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Wilderness and free trade vote! - Now Closed

576 members have voted

  1. 1. Should Jagex reintroduce free trade and the old Wilderness?

    • Yes.
      60%
      351
    • No.
      29%
      169
    • Indifferent ...
      9%
      56

Please sign in or register to vote in this poll.

Featured Replies

It does, we aren't animals anymore.. You've got to control your feelings, and your mind should tell you it's only a game, you can just "restart"!

You clearly know nothing about biology or psychology, so please stop trying to espouse as fact what is clearly personal opinion.

I know that you shouldn't let emotions get the better of you.. This is just stupid, it's not my "opinion".. Anyone who does that in a game should be banned from the game: clearly they can't draw the line between reality and fiction of the game.. And if they can't, what stops them from murdering - after all in the game it was actually advised to make money by killing humans!

 

Really you don't need to know anything for that: anyone who ever gets fussed over a game - more than the feeling "[cabbage] why this", but the deep saddening feeling you feel when something really bad happens - is either addicted or has another mental problem.

 

After all, it's all a game

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

  • Replies 2.1k
  • Views 214.3k
  • Created
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Top Posters In This Topic

It does, we aren't animals anymore.. You've got to control your feelings, and your mind should tell you it's only a game, you can just "restart"!

You clearly know nothing about biology or psychology, so please stop trying to espouse as fact what is clearly personal opinion.

I know that you shouldn't let emotions get the better of you.. This is just stupid, it's not my "opinion".. Anyone who does that in a game should be banned from the game: clearly they can't draw the line between reality and fiction of the game.. And if they can't, what stops them from murdering - after all in the game it was actually advised to make money by killing humans!

 

Really you don't need to know anything for that: anyone who ever gets fussed over a game - more than the feeling "[cabbage] why this", but the deep saddening feeling you feel when something really bad happens - is either addicted or has another mental problem.

 

After all, it's all a game

 

What you were trying to say earlier is a person can't even feel bad about a game. Yes, when someone does something that hurts themselves or other people becuase of a game that's unhealthy. But just having feelings towards or brought on because of a game isn't unhealthly. And that's pretty much why everyone is saying things towards you.

jpegsigtest.jpg

I sure hope Jagex didn't actually release info to the PMods about the seers ring getting a magic damage bonus. Of course if they had such info before it happened many of them would no doubt horde the rings for profit...

You're not comparing murder to PKing while still using opinions to medicalise the feeling of being cheated, are you?

 

Oh lord... Thank [bleep] you were nowhere near the DSM-IV when it was published.

as I said I couldn't care less what some decadent people in their high white castles make up, in 20 years from now they'll completely change their minds, again. - I do see here people saying that loosing your gear which "worked oh so hard for" is similar to being robbed of things like wedding rings. THAT is stupid, and shows you can't seperate reality from games!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

You're not comparing murder to PKing while still using opinions to medicalise the feeling of being cheated, are you?

 

Oh lord... Thank [bleep] you were nowhere near the DSM-IV when it was published.

as I said I couldn't care less what some decadent people in their high white castles make up, in 20 years from now they'll completely change their minds, again. - I do see here people saying that loosing your gear which "worked oh so hard for" is similar to being robbed of things like wedding rings. THAT is stupid, and shows you can't seperate reality from games!

 

It's the same emotion, regardless of the context.

 

If I got hacked and lost everything I worked for, I honestly wouldn't be TOO upset about it, considering I've got a lot of other things to do in my spare time besides RS. A few years ago, I probably would've been pretty annoyed (like when my main was banned...)

 

When it comes to emotions and RS, it really just boils down to how seriously you take the game. Look at the guys who are racing towards 200M in every stat-- I'd bet money that any of them would be livid if they lost their accounts. But people like you apparently just don't take the game seriously enough to get upset over your virtual losses.

 

Keep in mind that just because someone takes the game more seriously than you, that doesn't mean their emotions are messed up or anything... it's like making fun of your friends for getting excited over sports, or getting a good grade in a class.

 

Food for thought (don't bump the thread): http://forum.tip.it/topic/262597-food-for-thought/

77yLQy8.png

dont know if this has been posted yet- but i got the link on RSOF before it was leaked

http://www.youtube.com/watch?v=_jmeEiFuuwA

 

 

anyone confirm? fake? guessing it is, but wanted to see if can be debunked

 

 

Mod here on Tif confirmed it's fake.

Almonds.png

You're not comparing murder to PKing while still using opinions to medicalise the feeling of being cheated, are you?

 

Oh lord... Thank [bleep] you were nowhere near the DSM-IV when it was published.

as I said I couldn't care less what some decadent people in their high white castles make up, in 20 years from now they'll completely change their minds, again. - I do see here people saying that loosing your gear which "worked oh so hard for" is similar to being robbed of things like wedding rings. THAT is stupid, and shows you can't seperate reality from games!

 

Nobody is comparing loosing virtual items to robbing IRL...all people are telling you is that your emotions are still there when you play a game.

Don't you get a little upset when you die while pking?

Don't you get a little upset when you go a whole GWD trip with no items?

Don't you feel a sense of joy when you're at a boss, and it drops a high value item?

 

That's all people are saying...they aren't comparing PKing to murdering...stop putting words in people's mouths.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

You're not comparing murder to PKing while still using opinions to medicalise the feeling of being cheated, are you?

 

Oh lord... Thank [bleep] you were nowhere near the DSM-IV when it was published.

as I said I couldn't care less what some decadent people in their high white castles make up, in 20 years from now they'll completely change their minds, again. - I do see here people saying that loosing your gear which "worked oh so hard for" is similar to being robbed of things like wedding rings. THAT is stupid, and shows you can't seperate reality from games!

 

Nobody is comparing loosing virtual items to robbing IRL...all people are telling you is that your emotions are still there when you play a game.

Don't you get a little upset when you die while pking?

Don't you get a little upset when you go a whole GWD trip with no items?

Don't you feel a sense of joy when you're at a boss, and it drops a high value item?

 

That's all people are saying...they aren't comparing PKing to murdering...stop putting words in people's mouths.

 

The fact that you can give people negative emotions when you pk them whether they want to fight or not is all the more reason to reintroduce the old wild. Killing others and making them lose their stuff because it's fun is kind of the point of pking in the fist place.

 

The fact that you can attack people who don't want to find back/skillers in the wild just adds more content to pking.

Well, there'll likely be 1 million+ yes votes by the 14th. I hope Jagex thinks about ways to improve PvP in the wild. Yes, PvP is coming back, but what changes should be made taken into account based on what happened on PvP servers and the game during the last three years?

 

Current rules that didn't exist back then affect protect prayers, auto skull, level limits, and teleportation penalties. Plus some of the "old rules" of the wilderness weren't actually rules at all. It was limitation based on the program. At one time, you could not attack a player engaged in combat with an NPC, and could not attack that NPC. At one time, you didn't count as being in combat if you weren't actively attacking another player even if he was attacking you. At one time, the system only tracked the last 20 players that attacked you to allow non-skulled retaliation.

 

So, since three years has passed, and we've had updates to the game that improved since that time, what are some reasonable changes to PvP wilderness? I've been posting my opinions but haven't seen too much else from anyone aside from one guy claiming the old wild was perfect and didn't need to be changed at all.

 

Would you like to have a rule that your killer must be risking at least 76k gp to even see your items drop? Would like a rule where untradeables disappear if you die wearing them in the wilderness? Would you like better restrictions on teleport? Would you like removal of item protect prayer and have it replaced with +1/+4 for all players? Would you like item saved on death based on GE values? Would you like some sort of rule where you must be skulled before you can attack an unskulled player?

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The fact that you can give people negative emotions when you pk them whether they want to fight or not is all the more reason to reintroduce the old wild. Killing others and making them lose their stuff because it's fun is kind of the point of pking in the fist place.

 

The fact that you can attack people who don't want to find back/skillers in the wild just adds more content to pking.

 

And you quoted me to say that...why?

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

I sure hope Jagex didn't actually release info to the PMods about the seers ring getting a magic damage bonus. Of course if they had such info before it happened many of them would no doubt horde the rings for profit...

They just got information about some foods that are going to heal more. The post that said it was leaked, though. Now sharks are bought out.

GuidesForScapers.png

 

Legalize baby punching. Tax and regulate it. Punch babies erry day.

Well, there'll likely be 1 million+ yes votes by the 14th. I hope Jagex thinks about ways to improve PvP in the wild. Yes, PvP is coming back, but what changes should be made taken into account based on what happened on PvP servers and the game during the last three years?

 

Current rules that didn't exist back then affect protect prayers, auto skull, level limits, and teleportation penalties. Plus some of the "old rules" of the wilderness weren't actually rules at all. It was limitation based on the program. At one time, you could not attack a player engaged in combat with an NPC, and could not attack that NPC. At one time, you didn't count as being in combat if you weren't actively attacking another player even if he was attacking you. At one time, the system only tracked the last 20 players that attacked you to allow non-skulled retaliation.

 

So, since three years has passed, and we've had updates to the game that improved since that time, what are some reasonable changes to PvP wilderness? I've been posting my opinions but haven't seen too much else from anyone aside from one guy claiming the old wild was perfect and didn't need to be changed at all.

 

Would you like to have a rule that your killer must be risking at least 76k gp to even see your items drop? Would like a rule where untradeables disappear if you die wearing them in the wilderness? Would you like better restrictions on teleport? Would you like removal of item protect prayer and have it replaced with +1/+4 for all players? Would you like item saved on death based on GE values? Would you like some sort of rule where you must be skulled before you can attack an unskulled player?

I'd like to see it exactly as it was in 06/07. No claws, no ks, no pvp armour, no curses, no ext/ovl, etc. For untradables you should be able to get back fcape + torso + maybe defender

I'd like to see it exactly as it was in 06/07. No claws, no ks, no pvp armour, no curses, no ext/ovl, etc. For untradables you should be able to get back fcape + torso + maybe defender

What's with the scrub mentality <_<

I disagree with being able to reobtain untradables easily upon death

 

I agree with your disagreement.

 

One thing I have really liked about PvP worlds is the "HAHA BYE TORSO" aspect.

Myweponsgood.gif

Need assistance in any of these skills? PM me in game, my private chat is always ON

Well, there'll likely be 1 million+ yes votes by the 14th. I hope Jagex thinks about ways to improve PvP in the wild. Yes, PvP is coming back, but what changes should be made taken into account based on what happened on PvP servers and the game during the last three years?

 

Current rules that didn't exist back then affect protect prayers, auto skull, level limits, and teleportation penalties. Plus some of the "old rules" of the wilderness weren't actually rules at all. It was limitation based on the program. At one time, you could not attack a player engaged in combat with an NPC, and could not attack that NPC. At one time, you didn't count as being in combat if you weren't actively attacking another player even if he was attacking you. At one time, the system only tracked the last 20 players that attacked you to allow non-skulled retaliation.

 

So, since three years has passed, and we've had updates to the game that improved since that time, what are some reasonable changes to PvP wilderness? I've been posting my opinions but haven't seen too much else from anyone aside from one guy claiming the old wild was perfect and didn't need to be changed at all.

 

Would you like to have a rule that your killer must be risking at least 76k gp to even see your items drop? Would like a rule where untradeables disappear if you die wearing them in the wilderness? Would you like better restrictions on teleport? Would you like removal of item protect prayer and have it replaced with +1/+4 for all players? Would you like item saved on death based on GE values? Would you like some sort of rule where you must be skulled before you can attack an unskulled player?

 

Some of the rules applied to new bh have done a lot of good. Before you lost ep when teleporting, everyone used to tele out when they had no food. And I can see new wildy being full of 1 itemers especially for the first month or so, so I hope you still will have to risk 76k to get a drop.

I will be looking forward to protect item coming back so their is a risk of prayer dropping and smiting people for godswords, so their is actually a risk in bringing these items like their used to be. I'm not gonna like the return of unskulled dharokers though, maybe a good idea will be auto skulling in wildy but still being able to use protect item, and a requirement to be risking 76k to go in wildy.

1 itemers are a lot more harmful than they used to be, back in old wild 1 itemers had dds, now they can use ags, claws, korasi and actually pose a real threat. If there is no downside to no honour things like teleporting, pjing and 1 iteming, people will do it.

tl;dr some of the rules and restrictions in bh now did good for pking and would be good to see them adapted for new wild.

Bbk.png

Things I'd like to see:

-- No drop for 1-itemers (must risk something to get a reward)

-- No forced +1; possible to smite someone out for their last item

-- No PJing

-- Extremes, ovls, chaotics, KS, claws all allowed

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

On another note, Jagex removed the counter from the front page. Speculate on what this means.

crossed_body.png

On another note, Jagex removed the counter from the front page. Speculate on what this means.

 

It's still there-- look to the right.

77yLQy8.png

On another note, Jagex removed the counter from the front page. Speculate on what this means.

 

It's still there-- look to the right.

 

Ahah, you're right, I totally missed it. Apologies.

crossed_body.png

Well, there'll likely be 1 million+ yes votes by the 14th. I hope Jagex thinks about ways to improve PvP in the wild. Yes, PvP is coming back, but what changes should be made taken into account based on what happened on PvP servers and the game during the last three years?

 

Current rules that didn't exist back then affect protect prayers, auto skull, level limits, and teleportation penalties. Plus some of the "old rules" of the wilderness weren't actually rules at all. It was limitation based on the program. At one time, you could not attack a player engaged in combat with an NPC, and could not attack that NPC. At one time, you didn't count as being in combat if you weren't actively attacking another player even if he was attacking you. At one time, the system only tracked the last 20 players that attacked you to allow non-skulled retaliation.

 

So, since three years has passed, and we've had updates to the game that improved since that time, what are some reasonable changes to PvP wilderness? I've been posting my opinions but haven't seen too much else from anyone aside from one guy claiming the old wild was perfect and didn't need to be changed at all.

 

Would you like to have a rule that your killer must be risking at least 76k gp to even see your items drop? Would like a rule where untradeables disappear if you die wearing them in the wilderness? Would you like better restrictions on teleport? Would you like removal of item protect prayer and have it replaced with +1/+4 for all players? Would you like item saved on death based on GE values? Would you like some sort of rule where you must be skulled before you can attack an unskulled player?

 

Some of the rules applied to new bh have done a lot of good. Before you lost ep when teleporting, everyone used to tele out when they had no food. And I can see new wildy being full of 1 itemers especially for the first month or so, so I hope you still will have to risk 76k to get a drop.

I will be looking forward to protect item coming back so their is a risk of prayer dropping and smiting people for godswords, so their is actually a risk in bringing these items like their used to be. I'm not gonna like the return of unskulled dharokers though, maybe a good idea will be auto skulling in wildy but still being able to use protect item, and a requirement to be risking 76k to go in wildy.

1 itemers are a lot more harmful than they used to be, back in old wild 1 itemers had dds, now they can use ags, claws, korasi and actually pose a real threat. If there is no downside to no honour things like teleporting, pjing and 1 iteming, people will do it.

tl;dr some of the rules and restrictions in bh now did good for pking and would be good to see them adapted for new wild.

You know: just don't attack 1 itemers? - then they have to skull themselves and you can smite them?

 

The idea of non-retailiation skulling was to protect the skillers: skillers get 3 "free" items into the wilderness.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Things I'd like to see:

-- No drop for 1-itemers (must risk something to get a reward)

-- No forced +1; possible to smite someone out for their last item

-- No PJing

-- Extremes, ovls, chaotics, KS, claws all allowed

 

I agree with this.

 

If you're lacking the cojones to fight in the Wildy with these elements applied, then go to F2P ...

nyuseg.png

I believe that one-itemers should get drops, to be fair. It's still a kill

On another note, Jagex removed the counter from the front page. Speculate on what this means.

 

It's still there-- look to the right.

 

Ahah, you're right, I totally missed it. Apologies.

 

They did move it right as it hit 1m votes, so we might be able to speculate that this change is a forgone conclusion at this point. Jagex just may have not worked out all of the details yet.

 

On another note I see a lot of people complaining about PKs are going to be able to kill cluers and RCers again. Frankly back in the day I did probably close to 1000 clues and never got killed once. I had been speced/barraged going to mage bank, but that is no worse than any rev has done to me. Also I think they should get rid of pvp god things, this causes unnecessary inflation and give pks even more incentive to kill cluers/RC/people passing through. Also they need to make a new way to get PVP armour so that it isn't randomly dropped from a pk. They also can't be gotten from some reward system like get X kills for X points and buy them from mandrith. Maybe if they were rewards for killing your target and you can only get a target if you have been in the wildy for more than 10 consecutive mins. That is enough time for most people to what they need to and leave before they become a target.

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