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30-Jun-2011 Introducing: Clan Citadels


SirHartlar

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Speaking purely in terms of DGS, my thoughts are:

 

- It's not Daemonheim, so I can't see this being a hangout spot for DGS.

- If non-recruits can't join, I'll be mad - we have a lot of members who are in other clans.

- I think all of DGS will be in our citadel for like a week just to check it out, and that'll be kinda cool, but I can see it being abandoned quickly.

 

Still, I hope they do this right. It has potential to be cool.

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Hmm... With being able to gather resources in your clan's citadel, we won't have to compete with bots for resources as much when this comes out. :thumbsup:

 

(That's assuming that we will be able to get decent resources in there and not just willow trees and trout/salmon fishing spots.)

Inb4 bot clans.

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Hmm... With being able to gather resources in your clan's citadel, we won't have to compete with bots for resources as much when this comes out. :thumbsup:

 

(That's assuming that we will be able to get decent resources in there and not just willow trees and trout/salmon fishing spots.)

Inb4 bot clans.

 

 

Bot clans wouldn't affect other clans though, each clan should have its own citadel with its own resources.

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Weve seen some huge updates this year but, on July 26 2011, we eclipse them all as we reach for the skies and unleash our biggest update of the year so far: Clan Citadels!

 

I'm surely missing something...

This update really shows Jagex has lost every single touch with the playerbase.

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I have to admit that i'm having mixed feelings about this update.

 

Sure i'm drooling becuase of all the potential rewards that could come from this. Multiple teleportals, clan only training spots, clan bank ect.

 

But, depending on how expensive this will be and any in game rewards, this might kill some of the smaller clans. People new to the clan world will just join a huge clan to just take advantage of the citadel and some of the communities will start to degrade. I can see this turning into any other game where clans offer an in game bonus and clans might start adding members fees to joining the clan or to stay in the clan.

 

Its going to be harder to find a clan to just hang out and chat with after this comes out.

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Weve seen some huge updates this year but, on July 26 2011, we eclipse them all as we reach for the skies and unleash our biggest update of the year so far: Clan Citadels!

 

I'm surely missing something...

This update really shows Jagex has lost every single touch with the playerbase.

 

Nobody uses clans? news to me.

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Weve seen some huge updates this year but, on July 26 2011, we eclipse them all as we reach for the skies and unleash our biggest update of the year so far: Clan Citadels!

 

I'm surely missing something...

This update really shows Jagex has lost every single touch with the playerbase.

 

Nobody uses clans? news to me.

 

 

I believe he was refering to Jagex saying that there have been some huge updates this year. If Jagex ever listened to the playerbase then they would realise that no one really thinks there have been any significantly large updates this year.

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What if it was an instanced area? That could be useful for DGS as many people dung on either 151 or 99 so having a central hub would be useful.

 

Other then that, won't effect me too much. Shame they think this is going to be significant.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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Random thought:

 

Perhaps this is the true reason they were trialling the instanced world thing. Wouldnt be surprised if clan can meet up in their citadel across all worlds.

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Would be interesting to have clan wars using these. Two clan's citadels could "fall from the sky and land near each other", and each clan could attack the other clan's citadel. Add new concepts to the war such as CTF, King of the Hill, and straight up deathmatch... too bad they won't do this :rolleyes:

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I knew I should have bought the Facepalm emote.

 

Only lasting update of this year has been Troll Invasion x.x

 

That said, Jagex has really missed the boat on incentivizing clans. While a few years ago, before the removal of the old Wild and free trade, clans had actual purpose, clans now don't have as much presence or meaning. Runescape is less an MMO and more a single player game that has other people (who are most often bots) in it.

 

Edit: And yeah, I'm mad that people are being paid to sit around making more and more [cabbage]ty clan updates.

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Would be interesting to have clan wars using these. Two clan's citadels could "fall from the sky and land near each other", and each clan could attack the other clan's citadel. Add new concepts to the war such as CTF, King of the Hill, and straight up deathmatch... too bad they won't do this :rolleyes:

Jagex isn't that cool

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Could be good, could be bad, I also agree with Obtaurian. But if this is the biggest update of the year I'm not really happy. It doesn't add anything to training skills, or at least, I doubt adding/removing clan citadel rooms is going to be the next construction powertraining.

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Hmm... With being able to gather resources in your clan's citadel, we won't have to compete with bots for resources as much when this comes out. :thumbsup:

 

(That's assuming that we will be able to get decent resources in there and not just willow trees and trout/salmon fishing spots.)

Will probably be stuff like magic/ yew trees or new locations for other redundant but fairly high level content (charm sprites, adamant ore etc).

 

Either that or another poorly worded post, maybe something such as a clan bank for supplies such as sharks etc (obviously you would have to trust clan members not to just clean it...)

 

If they do that they'll make the game even easier.

 

Consider it the way that it was discussed on another recent topic (think it was the one about instanced tzharr stuff or something). IF you have good instanced resources that can be used to make money - however inefficient or impractical - just think of all the extra resources coming into the game. More supply, less demand thus saturating the economy with resources that it cannot cope with. Think of how many hundreds of thousands of players there are in RS, then think of all the clans who'll have a citadel. Admittedly not everyone will use it - Obt's point basically - but think of all those that will fill it with good resources.

 

Either it'll become an "overpowered" place with the ability to accumulate saught after resources without competition thus increasing the supply of resources and driving down prices. Or it'll become an abandoned idea that once was popular for 24 hours of game time due to not being allowed to put rune ores and magic trees in there.

 

Admittedly I'd love that to happen, I've got many skills I currently want to raise and if the prices fell it would help greatly, but it's meant to be a challenge, and there's nothing challenging if Jagex is offering people the chance to have no competition at resources and then allowing them to saturate the market with the stuff. IMHO they need to make these citadels like Dungeoneering. You find the place abandoned from long ago, you find some basic tools, you find some basic resources, you get resources, make better tools, then use the better things to make your citadel.

 

BUT from the wording of the post and the logic that is Jagex's collective hive mind, this will be geared towards making the game even easier.

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"Resources in the Citadels cannot be taken outside of the Citadels. They will have no effect on the RuneScape economy." - Mod Crow, RSOF topic

 

I imagine all the resources that are gathered in that area are strictly for building and upgrading the citadel. The exp rate will probably be abysmal-mediocre :) (mtk-type xp ftw? XD)

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"Resources in the Citadels cannot be taken outside of the Citadels. They will have no effect on the RuneScape economy." - Mod Crow, RSOF topic

 

I imagine all the resources that are gathered in that area are strictly for building and upgrading the citadel. The exp rate will probably be abysmal-mediocre :) (mtk-type xp ftw? XD)

 

 

And this update just became worthless to me. No longer going to be looking for a clan to join. :thumbdown:

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Jagex'd out of my untrimmed hp cape on 6/14/2011.

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Well, this will prove amusing no matter how it turns out. I'm particularly interested in the idea of the resources based in the citadel. It just might be a step forward as a solution to the population problem. If it's overpowered in the sense it can match normal grinding methods - great, it'll bring you peace from the botting masses being together with people of the same mind. You'll get levels and company to chat with, just no loot.

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Apparently, dungeoneering won't be one of the skills used in the Citadels.

 

I was also thinking that it may become instanced like the Fight Pits.

 

Looking forward to it :)

Ya i was also thinking that, also do we know if we could see these things from the ground?

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"Resources in the Citadels cannot be taken outside of the Citadels. They will have no effect on the RuneScape economy." - Mod Crow, RSOF topic

 

I imagine all the resources that are gathered in that area are strictly for building and upgrading the citadel. The exp rate will probably be abysmal-mediocre :) (mtk-type xp ftw? XD)

 

 

And this update just became worthless to me. No longer going to be looking for a clan to join. :thumbdown:

 

Then you, like many other people in this thread, are demonstrating an astounding lack of creativity. What about banks, furnaces, anvils, party rooms, mass transportation, access to POH's? What about the enjoyment of actually working as a group to build a large structure you can call your own?

 

Honestly. Bandwagons are fun and all, but you can't criticise Jagex for rolling out actually good concepts for updates. If this is what I think this is, this is the 'real' Clan Update.

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They can't even manage updating the trees in areas they have been graphically enhancing, no doubt we won't see those castles floating around. Just an instanced area with maybe an edge with a blue sky resembling the floating piece of rock.

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