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11-Dec-2012 - Player-Owned Ports

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mfw I Accidently sent a laccer mission with only 20% success chance and I succeeded

 

 

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Skull region captains cost 2.5k each and offer 200 to all stats and 500 to their speciality, whereas Hook region captains cost 10k and offer 350 to all stats and 700 to their speciality (I think)

This. Unless I guess they have a modifier from a trait or something as she said 300 base stat for 2.5k chimes

 

ok so a hook captain simply is always good .. :)

Well Scythe captains will be much better as always, just that they'll cost exponentially more :P


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Skull region captains cost 2.5k each and offer 200 to all stats and 500 to their speciality, whereas Hook region captains cost 10k and offer 350 to all stats and 700 to their speciality (I think)

This. Unless I guess they have a modifier from a trait or something as she said 300 base stat for 2.5k chimes

 

ok so a hook captain simply is always good .. :)

Well Scythe captains will be much better as always, just that they'll cost exponentially more :P

 

Obviously, plus the fact that such expensive (at this point) captains can have negative traits :mad:


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^^ I bought a 2500 chime captain that looked fantastic just for it to get the cursed trait >.<


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About another 5-6 days before we see anyone in the scythe.




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About another 5-6 days before we see anyone in the scythe.

I'm at 55% now, will be around 65% at the end of the day, so probably Monday for the Scythe. Someone might be luckier than me with voyage rerolls and get there Sunday.


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Wow thats fast im at 39%.. will probably end at 45%.. failed many voyages :(


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I can't get over how hard the voyages are in the hook. I've gotten 7 at 5500+ for two or 7500+. Main thing I'm lacking is hook moral crew


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Quest Cape Achieved on November 14, 2007

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Items Acquired

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Berzerker Ring x 3

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Im getting 2400/2400 max for slate and 3000+ for gunpowder in hook :S i guess thats not bad but i dont like to skip voyages and its becoming a pain to get two good crews out. My special voyages are 3500+ and my chimera is 3500/3500/3500 :S


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You do realize that requirements are tied with rewards. If one voyage gives 250 chimes and 50 slate (just an example) and another one gives 500 and 100 you can't expect that they'll have the same req's.

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Anyone else notice the "hidden" chime rewards on missions? Particularly story missions-- if you hover over the blank space next to the book icon, it'll show an invisible chime reward

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I haven't had the chimera voyage yet - I guess that also is a matter of luck? I did get the siren and cyclops without doing anything special really...


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Looks like some missions have a hidden chime reward. Saw this on the ancient bone mission as well.


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^ Isn't correct. You get that when you check your chimes / *other stuff* on the first tab and then switch to the "special tab". I just checked that and suprisingly I got the exact "hidden" chimes and slate as my most upper normal voyage.

 

With that same tactic you can get "100%" score on a 10k morale voyage when having 1k morale. Still fails tho alrdy tried it.

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Damn thought I found something cool :L


From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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Grr the hook is pissing me off, getting fried by hard missions, and really cant get on top of them as I don't have enough time to play atm to level up my guys, and don't have enough slate to buy t3 crew/full ship upgrades... the wammy is that you need the best hull/deck upgrades and high level crew to get good success rates on high slate missions


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Grr the hook is pissing me off, getting fried by hard missions, and really cant get on top of them as I don't have enough time to play atm to level up my guys, and don't have enough slate to buy t3 crew/full ship upgrades... the wammy is that you need the best hull/deck upgrades and high level crew to get good success rates on high slate missions

Since you need slate anyways, risk them. Try to get as high as possible and you'll end up in the good track

 

My problem is I dont have enough crew rerolls which are worth buying BUT I have enough slate :P


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Finished the second whaler story mission.

 

 

So, he says, the only way into Quin's fortress would be to get past the sea creatures, assassins, and traps.

 

In addition, he mentions that he hired the Death Lotus to kill her, but they failed.

 

Anybody care to venture a guess as to which three characters have linked storylines? :D

 


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Finished the second whaler story mission.

 

 

So, he says, the only way into Quin's fortress would be to get past the sea creatures, assassins, and traps.

 

In addition, he mentions that he hired the Death Lotus to kill her, but they failed.

 

Anybody care to venture a guess as to which three characters have linked storylines? :D

 

 

Not to boast but I have (edit 4) 3 whaler stories done :) someone said it only contains 6 mission per character, but I find that hard to believe? Also, I am guessing we can only do these sotry missions once?


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Finished the second whaler story mission.

 

 

So, he says, the only way into Quin's fortress would be to get past the sea creatures, assassins, and traps.

 

In addition, he mentions that he hired the Death Lotus to kill her, but they failed.

 

Anybody care to venture a guess as to which three characters have linked storylines? :D

 

 

Not to boast but I have (edit 4) 3 whaler stories done :) someone said it only contains 6 mission per character, but I find that hard to believe? Also, I am guessing we can only do these sotry missions once?

 

Well for the triple stories from comp cape we know 1 is the Quin story and 1 is Hyu-thingy story.

Thus far (in story work I have done)

Convict and Missonary are setting up base on Hyu

Whaler and Occultist have issues with Quin

By the sounds of Whaler mission 2 end the need to sneak implies Assassin will come in with Whaler and Occultist for a triple

Leaving Botanist for the Hyu story.

 

Which would make sense seeing as it puts 1 from each pair into each triple story as pairs are whaler - botanist, assassin - convict, occultist-missionary

 

Also yes the stories are 1 time play through with big trade good reward pay outs.

Smallest payout is for solo stories

Middling payout for duo stories.

Biggest payouts for trio stories that can only be started once the duo and solo stories are cleared for the 3 characters.


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Well, I managed to hire the hook captain. He came with 3 traits (!): workhorse, tough-as-nails (2x). Meaning improved speed (500 instead of 350) and a chance to avoid death (2x) - sounds useful!


"He
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The assassin also has issues with Quin but apparently the occultist stopped her killing Quin.

 

That would seem to re-enforce my guess on the triple since we now have confirmed Quin links to Whaler Assassin and Occultist.

And confirmed Hyu-thingy links for Missionary and Convict, any confirmation of Hyu-thingy coming up in Botanist story would seal the deal.


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Oh, we're discussing story missions now heh?

 

The Missionary is balls to the wall insane, did his 3rd mission, the Hook islands that is, and discovered he used to smash people's heads when they didn't convert to saradominism. I skiped the Botanist and Assassin's in favour of more precious slate.

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