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11-Dec-2012 - Player-Owned Ports


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#841
Sylpheed
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Ok, I think I will attempt hook to upgrade my crew first. Does anyone have a rough estimate of how likely I would be to fail hook missions? I'm a little worried that I will be assigned too many missions I can't succeed...


I got a few 2400/2400's and 4000's, so it shouldn't be too rough if you're already competent at the Skull's voyages. Definitely make your focus on the Hook once you unlock it, and do so ASAP, or else you won't be making much progress otherwise. Gunpowder is immediately outclassed by slate.


Not necessarily true at all. Now that we have the ability to unlock a third ship, gathering bamboo from the arc is a pretty worthwhile route to take after you have recruited some of the Hook crew members.

Leaving it down to the odd one or two bamboo voyages you would get focusing on another region would take you a stupid amount of time, whereas focusing on Arc and getting the odd 100 slate mission is a good way to go.

Just sent crew on the Chimera mission with a 69% success rate so hoping to get lucky because that thing is a beast. (lolpun)

Also, the Golden katana clansman I just recruited has the lookout ability which increases ship speed by 1%. It also adds some weird modifier to all other crew with the speed stat being displayed as:

Speed (+0% bonus)

#842
niccosdad
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What is the collective wisdom on replacing tier 2 crewmembers with tier 3 crewmembers if the tier 2 crewmember already has stats in excess of 500? (I have one that is already at 520.) I'm thinking that though there might be a short term loss, as they progress, the tier 3 crew will quickly have higher stats because of the higher base stat level. Therefore, switching to tier 3 crew makes sense. Does that logic make sense?

#843
aerendil
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Yes, level ups happen faster at lower levels afaik, and easier to get 2-3 lvls on t3, as opposed to another level on t2

mind whalerider sirens ftw
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#844
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What is the collective wisdom on replacing tier 2 crewmembers with tier 3 crewmembers if the tier 2 crewmember already has stats in excess of 500? (I have one that is already at 520.) I'm thinking that though there might be a short term loss, as they progress, the tier 3 crew will quickly have higher stats because of the higher base stat level. Therefore, switching to tier 3 crew makes sense. Does that logic make sense?


Absolutely does, unless the resources needed to recruit that member would mean denying yourself a ship upgrade, which are far more useful than the crew upgrade.

#845
homer205
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Replace them, the tier 3 crew will be better very quickly.

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#846
Drazhor
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So I sent my 2 story missions off earlier.

Since they both required 3.6k Seafaring and then 3.6k morale or Combat; I decided to upgrade to Oxskin riggins on my ships.
They're beautiful.
700 extra seafaring was well worth it; up to ~80% for each of them :D
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#847
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@Veiva

Say a voyage requires 2400 seafaring and 2400 combat.

Store crew members into three arrays. One for each style. Crew members with more than one trait get stored in multiple arrays. For example, seafaring[0].value = 300 and seafaring[0].name = "Eastern Guide 1" etc. Any special traits should also be stored this way.

Sort each of these three by value (highest to lowest is what I would prefer, but you can do it the other way). I'm not sure if javascript will keep the name with the right value after sorting. I guess it depends on your algorithm.

Then do a while loop that continues as long as the necessary value is > 0. Each iteration will subtract seafaring[i] from 2400. Break it if more than 5 crew members are picked. Apply any special traits as necessary.

When the remaining seafaring value is less than 0, run through the other 2 arrays to make sure none of the picked crew members have a combat level. If they do, subtract it from combat.

Repeat the loop except with combat this time. Break it after combat reaches 0 or 5-#ofseafaringloops iterations.

Unless I overlooked something, that should solve it every time.

I can clarify anything if you need me to. Good luck.


Forgot about the ship. You would have to add in the upgrades after the crew members then subtract crew members until it's barely over the max. Something like that.

You could choose to run the algorithm backwards (with combat being sorted before seafaring) two produce two different solutions that the user could pick from.

#848
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1st day in the hook today. I did all my missions and didn't fail any. I even had a mission for 10 spices, which required 10k combat. I had it at 40% but still succeeded! Upgraded to oxskin riggings which give different graphics (weird light blue stuff on masts), and got a few clansmen.
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#849
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Ok, I think I will attempt hook to upgrade my crew first. Does anyone have a rough estimate of how likely I would be to fail hook missions? I'm a little worried that I will be assigned too many missions I can't succeed...


I got a few 2400/2400's and 4000's, so it shouldn't be too rough if you're already competent at the Skull's voyages. Definitely make your focus on the Hook once you unlock it, and do so ASAP, or else you won't be making much progress otherwise. Gunpowder is immediately outclassed by slate.


Not necessarily true at all. Now that we have the ability to unlock a third ship, gathering bamboo from the arc is a pretty worthwhile route to take after you have recruited some of the Hook crew members.

Leaving it down to the odd one or two bamboo voyages you would get focusing on another region would take you a stupid amount of time, whereas focusing on Arc and getting the odd 100 slate mission is a good way to go.

If you can complete all the missions within 24 hours anyway an extra ship is just as useless as speed upgrades. Not to mention that 4k slate could easily buy you a replacement for your entire crew or refit your whole ship in one go.

Also I don't know about everyone else, but I'm having trouble even crewing 2 ships with good crews, last thing I need is a third ship to fill up.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun


#850
Sylpheed
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Ok, I think I will attempt hook to upgrade my crew first. Does anyone have a rough estimate of how likely I would be to fail hook missions? I'm a little worried that I will be assigned too many missions I can't succeed...


I got a few 2400/2400's and 4000's, so it shouldn't be too rough if you're already competent at the Skull's voyages. Definitely make your focus on the Hook once you unlock it, and do so ASAP, or else you won't be making much progress otherwise. Gunpowder is immediately outclassed by slate.


Not necessarily true at all. Now that we have the ability to unlock a third ship, gathering bamboo from the arc is a pretty worthwhile route to take after you have recruited some of the Hook crew members.

Leaving it down to the odd one or two bamboo voyages you would get focusing on another region would take you a stupid amount of time, whereas focusing on Arc and getting the odd 100 slate mission is a good way to go.

If you can complete all the missions within 24 hours anyway an extra ship is just as useless as speed upgrades. Not to mention that 4k slate could easily buy you a replacement for your entire crew or refit your whole ship in one go.

Also I don't know about everyone else, but I'm having trouble even crewing 2 ships with good crews, last thing I need is a third ship to fill up.


It's more a case of getting the Bamboo now so I don't have to concern myself with it down the road. There are still buildings that require bamboo and with the Tier 3 crew I have now I can already almost 100% Slate voyages.

In addition to that, the amount of time it will take to unlock The Scythe is far greater than it was for Skull to Hook.

#851
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I don't have a siren yet as the mission never came up. I will definitely move to the hook then

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#852
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The Hook's Siren/Cyclops

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#853
muggiwhplar
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The Hook's Siren/Cyclops


Damn. I feel like I wasted my money on slate golems then

In case no one mentioned it earlier, the hook merchants give +20% rewards instead of +10%

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#854
r2winn
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A reward for one of my special voyages is 10,000 experience. Too bad I don't know how good that is or who gets the xp. I have other options today for that person.
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#855
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5 extra missions yes please.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun


#856
Urza285
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The Hook's Siren/Cyclops


Damn. I feel like I wasted my money on slate golems then

In case no one mentioned it earlier, the hook merchants give +20% rewards instead of +10%

Yeah I bought one for my bamboo collecting :P. poor bastard is nearsighted though... -40 combat.



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#857
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Is it unusual that I've done every voyage since release day and still haven't had a random event? Is it obvious when you get one or do you have to check somewhere? Here is my specials today if anyone is interested, ancient bones + scroll mission both have the same requirements, I will probably just go for the story progress for now.

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#858
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Sometimes you'll get a message in the chat box and other times you won't and need to give a look after every voyage. I think it's a bug though.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [In Progress]

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#859
Estoc
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Is it unusual that I've done every voyage since release day and still haven't had a random event? Is it obvious when you get one or do you have to check somewhere? Here is my specials today if anyone is interested, ancient bones + scroll mission both have the same requirements, I will probably just go for the story progress for now.

Posted Image

Only 3999 ancient bones to go!

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun


#860
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And the 2 hour waits for Hook region begins :( .




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