Star_Fox Posted October 13, 2009 Share Posted October 13, 2009 since its one of the most demanded change, i think so. but also, they don't look it as a legitimate problem... Link to comment Share on other sites More sharing options...
Suiku Posted October 13, 2009 Share Posted October 13, 2009 I hope one day they just change High alchemy to do Gold bars or something and inject 1,000,000 of the rare items to the market (or make their drop rate so much higher) Veteran Cape Owner (10 year) Link to comment Share on other sites More sharing options...
Giordano Posted October 13, 2009 Share Posted October 13, 2009 I hope not by adding another gold-wasting skill like Construction. Great rewards, but so much gold... :cry: "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
Darkvengence Posted October 13, 2009 Share Posted October 13, 2009 Do I think Jagex with fix inflation? No. Do I think they will try? Yes.Do I think they will fail? Yes. Link to comment Share on other sites More sharing options...
Dirkmetal Posted October 13, 2009 Share Posted October 13, 2009 There is one way to fix inflation.... Taxes! Every day 10 percent or your total GP will be removed, unless you have not gained GP in the last 5 days. If you have over 100 million. then you will lose 3% of your GP every day no matter what, unless you gain GP. The rich will lose hundreds of millions in a mere week!! The poor will barely lose anything. GP will be worth much more in value. The rich will baww, and I can tell them to "CRY SOME MORE" Everyone wins! (except for the greedy). I am being serious by the way. I really believe this idea could work. Sorry about the parts of my suggestion where I come off like a jerk, but those happen to be the best parts of the idea. Link to comment Share on other sites More sharing options...
Unb34t4bl3 Posted October 13, 2009 Share Posted October 13, 2009 Haha it's funny because me and my little brother were laughing about the idea of taxes in RuneScape as permanent a money sink. "Oh man, that poor newb worked so hard for his mithril armor but couldn't pay his taxes!" We also thought about SALES TAX. Where you have to pay an extra 5% on top of your purchases in the GE, and general stores, and etc. We didn't discuss it much but we got a laugh out of it. FairTraders.net (Merchant Guides + Grand Exchange Update Notifier)Get FREE Grand Exchange updates through the website, by email, or through your mobile device! Link to comment Share on other sites More sharing options...
BiJay Posted October 13, 2009 Share Posted October 13, 2009 No, they didn't even realized the price increase by more than 30% on average. How could they easily "fix" inflation? Just revert the pvp statues update. [404] Signature not found. Link to comment Share on other sites More sharing options...
Star_Fox Posted October 13, 2009 Author Share Posted October 13, 2009 there's no real logic behind the tax theory. afaik, it'll only bring in more complainers. not to mention its completely stupid. how will it compensate the payers? Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted October 13, 2009 Share Posted October 13, 2009 There's only one way to get rid of a surplus of cash, and that's to find some magical hole to put it all in. Only problem with that is that they affect players that do or don't have inflated cash to place in the hole, and the ones that usually generate cash avoid obvious money sinks. Dunno what to tell ya, but the only fix to inflation is to create another money sink. Unless you have another idea, that is. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Obtaurian Posted October 13, 2009 Share Posted October 13, 2009 I would prefer it if you couldn't make more off your opponent in PVP than your opponent is carrying. If they're carrying a total of 76k, you can't get a drop worth more than 76k. BAM. No more 76king. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted October 13, 2009 Share Posted October 13, 2009 Taxes! Every day 10 percent or your total GP will be removed, unless you have not gained GP in the last 5 days. If you have over 100 million. then you will lose 3% of your GP every day no matter what, unless you gain GP. The rich will lose hundreds of millions in a mere week!! The poor will barely lose anything. GP will be worth much more in value. The rich will baww, and I can tell them to "CRY SOME MORE" Everyone wins! (except for the greedy). I am being serious by the way. I really believe this idea could work. Sorry about the parts of my suggestion where I come off like a jerk, but those happen to be the best parts of the idea. If everyone gets taxed the same percent, it will do nothing but cause havoc. People will no longer trade with GP. They will invest in stable junk such as needles and shards. Instead of using the GE for trade they will use the forums, thus bringing the economy at a stand-still with prices because price changes revolve around the GE. Link to comment Share on other sites More sharing options...
PharmGandalf Posted October 13, 2009 Share Posted October 13, 2009 I would prefer it if you couldn't make more off your opponent in PVP than your opponent is carrying. If they're carrying a total of 76k, you can't get a drop worth more than 76k. BAM. No more 76king.^this^ There is absolutely no reason that you should be able to potentially loot millions for killing a player risking only 76k. Talk about a massive influx of gp into the game and thus inflation. PvP started out as a zero sum game where a person only looted what the other person was wearing and lost. The problem with the old system was that people were using it to RWT so Jagex had to change it. The problem was that they changed it to the current system where you could loot more than what the other person was wearing. The current system is flawed because its so easily to manipulate and too many people are 76k tricking. The best solution to this is making so you can only loot the value that your opponent is carrying. Link to comment Share on other sites More sharing options...
3hitm4g3u Posted October 13, 2009 Share Posted October 13, 2009 I would prefer it if you couldn't make more off your opponent in PVP than your opponent is carrying. If they're carrying a total of 76k, you can't get a drop worth more than 76k. BAM. No more 76king.^this^ There is absolutely no reason that you should be able to potentially loot millions for killing a player risking only 76k. Talk about a massive influx of gp into the game and thus inflation. PvP started out as a zero sum game where a person only looted what the other person was wearing and lost. The problem with the old system was that people were using it to RWT so Jagex had to change it. The problem was that they changed it to the current system where you could loot more than what the other person was wearing. The current system is flawed because its so easily to manipulate and too many people are 76k tricking. The best solution to this is making so you can only loot the value that your opponent is carrying. Jagex don't really care about 76kers, because they aren't doing RWT. Link to comment Share on other sites More sharing options...
gorgoroth Posted October 13, 2009 Share Posted October 13, 2009 I would prefer it if you couldn't make more off your opponent in PVP than your opponent is carrying. If they're carrying a total of 76k, you can't get a drop worth more than 76k. BAM. No more 76king.^this^ There is absolutely no reason that you should be able to potentially loot millions for killing a player risking only 76k. Talk about a massive influx of gp into the game and thus inflation. PvP started out as a zero sum game where a person only looted what the other person was wearing and lost. The problem with the old system was that people were using it to RWT so Jagex had to change it. The problem was that they changed it to the current system where you could loot more than what the other person was wearing. The current system is flawed because its so easily to manipulate and too many people are 76k tricking. The best solution to this is making so you can only loot the value that your opponent is carrying. Jagex don't really care about 76kers, because they aren't doing RWT.BAM. No more 76king. BAM. Welcome back RWT. **Thanks to Boo_Boy666 for my amazing Singnature**[hide=Slaytanicc's Achievments]|99Cooking achieved 24Dec 2008|99Strength achieved 17Feb 2009|99Hit Points achieved 8April 2009||99Defense achieved 29May 2009|99Attack achieved 2August 2009|99Ranged achieved 14August 2009|[/hide][hide=Guides by Slaytanicc]Aviansie Maging + Ranging Guide (Must Read!!)Iron Mining + Banking GuideGreen Dragons GuideAnkou Slaying Guide[/hide] Link to comment Share on other sites More sharing options...
Den Posted October 13, 2009 Share Posted October 13, 2009 I would prefer it if you couldn't make more off your opponent in PVP than your opponent is carrying. If they're carrying a total of 76k, you can't get a drop worth more than 76k. BAM. No more 76king.^this^ There is absolutely no reason that you should be able to potentially loot millions for killing a player risking only 76k. Talk about a massive influx of gp into the game and thus inflation. PvP started out as a zero sum game where a person only looted what the other person was wearing and lost. The problem with the old system was that people were using it to RWT so Jagex had to change it. The problem was that they changed it to the current system where you could loot more than what the other person was wearing. The current system is flawed because its so easily to manipulate and too many people are 76k tricking. The best solution to this is making so you can only loot the value that your opponent is carrying. Jagex don't really care about 76kers, because they aren't doing RWT.BAM. No more 76king. BAM. Welcome back RWT. But what if the MAX amount you could get was what the other person was carrying.The minimum would be nothing, but anywhere between what they were carrying and nothing would be a random drop.I could see that happening. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
elucin8er Posted October 13, 2009 Share Posted October 13, 2009 I would prefer it if you couldn't make more off your opponent in PVP than your opponent is carrying. If they're carrying a total of 76k, you can't get a drop worth more than 76k. BAM. No more 76king.^this^ There is absolutely no reason that you should be able to potentially loot millions for killing a player risking only 76k. Talk about a massive influx of gp into the game and thus inflation. PvP started out as a zero sum game where a person only looted what the other person was wearing and lost. The problem with the old system was that people were using it to RWT so Jagex had to change it. The problem was that they changed it to the current system where you could loot more than what the other person was wearing. The current system is flawed because its so easily to manipulate and too many people are 76k tricking. The best solution to this is making so you can only loot the value that your opponent is carrying. Jagex don't really care about 76kers, because they aren't doing RWT.BAM. No more 76king. BAM. Welcome back RWT. But what if the MAX amount you could get was what the other person was carrying.The minimum would be nothing, but anywhere between what they were carrying and nothing would be a random drop.I could see that happening. That's not a bad idea tbh. But personally, RWT will still happen somehow, I read that professional sites offer to farm the gold on ur account while you sleep, so all the money goes to you regardless. Sure it's risky for the one handing out passwords, but with bank pins this could be avoided, or trusted websites would win out. Bottom line is, RWT will still happen, no matter what Jagex do. I'd personally prefer it if they kept the pking and such as it were, as them more changes they make, the worse it is getting. I really couldn't care if people are buying money, it's their loss, and it won't affect me. The in game money trade to me is ridiculous ( trade limits, ge), not only are we living in a game of unbuyable items, but the sandbox feeling of giving to your friends is over, including freebies to bloggers. Runescape is slowly turning into a single player game, and will continue to do so the more Jagex add to it. Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats Link to comment Share on other sites More sharing options...
AnthonyWL Posted October 13, 2009 Share Posted October 13, 2009 There is one way to fix inflation.... Taxes! Every day 10 percent or your total GP will be removed, unless you have not gained GP in the last 5 days. If you have over 100 million. then you will lose 3% of your GP every day no matter what, unless you gain GP. The rich will lose hundreds of millions in a mere week!! The poor will barely lose anything. GP will be worth much more in value. The rich will baww, and I can tell them to "CRY SOME MORE" Everyone wins! (except for the greedy). I am being serious by the way. I really believe this idea could work. Sorry about the parts of my suggestion where I come off like a jerk, but those happen to be the best parts of the idea. For your own hope and safety you better be joking. You may think this is a good idea. Well joke or not it isn't. Not only will Millions of GP will be lost but Jagex will lose thousands of people who will simply put "stop giving a sht" and thus relinquishing membership. Therefore, fewer people = less money. 99 Fishing | 99 Cooking | 99 Woodcutting | | 99 Herblore | 99 Prayer | | 99 Runecrafting | 99 Fletching | 99 Hitpoints | 99 Range |Youtube: AnthonyOnRS. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted October 13, 2009 Share Posted October 13, 2009 Aside from fixing PVP related inflation,I say we ban the leaders of all the merchanting clans, and "lootshare" their entire banks to GE. A. nobody likes pyramid schemesB. drains GP from the economyC. prevents whatever they were merchanting from actually encountering an item deficit Link to comment Share on other sites More sharing options...
hohto Posted October 13, 2009 Share Posted October 13, 2009 But what if the MAX amount you could get was what the other person was carrying.The minimum would be nothing, but anywhere between what they were carrying and nothing would be a random drop.I could see that happening. I'm not a huge fan of this idea. First of all, it would totally nerf the pvp drops as a whole. If you look at it, people aren't currently, especiall in multiarea clan pkin, risking really that much. This would mean a drop in the pk activity and thus affect to pot, food and gear markets too. This would cause a far too huge drop in demand and increase the supply to be really affective: the snowball would just turn to other direction. That wouldn't please many people and would just cause more chaos. Basically it would just fix a problem by causing another. I'd personally rather see slower EP gaining. Say, if the hotzone ep gain speed was the same as the current non-hotzone, 76k would become a bit more unpopular (=due it being slower money and increases the dangerous part) but clan pkin wouldn't suffer too much. This This would still keep pkin worth doing, but decrease the profit slighly and make ep collecting harder. With an update like this, we wouldn't see a huge drop in the pk activity, but epers would suffer slightly. As for the temporary price jumps (like herbs right after the pot update) I'd personally limit the rise of the items and make it public. Say, if after the potion update we would have gotten a clear message that herb prices will be controlled for certain amount of time, it would have reduced the merchant investment on those, would have given a reason to sell them now instead of "tomorrow for N+X price" and the temporarily increased skiller demand wouldn't create a price bubble. Spotting the hot items isn't exactly that hard: make a proper smithing update and the bar&ore demand will rise, etc. The idea of this kind of update is to reduce huge jumps in demand and lesser drops in supply in order to stabilize prices during updates. For the junk trades, I'd personally like to see a larger price variety on items that aren't "hot" (like herbs were in the other example) but are sold in masses. This would mean that huge junk trades would cause a bigger drop in price and thus drop the profit rate. This would bring GE prices closer to the street prices on certain items, such as party hats and high level gear/weapons. I also wouldn't oppose the idea of items being temporary worth 0gp in certain cases: this would make certain low valuable junk items worth even less as they could drop to zero and thus decrease the demand for junk trades. edit: I say we ban the leaders of all the merchanting clans, and "lootshare" their entire banks to GE. That would firstly mean a chance in the RS rules. At the moment it's not even a blackmarkable offence, yet along bannable. You also must understand that "lootsharing" the bank would just mean that their chances to become paying players again through appeals decrease. Not to mention that the extra supply would hurt people producing raw materials and same time the demand would drop as a lot of market potential (not only from the leaders!) is lost. This doesn't sound too good scene in my huge ears. I'd also predict a growing number of underground merchant societies. These would be even harder to limit than the current ones. After all everyone can see it from the charts if something rises or drops and modify their buyings and sellings regarding to it: spotting the merchanters from logs would be impossible. I'd also like to remind that buying huge amounts doesn't always mean merchanting: if we look at skills for example, I personally bought quite a few mahogany planks (worth tens of millions) when I was going for 99 construction. Yes, that might look like merchanting in the logs. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
Hammertime Posted October 13, 2009 Share Posted October 13, 2009 There is one way to fix inflation.... Taxes! Every day 10 percent or your total GP will be removed, unless you have not gained GP in the last 5 days. If you have over 100 million. then you will lose 3% of your GP every day no matter what, unless you gain GP. The rich will lose hundreds of millions in a mere week!! The poor will barely lose anything. GP will be worth much more in value. The rich will baww, and I can tell them to "CRY SOME MORE" Everyone wins! (except for the greedy). I am being serious by the way. I really believe this idea could work. Sorry about the parts of my suggestion where I come off like a jerk, but those happen to be the best parts of the idea. people will simply keep low piles of gp by buying items or stable junk. this would have an effect on merchanters clans and while i think independent investors dont need the hit it could fix one part of the problem. Link to comment Share on other sites More sharing options...
sees_all1 Posted October 13, 2009 Share Posted October 13, 2009 I'm sorry, but none of you have convinced me yet that inflation *is* a problem.What does it matter that one gp one year is worth less than it was a year before? If you're actively playing the game or you invest in items, it shouldn't make a difference. Your *wealth* will remain the same every day. The only bad thing is if all your wealth is in cash, then it'll be worth incrementally less. Also, why do you say there is inflation? It's difficult to determine when no one has said "this is a basket of items every runescaper needs," and then tracked the value, and the number of them in game, along with the number of players. If what you're concerned about is PVP items in drop tables becoming less and less expensive, then that isn't positive inflation, its negative. Meaning one GP buys you more. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
meili Posted October 13, 2009 Share Posted October 13, 2009 Yes, of course we obviously need more money sinks. The in game money trade to me is ridiculous ( trade limits, ge), not only are we living in a game of unbuyable items, but the sandbox feeling of giving to your friends is over, including freebies to bloggers. Runescape is slowly turning into a single player game, and will continue to do so the more Jagex add to it. That's why I quit paying Jagex my irl $$$. The Runescape Wilderness - Meili's Blog Link to comment Share on other sites More sharing options...
NotoriousPSC Posted October 13, 2009 Share Posted October 13, 2009 I hope one day they just change High alchemy to do Gold bars or something and inject 1,000,000 of the rare items to the market (or make their drop rate so much higher) <3 your sig "I am interested in anything about revolt, disorder, chaos-especially activity that seems to have no meaning"- Jim Morrison Link to comment Share on other sites More sharing options...
hohto Posted October 13, 2009 Share Posted October 13, 2009 What does it matter that one gp one year is worth less than it was a year before? If you're actively playing the game or you invest in items, it shouldn't make a difference. Your *wealth* will remain the same every day. The only bad thing is if all your wealth is in cash, then it'll be worth incrementally less. I strongly disagree with this. First of all, the rising prices hit really hard certain parts of the game. This does affect active and daily gameplay quite hard. I for example count myself as a "rich" and active player. Yet I seem to find myself looking at the prices of certain raw materials for example. With the current price structure, you don't buy bulk items when you need them and have the cash. You buy them when you have the need (it can be a plan, not an immediate need), money and the time is right. Lets take RC for example as that's my last buyable (others don't have basically any items to buy left, RC at least has pure essences) skill to 99. The current mid price for pure essence is 222gp. 13th sep it was roughly 180gp. There's 42 gp difference (count the percentual amount to get more perspective!) in the same raw material. This means that when I buy my skilling materials, I have to either buy a huge "overprice" (this debends what has caused the rise) or wait. Yes, that affects to the daily gameplay: either I have to work more on money (ok, I basically don't in this case, seeing that my bank's networth is quite a few bils) or stick on doing something else than I was planning to do. Same goes to the other way too. Within 30 days they peaked at almost 320gp and then dropped to roughly 280gp. This means that if I want to load off my ending productions, I have to wait a bit longer once again. In other words, the markets are currently far too unstable to work properly. They limit the gameplay of normal players and force us to concentrate on markets too instead of just skilling and skilling methods. Of course the same works to pkin too. Take a look at the anchovy pizzas too. Due the stock update their price over 100% in a period of a month. This has already caused problems especially in high lvl clan pkin. Pizzas aren't anymore the thing to have in all cases, as their prices are ridicilous. This had its affect on the lobster prices too (I'm actually surprised swordfish didn't skyrocket) and the price seemed to stabilize to around 50gp (once again, percentual growth...) higher than it was. For p2p pkin, the claws and godswords play a large in 1 vs 1 fights. Basically you either need them, stick on non +1 worlds (where is less action) or rely on being lucky. Dragon claws for example have been jumping between ~33m and 39m this month. That's quite a big thing for many players. Many people don't want to either "pay 6 mils too much" or "lose 6 mils". This affects to the number of potential pkers, as some may not invest on the items and thus stay out or because they "waiting for the drop" after selling them at the "top". This kind of things wouldn't be a problem if the price structure could be easily forecast. However, it seems that especially merchant clans have taken a notice on these things too. It means that prices jump and drop all the time and it's hard to say when are we on the top, when at the bottom and where will the price stabilize. This means that your gp-wise wealth (net bank) can vary all the time by tens of percents: I had 280k natures at one point from rcin. This means that within a month my bank could have dived/rosen by over 11 million gp. For me that's not percentually a huge rise, but for many average players 11 millions is loads. It affects to their daily gameplay as they can't sell the runes immediately (or they'd lose more than they are willing to) and without the money, they can't reinvest it on more raw materials, gear or such. It's scary that there doesn't seem to be an equilibrium with many really needed items. I wouldn't personally mind having higher prices on many things, but I don't like the price swings. Currently the margins are far too big and thus cause problems to these average daily players. If what you're concerned about is PVP items in drop tables becoming less and less expensive, then that isn't positive inflation, its negative. Meaning one GP buys you more. The main concern aren't the dropped items, it's the statues that have a solid price or the items that decrease in use. The number of valuable drops that have a flunctuating price is quite minimal and the main income from pvp are the statues, random drops from the target (of course not in 76k's) and the pvp armours&weapons. If we take a look at these, we find out the following. Note that I don't make a difference between BH and PvP there, I've bound them into one.* Statues = They have a solid price. A npc buys them for the same price, no matter how many has it bought so far. This money is also "created", meaning more money comes to the game.* Other PvP drops, not from the victim = These items are more or less cheap, randomly used items or items lost in masses. If we look at skill necklaces for example, their price drop doesn't help a huge number of people. Glories in the other hand are traded in so big numbers that random drops from pvp don't affect that much: more key halves are brought to the game from monsters themselves. * PvP drops from the target = These items are mainly dropped in "proper pkin", in 76k's these come out either as gp piles or sometimes pouches. These are always away from the victim, meanin the total number of these drops don't change. It's clear to say that if someone loses dragon boots for example, he is most likely replacing them and thus increasing the demand. Not to mention that in proper pkin, you lose a lot more items than the enemy gains. This means that the total number of items brought to the game is lower than the number of them being removed. Of course this means that the demand increases while supply doesn't.* Pvp weapons/armour = These items are dropped really rarely. I've personally counted my f2p kills and corrupt dragon drops. Currently I've listed 686 kills from our clan events (missing random kills here and there from short events) and 6 dragon drops. I'd say it's quite clear that in those the drop rate is somewhere between 1/100 and 1/150, hard to say exact numbers from this few kills. Same time I've lost around 20+ corrupt items, in either +1 worlds, cwa or non return fights. This means that I've boosted the demand more than the supply. Of course many people don't increase the demand at all, so the prices aren't as high as they used to. However the point is that they are there for a small period of time and they exactly aren't away from any other items' demand. In other words, I find it hard to believe the number of pvp drops would somehow cause general deflation. They bring more money to the game than they "destroy", they affect to the supply of only a handful of items (and those aren't high in demand either) and with this system, the demand of certain items rise as more are taken away than brought to the game. Certain items have dropped, that can't be denied. Many haven't and many have either risen or are (hopefully) heading to equilibrium with huge margins. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
Ollyc3 Posted October 13, 2009 Share Posted October 13, 2009 They won't fix it successfully I don't think.. Could try bringin out a skill that costs like 800m to get to 99 though? Moderate amount and average bank value is probably 150/200m now. Nvm 800m's prolly bit too excessive 2376/2376 total achieved - May 2009 Retired Dec 2009 Link to comment Share on other sites More sharing options...
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