Kirschen Posted June 22, 2012 Share Posted June 22, 2012 This is going to be interesting. I will keep a close watch on this. The added creativity options with this have me excited. Link to comment Share on other sites More sharing options...
Sir_Squab Posted June 22, 2012 Share Posted June 22, 2012 Chaotic rapier vs longsword? Both! :shades: Couple of things, I don't know if it's a different menu because he was holding a key, but the tooltip says wield offhand dragon scimitar. Potential for turning every dragon weapon now into a rare drop? I like that idea. Also, noticed that potato... :rolleyes: edit, on the hybrid dual wielding.. Did TDs just get a lot easier? Oh god yes. This might make up for the armour switching penalties. Also, EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE TWO HANDED WEAPONS Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Cow Posted June 22, 2012 Share Posted June 22, 2012 Dual wielding crossbows throws me through a loop because of how unrealistic it is but I guess the "it's a game" excuse works.Because dragons and giants are realistic, right?Yes, they are. In the sense that they are consistent with the laws of the game universe as far as we know. We also know most basic laws of nature seem to be in effect, which begs the question how we are able to reload a crossbow without hands.You could have some kind of metal grooves or notches on your belt/thigh and push the crossbow string down onto those. Idk. That made more sense before I thought about it. Link to comment Share on other sites More sharing options...
Flyingjj Posted June 22, 2012 Share Posted June 22, 2012 Have all the beta invites been sent out? Link to comment Share on other sites More sharing options...
@Dan3HitU Posted June 22, 2012 Share Posted June 22, 2012 How exciting are minigames such as Castle Wars going to be now you can Dual-Wield! This update on its own changes the entire game, never mind all the other combat changes as well! [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
decebal Posted June 22, 2012 Share Posted June 22, 2012 I'm ready for my dual wielding crossbows. Link to comment Share on other sites More sharing options...
NukeMarine Posted June 22, 2012 Share Posted June 22, 2012 Well, let's post the rollover info again. Dragon Spear: Damage - 624, Bonus - 600, Style - Stabbing, Class - Melee, Speed - FastDragon Scimitar: Damage - 257, Bonus - 600, Stiyle - Slashing, Class - Melee, Speed - FastestDragon 2h: Damage - 624, Bonus - 680, Style - Slashing, Class - Melee, Speed - AverageAbyssal Whip: Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestPolypore Staff: Bonus - 800, Style - none, Class - Magic, Speed - AverageCrystal Bow: Damage - 392, Bonus - 700, Ammo - Thrown, Class - Ranged, Speed - FastRune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Enhanced Excalibur (Offhand Whip equivalent): Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestOffhand Dragon Scimitar: Damage - 257, Bonus - 600, Style - Slashing, Class - Melee, Speed - FastestOffhand Rune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Steadfast Boots: Armor - 300, Class - Melee Chaotiac: 200% active spell damage, 250% damage against stunned, cooldown - 5 secondsSurge: Teleport upto 10 meters in straight line, Requires - 5 Magic, Cooldown - 20 secondsOverpower: Ultimate ability, deal damage 25% max lifepoints, Requires - 45 atk, Cooldown - 60 secords Another thing I noticed was no cooldown when switching weapons during combat. Currently we're told that switching armor causes a universal cooldown of some significant length. Personal opinion: I'm impressed with the reception of duel wielding. I wasn't impressed as I just consider it turning 1h into a 2h which means just mean sacrificing def for more off. However, def is much more important it seems in the update, so the tradeoff seems balanced (and really cool graphics). Still, I'm glad people enjoy it. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Crossed_Body Posted June 22, 2012 Share Posted June 22, 2012 Personal opinion: I'm impressed with the reception of duel wielding. I wasn't impressed as I just consider it turning 1h into a 2h which means just mean sacrificing def for more off. I don't quite agree, considering you can dual wield different weapon styles (range + melee). How do we know if we were selected for the beta? Link to comment Share on other sites More sharing options...
Poppe Posted June 22, 2012 Share Posted June 22, 2012 I'm ready for my dual wielding crossbows. Off topic On that note, then ready for dual wielding godswords (I'm a huge swtor fan, couldn't resist) I've been searching and cannot find any information, will they leave hybrid sets the same (vanguard, trickster, etc)? A bit on topic with duel wielding, duel type weapons and I think these sets would thrive on that. I'd have some fun in fog with battlemage rapier/off hand master wand combos. Many fun possibilities arise I think ;) Link to comment Share on other sites More sharing options...
Coconut Bodywash Posted June 22, 2012 Share Posted June 22, 2012 Dual-wielding is definitely my favorite part of this update so far and I'm truly excited waiting for next Tuesday. Come at me bro: Thx to MxM for parts of the sig! Link to comment Share on other sites More sharing options...
NukeMarine Posted June 22, 2012 Share Posted June 22, 2012 Posted in the other thread, but here's the rollover data: Dragon Spear: Damage - 624, Bonus - 600, Style - Stabbing, Class - Melee, Speed - FastDragon Scimitar: Damage - 257, Bonus - 600, Stiyle - Slashing, Class - Melee, Speed - FastestDragon 2h: Damage - 624, Bonus - 680, Style - Slashing, Class - Melee, Speed - AverageAbyssal Whip: Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestPolypore Staff: Bonus - 800, Style - none, Class - Magic, Speed - AverageCrystal Bow: Damage - 392, Bonus - 700, Ammo - Thrown, Class - Ranged, Speed - FastRune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Enhanced Excalibur (Offhand Whip equivalent): Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestOffhand Dragon Scimitar: Damage - 257, Bonus - 600, Style - Slashing, Class - Melee, Speed - FastestOffhand Rune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Steadfast Boots: Armor - 300, Class - Melee Chaotiac: 200% active spell damage, 250% damage against stunned, cooldown - 5 secondsSurge: Teleport upto 10 meters in straight line, Requires - 5 Magic, Cooldown - 20 secondsOverpower: Ultimate ability, deal damage 25% max lifepoints, Requires - 45 atk, Cooldown - 60 secords The idea of armor switching cooldown might not be a big deal for boss battles like Dag Kings. You lose special attacks for a brief bit but can still attack normally plus you keep the adrenaline pumping. For PvP, it's a game changer. There's a 2 tick wait between abilities so fast response is not a big deal. There's a lot of tactics in this though as there's likely three or more ultimates that could come into play altering the end fight dynamic. Guess the next 2 months will ell. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Robert_R Posted June 22, 2012 Share Posted June 22, 2012 Well, let's post the rollover info again. Dragon Spear: Damage - 624, Bonus - 600, Style - Stabbing, Class - Melee, Speed - FastDragon Scimitar: Damage - 257, Bonus - 600, Stiyle - Slashing, Class - Melee, Speed - FastestDragon 2h: Damage - 624, Bonus - 680, Style - Slashing, Class - Melee, Speed - AverageAbyssal Whip: Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestPolypore Staff: Bonus - 800, Style - none, Class - Magic, Speed - AverageCrystal Bow: Damage - 392, Bonus - 700, Ammo - Thrown, Class - Ranged, Speed - FastRune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Enhanced Excalibur (Offhand Whip equivalent): Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestOffhand Dragon Scimitar: Damage - 257, Bonus - 600, Style - Slashing, Class - Melee, Speed - FastestOffhand Rune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Steadfast Boots: Armor - 300, Class - Melee Chaotiac: 200% active spell damage, 250% damage against stunned, cooldown - 5 secondsSurge: Teleport upto 10 meters in straight line, Requires - 5 Magic, Cooldown - 20 secondsOverpower: Ultimate ability, deal damage 25% max lifepoints, Requires - 45 atk, Cooldown - 60 secords Another thing I noticed was no cooldown when switching weapons during combat. Currently we're told that switching armor causes a universal cooldown of some significant length. Personal opinion: I'm impressed with the reception of duel wielding. I wasn't impressed as I just consider it turning 1h into a 2h which means just mean sacrificing def for more off. However, def is much more important it seems in the update, so the tradeoff seems balanced (and really cool graphics). Still, I'm glad people enjoy it.Do you have a QFC for that or did you find it somewhere else? Link to comment Share on other sites More sharing options...
NukeMarine Posted June 22, 2012 Share Posted June 22, 2012 [hide]Well, let's post the rollover info again. Dragon Spear: Damage - 624, Bonus - 600, Style - Stabbing, Class - Melee, Speed - FastDragon Scimitar: Damage - 257, Bonus - 600, Stiyle - Slashing, Class - Melee, Speed - FastestDragon 2h: Damage - 624, Bonus - 680, Style - Slashing, Class - Melee, Speed - AverageAbyssal Whip: Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestPolypore Staff: Bonus - 800, Style - none, Class - Magic, Speed - AverageCrystal Bow: Damage - 392, Bonus - 700, Ammo - Thrown, Class - Ranged, Speed - FastRune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Enhanced Excalibur (Offhand Whip equivalent): Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestOffhand Dragon Scimitar: Damage - 257, Bonus - 600, Style - Slashing, Class - Melee, Speed - FastestOffhand Rune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Steadfast Boots: Armor - 300, Class - Melee Chaotiac: 200% active spell damage, 250% damage against stunned, cooldown - 5 secondsSurge: Teleport upto 10 meters in straight line, Requires - 5 Magic, Cooldown - 20 secondsOverpower: Ultimate ability, deal damage 25% max lifepoints, Requires - 45 atk, Cooldown - 60 secords Another thing I noticed was no cooldown when switching weapons during combat. Currently we're told that switching armor causes a universal cooldown of some significant length. Personal opinion: I'm impressed with the reception of duel wielding. I wasn't impressed as I just consider it turning 1h into a 2h which means just mean sacrificing def for more off. However, def is much more important it seems in the update, so the tradeoff seems balanced (and really cool graphics). Still, I'm glad people enjoy it.[/hide]Do you have a QFC for that or did you find it somewhere else?No QFC, I just paused the video a lot. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
xSxqPowerx Posted June 22, 2012 Share Posted June 22, 2012 So it looks like rune crossbow by itself has much higher dps than a whip?I guess it depends what "bonus" means, and what the different abilities for range and melee do. Link to comment Share on other sites More sharing options...
ForsakenMage Posted June 22, 2012 Share Posted June 22, 2012 Oh gosh... I can't wait!!! :ohnoes: I think this is gonna put off me getting 99 Agility and reading Legacy of Blood (third RuneScape book comes out this Tuesday too) though. D'oh! Adventurer's Log || YouTube || Facebook || Tip.it Times Work || Wanna Join the Editorial Panel?Maxed Out 01 October 2012 PDT Link to comment Share on other sites More sharing options...
Robert_R Posted June 22, 2012 Share Posted June 22, 2012 [hide]Well, let's post the rollover info again. Dragon Spear: Damage - 624, Bonus - 600, Style - Stabbing, Class - Melee, Speed - FastDragon Scimitar: Damage - 257, Bonus - 600, Stiyle - Slashing, Class - Melee, Speed - FastestDragon 2h: Damage - 624, Bonus - 680, Style - Slashing, Class - Melee, Speed - AverageAbyssal Whip: Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestPolypore Staff: Bonus - 800, Style - none, Class - Magic, Speed - AverageCrystal Bow: Damage - 392, Bonus - 700, Ammo - Thrown, Class - Ranged, Speed - FastRune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Enhanced Excalibur (Offhand Whip equivalent): Damage - 300, Bonus - 700, Style - Slashing, Class - Melee, Speed - FastestOffhand Dragon Scimitar: Damage - 257, Bonus - 600, Style - Slashing, Class - Melee, Speed - FastestOffhand Rune Crossbow: Bonus - 500, Ammo - Bolt, Class - Range, Speed - Fastest Steadfast Boots: Armor - 300, Class - Melee Chaotiac: 200% active spell damage, 250% damage against stunned, cooldown - 5 secondsSurge: Teleport upto 10 meters in straight line, Requires - 5 Magic, Cooldown - 20 secondsOverpower: Ultimate ability, deal damage 25% max lifepoints, Requires - 45 atk, Cooldown - 60 secords Another thing I noticed was no cooldown when switching weapons during combat. Currently we're told that switching armor causes a universal cooldown of some significant length. Personal opinion: I'm impressed with the reception of duel wielding. I wasn't impressed as I just consider it turning 1h into a 2h which means just mean sacrificing def for more off. However, def is much more important it seems in the update, so the tradeoff seems balanced (and really cool graphics). Still, I'm glad people enjoy it.[/hide]Do you have a QFC for that or did you find it somewhere else?No QFC, I just paused the video a lot.Oh alright then. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted June 22, 2012 Share Posted June 22, 2012 So, claws are getting split into main hand and offhand claws. It sounds like they are 75% each, as opposed to a 50% offhand weapon. So perhaps they will keep a place as a powerful offensive offhand, but it would depend on their stats. Ancients being changed:"Mod Rathe: Ancient spells have been renamed slightly and now fall in line with the 4 basic elements: Smoke > Gale (Air Element) Shadow > Rock (Earth Element) Blood > Bloodfire (Fire Element) Ice stays the same (Water Element)" Link to comment Share on other sites More sharing options...
Cheefoo Posted June 22, 2012 Share Posted June 22, 2012 So it looks like rune crossbow by itself has much higher dps than a whip?I guess it depends what "bonus" means, and what the different abilities for range and melee do. Notice that abyssal whip is "damage 300 bonus 700" and rune crossbow is "bonus 500". I assume it doesn't show a damage value because it uses ammo, and that probably is where the damage comes from. I'm not entirely sure what "bonus" means, but I'm guessing it affects the damage your special abilities do. Damage is for auto attacks, damage+bonus is for abilities? [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 22, 2012 Share Posted June 22, 2012 We really have no idea... We'll find out a lot more on tuesday. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 22, 2012 Share Posted June 22, 2012 So, claws are getting split into main hand and offhand claws. It sounds like they are 75% each, as opposed to a 50% offhand weapon. So perhaps they will keep a place as a powerful offensive offhand, but it would depend on their stats. Ancients being changed:"Mod Rathe: Ancient spells have been renamed slightly and now fall in line with the 4 basic elements: Smoke > Gale (Air Element) Shadow > Rock (Earth Element) Blood > Bloodfire (Fire Element) Ice stays the same (Water Element)" Aww :( I liked that ancient magics had their own elements.. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Hedgehog Posted June 22, 2012 Share Posted June 22, 2012 So it looks like rune crossbow by itself has much higher dps than a whip?I guess it depends what "bonus" means, and what the different abilities for range and melee do. Notice that abyssal whip is "damage 300 bonus 700" and rune crossbow is "bonus 500". I assume it doesn't show a damage value because it uses ammo, and that probably is where the damage comes from. I'm not entirely sure what "bonus" means, but I'm guessing it affects the damage your special abilities do. Damage is for auto attacks, damage+bonus is for abilities?I'm assuming bonus = attack bonus and damage = strength bonus. Rune crossbows don't have strength bonuses. Link to comment Share on other sites More sharing options...
Octarine Posted June 22, 2012 Share Posted June 22, 2012 So, claws are getting split into main hand and offhand claws. It sounds like they are 75% each, as opposed to a 50% offhand weapon. So perhaps they will keep a place as a powerful offensive offhand, but it would depend on their stats. The combination of a claw in one hand and a rapier on the other just sounds too awesome :D Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
Quyneax Posted June 22, 2012 Share Posted June 22, 2012 "Mod Rathe: Ancient spells have been renamed slightly and now fall in line with the 4 basic elements: Smoke > Gale (Air Element) Shadow > Rock (Earth Element) Blood > Bloodfire (Fire Element) Ice stays the same (Water Element)"That's lame :(. Blood is supposed to be earth, shadow is supposed to be fire, but they don't get it >.>. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
xSxqPowerx Posted June 22, 2012 Share Posted June 22, 2012 People pointed out how Nex will be yelling really silly things Darken my rock! Fear the rock! Embrace rock! I demand a bloodfire sacrifice! Link to comment Share on other sites More sharing options...
Sylpheed Posted June 22, 2012 Share Posted June 22, 2012 So, claws are getting split into main hand and offhand claws. It sounds like they are 75% each, as opposed to a 50% offhand weapon. So perhaps they will keep a place as a powerful offensive offhand, but it would depend on their stats. Ancients being changed:"Mod Rathe: Ancient spells have been renamed slightly and now fall in line with the 4 basic elements: Smoke > Gale (Air Element) Shadow > Rock (Earth Element) Blood > Bloodfire (Fire Element) Ice stays the same (Water Element)" Aww :( I liked that ancient magics had their own elements.. Agreed, I suppose this is to enable ancients to contribute to the ultimate transformation abilities. Would of been cool if they had made separate ones as opposed to just tying them together with normal elements. Link to comment Share on other sites More sharing options...
Recommended Posts