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11-Dec-2012 - Player-Owned Ports


chenw

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I have to say, strapping a merchant to every ship I own was probably the best idea I've had in ages

 

This is great *if* you are 100% all voyages.

Anything less than 100% it's not so great; if you happen to succeed its all good but if you fail due to less than 100% then the extra percent from a normal crew man could've made the difference between no pay out and pay out.

This is great *if* it were possible to 100% all voyages.

 

as it stands, the game seems dead bent on handing you mission requirements that increase regardless of how clever you are at strategically positioning yourself, with no way to judge how close you got to succeeding on a numerical level (yes it is possible to fail a 100% mission because I've done so) so counteracting said risks by increasing rewards by a hefty 20+% in certain scenarios where a fifth crewmember can't actually help you by an appreciable level (like in a multiple stat mission where you can't push the lowest stat higher) or on a mission that's stacked hard enough against you that whatever you do isn't going to significantly force the odds away from "kinda meh", I'd take the 20% reward increase over the few percentage points that might matter but I can't really tell because the game seems to be saying one thing and doing another

 

making my wins bigger feels like it works better than hoping that my losses don't hurt my wins too much

 

You cannot fall at 100% Jmods confirmed this. Either you encountered a bug or you misremembered.

And you can judge how likely failure is numerically it's quite easy.

0% = fail

100% = win

Scale inbetween.

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actually, since people have been talking about it, i kept track of everything so if it happened, i'd be able to confirm it

 

i even checked the possibility that the game rounds up to 100% if you're close enough to the target even when you're not (this does happen) and it did not apply to this case

 

but i guess your logic is infallible isn't it

 

edit: i actually got a low success warning after successfully arranging a 100% mission

 

i think something in the interface is failing to refresh properly

 

it went away after i exited the interface and tried again

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You cannot fall at 100% Jmods confirmed this. Either you encountered a bug or you misremembered.

And you can judge how likely failure is numerically it's quite easy.

0% = fail

100% = win

Scale inbetween.

 

That Jmod made a mistake/misunderstood. It's not one or two people complaining about it, just on the hlf there's a lot.

 

Apparently the problem is the rounding used. If you have say a 99.X % chance of succeeding, it displays 100% success rate, but still uses the true success rate. With on the order of 100k voyages being completed a day, there will be quite a few people that will have this problem.

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You cannot fall at 100% Jmods confirmed this. Either you encountered a bug or you misremembered.

And you can judge how likely failure is numerically it's quite easy.

0% = fail

100% = win

Scale inbetween.

 

That Jmod made a mistake/misunderstood. It's not one or two people complaining about it, just on the hlf there's a lot.

 

Apparently the problem is the rounding used. If you have say a 99.X % chance of succeeding, it displays 100% success rate, but still uses the true success rate. With on the order of 100k voyages being completed a day, there will be quite a few people that will have this problem.

 

So that would fall under the option of 'a bug'

The jmod was right in saying it shouldn't allow for any fails at 100%, the bug is in that it should be taking 99.5+ to 100 but it is always rounding down.

And tbh even with hlf rantings I sometimes wonder how true it is as a large scale issue; I mean if it was really all that common surely more than like 1 person would've mentioned it on the tip.it thread, surely more places than hlf on rsof would be showing spam about the issue. Heck I'd even expect after this long anyone, like myself, who does ports everyday would've seen the issue occur by now.

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Then maybe for the purpose of informing people instead of saying "you can't" we should simply say "there's a bug right now where a small population can still fail at a displayed success of 100% due to a rounding error but it's rare" etc etc

 

Otherwise we're just having roundabout arguments on semantics again.

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I have to say, strapping a merchant to every ship I own was probably the best idea I've had in ages

 

This is great *if* you are 100% all voyages.

Anything less than 100% it's not so great; if you happen to succeed its all good but if you fail due to less than 100% then the extra percent from a normal crew man could've made the difference between no pay out and pay out.

 

That's a kinda silly way to look at it. Let's say you do voyages that give 100 resources. With +20% resource bonus, that's 120. But if that reduced you to, say 90% success, you're still getting 108 on average. At 80% you're at 96 average. So at over 80%, it's a better idea to bring a +20% resource guy than to elect for a 100% chance without him.

 

However, when you fail, it might not simply reduce the resources gained to zero. Crew members could die, ship might need repairs, or on a lighter note, you might actually recover a chunk of the resources from the mission reward. Depending on how often these occur, it could really affect the calculations.

 

Remember, hindsight is 20/20. If you somehow fail a 99% voyage with a merchant-type, who could've been replaced with someone to get 100% success, don't blame him. It's all about the averages.

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I have to say, strapping a merchant to every ship I own was probably the best idea I've had in ages

 

This is great *if* you are 100% all voyages.

Anything less than 100% it's not so great; if you happen to succeed its all good but if you fail due to less than 100% then the extra percent from a normal crew man could've made the difference between no pay out and pay out.

This is great *if* it were possible to 100% all voyages.

 

as it stands, the game seems dead bent on handing you mission requirements that increase regardless of how clever you are at strategically positioning yourself, with no way to judge how close you got to succeeding on a numerical level (yes it is possible to fail a 100% mission because I've done so) so counteracting said risks by increasing rewards by a hefty 20+% in certain scenarios where a fifth crewmember can't actually help you by an appreciable level (like in a multiple stat mission where you can't push the lowest stat higher) or on a mission that's stacked hard enough against you that whatever you do isn't going to significantly force the odds away from "kinda meh", I'd take the 20% reward increase over the few percentage points that might matter but I can't really tell because the game seems to be saying one thing and doing another

 

making my wins bigger feels like it works better than hoping that my losses don't hurt my wins too much

Before the hook region, I'd argue that if you can spare another crewmember on a voyage of less than 100% it shoud be the golem since losing a crew member costs more than lost goods. However, that merchant's 20% increase in wealth would make me consider a higher risk of failure. It's a numbers game and a fun one. I've been avoiding riskier voyages, but it seems reasonable to put a merchant in there for voyages that are higher than 80% assuming it doesn't lower your success chances. Hell, I might even drop a 100% mission down to 90% if it meant a 20% increase in reward.

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I am sure that if later on we find out that there is an issue with the interface, you or the others who assume all of those cases were attributed to human error will not retract a single word of anything you confidently claim now.

 

In fact, I should just forget about due process anymore, since it's clear that popular opinion is apparently the highest form of proof.

 

anyway

 

other person up there, feel free to chase single digit percentages while on average my profits exceed the cost of risk

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I dont know if it has been posted yet, but Megs lamps stack with any 'bonus' xp you have. Huge Hunter lamp gave about 130k for me today, not a problem.

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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Voyages seem to be going much more easily in the Scythe for now, sent out three ships earlier with 100% success for all of them, and just sent out another three ships each with 100% success again.

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voyage difficulty in a region scales up as you get better at that region. So it will start out easy, but be careful how you progress.. it seems to get a lot more difficult.

 

has anyone noticed if the trade goods in the scythe are better or not? (more quantity?)

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Damn I accidentally sent a suicide mission for cherrywood. Meant to load up more seafaring, but sent early... SOB!

 

Oh well. Seems unlocking an area might automatically give you a story mission even after a reset.



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Earlier on this thread, people were claiming that they/others had said that using their Lifeboats/glasses/treasure of the sea and it had lasted them over/around a week. Well, I used my lifeboat around 2 days ago and it no longer says that it's active. So either someone was wrong, something was fixed, or they only last a "week" where the effect ends at the begining of a Wednesday. Either way, I'm highly saddened that my lifeboat was wasted, since I didn't actually do any voyages I could fail...

How many hotdogs does it take to mow a garage door?

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Earlier on this thread, people were claiming that they/others had said that using their Lifeboats/glasses/treasure of the sea and it had lasted them over/around a week. Well, I used my lifeboat around 2 days ago and it no longer says that it's active. So either someone was wrong, something was fixed, or they only last a "week" where the effect ends at the begining of a Wednesday. Either way, I'm highly saddened that my lifeboat was wasted, since I didn't actually do any voyages I could fail...

All my fortunes/spectacles are still active at the moment, dunno what could have triggered yours to go inactive :(

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Earlier on this thread, people were claiming that they/others had said that using their Lifeboats/glasses/treasure of the sea and it had lasted them over/around a week. Well, I used my lifeboat around 2 days ago and it no longer says that it's active. So either someone was wrong, something was fixed, or they only last a "week" where the effect ends at the begining of a Wednesday. Either way, I'm highly saddened that my lifeboat was wasted, since I didn't actually do any voyages I could fail...

My lifeboat is still active, even though a reset occured last night. Maybe you're looking at the wrong ship?

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Earlier on this thread, people were claiming that they/others had said that using their Lifeboats/glasses/treasure of the sea and it had lasted them over/around a week. Well, I used my lifeboat around 2 days ago and it no longer says that it's active. So either someone was wrong, something was fixed, or they only last a "week" where the effect ends at the begining of a Wednesday. Either way, I'm highly saddened that my lifeboat was wasted, since I didn't actually do any voyages I could fail...

My lifeboat is still active, even though a reset occured last night. Maybe you're looking at the wrong ship?

 

Was it always ship specific? I'll take another look.

How many hotdogs does it take to mow a garage door?

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Earlier on this thread, people were claiming that they/others had said that using their Lifeboats/glasses/treasure of the sea and it had lasted them over/around a week. Well, I used my lifeboat around 2 days ago and it no longer says that it's active. So either someone was wrong, something was fixed, or they only last a "week" where the effect ends at the begining of a Wednesday. Either way, I'm highly saddened that my lifeboat was wasted, since I didn't actually do any voyages I could fail...

My lifeboat is still active, even though a reset occured last night. Maybe you're looking at the wrong ship?

 

Was it always ship specific? I'll take another look.

Yep, it's ship specific :) Should still have it on the ship you assigned it to.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Earlier on this thread, people were claiming that they/others had said that using their Lifeboats/glasses/treasure of the sea and it had lasted them over/around a week. Well, I used my lifeboat around 2 days ago and it no longer says that it's active. So either someone was wrong, something was fixed, or they only last a "week" where the effect ends at the begining of a Wednesday. Either way, I'm highly saddened that my lifeboat was wasted, since I didn't actually do any voyages I could fail...

My lifeboat is still active, even though a reset occured last night. Maybe you're looking at the wrong ship?

 

Was it always ship specific? I'll take another look.

Yep, it's ship specific :) Should still have it on the ship you assigned it to.

 

Well, I took another look. I'm not sure which ship it's on, but the little Active! thing is back, so it's still working. I just have to wait for a ship to port before I can figure out which one it's apparently on. Good to know, at least.

How many hotdogs does it take to mow a garage door?

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Earlier on this thread, people were claiming that they/others had said that using their Lifeboats/glasses/treasure of the sea and it had lasted them over/around a week. Well, I used my lifeboat around 2 days ago and it no longer says that it's active. So either someone was wrong, something was fixed, or they only last a "week" where the effect ends at the begining of a Wednesday. Either way, I'm highly saddened that my lifeboat was wasted, since I didn't actually do any voyages I could fail...

My lifeboat is still active, even though a reset occured last night. Maybe you're looking at the wrong ship?

 

Was it always ship specific? I'll take another look.

Yep, it's ship specific :) Should still have it on the ship you assigned it to.

 

Well, I took another look. I'm not sure which ship it's on, but the little Active! thing is back, so it's still working. I just have to wait for a ship to port before I can figure out which one it's apparently on. Good to know, at least.

In the Voyages menu, you can use the left and right arrow keys to shift between your ships, so you can figure out which ship has which effects active (and apply effects mid-voyage, though they don't seem to work if you do that).

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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