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200M in all Skills


Makilio

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Even though I root for Skiller these days(and for the last year), I always found Zarfot's skill breakdown (HP:Slayer ratio and most skills over 50M) to be the best of the top 15 with Lan except he had like 1/3 more XP than Lan.

 

Being a huge slayer fan, I had a certain disposition to these players. Tezz is an avid slayer, but sadly has a "bad" HP:Slayer ratio. Also note that this ratio is only accurate with very high XP.

 

For example, a 2:1 hp:slayer ratio at 150M HP xp is a lot worse than at 20M hp xp. The real indicator would probably be total HP xp over slayer xp.

 

Effigies can solve the problem though, because you probaly want to spend combat exp at cave crawlers or tds instead and slayer gives pretty bad effigies anyways

 

getting 200m slay off primarily effigies and finishing combat at tds/cave crawlers is likely better than 200m slay without effigies

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Wouldn't using effigies on RC be more efficient? They're probably in the same range though. 40-45k xp per hour each means putting in either becomes a choice of what a player doesn't like training (keeping in mind that every player wishes to max out to 200M in all skills... which is hypothetical and obviously not true).

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

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Even though I root for Skiller these days(and for the last year), I always found Zarfot's skill breakdown (HP:Slayer ratio and most skills over 50M) to be the best of the top 15 with Lan except he had like 1/3 more XP than Lan.

 

Being a huge slayer fan, I had a certain disposition to these players. Tezz is an avid slayer, but sadly has a "bad" HP:Slayer ratio. Also note that this ratio is only accurate with very high XP.

 

For example, a 2:1 hp:slayer ratio at 150M HP xp is a lot worse than at 20M hp xp. The real indicator would probably be total HP xp over slayer xp.

 

Effigies can solve the problem though, because you probaly want to spend combat exp at cave crawlers or tds instead and slayer gives pretty bad effigies anyways

 

getting 200m slay off primarily effigies and finishing combat at tds/cave crawlers is likely better than 200m slay without effigies

 

I must have missed out, what's so Good about cave crawlers nowadays ?

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I must have missed out, what's so Good about cave crawlers nowadays ?

They are more efficient than rcing trough abyss(and more fun, ofcource).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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I must have missed out, what's so Good about cave crawlers nowadays ?

(Referring to cannoning giant cave crawlers for effigies)

 

Which are located where?

Polly Slayer Dungeon

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

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Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Using Zarfot's slayer data I was able to come up with the expected number of charms you should get from 15m-200m slayer. I came up with around 315k Crimson, and 56k Blues. These number should be pretty close to the true values, however my calculations don't take in to account that you get different quantities of npcs each time you get assigned a task, however I am working on fixing that. If anyone want to take a look at the spread sheet I am using here is the link. http://www.mediafire.com/?x1q6t3hnot3dv35

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Using Zarfot's slayer data I was able to come up with the expected number of charms you should get from 15m-200m slayer. I came up with around 315k Crimson, and 56k Blues. These number should be pretty close to the true values, however my calculations don't take in to account that you get different quantities of npcs each time you get assigned a task, however I am working on fixing that. If anyone want to take a look at the spread sheet I am using here is the link. http://www.mediafire.com/?x1q6t3hnot3dv35

 

wat about greens

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Using Zarfot's slayer data I was able to come up with the expected number of charms you should get from 15m-200m slayer. I came up with around 315k Crimson, and 56k Blues. These number should be pretty close to the true values, however my calculations don't take in to account that you get different quantities of npcs each time you get assigned a task, however I am working on fixing that. If anyone want to take a look at the spread sheet I am using here is the link. http://www.mediafire.com/?x1q6t3hnot3dv35

 

wat about greens

 

I could throw in the green drop rates and get those stats too, but the initial reason I looked in to those numbers was to see if you could end up getting 200m summoning with out using any greens. If you already had 15m summoning xp when you had 15m slayer, those 315k crimsons and 56k blues would get you to 196m summoning and since 200m slayer doesn't max out melee pretty much no matter what method you use to finish out melee you will get that last 4m xp in only crimsons and blues, so there is really no need to ever pick up golds or greens as it would be inefficient. If you do cave crawlers to max melee you won't even have to run all of your crimsons just all of your blues and no golds or greens. I posted that stat a few pages back. I will reiterate all of my findings once my math is truly solid. Also once I refine the expected number of each npc killed you could go through and just add the drop rates for any item they drop and simply multiply to get the expected number of any drop i.e. Staves of light, left halves, dark bows, ... etc. anything really.

 

Also my current formulas are quite ridged, such as the fact that I have it only able to calculate the expected charms from your current slayer xp to 200m slayer. When I am finished I plan to have the spreadsheet able to calculate the expected value of any drop between any interval of experience. I also want to make it able to change based on your particular task list, However this requires getting new assignment probabilities and since I don't play anymore nor was my account 99 slayer I can't get these values my self. So if anyone on here is friends with Tezz, Telmo, sushidame, lowlander, or any of the other active pro slayers please ask them if they would be willing to write down their current task list (which 6 npcs they have blocked) and the number of times they get assigned each task. I could use these numbers. Thanks.

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@aribiterspar

 

I noticed Delta a short while ago. The fastest player out there at the moment xp-wise and could enter the top 15 as soon as the end of january 2011.. but that would mean Tezz and Green098 slowing down and the rest of the competition also (fredmcgarry, skiller 703...etc). It would be more realistic to see Delta in the top 15 by the end of the first quarter of 2011.

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

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Wouldn't using effigies on RC be more efficient? They're probably in the same range though. 40-45k xp per hour each means putting in either becomes a choice of what a player doesn't like training (keeping in mind that every player wishes to max out to 200M in all skills... which is hypothetical and obviously not true).

 

 

Well, I'll create two examples here and bear with me with the rates I'm going to use, I've only gotten around 2.5m slayer exp since effigies came out so I dont really know the rate.

 

It's safe to assume one effigy every 100k slayer exp, and about one every 3-4 hours, right?

 

EFFIGIES ON SLAYER INITIALLY

 

So if I use effigys on slayer, I could potentially end up with 100m melees, 100m hp, 100m range and 200m slayer (Again, example) and then I have 400m exp to spend however I choose, on cave crawlers or tormented demons.

 

For cave crawlers you'd probably end up with similar melee and ranged exp (from my experience) at about 1 effigy per 100k melee/ranged exp. This will get us 1000 effigies for the remainder of the ranged exp, with 200m more melee exp left over. Assuming tds were mixed in you might end up with something like 5000 effigies maxing out melee? (not considering td rates, I am highly unfamilar with them) which would of course, yield well over 200m rc.

 

EFFIGIES ON RUNECRAFTING INITIALLY

 

In a perfect world, we end up with 200m melees, range, hp and slayer, with about 120m in rc from effigies. This leaves you with no combat exp leftover, beyond some extra magic exp left from cave crawlers. 200m melees/range would likely take longer slaying the whole than rc only

 

 

It's kind of hard to explain what I'm getting at here, but you probbaly get the gist of it. Spending effigies on slayer allows you to spend the rest of your combat exp at place with far better effigy rates, and it might even be better to do tds/cave crawlers/frosts the whole way to 200m rx rather than slayer

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The only thing lacking in your analysis are XP rates and total time to 200M slayer and RC. Someone will probably follow up on that though.

 

Nice summary all in all. I know I will be making the most of slayer not because of efficiency but rather because I enjoy slayer more than camping.

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

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I have a very good feeling about Telmomarques ever since he started slayer, as many top players will bypass slayer to get faster skills like magic and ranged outside slayer to gain faster XP and consolidate their current position at the expense of their long-term positions.

 

Bumped into them while slaying a few days ago, pleasant surprise. Really though, i find it odd that more of the top players don't slay, it's the perfect way to get cheap total xp/h, and checking GE offers inbetween tasks is so simple.

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Wouldn't using effigies on RC be more efficient? They're probably in the same range though. 40-45k xp per hour each means putting in either becomes a choice of what a player doesn't like training (keeping in mind that every player wishes to max out to 200M in all skills... which is hypothetical and obviously not true).

 

 

Well, I'll create two examples here and bear with me with the rates I'm going to use, I've only gotten around 2.5m slayer exp since effigies came out so I dont really know the rate.

 

It's safe to assume one effigy every 100k slayer exp, and about one every 3-4 hours, right?

 

EFFIGIES ON SLAYER INITIALLY

 

So if I use effigys on slayer, I could potentially end up with 100m melees, 100m hp, 100m range and 200m slayer (Again, example) and then I have 400m exp to spend however I choose, on cave crawlers or tormented demons.

 

For cave crawlers you'd probably end up with similar melee and ranged exp (from my experience) at about 1 effigy per 100k melee/ranged exp. This will get us 1000 effigies for the remainder of the ranged exp, with 200m more melee exp left over. Assuming tds were mixed in you might end up with something like 5000 effigies maxing out melee? (not considering td rates, I am highly unfamilar with them) which would of course, yield well over 200m rc.

 

EFFIGIES ON RUNECRAFTING INITIALLY

 

In a perfect world, we end up with 200m melees, range, hp and slayer, with about 120m in rc from effigies. This leaves you with no combat exp leftover, beyond some extra magic exp left from cave crawlers. 200m melees/range would likely take longer slaying the whole than rc only

 

 

It's kind of hard to explain what I'm getting at here, but you probbaly get the gist of it. Spending effigies on slayer allows you to spend the rest of your combat exp at place with far better effigy rates, and it might even be better to do tds/cave crawlers/frosts the whole way to 200m rx rather than slayer

 

 

Didn't read your whole post but 200m slayer leaves you with 160m attk/str/def or 147 of each assuming you start slayer with 99 melees already lol

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Wouldn't using effigies on RC be more efficient? They're probably in the same range though. 40-45k xp per hour each means putting in either becomes a choice of what a player doesn't like training (keeping in mind that every player wishes to max out to 200M in all skills... which is hypothetical and obviously not true).

Lots O' Text

 

Didn't read your whole post but 200m slayer leaves you with 160m attk/str/def or 147 of each assuming you start slayer with 99 melees already lol

 

I am just reposting this data I calculated a while ago, it isn't isn't all relevant to this topic, but most of it is. I am typing an essay right now so I can't get involved in this debate right now, but I will later with some more numbers.

 

Assuming you have 15m xp in all skills already to make things simple.

 

185m slayer xp = 185m damage points

Assuming 1:1 range to slayer ratio

then 185m range xp means 92.5m damage points from range

Therefore 185m-92.5m = 92.5m damage points to be spread across melee.

since you get 4xp per damage point 4*92.5m = 370m xp for attk/str/def from 15-200m slayer

That would provide 15-200m attack and 15-200m defense.

Assuming around 17m stength xp is gained from 15-200m fishing, and 50m is gained from 200m dungeoneering

185-17-50 = 118m strength xp left to gain after slayer.

 

Assuming you get an effigy on average every 100k slayer xp,

185m/100k = 1850 effigies from 200m slayer

59250 is the average RC xp from each effigy

1850*59250 = 109,612,500 RC xp from 15-200m slayer

109612500/185m = 0.5925 Therefore you get around .6 RC xp per 1 slayer xp

185m-109612500 = 75,387,500 RC xp left after slayer

75387500/59250 = 1273 effigies left to 200m RC after slayer

 

Using this method to finish out strength Video Link

Assuming 65min/effigy that is 0.9231 effigies per hour

118m/80k = 1475 hours

.9231*1475 = 1361 effigies

1361-1273 = at least 88 effigies lamps to use on other skills, probably agility. There would probably be a lot more effigies left because of using random event lamps/books on RC and getting a 30k assist once a day every day. And any other D&Ds you use on RC.

 

1361+1850 = 3211 total effigies from 200m cmb.

3211*11250/2 = 18,061,776 xp for each of, Agil, Hunter, Mining, RC*, FMing, WCing, Fishing, and Thieving.

88*48029 = 4,226,552 at least, extra Agility xp from the extra 88+ effigies

(RC*) 88*11250/2 = 495k at least extra summoning xp so you don't have to run as many crimsons.

 

Assuming you kill 700 cave crawlers and hour

1475*700 = 1,032,500 crawlers killed

Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue

Green = 258,125, Gold = 103,250, Crimson = 51,625 Blue = 10,325 From the 1m cave crawlers

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Wouldn't using effigies on RC be more efficient? They're probably in the same range though. 40-45k xp per hour each means putting in either becomes a choice of what a player doesn't like training (keeping in mind that every player wishes to max out to 200M in all skills... which is hypothetical and obviously not true).

Lots O' Text

 

Didn't read your whole post but 200m slayer leaves you with 160m attk/str/def or 147 of each assuming you start slayer with 99 melees already lol

 

I am just reposting this data I calculated a while ago, it isn't isn't all relevant to this topic, but most of it is. I am typing an essay right now so I can't get involved in this debate right now, but I will later with some more numbers.

 

Assuming you have 15m xp in all skills already to make things simple.

 

185m slayer xp = 185m damage points

Assuming 1:1 range to slayer ratio

then 185m range xp means 92.5m damage points from range

Therefore 185m-92.5m = 92.5m damage points to be spread across melee.

since you get 4xp per damage point 4*92.5m = 370m xp for attk/str/def from 15-200m slayer

That would provide 15-200m attack and 15-200m defense.

Assuming around 17m stength xp is gained from 15-200m fishing, and 50m is gained from 200m dungeoneering

185-17-50 = 118m strength xp left to gain after slayer.

 

Assuming you get an effigy on average every 100k slayer xp,

185m/100k = 1850 effigies from 200m slayer

59250 is the average RC xp from each effigy

1850*59250 = 109,612,500 RC xp from 15-200m slayer

109612500/185m = 0.5925 Therefore you get around .6 RC xp per 1 slayer xp

185m-109612500 = 75,387,500 RC xp left after slayer

75387500/59250 = 1273 effigies left to 200m RC after slayer

 

Using this method to finish out strength Video Link

Assuming 65min/effigy that is 0.9231 effigies per hour

118m/80k = 1475 hours

.9231*1475 = 1361 effigies

1361-1273 = at least 88 effigies lamps to use on other skills, probably agility. There would probably be a lot more effigies left because of using random even lamps/books on RC and getting a 30k assist once a day every day. And any other D&Ds you use on RC.

 

1361+1850 = 3211 total effigies from 200m cmb.

3211*11250/2 = 18,061,776 xp for each of, Agil, Hunter, Mining, RC*, FMing, WCing, Fishing, and Thieving.

88*48029 = 4,226,552 at least, extra Agility xp from the extra 88+ effigies

(RC*) 88*11250/2 = 495k at least extra summoning xp so you don't have to run as many crimsons.

 

Assuming you kill 700 cave crawlers and hour

1475*700 = 1,032,500 crawlers killed

Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue

Green = 258,125, Gold = 103,250, Crimson = 51,625 Blue = 10,325 From the 1m cave crawlers

good calcs but 50m str xp from dung, lol

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good calcs but 50m str xp from dung, lol

 

Thanks, and like i said I don't play anymore, I quit right before Dungeon came out, so that was a guesstimate. Could you or anyone else give me a more realistic number and I will recalculate the cave crawler section?

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good calcs but 50m str xp from dung, lol

 

Thanks, and like i said I don't play anymore, I quit right before Dungeon came out, so that was a guesstimate. Could you or anyone else give me a more realistic number and I will recalculate the cave crawler section?

 

 

10m or so give or take id say

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Another thing, how much ranged xp do you have left after 200M slayer?

I was curious about this because you can train defence and ranged at the same time with pretty fast in xp/h.

 

So the smartest things would be to safe some str xp during slayer because of the fishing and dungeoneneering and also safe some defence xp because of the def/ranged.

Or am I saying stupit things?

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Another thing, how much ranged xp do you have left after 200M slayer?

I was curious about this because you can train defence and ranged at the same time with pretty fast in xp/h.

 

So the smartest things would be to safe some str xp during slayer because of the fishing and dungeoneneering and also safe some defence xp because of the def/ranged.

Or am I saying stupit things?

 

 

Most the range xp you get from slayer, literally like almost all of it is from cannon and steel titan these should keep it around a 1:1 ratio with slayer so 200m in both at same time and yes str xp is best saved some for dung and fishing your not stupid by any means, gotta find out sometime its best to ask questions.

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What about Phoenix odin now?

He has maxed total, 200m rc and 200m dung..

If he did not spent all the time rcing from 99 till 200m, he could have gained about 0.9b xp..

 

200.000.000 - 13.000.000 = 187.000.000 rc xp he gained.

Average 40k per hour i would say with that long rcing u sure sometimes relax and stand at bank for a while, while 55k being max at zmi i think?

 

187.000.000 / 40.000 = 4765 hours

 

Doing faster easy skills like fletching, cooking, firemaking, slayer(total combat xp included) id say u can easily average 200k/hour for 4675 hours.. well ofcourse with breaks but thats what he did with rc too..

Probably 200k/hour isn't even close to what u can achieve in those skills so might even be a lot more total xp gained.

 

So that being 0.9b xp if he did not train rc. He would have had his total xp now - 187m rc xp + 0.9b xp which is about 1,6b xp

 

Considering he got 200m rc xp in about 2,5 years excluding that last bit of 500k xp which he could as well just have gotten half a year ago..

 

This would be an average of 4,6 hours played a day for over 2,5 years..

Doesn't sound a lot (especially if u look at drumgun) but with a boring skill as rc i consider it a lot..

 

Well all this crap for what?

i think phoenix odin is a good contestant for some very epic total xp after some years..

Unless someone knows he doesn't aim for getting more total xp or something?

 

And last, he should have a nice amount of money (even from zmi) through all this runecrafting.

good to start merchanting or maybe even enough for all buyables?

 

Coolstorybro i kno

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Odin did both graahk and Zmi, and while zmi maxes at 69k you are still partially correct because of his graahk/zmi mix

 

Odin does have an "advantage" and "disadvantage" effigy wise, though...he has much less for charms than the other "top" players, so putting effigies towards slayer wouldn't be a good idea for him (consider extra charms from tds and cave crawlers)

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