with something we haven't seen so you can come close to using a word which will justify what you've "found".

 

 

 

 

 

nah, this is the 1000th topic i saw about: summoning, almost here? And it's still not here. I think your just fooling yourself

 

 

 

 

 

 

I don't understand why everyone is so pessimistic. The people who believe summoning will be released have far more evidence than the people saying "get over it, summoning will never happen". If you were on a jury for the trial of a murderer, would you say he's guilty because of the overwhelming evidence or say he's not guilty just because he said, "I didn't do that". Until Jagex makes an official statement stating that summoning will never be released I think the topic should be open for discussion, sans "it will never happen" comments.

Aulderic.png

 

I've killed over 20,000 dust devils while training to 99 attack and have still not gotten a dragon chain.

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Development plan as of 31-Mar-04

 

 

 

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

 

 

 

I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

 

 

 

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

 

 

 

These are just some of the many of the currently planned features.

 

 

 

New areas:

 

 

 

 

 

A viking style area, including a new quest and town.

 

A large 'frozen lands' area including penguins, mammoths, polar bears and more. :shame:

 

A pyramid quest in the desert full of traps, treasure and mummys .

 

A barrows of the undead area to explore and find new equipment.

 

Some good training areas designed for rangers.

 

New quests:

 

 

 

 

 

There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.

 

New items:

 

 

 

 

 

Enchantable rings.

 

More rare weapons and armour - including weapons with impressive special moves.

 

Armoured boots.

 

More clothing to help give your characters a unique look.

 

Special prayer book items which can be wielded in the shield spot for prayer bonuses.

 

New features & skills

 

 

 

 

 

Treasure hunt mini-game with a variety of rewards, including some new rare items.

 

Summoning spells - summon skeletons, demons, etc...!

 

A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.

 

More random events, to give more variety, and lots of chances to win unexpected rewards.

 

More pets and followers with different properties and abilities.

 

Special organised game events on holidays.

 

Many new monsters such as Orcs, Lizardmen and more.

 

In game versions of our boardgames such as chess and draughts.

 

And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

 

 

 

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more! :shame:

 

 

 

Clan support, to allow you to optionally form your own clans with your friends.

 

 

 

Mutiplayer castle arena for massive team based wars!

 

 

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

 

 

 

So there's lots to look forward to! We think the next year will be very exciting.

 

 

 

Everything in bold hasn't come out yet, sure that's proves that it will come out eventually, but we already knew that since this was on the Jagex home page :roll:

 

 

 

i put a smiley near all the ones that ARE in fact in the game.

 

 

 

 

 

we still don't have mammoths or polar bears...

 

as for the second smiley, that hasn't been released, and probably never will, unless maybe you're talking about the party room? i was thinking more of your personal party room like the one party pete has.

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Well how about you finish swan song? gives you bone seeds that allow you to CREATE skeletal mages....theres your summoning

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Instead of concentrating on the available skills, refining them, dealing with the problems that are present, Jagex seems to release small updates just to keep a part of the players happy.

 

 

 

I would be happier if the skills were a bit remodeled than another skill being released.

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Well, here is my thoughts on summoning coming to runescape

 

 

 

first read this article taken from the archives:

 

 

 

Development plan as of 31-Mar-04

 

 

 

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

 

 

 

I'm sure you're all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

 

 

 

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn't do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

 

 

 

These are just some of the many of the currently planned features.

 

 

 

New areas:

 

 

 

 

 

A viking style area, including a new quest and town.

 

A large 'frozen lands' area including penguins, mammoths, polar bears and more.

 

A pyramid quest in the desert full of traps, treasure and mummys .

 

A barrows of the undead area to explore and find new equipment.

 

Some good training areas designed for rangers.

 

New quests:

 

 

 

 

 

There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.

 

New items:

 

 

 

 

 

Enchantable rings.

 

More rare weapons and armour - including weapons with impressive special moves.

 

Armoured boots.

 

More clothing to help give your characters a unique look.

 

Special prayer book items which can be wielded in the shield spot for prayer bonuses.

 

New features & skills

 

 

 

 

 

Treasure hunt mini-game with a variety of rewards, including some new rare items.

 

Summoning spells - summon skeletons, demons, etc...!

 

A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.

 

More random events, to give more variety, and lots of chances to win unexpected rewards.

 

More pets and followers with different properties and abilities.

 

Special organised game events on holidays.

 

Many new monsters such as Orcs, Lizardmen and more.

 

In game versions of our boardgames such as chess and draughts.

 

And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

 

 

 

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more!

 

 

 

Clan support, to allow you to optionally form your own clans with your friends.

 

 

 

Mutiplayer castle arena for massive team based wars!

 

 

 

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

 

 

 

So there's lots to look forward to! We think the next year will be very exciting.

 

 

 

 

This was written in 2004, and i urge you to look at how much has been very presicely fulfilled, and also look at the mention of summoning. IMO this is definite proof - summoning along with "carpentry" has been thrown into the works since rsc and i think its realise is immemnent.

 

 

 

the login page thing turns out not true but it got me on the subject - what do you think, if it is introduced i reckon it will be a new spellbook, not a skill

 

 

 

So you have no proof. This has been posted numerous times the past years. Many other promises from JAgex were never realized. This message means nothing.

 

 

 

Please only use current information as sources to base speculation. THis source is just too old.

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Carpentry (now called construction) was originally announced in 2002.. and didn't come out until 2006.

 

 

 

Jagex has released many statements saying summoning will come out, even before that one, and it is not out yet.

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It's due to limitations by Java.

 

 

 

Can you please cite your source of information on this? Thanks.

 

 

 

Look. You lag in Castle Wars because there's multiple ice barragers. Imagine Damage Incorporated or Corruption or some major clan summoning monsters to create an army. Imagine all the lag...

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