Platinum_Myr Posted March 25, 2013 Share Posted March 25, 2013 This week's update is awesome :) lots of tiny little fixes that are really cool. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
lcchs Posted March 25, 2013 Share Posted March 25, 2013 Anyone actually played wildy warband? Link to comment Share on other sites More sharing options...
Lap Posted March 25, 2013 Share Posted March 25, 2013 Daaayuuum, abby demons are now 8500LP instead of their old 3650. Can anyone check mutated jadinko males for me? I'm at school and cannot. If they're buffed as well (and I imagine they are), then they'l no longer be the 250k melee xp they once were. 45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09__________________ Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 25, 2013 Share Posted March 25, 2013 Daaayuuum, abby demons are now 8500LP instead of their old 3650. Can anyone check mutated jadinko males for me? I'm at school and cannot. If they're buffed as well (and I imagine they are), then they'l no longer be the 250k melee xp they once were. They shouldn't be buffed, all the news said was several slayer monsters have had their lp values adjusted - probably to counter act the fact that they can be 1 hit by a lot of people. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Platinum_Myr Posted March 25, 2013 Share Posted March 25, 2013 Hopefully that increases they're piddly slayer xp? And I'm so glad I finished slayer and don't have to worry about all their crazy tweaks to it.. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Alg Posted March 25, 2013 Share Posted March 25, 2013 The best part of this update is that the quest cape's stats are equal to those of skillcapes again. 2 I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
xpx Posted March 25, 2013 Share Posted March 25, 2013 The best part of this update is that the quest cape's stats are equal to those of skillcapes again.Or that skill capes are now useless. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Sylpheed Posted March 25, 2013 Share Posted March 25, 2013 The best part of this update is that the quest cape's stats are equal to those of skillcapes again.Or that skill capes are now useless. Were they ever meant to be useful? Link to comment Share on other sites More sharing options...
Fallstar Posted March 25, 2013 Share Posted March 25, 2013 A friend (of mine, not the player) did a warband and got 110K mining xp from it for 5-10 minutes. Probably worth doing if they don't die out in a week. Asmodean <3 Link to comment Share on other sites More sharing options...
ACK Posted March 25, 2013 Share Posted March 25, 2013 stop talking about fixes and other updates, lets talk about main update.. any one tried it? got staff? stats? other cool drops? lets talk about it here Link to comment Share on other sites More sharing options...
Quorra Posted March 25, 2013 Share Posted March 25, 2013 stop talking about fixes and other updates, lets talk about main update.. any one tried it? got staff? stats? other cool drops? lets talk about it here It's a wand, not a staff. OK. Back to the patch notes. Link to comment Share on other sites More sharing options...
Tim Posted March 25, 2013 Share Posted March 25, 2013 Like I said in update discussions, this is all you'll see in regards to the main update: Im surprised it took so long for the aviansie slayer task though. 5 years slow.And at least now QBD "should" give good chunks of slayer exp on tasks. Popoto.~<3 Link to comment Share on other sites More sharing options...
ACK Posted March 25, 2013 Share Posted March 25, 2013 wand name and stats from G.E. EDIT: saw ppl trying to sell it for 115m EDIT 2: another guy selling for 95m EDIT 3: ppl selling and buying for 75m Link to comment Share on other sites More sharing options...
Octarine Posted March 25, 2013 Share Posted March 25, 2013 Yeah its basically just an ahrims wand. Unless it has something extra, though we'd know that already if there was I assume. Interesting that the xp from the d&d is so high, that coupled with the wand should be easily enough to keep it popular Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
PolarBearBlue Posted March 25, 2013 Share Posted March 25, 2013 The best part of this update is that the quest cape's stats are equal to those of skillcapes again.Or that skill capes are now useless. Were they ever meant to be useful? Probably not. But at least quest capers and skill capers are equal in terms of cape. I probably won't enjoy warbands like other people here, since I don't pk. But I still like the update, so I'll try it at least once. But I like like thee patch notes more... "Goals dont have a deadline." -xxxgod quoting Lady Shahdie [slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras] Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted March 25, 2013 Author Share Posted March 25, 2013 These things seem really hard for me to play mainly because I don't know when they are actually played.I mean, once every 8 hours is really, really sparse. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 25, 2013 Share Posted March 25, 2013 How many weeks before they patch in something so the ent thing can tell us how long until the next one? Also how many months before all these worldwide announcements that already have toggle options to turn em off if you do not want get moved outside the filter? I'd quite like announcements on these things but at the same time I do not want all the level up and other general spam that gets in the way of chat that filter allows me to ignore. Also totally agree on the 8 hours being too sparse, I can see they need to be rare due to high xp payout but couldn't you limit them to x-per-day like all the other D&Ds then bump em up to 4 hourly? I mean for example say you work 9am - 5pm, odds are you'd be in bed like 10-11pm at the latest - then lets say in your timezone you heard a camp happened at 1am. That'd be a 1am, 9am, 5pm cycle - so your out the door before the 9am one, not home til after the 5pm one and really ought to be asleep by the 1am one...when exactly are you meant to play this content? Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Troacctid Posted March 26, 2013 Share Posted March 26, 2013 Also totally agree on the 8 hours being too sparse, I can see they need to be rare due to high xp payout but couldn't you limit them to x-per-day like all the other D&Ds then bump em up to 4 hourly?The reason they want so few is so that everyone who's doing them will be doing them all at once. There's no point to it if there's no competition, so there has to be a good crowd for every warband. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 26, 2013 Share Posted March 26, 2013 Also totally agree on the 8 hours being too sparse, I can see they need to be rare due to high xp payout but couldn't you limit them to x-per-day like all the other D&Ds then bump em up to 4 hourly?The reason they want so few is so that everyone who's doing them will be doing them all at once. There's no point to it if there's no competition, so there has to be a good crowd for every warband. If they capped it at 3 a day (the most you can do in a 24 hour period atm) and doubled the rate to 4 hourly (so there's only 6 in a 24 hour period) how exactly would they become super sparse? The trouble with 8 hourly, as i covered in my post, is it can end up with a cycle where you can never actually reach the content. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
chenw Posted March 26, 2013 Share Posted March 26, 2013 The reason they want so few is so that everyone who's doing them will be doing them all at once. There's no point to it if there's no competition, so there has to be a good crowd for every warband. One solution to that is designate an official warband server, and synchronise all warbands across all servers so they would be on at the same time (or at least the timers). Either that, or just simply let warband occur only on a select few worlds, but the announcement is global, letting you know maybe 15-30 minutes before hand that a warband will happen on warband servers 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Ammako Posted March 26, 2013 Share Posted March 26, 2013 The best part of this update is that the quest cape's stats are equal to those of skillcapes again.Or that skill capes are now useless.Except they're still the best all-around capes. Also, at least Tokhaar-Kal is worth using over a skillcape now. Link to comment Share on other sites More sharing options...
Poppet Posted March 26, 2013 Share Posted March 26, 2013 Warbands are 25 crates a day and timers are world and non-wave based. Link to comment Share on other sites More sharing options...
Alg Posted March 26, 2013 Share Posted March 26, 2013 Except they're still the best all-around capes.Behind the max and completionist capes (Which, obviously, have every right to be better). If you don't have the requirements for those two, though, they're pretty much the best overall (Though still surpassed in specific areas by a lot of other capes). 1 I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Platinum_Myr Posted March 26, 2013 Share Posted March 26, 2013 Also totally agree on the 8 hours being too sparse, I can see they need to be rare due to high xp payout but couldn't you limit them to x-per-day like all the other D&Ds then bump em up to 4 hourly?The reason they want so few is so that everyone who's doing them will be doing them all at once. There's no point to it if there's no competition, so there has to be a good crowd for every warband. If they capped it at 3 a day (the most you can do in a 24 hour period atm) and doubled the rate to 4 hourly (so there's only 6 in a 24 hour period) how exactly would they become super sparse? The trouble with 8 hourly, as i covered in my post, is it can end up with a cycle where you can never actually reach the content. It's simple. You've now spread out all those people over twice as many spots, and so you have half the player density per game. They want a really high player density per game in order to enable the pk-er aspect they want. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
xpx Posted March 26, 2013 Share Posted March 26, 2013 Except they're still the best all-around capes.Behind the max and completionist capes (Which, obviously, have every right to be better). If you don't have the requirements for those two, though, they're pretty much the best overall (Though still surpassed in specific areas by a lot of other capes).With how few things have meaningful prayer bonuses, i'd say ardy cape is, for the most part, better than skill capes. And there are really very few places you'd want to use an overall cape over a class specific cape now that there are no defensive incentives. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
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