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The Evolution of Combat: BETA discussion


Leon S

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This thread makes me sad how little many replies seem to understand: armour, weapons, food, potions and monsters are ALL changing, not to mention the fact they've said like a billion times def is gonna be more important. It's nowhere near as simple as well I only die now when food/prayer runs out so armour will never be an issue because the entire system is being altered and from the facts we do have armour and defence play a much much greater role in the new system.

 

As for the weapon thing judging by hover boxes in videos it could be interesting. They have shown us around like all the interfaces and there has been nothing about choosing attack style (aside from picking xp type independent of weapon) and all the hover boxes for melee weapons have mentioned 1 style out of slash crush and stab and all the fighting they've shown each weapon seems to have 1 attack animation. All in all it therefore kind seems like each melee weapon is being locked down as either a crush wep a stab wep or a slash wep with no wiggle room at all.

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Please don't start like 2 pages of comparing RS to D3 that a mod will have to come in and stop. Please stay on-topic.

 

On topic, I'm really looking forward to dual wielding magic. Question: do you think dual wielding magic will allow two different spells, or just basically fast casting of one spell?

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On topic, I'm really looking forward to dual wielding magic. Question: do you think dual wielding magic will allow two different spells, or just basically fast casting of one spell?

Just one spell afaik, so SoA will still be decent. :lol: Then again, don't other spells hit higher? Thinking bloodfire barrage as a dps/heal here for mage tanks. :-k

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Interesting comment I found on the youtube video:

 

"Thumbs this up . Some bonus information i gathered myself in Chris L's fc :) -Wands are being released (1 Handed mage weapons such as the ahrims wand seen wielded my Mod hunter at the end) -lvl 1 wizard wands to lvl 80 virtus wands being introduced :)

-mage/range will be good in dung

-D claws will still be good

-thrownaxes/javalins wont be worthless any more and some monsters will be weaker to thrown weapons

Hybriding?'' i beleive so , it'll jsut require some good execution' and planning''"

 

So - Lots of new magic items being released, including a virtus wand.

Magic and range having a place as a primary combat style in dungeoneering.

Don't dump claws.

They are adding a weakness to thrown weapons specifically (something not possible before)

The comment on hybriding doesn't reveal much though.

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In case anyone is wondering where the armor and dual weilding threads went, I've decided to merge them into this thread. Until the beta is released, the one release at a time they are doing (and I think they are out of releases now until the beta itself) should all fit nicely in this thread :)

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Does anyone have any theories on what will happen with Bandos? I heard somewhere they are removing offensive bonuses from Armour.

I can see it getting a fairly hefty LP boost if it does lose offensive stats, and maybe bolstered defensive stats?

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We just have to wait for the update to find out. All this market madness is sort of silly if you ask me, best to just hang on to what you have, or sell everything for a cash stack to buy back stuff when it crashes. I highly doubt many items will suddenly become pointless/junk, a few might become better, but they high tier weps will remain the same, power wise.

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I wasn't planning on selling/buying. I was merely curious as to what peoples thoughts were about the removal of offensive bonuses from armour. I can't remember reading this anywhere, but was it only armour that was having offensive bonuses removed? No removal of these bonuses from jewellery? RSOF is having a field day with speculation and I can't distinguish rumour from what Jagex have actually stated.

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All we have is speculation and the occasional Jmod comment, haven't heard anything about offensive armour bonuses being removed, but bandos is likely to keep it's uses. I think it gave armound 5k health in that recent pvp fight video? Notlooked too closely at it.

I hate speculating, and Jagex are good at not revealing verything it. :(

On a plus note, hopefully less than 30 hours to go!

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I haven't read through the thread, but may as well put my 2p in.

 

I think that there will likely be quite a few changes to what Jagex has stated will occur. Firstly, I am almost sure that attack and strength will not end up being considered separately for combat level calculations. My reason? - they both contribute to the same combat style - melee. It seems ridiculous to separate them imo.

 

Secondly, the thing about using ovls in the wild that I can't remember reading but everyone else seems to know about. I think this will not be implemented without a catch - Jagex have always been concerned about equality and the like in pvp, for example the fact that right now only super potions can be used in the wilderness. I think that if people can use ovls in the wild, then something like making extreme potions tradeable will occur.

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I think that if people can use ovls in the wild, then something like making extreme potions tradeable will occur.

Why though? I think Jagex made the mistake of pandering to complainers by removing them from the wild. Anyone that has trained thier herblore in order to be able to make those extereme pots should be able to use them in pvp to gain advantage. Dont like it?... train herblore.

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I wonder how corp soloing will be effected. Presumably people won't be able to sit in gano for the entire fight anymore, and no statius warhammer. I doubt Jagex would make the same mistake twice of a 30% knock from defence with an ability.

 

I don't kid myself into thinking it would be impossible. I just wonder whether it will stilll be a sit back & ss thing.

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I wonder how corp soloing will be effected. Presumably people won't be able to sit in gano for the entire fight anymore, and no statius warhammer. I doubt Jagex would make the same mistake twice of a 30% knock from defence with an ability.

 

I don't kid myself into thinking it would be impossible. I just wonder whether it will stilll be a sit back & ss thing.

Nobody uses swh anymore, it's all goliaths now, swh was never really profitable anyway. I think goliaths are one of the items less likely to lose their ability, and since you have to build up adrenaline anyway, you can do 5-6 goliath hits, an ultimate w/ spear, then go back to goliaths :).

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I wonder how corp soloing will be effected. Presumably people won't be able to sit in gano for the entire fight anymore, and no statius warhammer. I doubt Jagex would make the same mistake twice of a 30% knock from defence with an ability.

 

I don't kid myself into thinking it would be impossible. I just wonder whether it will stilll be a sit back & ss thing.

Nobody uses swh anymore, it's all goliaths now, swh was never really profitable anyway. I think goliaths are one of the items less likely to lose their ability, and since you have to build up adrenaline anyway, you can do 5-6 goliath hits, an ultimate w/ spear, then go back to goliaths :).

 

A better question would be... Would it be possible to dual wield goliaths?

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I wonder how corp soloing will be effected. Presumably people won't be able to sit in gano for the entire fight anymore, and no statius warhammer. I doubt Jagex would make the same mistake twice of a 30% knock from defence with an ability.

 

I don't kid myself into thinking it would be impossible. I just wonder whether it will stilll be a sit back & ss thing.

Nobody uses swh anymore, it's all goliaths now, swh was never really profitable anyway. I think goliaths are one of the items less likely to lose their ability, and since you have to build up adrenaline anyway, you can do 5-6 goliath hits, an ultimate w/ spear, then go back to goliaths :).

 

A better question would be... Would it be possible to dual wield goliaths?

 

You mean a nonsensical question, seeing as dual wielding is about having a weapon in both the weapon and shield slots, goliaths are gloves and don't go in either slot.

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I think that if people can use ovls in the wild, then something like making extreme potions tradeable will occur.

Why though? I think Jagex made the mistake of pandering to complainers by removing them from the wild. Anyone that has trained thier herblore in order to be able to make those extereme pots should be able to use them in pvp to gain advantage. Dont like it?... train herblore.

 

Overloads are game breaking in pvp, im glad they aren't allowed.

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I think that if people can use ovls in the wild, then something like making extreme potions tradeable will occur.

Why though? I think Jagex made the mistake of pandering to complainers by removing them from the wild. Anyone that has trained thier herblore in order to be able to make those extereme pots should be able to use them in pvp to gain advantage. Dont like it?... train herblore.

 

Pvp is already a rich mans game, the divide between those with turmoil and those who don't have it is already a pretty big deal. Seems a little ridiculous to give rich people such a huge advantage. I know the majority of tifers do not pk, but it's a huge, huge part of the game and making it so imbalanced would be a mistake.

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You mean a nonsensical question, seeing as dual wielding is about having a weapon in both the weapon and shield slots, goliaths are gloves and don't go in either slot.

 

Fine, let me elaborate: You think that unarmed attacks will use both hands when you do not have anything in the off hand slot equiped?

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You mean a nonsensical question, seeing as dual wielding is about having a weapon in both the weapon and shield slots, goliaths are gloves and don't go in either slot.

 

Fine, let me elaborate: You think that unarmed attacks will use both hands when you do not have anything in the off hand slot equiped?

An option in unarmed combat to use one fist or two? I highly doubt it.

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Yeah I doubt they'd let you 'dual-wield' your fists, it just doesn't make sense. Especially seeing as unarmed is kind of the basic no frills, no gear attack so why would they let you some how toggle it to do 'dual wielded' to punch at double speed.

 

One I did wonder though is whether we can do unarmed dual-wielding in the sense of no conventional weapon + off-hand d scimmy.

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Yeah I doubt they'd let you 'dual-wield' your fists, it just doesn't make sense.

 

Why doesn't it make sense? If you do not have a shield on your off hand, it makes sense to punch with it.

It does make sense to use both fists (maybe trade in some defence for that option) but in the BTS video, they showed unarmed combat where the character used only her right fist. I'm not sure if they want to bother implementing this, though it would make boxing a bit more interesting.

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