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12-Apr-2010 - Dungeoneering Skill!


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They did a good job of much better balancing the combat triangle in Dun, but ranged is underpowered because the arrows have too low ranged strength. Hopefully they'll fix that.

 

I have a promy spear and a tyrannoleather hide body bound (after having a promy plate). The leather body does give small penalties when meleeing, but I find its combination of ranged boost, lower mage penalties and balanced defence more useful for the same reason the spear is useful -- flexibility. Most bosses, in particular, are much easier to fight in hide.

 

As I've said before Daemonheim is like a more perfect Runescape. Runescape as it ought to be. :)

 

Yes I agree the arrows need to be fixed too.

 

I have to disagree with your use of hide bodies though. The melee plate provides protection from ranged and melee attacks, and if there is a mage(s) in the room its a generally understood rule by all dungeoneerers to pile them first, to make sure they don't start dishing out massive damage. Shades can usually be killed in a few seconds, and then the only real threat left are high level rangers, which due to their relatively low melee defense, can be taken out rather quickly.

 

As for the bosses.... well its hard to disprove you there. Indeed it is better to wear a hide body for most bosses. However, with my playing style, I don't really need any extra magic defense. On any map I usually make one melee potion for the boss, and fill up my inventory with food. On the average boss fight, he's dead in 2 minutes and I've still got half my food left.

 

But again that's just my playing style. I'm sure if someone played differently from me they would have different armors they did better in.

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At higher levels the people aren't so bad...most of the time. I had this level 137 girl last dungeon who called the whole team to a room because "it had lots of monsters". Except that the monsters were level 24. :wall: Later on, that girl ended up charging into the boss room and put the wrong prayer. She ended up dying.

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They did a good job of much better balancing the combat triangle in Dun, but ranged is underpowered because the arrows have too low ranged strength. Hopefully they'll fix that.

 

I have a promy spear and a tyrannoleather hide body bound (after having a promy plate). The leather body does give small penalties when meleeing, but I find its combination of ranged boost, lower mage penalties and balanced defence more useful for the same reason the spear is useful -- flexibility. Most bosses, in particular, are much easier to fight in hide.

I look at it like this:

 

Prome platebody:

Defence:

Huge ranged defence

Huge melee defence

Use deflect/protect magic to close the circle, you are now "protected" against any style

 

Offence:

Negative magic: Though, you will still hit on forgotten warriors. The only place magic is really better anyway.

Negative ranged: Longbow gives a huge ranged bonus, and you will only use it with enemies who have low ranged defence, so even a shortbow will work.

 

Tyrnanno body:

Defence:

Huge magic defence

average melee/ranged defence => Prayer can only make up for one style. So you are left being weak to at least one style.

 

Offence:

Negative magic: Same as melee, no problem

Negative melees: Kind of a problem, since you are meleeing most of the time, and could use all the offence you have. (You don't just melee on rangers who have pathetic melee defence).

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I thought a few times about shifting to the tyrannoleather body, it's not a terrible idea. After all, the bosses are more often than not maged based in these dungeons, so I don't necessarily buy the "2:1" combat triangle argument.

 

That said, getting TO the boss is a hell of a lot tougher without the pro plate. That plate is incredible against range and melee, and you consume a lot less food, looking only to protect against maged based monsters. Since most other players wear plate armor as well, mages are generally the first targets to get swarmed anyway, minimizing the effect that they can have on players. Conversely, those level 80-90ish melee and range monsters will rarely hit on the pro plate, whereas they can get through Tyrannoleather pretty easily.

 

Since you're probably praying against any monster that is 110+ anyway, I've always felt it best to gear up against the swarm of melee/range monsters in the dungeon, and then hope I can squeak by the boss than vice versa. Additionally, by the end of the level you've accumulated enough cash to by at least Dromo/Spino full set, so that option remains in place.

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The journals: yes...

 

The notes on each boss (I believe each boss has a specific "journal entry") not

IIRC...

 

Marmaros and Thok letters = monster drops

Mysterious Chronicles = boss drops

Stalker Notes = Plane-freezer, Night-gazer, Shadow-forger

Behemoth Notes = Gluttonous behemoth, Bulwark beast, Stomp

Kal'Gerion Notes = To'Kash, Har'Lakk, Bal'Lak

Astea Frostweb's journal = Astea Frostweb

Hobogoblin Scrawlings = Hobogoblin geomancer

Divine Skinweaver's journal = Divine skinweaver/Skeletal horde

The Price of Betrayal = Unholy cursebearer

Lexicus Runewright's journal = Lexicus Runewright

Equipment orders = Rammernaut

Ammunition orders = Sagittare

 

Dunno about Environmental Effects. Also, there doesn't seem to be specific journals for Icy Bones or the Luminiscent Icefiend, for some reason. :blink:

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I've used both, and in fact switched from leather to plate and then back to leather.

 

What I've found is that, in general, the plate does better on the mundane monsters, while the leather is usually better for bosses and tougher monsters, except for ones where I'm going to pray anyhow. Sure, I take more damage from level 80 hobgoblins and so forth. But in plate I get severely hurt by those mysterious shades. And there are few bosses where leather isn't superior -- I rarely use melee armor on bosses.

 

I also generally find more ore rocks than bovimastyx in most of the floors I do.

 

There's no simple answer, it's a tradeoff -- and that's as it should be. But for now at least, I'm sticking with the leather. I think the final deciding factor for me was realizing that I get a hunk of katagon plate armor for free on every level but I don't get free leather armor.

 

ETA: The t10 leather body has a -15 magic attack penalty, while the t10 plate has -30.. so they aren't the same. This usually doesn't matter as much as the melee attack penalties, but it is in there.

 

ETA2: After just getting KO'ed by consecutive 300+ hits in a 5:5 large, I'll amend my comments to say that plate might be better on a large floor. ;)

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The journals: yes...

 

The notes on each boss (I believe each boss has a specific "journal entry") not

IIRC...

 

Marmaros and Thok letters = monster drops

Mysterious Chronicles = boss drops

Stalker Notes = Plane-freezer, Night-gazer, Shadow-forger

Behemoth Notes = Gluttonous behemoth, Bulwark beast, Stomp

Kal'Gerion Notes = To'Kash, Har'Lakk, Bal'Lak

Astea Frostweb's journal = Astea Frostweb

Hobogoblin Scrawlings = Hobogoblin geomancer

Divine Skinweaver's journal = Divine skinweaver/Skeletal horde

The Price of Betrayal = Unholy cursebearer

Lexicus Runewright's journal = Lexicus Runewright

Equipment orders = Rammernaut

Ammunition orders = Sagittare

 

Dunno about Environmental Effects. Also, there doesn't seem to be specific journals for Icy Bones or the Luminiscent Icefiend, for some reason. :blink:

 

You can also get one of the misc. or M&T letters/notes from the ghost killing puzzle. Can't remember which one it was but it appeared near the door after I cleared the room, not under the last ghost I killed.

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I don't get why you keep saying it's better for bosses/shades when you can just make up for the lack of mage defense by praying deflect magic. This completely nullifies the advantage of your tyranno-hide. Okay, it might help a bit on the lower lvl mages where you don't pray. Maybe it might help on shades too, allthough I think they use ranged too, and this way prome plate will be better in one aspect, and worse in another, evening out (against a shade, assuming it uses magic and ranged). But i's worse on any ranger/meleeers so yeah...

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Has anyone heard of or seen an item called "the bloody necklace?" Some people have said it is worth binding over prom plate, what it does supposedly is damage every monster within a 1 square radius of you for 40 damage every 10 seconds, and heals you a percentage of that damage dealt. It also gives a very nice +11 str bonus. It is dropped from a rare monster that requires a high slay lvl called the emilmu(?spelling). Anyone have some info on this and if it's any good?

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Has anyone heard of or seen an item called "the bloody necklace?" Some people have said it is worth binding over prom plate, what it does supposedly is damage every monster within a 1 square radius of you for 40 damage every 10 seconds, and heals you a percentage of that damage dealt. It also gives a very nice +11 str bonus. It is dropped from a rare monster that requires a high slay lvl called the emilmu(?spelling). Anyone have some info on this and if it's any good?

 

 

Taken from the RS manual...

 

+ 11 + 11 + 11 + 8 + 8 + 11 + 11 + 11 + 8 + 8 + 0 + 11 + 0 Attack, Defense, Str, Prayer

 

$ Every 10 seconds, the blood necklace deals 40 damage to all enemies adjacent to you, and heals you for half of the damage that has been dealt.

 

Source

 

It doesn't say the eddimu drops it, but it is 90 slayer.

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It hurts everything around you 40 damage every 10 second and heal you 50% of that.

So if you are surrounded by many enemies, it's kinda useful.

Only effective if you play with 5 players seeing as when soloing or duoing, there is mostly a max of 3 enemies or so in each room.

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There is something wrong with the "Scroll of life". I dug up a dead WERGALI and got a RANARR seed .. o.O

 

Yeah, someone somewhere went ape over getting a spirit weed seed from a torstol. Apparently, there's a bug.

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It hurts everything around you 20 damage every 10 second and heal you 50% of that.

So if you are surrounded by many enemies, it's kinda useful.

Only effective if you play with 5 players seeing as when soloing or duoing, there is mostly a max of 3 enemies or so in each room.

the value is 40lp per 10 seconds.

 

as how i've seen it ingame (i don't have one myself, so limited details) and talking to those who have it over voice chat, the blood necklace still seems bugged. it seems all the 40lp is healed, not just half.

 

However, the knowledge base was seriously incorrect on the stats of many items upon its release. it's hard to know whether 100% healing was intended or not.

 

we'll see by what jagex changes though, the knowledge base or the ingame effects.

 

 

 

I would definately bind a blood necklace over an armour piece any day. also for soloing, there is always enough food in a dungeon if you have reasonably balanced stats. worst come to worse, you fish for a little while, gaining food very quickly. A blood necklace increases your speed considerably by killing things faster 100% of the time.

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Well the obvious question would be whether or not a promethium/primal plate will save you 4 hp per second on average, if not, then the necklace is better. How to test that, no idea.

 

EDIT: It sure would be nice to have those forgotten warriors taking some more damage over the poison between the scarce spear hits.

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It's all nice and fluffy with the great effects this amulet has BUT. How can you actually(and realisticly) get it? I have never seen a slayer monster above night spider and i'm level 75 having done mostly 5:5 large dungeons after level 60. I really can't imagine these slayer monsters being in every 1000th or so monster room, let alone getting a specific item drop from them.

 

Also as far as i've seen so far, this skill forces you to team up. By soloing my average over all 35 dungeons would be around 20k xp/h, 35k xp/h with 5:5 small and 40k xp/h with 5:5 large, and the less people you have, the less xp you get. As a general rule, i've found that 1-25 small and 26-35 large seems to work best on the xp scale(although large dungeons are always better xp, you get to reset more often and thus get to do more high level large dungeons).

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It's all nice and fluffy with the great effects this amulet has BUT. How can you actually(and realisticly) get it? I have never seen a slayer monster above night spider and i'm level 75 having done mostly 5:5 large dungeons after level 60. I really can't imagine these slayer monsters being in every 1000th or so monster room, let alone getting a specific item drop from them.

 

I'm level 78 dungeoneering. I've seen countless seekers, many crawling hands and maybe about 15 edimmus.

 

I've only seen edimmus personally on floor 33 or higher. batch 2 of dungeoneering will probably have more floors (it better have, or a major twist to the entire skill). these higher level floors are likely to have more slayer monsters.

 

I find it nice not to have all the best gear before level 100 and triple binds, before level 80 though. I know several people with the necklaces, so they can't be that rare.

 

 

I haven't heard of anyone regretting their binds of blood necklaces, which means they are probably better than prome plates at least. Especially considering some of these people can easily test, as they have the level to smith their own plates for comparative study

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There is something wrong with the "Scroll of life". I dug up a dead WERGALI and got a RANARR seed .. o.O

 

Yeah, someone somewhere went ape over getting a spirit weed seed from a torstol. Apparently, there's a bug.

 

Is it a bug, or is it meant to be that way? I've gotten random herb seeds from dead patches, but I always get seeds that are the same as the ones planted from healthy patches. This sort of leads me to suspect that it wasn't a bug, instead it was intentional.

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You can also get one of the misc. or M&T letters/notes from the ghost killing puzzle. Can't remember which one it was but it appeared near the door after I cleared the room, not under the last ghost I killed.

Was it the part 2 misc or the part 10 one?

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You can also get one of the misc. or M&T letters/notes from the ghost killing puzzle. Can't remember which one it was but it appeared near the door after I cleared the room, not under the last ghost I killed.

Was it the part 2 misc or the part 10 one?

 

Neither. I don't think you can get 2 or 10 yet.

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Skiller 703 leveling to 99 on Friday May 7th: http://[Use Quick Find Code]/c=ndEvAqQ9IPM/[Please Use QuickFind Code]?137,138,715,60936082,goto,1

 

QFC if link doesn't work: 137-138-715-60936082

Times are not up yet. Will try to update tomorrow.

 

I hope he goes outside after. Spending almost a month at the computer can't have been any help for his eyes. On another note, Phoenix Odin is under 1m xp to 200m in Runecrafting. :smile:

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