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11-Dec-2012 - Player-Owned Ports


chenw

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Anyone knows the price of tetsu helms? I've only logged in to send in ships since im on holiday, and got spare plates to do a 3rd helm and hopefully some more cash :P.

 

Also, I was convinced the convict would bring me 25 lacquer for the last storyline mission, am I wrong here? I already had a 25 plate mission from the missionary (?) . I wanted to make death lotus !! crap

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Friend saw someone having trouble selling a tetsu helm for 20m an hour ago if that helps.

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Jade is that hard and long lol, only getting 120 each time! :o so 8k for next ship would take some time, yeah ill upgrade people first so i dont fail as often :\

 

It'll come quicker than you think - once you start having the crew and go furthur into the Bowl, you'll easily get the 320 - 600 Jade missions, at high success. Add in the merchants, and the Jade rolls in. Just got my 4th ship yesterday, and I'm about 56% in.

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Just sent out an 88% 25 plate voyage with FotS active. I have 14 plates so I'll be getting my superior tetsu helm in the morning.

 

Edit: Also send an 85% for 25 chi globes with 10 banked. I'll be 5 short from sea singer helm and I also don't have the 4th scroll.



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Seems pointless to add port scores to hi-scores if there is a cap. I understand 200m is a cap for skills, but idk just seems like *completing* the ports and a hiscore is not needed (or there will be like 10,000 people with the same # at the end of the year). I would be in support of no distance cap and distance to be put on hiscores. I would still omit port scores, because then they'd pretty much be a more compact distance score after you do all upgrades/stories/scrolls.

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^ Think they have to limit port score because if they release new regions, people could just automatically unlock them if they're well travelled enough.

 

 

Just sent out an 88% 25 plate voyage with FotS active. I have 14 plates so I'll be getting my superior tetsu helm in the morning.

 

Edit: Also send an 85% for 25 chi globes with 10 banked. I'll be 5 short from sea singer helm and I also don't have the 4th scroll.

Where are your jade merchants

 

 

Also I thought that if you switch between the same tier of port buildings, you actually need to pay to rebuild to the previous one? For example building a Luxurious bar, then a Nautical bar, then a Luxurious bar again would cost 9000 wood and 15000 jade.

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Found this mildly amusing

 

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Also I thought that if you switch between the same tier of port buildings, you actually need to pay to rebuild to the previous one? For example building a Luxurious bar, then a Nautical bar, then a Luxurious bar again would cost 9000 wood and 15000 jade.

i was under the same impression, at least for icons it charges you everytime you swtich it.

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So this happened there now when I logged in...

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2 Random events at once, yet I could only do the black marketeers event..

 

Also, just got my 4th ship, this will be fun :D

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Should reach pincers tomorrow. Woohoo.

 

I still have the convict story line to finish, I'm on the last 7 hour base one right now. Kinda sucks cause I sent a scroll last night from him instead of his story line and I ended up failing the scroll. :(

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^ Think they have to limit port score because if they release new regions, people could just automatically unlock them if they're well travelled enough.

 

Is that really that bad? That's kind of how RS skills work. When rune armour was the highest levelled armour in the game, people that decided to level past level 40 had an advantage when dragon armour etc. was released.

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So back to what saradomin wizard was asking... Can you make the bar and shipwright purchases and switch between them or do you have them treated like separate upgrades?



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Someone else interpreted it as not sending anything at all which of course is bad.

 

EDIT: This was reply to iridium 3 pages or so back...

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^ Think they have to limit port score because if they release new regions, people could just automatically unlock them if they're well travelled enough.

 

Is that really that bad? That's kind of how RS skills work. When rune armour was the highest levelled armour in the game, people that decided to level past level 40 had an advantage when dragon armour etc. was released.

It's just as bad as the random event "exploit" (read: not bad at all).

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If Jagex wanted to release more than one new area at once in the future, extra distance would work against them. Not saying that's likely, but you'd end up with people being able to instantly access an area without any upgrades from the previous one.

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If Jagex wanted to release more than one new area at once in the future, extra distance would work against them. Not saying that's likely, but you'd end up with people being able to instantly access an area without any upgrades from the previous one.

Then you choose to get the upgrades from the first area before you hit the second. More player choice isn't a bad thing.

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I wasn't too fond of merchanting every mission, but at the suggestion of various people I did finally get back to two Jade Merchants. Usually I get from 90-95% to 80%, I fail a lot more missions, and just today I lost my second crew mate ever(a Jade Merchant on a 80% mission, fortunately I was instantly able to replace it). I mean obviously you want the merchants on the trade good missions, but I am not convinced that they do really all that good on standard missions. It's true that statistically they will yield more rewards, but only over a very long series of trials(voyages) will it all balance out.

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It depends on what resources you are working on, as well as one's experiences with them.

 

I consider myself to be amongst the luckier players, succeeding on the 'Important' voyages (such as scrolls and some trade goods) while failing on the 'non-important' ones like resources, and I cannot remember the last time I lost a crew member (I have had life boats for several weeks, possibly even over a month, and they never 'procced'), so I have grown to the point that I am perfectly happy to send a voyage with 60ish % with merchants over a 70% without one.

 

Merchants are absolutely unmissable for regions before your current one, since the success rates for those are already very high.

 

The only question is what the optimal number is. We can all agree on that 4 is definitely too much, 1 is probably too little, so it's probably just a toss up between 2 or 3.

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Chenw, I have 3 overseers, 3 merchants, 4 duel skill (currently 2 jade and 2 witch), and 5 crew each. It's been very balanced, I can get 80%+ on most missions and fail very few (so far no deaths).

 

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Here's an idea for those looking to max out scrolls: After you max out your crew and ship for the region and have the buildings you want, shift your focus to the Scythe region. Don't do voyages unless they're for a trade good or a scroll. I'm assuming you don't need resources anymore and the trade goods missions take 13 hour in pincers for 4 goods. As such, you want to hold off your ship getting to the Pincer region as long as possible. If you stick to Scythe, you can find trade good missions at 5 hours for 2 items. During this time, you're approaching the Pincers slowly. Every day, your adventurers then brings scroll and trade good missions which are easier to do since you're not in the Pincers yet.

 

If you get to the pincers, it shouldn't matter as all the scroll missions now are at Pincer level. After you max out your ship and crew, you're likely rerolling all resource voyages to get the more valuable trade good and scrolls so you should use up all voyages. If it turns out the you can't do all the trade good missions in one day (due to lots of adventurers offering them), then switch to lower region that allows faster voyages at an easier chance.

 

Mod Edam also posted he's likely to update the Trade Good Totem to increase chance of trade good mission by 5% (not stackable).

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That argument has a problem in it:

 

The chance of a Trade good mission coming up, whether you are focused on say Pincer or Bowl region, should be the same (at least there is nothing to suggest otherwise), meaning that, while the trade good missions in late regions might be better per voyage, it probably is worse off on a per day basis.

 

Like your above example, a Scythe trade good voyage takes 5 hours for 2 trade goods, while the pincer one takes 13 hours for 4.

 

There are two problems with the former approach:

 

1. The scythe voyage is unaffected by Merchants, so you are only going to get 2 trade goods out of it, regardless of what you put on your ships. Meaning that if you stick a merchant on the Pincer voyage, assuming success in both cases, you'd already be pretty even for trade goods per hour between the two approaches.

 

2. Here is what I consider the kicker argument: If you want to get as much trade good a day in scythe as you are in bowl, you need to do at least 1.25x as many voyages for Scythe as you do for Pincer in order to achieve the same amount of trade goods over the same period of time. (I am assuming 75% trade mission success rate in Pincer VS 100% in Scythe). Which I find no evidence that Voyages in Scythe yields that much more Trade good voyages than Pincer. I can be proven wrong, but I doubt there is even enough daily trade good missions where if all 4 of your ships are entirely used up for trade goods (even given two adventurers), it would cause you problem of not being able to do further trade goods.

 

EDIT: I'd like to add that the above argument only hold if the Trade goods are voyage limited, not time limited.

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6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
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QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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If you stick to scythe to do scrolls/trade goods you will very rarely be sending out more than 1 wave (4 ships) of ships anyway. Why not send out 1 wave (4 ships) of ships in the pincers and get more trade goods? The only way this would work is if you had enough scroll/trade good missions that the scythe would gain you more per day than the pincers, but this is not the case. You will end up with 1 scroll voyage per day and a similar number of trade good missions, though the scythe ones will be for less items.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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Man, anyone else having trouble with Pincer crew on the eyes?

I've been so accustomed to the standard green, red and blue mix that I've gotten used to it. I can't differentiate Harem of Soothsayers and Travelling Band on a glance like I could with earlier crew.

 

:(

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