decebal Posted March 17, 2009 Share Posted March 17, 2009 Well, okay, I've searched through the skill guides ingame, and this is what I've found the I wonder, is an ogre club used in any new quest? Look, in attack, it's a really bad weapon :P Link to comment Share on other sites More sharing options...
Phrost Posted March 17, 2009 Share Posted March 17, 2009 Well, okay, I've searched through the skill guides ingame, and this is what I've found the I wonder, is an ogre club used in any new quest? Look, in attack, it's a really bad weapon :P From rswiki The Ogre club is a common drop from an ogress level 69, an Ogress Warrior level 86, or an Ogress Champion level 99. Wielding it requires 5 attack Link to comment Share on other sites More sharing options...
Th3_Crusader Posted March 17, 2009 Share Posted March 17, 2009 Whats up with these Burning bones I'm seeing happening? Link to comment Share on other sites More sharing options...
exeterfun Posted March 17, 2009 Share Posted March 17, 2009 Not a bad update! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Link to comment Share on other sites More sharing options...
boydeath Posted March 17, 2009 Share Posted March 17, 2009 Lag-good Quest- really really disapointing Link to comment Share on other sites More sharing options...
Eyes330 Posted March 17, 2009 Share Posted March 17, 2009 Looks a nice quest, as well as being the first one I can do on the day of release since I joined members (not counting those holiday wannabes). Doesn't seem too special for 150, but I suppose its the first time Jagex have finished a quest series (Spirit of Summer and Summers End was a back-to-back two parter, not a series). So far I took the captain to the nursery, then it crashed on me :wall: :wall: In the other news section, male ogres have finally been updated, I have yet to see them, but at least they shouldnt look like those dumb giants they did before. No strikes on Pvp I dont mind as I dont do Pvp anyways but it should slow down noobs on those worlds. Dont care about Party Room. Familiars in GE:evil: They were disallowed anyways and there was no need to increase the boundary. Less randoms in Chaos Tunnels, finally. A few days ago I was praying against Daggys, and about 5 seconds after they became passive an abyss decided to grab me. With only one attacking me I can survive for more than 3 seconds without prayer. So the quest is unimpressive for 150, but decent, but the other news section and patch notes are quite impressive Link to comment Share on other sites More sharing options...
pulli23 Posted March 17, 2009 Share Posted March 17, 2009 So this should be worth the wait? Sigh I found even wanted! quest more fun... Also: If that confirmation screen is what I think it is, then I would hate that: its a terrible programming practice.. That alone would make me quit rs again - or at least, refrain from playing untill enough good content is added.... Modal alert dialogs are generally frowned upon by experts in usability and human-computer interaction, since they are prone to produce mode errors due to their unrequested nature. A study to appear at the Proceedings of the Human Factors and Ergonomics Society showed that when a user dialog appears, the primary goal of users is typically to get rid of them as soon as possible[2] even without any analysis of the causes for the dialog appearance. When asked, users dismissed any dialog box as a distraction from their assigned task. This is explained by a common complaint about the wording of the message in the alert box, which is often incomprehensible to the user. In applications without proper user-centered design, the developers decide the text of the message, including terms and concepts from the mental model of the programmer, not of the user's view of the world. Since the dialog doesn't work to accomplish the user needs, the common reaction will be to dismiss the alert without further consideration.[3] Dangerous actions should be undoable wherever possible; a modal dialog that appears unexpectedly or which is dismissed by habituation will not protect from the dangerous action.[4] This problem can be avoided by providing an Undo action instead of a warning. [5] Another recognized problem is that, as a modal window, the dialog blocks all workflow in the program until it is closed. Users may not recognize that the dialog requires their attention, leading to confusion about the main window being non-responsive, or causing loss of the user's data input. This often happens in data entry forms after an error alert produced by invalid data. The preferred design include changing a visual aspect of the input element to reflect an invalid entry (such as applying a red border), or adding a character such as an asterisk next to the input element that needs to be corrected.[6] taken from here I haven't seen it yet though. But instead they should use a Toast or infobar First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Ezz Posted March 17, 2009 Share Posted March 17, 2009 The Route-finding Update is the best update to running since Agility! :thumbsup: [insert birds flying in a circle here]Yes, that sig was annoying. Link to comment Share on other sites More sharing options...
Poppet Posted March 17, 2009 Share Posted March 17, 2009 Zanik's Crossbow has about double the regular range attack bonus than a bone crossbow. Also you can go back to the Throne Room and use it as a Agility course giving about 600 xp every trip requiring a grapple. You can also fight the guardians in the if you climb them ranging from 50-200. P.S. the teleport orb doesn't work. Link to comment Share on other sites More sharing options...
Chained_life Posted March 17, 2009 Share Posted March 17, 2009 Most anti-climactic quest ever... So many high hopes for this quest... And this is what we get ? waste of speculation, terrible month :thumbdown: Link to comment Share on other sites More sharing options...
Poppet Posted March 17, 2009 Share Posted March 17, 2009 Most anti-climactic quest ever... So many high hopes for this quest... And this is what we get ? waste of speculation, terrible month :thumbdown: Its an awesome quest it deserves to be 150th quest. Link to comment Share on other sites More sharing options...
Mirror Posted March 17, 2009 Share Posted March 17, 2009 I've beaten it, nothing too excited. I enjoyed the storyline but that's it. I was hoping for a great reward and so far it hasn't impressed me compared to past "monumental" quests. Once the orbs start working, maybe I'll be happy... A reflection is just a distorted reality held by glass and your mind. Link to comment Share on other sites More sharing options...
BabyPunchers Posted March 17, 2009 Share Posted March 17, 2009 Another horrible update. You know, I used to be the one defending Jagex from people like the current me. But Jagex has been [bleep]ing me lately. -.- Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
Poppet Posted March 17, 2009 Share Posted March 17, 2009 I've beaten it, nothing too excited. I enjoyed the storyline but that's it. I was hoping for a great reward and so far it hasn't impressed me compared to past "monumental" quests. Once the orbs start working, maybe I'll be happy... You can use the chest to get back. Link to comment Share on other sites More sharing options...
Ollyc3 Posted March 17, 2009 Share Posted March 17, 2009 How the hell do we get the Bandos spheres to work.. I've been arsin around with em for half hour. 2376/2376 total achieved - May 2009 Retired Dec 2009 Link to comment Share on other sites More sharing options...
DarkDude Posted March 17, 2009 Share Posted March 17, 2009 Finished too, would have been done a lot sooner without the hour I couldn't log in for because the server I was on crashed (After the servers came back up this was). Quite disappointed with the quest to be honest, especially the last parts where it was just run around speaking to people and getting nothing out of doing so, seemed to just be there to make the quest seem longer than it really was. Link to comment Share on other sites More sharing options...
Shadiochao Posted March 17, 2009 Share Posted March 17, 2009 I dunno =/ Doesn't seem to work for me either, and the goblin won't tell me how Link to comment Share on other sites More sharing options...
bored321 Posted March 17, 2009 Share Posted March 17, 2009 So this should be worth the wait? Sigh I found even wanted! quest more fun... Also: If that confirmation screen is what I think it is, then I would hate that: its a terrible programming practice.. That alone would make me quit rs again - or at least, refrain from playing untill enough good content is added.... Modal alert dialogs are generally frowned upon by experts in usability and human-computer interaction, since they are prone to produce mode errors due to their unrequested nature. A study to appear at the Proceedings of the Human Factors and Ergonomics Society showed that when a user dialog appears, the primary goal of users is typically to get rid of them as soon as possible[2] even without any analysis of the causes for the dialog appearance. When asked, users dismissed any dialog box as a distraction from their assigned task. This is explained by a common complaint about the wording of the message in the alert box, which is often incomprehensible to the user. In applications without proper user-centered design, the developers decide the text of the message, including terms and concepts from the mental model of the programmer, not of the user's view of the world. Since the dialog doesn't work to accomplish the user needs, the common reaction will be to dismiss the alert without further consideration.[3] Dangerous actions should be undoable wherever possible; a modal dialog that appears unexpectedly or which is dismissed by habituation will not protect from the dangerous action.[4] This problem can be avoided by providing an Undo action instead of a warning. [5] Another recognized problem is that, as a modal window, the dialog blocks all workflow in the program until it is closed. Users may not recognize that the dialog requires their attention, leading to confusion about the main window being non-responsive, or causing loss of the user's data input. This often happens in data entry forms after an error alert produced by invalid data. The preferred design include changing a visual aspect of the input element to reflect an invalid entry (such as applying a red border), or adding a character such as an asterisk next to the input element that needs to be corrected.[6] taken from here I haven't seen it yet though. But instead they should use a Toast or infobar Its currently the only way of doing it, to prevent the default behaviour of the browser + its cross-browser support. Its a confirm box and not an alert dialog which info bars can be replacements for. Thanks Gradeskip93 for my awesome sig! Link to comment Share on other sites More sharing options...
pokemama Posted March 17, 2009 Share Posted March 17, 2009 A good Walkthrough for quest is located at viewtopic.php?f=113&t=787209 if anyone needs it. If the walkthrough has overlooked a quest step please feel free to contribute there. it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*. Link to comment Share on other sites More sharing options...
Master_Smither Posted March 17, 2009 Share Posted March 17, 2009 17-Mar-2009 17:18:49 Something interesting should happen now Also, that's not the only way in... ^ Response to orbs not working. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Lemeja Posted March 17, 2009 Share Posted March 17, 2009 17-Mar-2009 17:18:49 Something interesting should happen now Also, that's not the only way in... ^ Response to orbs not working. OMG GWD FROZEN DOOR!@@!@ Link to comment Share on other sites More sharing options...
Shadiochao Posted March 17, 2009 Share Posted March 17, 2009 =/ Link to comment Share on other sites More sharing options...
@Dan3HitU Posted March 17, 2009 Share Posted March 17, 2009 Just read that the Mace is 50 Attack + Strength to wield (my initial guess was a 70 Attack Mace) so here's what I think the stats will be (based on the Rune and Dragon Mace's) Stab: +30 Slash: -2 Crush: +49 Magic: +0 Range: +0 ---------- Strength: +45 Prayer: +4 [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Sy_Accursed Posted March 17, 2009 Share Posted March 17, 2009 It's a nice agility course in their too. Faster than wildy or atoll (as far as I can tell) 600xp a lap Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Poppet Posted March 17, 2009 Share Posted March 17, 2009 Has anyone tried to find the time capsule. Link to comment Share on other sites More sharing options...
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