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HTML5 beta discussion

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I never did find it, but I figured I should add that now an attackable monster's weakness will appear next to their name. :)

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  • IridiumBunny
    IridiumBunny

    My black marketeer random was a bit more difficult this time around.

  • I think it's because you have 8mb ram.

  • I really think Jagex should launch an ad campaign that shows what RuneScape is really like now. No cinematic stuff, just shots of players playing the game in full HD. Make it so that all of those peop

I never did find it, but I figured I should add that now an attackable monster's weakness will appear next to their name. :)

Nice. Sadly when drop fishing with the bar, you actually stop fishing to drop.

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"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

Maybe I missed the announcement, but it looks like Jagex is converting pets from items that you drop into an interface ability (like they did with the Solomon Shop pets). The ability interface has a tab for Pets which is currently unavailable.

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Maybe I missed the announcement, but it looks like Jagex is converting pets from items that you drop into an interface ability (like they did with the Solomon Shop pets). The ability interface has a tab for Pets which is currently unavailable.

 

Normal pets were meant to go in there back in December, but they had issues making it work and delayed it. This is why we had the weird half-assed update where by all pets bar cats no longer need feeding, but the hunger meter still goes up.

Last we heard was in Feb it had gone to testing, but presumably it still hasn't worked.

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okay, so there's the wiki link

 

was there an ACTUAL link on the beta homepage or were they just being derps there

 

or is there a redirect between the html5 and the interface games

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okay, so there's the wiki link

 

was there an ACTUAL link on the beta homepage or were they just being derps there

 

or is there a redirect between the html5 and the interface games

 

When I go to the beta page and log in, it shows both the beta and alpha panels.

29386_s.gif

"Goals dont have a deadline." -xxxgod quoting Lady Shahdie

[slayer "Essentials"][click pic for main blog][click quote for mini blog][Worthwhile Auras]

Shouldn't this interface thingy be beta and HTML5 alpha? It seems that way to me, at least!

Pirkka.png

40,919th person to access Turmoil. 21,559th person to access Overloads.

 

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Are there any hidden bonuses here?

 

No bonuses

 

The reason is because the HTML5 featureset is unlikely to change.

 

The interface alpha may be more open to changing and adding functionality.

Serena_Sedai.png
Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

The reason is because the HTML5 featureset is unlikely to change.

 

The interface alpha may be more open to changing and adding functionality.

I would seriously appreciate some added functionality to the performance of the HTML5 beta.

Pirkka.png

40,919th person to access Turmoil. 21,559th person to access Overloads.

 

signatureteksti.png

 

 

Are there any hidden bonuses here?

 

No bonuses

 

The reason is because the HTML5 featureset is unlikely to change.

 

The interface alpha may be more open to changing and adding functionality.

I would seriously appreciate some added functionality to the performance of the HTML5 beta.

 

What he means is that the primary features (HTML5 engine, new graphics effects, etc etc) are all complete, and they are now moving on to optimizing it, getting rid of bugs, and helping it work on all systems.

 

The interface is probably about 40% done features-wise, and will still have a ways to go before its in beta stage. (They're just testing how people like the current features so they can potentially change them massively if they need to. That's what an Alpha is like)

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The Fallen Diviner

So the zoom is fixed for you guys? My mousewheel still does nothing.

Anyone find where buffs/debuffs like stuns/bleed/potion effects are displayed on the NIS?

 

Game options -> Edit Mode -> Gameplay HUDs Editing

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I still hate the new camera.

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What I like about the new interface:

 

1. Bigger minimap (about time too, the current minimap is a wee bit too small compared to the visible area of the screen.

 

2. Home port being on the minimap now as opposed to located solely in Magic spellbook (a very welcome addition)

 

3. Moveable and resizeable everything

 

4. The secondary inventory box when you open a box (this is a bloody godsend, I have been refraining from increasing my screen size too much because inv and bank would get dragged too far apart, now I am properly able to play in full screen).

 

They need to fix the WASD camera rotation though, as of right now, reassigning my skill bars to those keys (which I do on the live version, die hard habit from D2), or even just chatting and hitting those keys still spin the camera. And for me, the active effects list is in the middle of my screen.

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I think the things were split because they didn't want the errors of the HTML5 beta to slow down the interface development

 

the testing of the interface would not really work if people had to deal with unrealistic input lag

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I still hate the new camera.

 

The fact that it trails behind the avatar? I hate that too.

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I love how smoothly it rotates, but it seriously shouldn't "zoom in" when I rotate up! I want that zoom distance top down view!!

 

I also dislike how if you have multiple chats open you can't really easily select which to type in when you press enter to type...

 

As for effects, chenw you can move that by going into edit mode and selecting edit game hud. That will allow you to move things.

 

Oh! Big minus. WE CANNOT RESIZE BANK YET.

 

Definitely good, and I like being able to zoom in a lot.

 

 

We can't put the dungoneering minimap up always, but at least we can resize the regular minimap to see a lot more.

Serena_Sedai.png
Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

Still can't figure out how to add more of the old tabs, but will get around to it.

 

However, found this gem:

 

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IMPLYING

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

  • Author

Still can't figure out how to add more of the old tabs, but will get around to it.

 

However, found this gem:

 

44806982.png

 

IMPLYING

Inb4 dung is a minigame.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Have finally had a proper play with the alpha today, its deffinitely going to take a lot of getting used to but it really is a step up. I love how dynamic it is, especially the way you can drag and drop sub bars into other sections so easily. I still cant work out how to turn on auto retaliate is though or where the coin pouch is though if anyone can help?

I went to GWD to have a go with combat and the ability bar is very glitchy at the moment and for me abilities didn't work a lot of the time, or once they were used they aren't blacked out out while they cool down. Hopefully things like that will be fixed soon though.

Have finally had a proper play with the alpha today, its deffinitely going to take a lot of getting used to but it really is a step up. I love how dynamic it is, especially the way you can drag and drop sub bars into other sections so easily. I still cant work out how to turn on auto retaliate is though or where the coin pouch is though if anyone can help?

I went to GWD to have a go with combat and the ability bar is very glitchy at the moment and for me abilities didn't work a lot of the time, or once they were used they aren't blacked out out while they cool down. Hopefully things like that will be fixed soon though.

 

Coin pouch is in your inventory

Calm_Koala.png

Still can't figure out how to add more of the old tabs, but will get around to it.

 

However, found this gem:

 

44806982.png

 

IMPLYING

Omg I'm dying

I hope the NIS system takes advantage of a nice opourtunity to change how 'hit enter to chat' works.

 

The ideal solution for most players would probably be an option to reverse that, or make it a toggle key so that you can jump in and out of action bar mode at will.

 

If they don't plan on making the action bar bigger, I assume the function keys are now unbound and could be used instead, and shift function to double the range if they make the bar bigger.

 

 

I just hate the actionbar system because I find this a social game, and using the bar is a barrier to talking. It also steals all input when in chat mode, so you can't use abilities at the same time.

I'm probably missing something, but is there no way to get rid of the action bar in the alpha?

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

not that I could find. That's my main issue with the NIS so far, if I don't want say my world map open, why should it have to be?

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...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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