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200M in all Skills


Makilio

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How do players feel about RC being ~40k an hr now, 1.5m profit and more than 50% afk?

 

(50% chance of saving blood tabs, winning every GOP game)

 

(inefficient but much more tolerable, I wouldnt be surprised if many high ranked afkers do this.)

 

AAAAAAlllllso not efficient but for some time barrows will be 4m+ an hr.

 

I dont think the trading in 39 frosty bones for bonemeal instantly and using slime teles is worth it, but I could be wrong.

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How do players feel about RC being ~40k an hr now, 1.5m profit and more than 50% afk?

 

(50% chance of saving blood tabs, winning every GOP game)

 

(inefficient but much more tolerable, I wouldnt be surprised if many high ranked afkers do this.)

 

AAAAAAlllllso not efficient but for some time barrows will be 4m+ an hr.

 

I dont think the trading in 39 frosty bones for bonemeal instantly and using slime teles is worth it, but I could be wrong.

 

How much longer would 200M take with this method?

 

Also the profit can go towards another skill, and since every 1M rc xp would be 37.5M gp, 200M rc could fund much of a buyable.

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How do players feel about RC being ~40k an hr now, 1.5m profit and more than 50% afk?

 

(50% chance of saving blood tabs, winning every GOP game)

 

(inefficient but much more tolerable, I wouldnt be surprised if many high ranked afkers do this.)

 

AAAAAAlllllso not efficient but for some time barrows will be 4m+ an hr.

 

I dont think the trading in 39 frosty bones for bonemeal instantly and using slime teles is worth it, but I could be wrong.

Have you taken into account time getting the tokens?

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How do players feel about RC being ~40k an hr now, 1.5m profit and more than 50% afk?

 

(50% chance of saving blood tabs, winning every GOP game)

 

(inefficient but much more tolerable, I wouldnt be surprised if many high ranked afkers do this.)

 

AAAAAAlllllso not efficient but for some time barrows will be 4m+ an hr.

 

I dont think the trading in 39 frosty bones for bonemeal instantly and using slime teles is worth it, but I could be wrong.

Have you taken into account time getting the tokens?

 

Yes. That is the afk part, using the tokens is very high apm and is like 91k rc exp an hr. As per the prior question of how much longer it would take about 50% more time due to the current max rc rate being slightly over 60k.

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What are the possibilities like of Suomi getting all skills to 200m besides Cooking ~100 overall?

I assume that he can possibly do it, he could even possibly get ~100 cook too. With hiscores being P2P now we don't know who will drop off randomly.

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If you take a simple 180m rc to be gained at 60k/hr and 300k profit (is that the current profit for ZMI?) it's 3000 hours & 900m profit for ZMI, 4.5k hours and 6.75b profit for blood runes w/ tabs, spending 1.5k hours to make 5.85b - 3.9m/hr. I think it'd be better to spend those 1500 hours at glacors/tds and get those charms + effigies even though the rate is low.

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How do players feel about RC being ~40k an hr now, 1.5m profit and more than 50% afk?

 

(50% chance of saving blood tabs, winning every GOP game)

 

(inefficient but much more tolerable, I wouldnt be surprised if many high ranked afkers do this.)

 

AAAAAAlllllso not efficient but for some time barrows will be 4m+ an hr.

 

I dont think the trading in 39 frosty bones for bonemeal instantly and using slime teles is worth it, but I could be wrong.

Have you taken into account time getting the tokens?

 

Yes. That is the afk part, using the tokens is very high apm and is like 91k rc exp an hr. As per the prior question of how much longer it would take about 50% more time due to the current max rc rate being slightly over 60k.

 

Wow that is pretty impressive, I suppose the changes to pouches have really sped up tabbing. Are you using a familiar to get this? The last time I tabbed (nearly 2 years back) I wasnt getting anything close to that.

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How do players feel about RC being ~40k an hr now, 1.5m profit and more than 50% afk?

 

(50% chance of saving blood tabs, winning every GOP game)

 

(inefficient but much more tolerable, I wouldnt be surprised if many high ranked afkers do this.)

 

AAAAAAlllllso not efficient but for some time barrows will be 4m+ an hr.

 

I dont think the trading in 39 frosty bones for bonemeal instantly and using slime teles is worth it, but I could be wrong.

Have you taken into account time getting the tokens?

 

Yes. That is the afk part, using the tokens is very high apm and is like 91k rc exp an hr. As per the prior question of how much longer it would take about 50% more time due to the current max rc rate being slightly over 60k.

 

Wow that is pretty impressive, I suppose the changes to pouches have really sped up tabbing. Are you using a familiar to get this? The last time I tabbed (nearly 2 years back) I wasnt getting anything close to that.

 

didnt inlude familiar in math as idk if it's better, just counted 3 pouches

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If you take a simple 180m rc to be gained at 60k/hr and 300k profit (is that the current profit for ZMI?) it's 3000 hours & 900m profit for ZMI, 4.5k hours and 6.75b profit for blood runes w/ tabs, spending 1.5k hours to make 5.85b - 3.9m/hr. I think it'd be better to spend those 1500 hours at glacors/tds and get those charms + effigies even though the rate is low.

 

ZMI is 65k/h, so 2769 hours and 830m. That makes 3.4m/h, which is still not possible at TDs or Glacors. However charms and the few effigies (well few, quite a lot in 2769 hours :P) totally make it up. You must either have a year worth of homework at 10 hours a day or go crazy at ZMI for GOP to be worth it. Also a good amount of combat Xp if you chose ZMI + PvM. Plus it's more enjoyable. But that's my opinion.

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If you take a simple 180m rc to be gained at 60k/hr and 300k profit (is that the current profit for ZMI?) it's 3000 hours & 900m profit for ZMI, 4.5k hours and 6.75b profit for blood runes w/ tabs, spending 1.5k hours to make 5.85b - 3.9m/hr. I think it'd be better to spend those 1500 hours at glacors/tds and get those charms + effigies even though the rate is low.

 

ZMI is 65k/h, so 2769 hours and 830m. That makes 3.4m/h, which is still not possible at TDs or Glacors. However charms and the few effigies (well few, quite a lot in 2769 hours :P) totally make it up. You must either have a year worth of homework at 10 hours a day or go crazy at ZMI for GOP to be worth it. Also a good amount of combat Xp if you chose ZMI + PvM. Plus it's more enjoyable. But that's my opinion.

 

Thanks for the math and yeah totally depends on the individual. Everyone has their afk needs c:

 

Personally using the blood tabs is probably harder than zmi so I wouldnt really enjoy it enough as I would need to.

 

Altarless RC for me

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Not sure where Dragon got his numbers from, here's mine though..

 

Tie GOP: 24.5k Xp\Hr & 454k Gp\Hr

Win GOP: 34.5k Xp\Hr & 638k Gp\Hr

 

 

How I got these numbers, I'm pretty sure P2P GoP and F2P GoP give the same tabs\hr, just different amount of altar you go to.

 

 

Basic Data:

 

 

GOP Tie Games(Gop Addict):

 

F2P:

 

15 minutes for 405 Tokens(3 Won(100x3), 3 Lost(10x3) 75 Tokens for Tie)

 

405/15*60 = 1620 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

1620/45 = 36 Tablets per hour.

 

 

Winning Games(3 [bleep] Accs or 1 Friend+2 [bleep] Accs)

 

F2p:

 

15 Minutes for 750 Tokens(6 Won(100x6), 150 Tokens for Win)

 

750/15*60 = 3000 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

3000/45 = 66.66~ Tablets per hour.

 

 

You have a 50% chance for every Blood tablet to save it.

 

Pure Essence: 173 Gp(Mid as of 3/27/2012)

 

Blood Rune: 334 Gp(Mid as of 3/27/2012)

 

Each tablet makes 12+9+6+3+22 = 52 Blood Runes

 

Each run nets 52*10.5 = 546 XP

 

Each run nets 52*1.1 = 57.2 Blood Runes

 

Each run nets 57.2*334-(173*52) = 10108.8 GP

 

Each run Takes ~30 Seconds.

 

Exp\Hour without frontload: 3600/30 = 120*546 = 65,520 Xp\hr

 

Gp\Hour without frontload: 10108.8*120 = 1,213,056 Gp\hr

 

Exp\Hour with frontload(Tie): 65,520/(1.67(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 24,539

 

Xp\hr

 

Gp\Hour with frontload(Tie): 1213056/2.67 = 454,328 Gp\hr

 

Exp\Hour with frontload(Win): 65,520/(.9(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 34,484

 

Xp\hr

 

Gp\Hour with frontload(Win): 1213056/1.9 = 638,450 Gp\hr

 

 

jagerbluebt1.gif

Thx to MxM for parts of the sig!

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Not sure where Dragon got his numbers from, here's mine though..

 

Tie GOP: 24.5k Xp\Hr & 454k Gp\Hr

Win GOP: 34.5k Xp\Hr & 638k Gp\Hr

 

 

How I got these numbers, I'm pretty sure P2P GoP and F2P GoP give the same tabs\hr, just different amount of altar you go to.

 

 

Basic Data:

 

 

GOP Tie Games(Gop Addict):

 

F2P:

 

15 minutes for 405 Tokens(3 Won(100x3), 3 Lost(10x3) 75 Tokens for Tie)

 

405/15*60 = 1620 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

1620/45 = 36 Tablets per hour.

 

 

Winning Games(3 [bleep] Accs or 1 Friend+2 [bleep] Accs)

 

F2p:

 

15 Minutes for 750 Tokens(6 Won(100x6), 150 Tokens for Win)

 

750/15*60 = 3000 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

3000/45 = 66.66~ Tablets per hour.

 

 

You have a 50% chance for every Blood tablet to save it.

 

Pure Essence: 173 Gp(Mid as of 3/27/2012)

 

Blood Rune: 334 Gp(Mid as of 3/27/2012)

 

Each tablet makes 12+9+6+3+22 = 52 Blood Runes

 

Each run nets 52*10.5 = 546 XP

 

Each run nets 52*1.1 = 57.2 Blood Runes

 

Each run nets 57.2*334-(173*52) = 10108.8 GP

 

Each run Takes ~30 Seconds.

 

Exp\Hour without frontload: 3600/30 = 120*546 = 65,520 Xp\hr

 

Gp\Hour without frontload: 10108.8*120 = 1,213,056 Gp\hr

 

Exp\Hour with frontload(Tie): 65,520/(1.67(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 24,539

 

Xp\hr

 

Gp\Hour with frontload(Tie): 1213056/2.67 = 454,328 Gp\hr

 

Exp\Hour with frontload(Win): 65,520/(.9(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 34,484

 

Xp\hr

 

Gp\Hour with frontload(Win): 1213056/1.9 = 638,450 Gp\hr

 

 

 

I have (used) 20 second trips, 2 crafts. hence the difference in rates. my gp was just a guesstimate and will obviously drop now.

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Not sure where Dragon got his numbers from, here's mine though..

 

Tie GOP: 24.5k Xp\Hr & 454k Gp\Hr

Win GOP: 34.5k Xp\Hr & 638k Gp\Hr

 

 

How I got these numbers, I'm pretty sure P2P GoP and F2P GoP give the same tabs\hr, just different amount of altar you go to.

 

 

Basic Data:

 

 

GOP Tie Games(Gop Addict):

 

F2P:

 

15 minutes for 405 Tokens(3 Won(100x3), 3 Lost(10x3) 75 Tokens for Tie)

 

405/15*60 = 1620 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

1620/45 = 36 Tablets per hour.

 

 

Winning Games(3 [bleep] Accs or 1 Friend+2 [bleep] Accs)

 

F2p:

 

15 Minutes for 750 Tokens(6 Won(100x6), 150 Tokens for Win)

 

750/15*60 = 3000 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

3000/45 = 66.66~ Tablets per hour.

 

 

You have a 50% chance for every Blood tablet to save it.

 

Pure Essence: 173 Gp(Mid as of 3/27/2012)

 

Blood Rune: 334 Gp(Mid as of 3/27/2012)

 

Each tablet makes 12+9+6+3+22 = 52 Blood Runes

 

Each run nets 52*10.5 = 546 XP

 

Each run nets 52*1.1 = 57.2 Blood Runes

 

Each run nets 57.2*334-(173*52) = 10108.8 GP

 

Each run Takes ~30 Seconds.

 

Exp\Hour without frontload: 3600/30 = 120*546 = 65,520 Xp\hr

 

Gp\Hour without frontload: 10108.8*120 = 1,213,056 Gp\hr

 

Exp\Hour with frontload(Tie): 65,520/(1.67(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 24,539

 

Xp\hr

 

Gp\Hour with frontload(Tie): 1213056/2.67 = 454,328 Gp\hr

 

Exp\Hour with frontload(Win): 65,520/(.9(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 34,484

 

Xp\hr

 

Gp\Hour with frontload(Win): 1213056/1.9 = 638,450 Gp\hr

 

 

 

I have (used) 20 second trips, 2 crafts. hence the difference in rates. my gp was just a guesstimate and will obviously drop now.

 

Can you post your data? I'm interested primarily in the tabs\hr and ess\inv..

 

Since the less ess you use per inv the more tabs you need to collect, so just wanna see how those two affect everything.

jagerbluebt1.gif

Thx to MxM for parts of the sig!

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Not sure where Dragon got his numbers from, here's mine though..

 

Tie GOP: 24.5k Xp\Hr & 454k Gp\Hr

Win GOP: 34.5k Xp\Hr & 638k Gp\Hr

 

 

How I got these numbers, I'm pretty sure P2P GoP and F2P GoP give the same tabs\hr, just different amount of altar you go to.

 

 

Basic Data:

 

 

GOP Tie Games(Gop Addict):

 

F2P:

 

15 minutes for 405 Tokens(3 Won(100x3), 3 Lost(10x3) 75 Tokens for Tie)

 

405/15*60 = 1620 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

1620/45 = 36 Tablets per hour.

 

 

Winning Games(3 [bleep] Accs or 1 Friend+2 [bleep] Accs)

 

F2p:

 

15 Minutes for 750 Tokens(6 Won(100x6), 150 Tokens for Win)

 

750/15*60 = 3000 Tokens per hour.

 

45 Tokens for a Blood Tablet.

 

3000/45 = 66.66~ Tablets per hour.

 

 

You have a 50% chance for every Blood tablet to save it.

 

Pure Essence: 173 Gp(Mid as of 3/27/2012)

 

Blood Rune: 334 Gp(Mid as of 3/27/2012)

 

Each tablet makes 12+9+6+3+22 = 52 Blood Runes

 

Each run nets 52*10.5 = 546 XP

 

Each run nets 52*1.1 = 57.2 Blood Runes

 

Each run nets 57.2*334-(173*52) = 10108.8 GP

 

Each run Takes ~30 Seconds.

 

Exp\Hour without frontload: 3600/30 = 120*546 = 65,520 Xp\hr

 

Gp\Hour without frontload: 10108.8*120 = 1,213,056 Gp\hr

 

Exp\Hour with frontload(Tie): 65,520/(1.67(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 24,539

 

Xp\hr

 

Gp\Hour with frontload(Tie): 1213056/2.67 = 454,328 Gp\hr

 

Exp\Hour with frontload(Win): 65,520/(.9(Hours per 60 Tablets(Need 120,

 

but only need 60 since u save half)+1(Hours to get 65,520 Xp)) = 34,484

 

Xp\hr

 

Gp\Hour with frontload(Win): 1213056/1.9 = 638,450 Gp\hr

 

 

 

I have (used) 20 second trips, 2 crafts. hence the difference in rates. my gp was just a guesstimate and will obviously drop now.

 

Can you post your data? I'm interested primarily in the tabs\hr and ess\inv..

 

Since the less ess you use per inv the more tabs you need to collect, so just wanna see how those two affect everything.

 

I had the same math as the aptly named "coconut bodywash" it is effectively 133.33 tabs an hr with the 50% save. 48 ess per 20 second trip when crafting (small large giant)

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Efficient SoF

 

Thought i'd put that here, both spins and rewards claimed in 12 seconds

I was thinking the other day, theoretically the SoF is the most efficient method of training in the game. This would assume that no life factors are involved, as this may take thousands of years, even though it maybe able to produce the lowest amount of time in game for 5b xp.

 

Assuming the average amount of xp from the SoF a day is 4k (99 base), maybe a lot different.

 

It would take 1.25m days to get 5b xp, or 3424 years. However this would equate to 15 million seconds (12 seconds a day), or 173.6 days played/4200 hours. Also this method would be completely free. However, this is obv unrealistic and shouldn't really be discussed. I'd at least say that SoF would end up saving several hours if not days getting 200m in all skills with normal methods.

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I would say that SoF would encourage training skills equally, so that people don't get lamps in 200m skills and waste a day. I would reccomend stopping ~1m off the level, and doing SoF for the rest until you finally are ready for all 200m

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When I see all those fancy calculations and numbers, I seem to miss the RC experience you get in the game. I think that adds up quite quickly as well? Is there a boost in GOP players at the moment? It's a fun little minigame and the buff to blood tablets is very significant. Will we see high level players in there commonly now?

 

On economic side:

Blood rune is ''officially'' down on G.E., how much is it in actual value?

 

lower rune price --> more magic? Seeing how blood runes add up in higher level spells, this is only a good thing?

 

Less effigies - more runecrafting done in general - buff to blood runes = Cheaper magic

34eyfbd.jpg9h43sp.jpg16m28ty.jpg
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When I see all those fancy calculations and numbers, I seem to miss the RC experience you get in the game. I think that adds up quite quickly as well? Is there a boost in GOP players at the moment? It's a fun little minigame and the buff to blood tablets is very significant. Will we see high level players in there commonly now?

 

On economic side:

Blood rune is ''officially'' down on G.E., how much is it in actual value?

 

lower rune price --> more magic? Seeing how blood runes add up in higher level spells, this is only a good thing?

 

Less effigies - more runecrafting done in general - buff to blood runes = Cheaper magic

 

What would you use Magic on? Only thing I can think of are Glacors (Fire Surge, debatable if worse than SoA).

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When I see all those fancy calculations and numbers, I seem to miss the RC experience you get in the game. I think that adds up quite quickly as well? Is there a boost in GOP players at the moment? It's a fun little minigame and the buff to blood tablets is very significant. Will we see high level players in there commonly now?

 

On economic side:

Blood rune is ''officially'' down on G.E., how much is it in actual value?

 

lower rune price --> more magic? Seeing how blood runes add up in higher level spells, this is only a good thing?

 

Less effigies - more runecrafting done in general - buff to blood runes = Cheaper magic

 

What would you use Magic on? Only thing I can think of are Glacors (Fire Surge, debatable if worse than SoA).

 

Barraging rock lobsters or perhaps sheer fun for those that don't maximize experience. Either way, lower prices on a skill that is high-consuming on expensive runes, making it somewhat cheaper benefits almost everyone I think.

34eyfbd.jpg9h43sp.jpg16m28ty.jpg
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When I see all those fancy calculations and numbers, I seem to miss the RC experience you get in the game. I think that adds up quite quickly as well? Is there a boost in GOP players at the moment? It's a fun little minigame and the buff to blood tablets is very significant. Will we see high level players in there commonly now?

 

On economic side:

Blood rune is ''officially'' down on G.E., how much is it in actual value?

 

lower rune price --> more magic? Seeing how blood runes add up in higher level spells, this is only a good thing?

 

Less effigies - more runecrafting done in general - buff to blood runes = Cheaper magic

 

What would you use Magic on? Only thing I can think of are Glacors (Fire Surge, debatable if worse than SoA).

From person experience (About 200 SoA and 300 surge kills), surge is a LOT better, kills are much smoother, you can ss flick more easily, surge box gives a good damage boost, as well as surge being about 1k chaper a cast ( about 1.4k if you account for SoA's attack speed?)

 

As for the removal of blood runes, there are hundreds or even thousands of people casting barrage spells at one time, so it's blood AND death runes being removed!

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When I see all those fancy calculations and numbers, I seem to miss the RC experience you get in the game. I think that adds up quite quickly as well? Is there a boost in GOP players at the moment? It's a fun little minigame and the buff to blood tablets is very significant. Will we see high level players in there commonly now?

 

On economic side:

Blood rune is ''officially'' down on G.E., how much is it in actual value?

 

lower rune price --> more magic? Seeing how blood runes add up in higher level spells, this is only a good thing?

 

Less effigies - more runecrafting done in general - buff to blood runes = Cheaper magic

 

What would you use Magic on? Only thing I can think of are Glacors (Fire Surge, debatable if worse than SoA).

From person experience (About 200 SoA and 300 surge kills), surge is a LOT better, kills are much smoother, you can ss flick more easily, surge box gives a good damage boost, as well as surge being about 1k chaper a cast ( about 1.4k if you account for SoA's attack speed?)

 

As for the removal of blood runes, there are hundreds or even thousands of people casting barrage spells at one time, so it's blood AND death runes being removed!

 

As I said, it's debatable ;). Overall SoA is faster (fact) and you don't have to switch for minions. It's obviously more expensive so it's really up to you if you care about profit or charms/effigies. I personally killed 10k with Surge but would've done SoA if it wasn't for the money. But yeah, I suppose it's a good thing if bloods would cheapen for the PvM'ers amongst us.

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When I see all those fancy calculations and numbers, I seem to miss the RC experience you get in the game. I think that adds up quite quickly as well? Is there a boost in GOP players at the moment? It's a fun little minigame and the buff to blood tablets is very significant. Will we see high level players in there commonly now?

 

On economic side:

Blood rune is ''officially'' down on G.E., how much is it in actual value?

 

lower rune price --> more magic? Seeing how blood runes add up in higher level spells, this is only a good thing?

 

Less effigies - more runecrafting done in general - buff to blood runes = Cheaper magic

 

What would you use Magic on? Only thing I can think of are Glacors (Fire Surge, debatable if worse than SoA).

From person experience (About 200 SoA and 300 surge kills), surge is a LOT better, kills are much smoother, you can ss flick more easily, surge box gives a good damage boost, as well as surge being about 1k chaper a cast ( about 1.4k if you account for SoA's attack speed?)

 

As for the removal of blood runes, there are hundreds or even thousands of people casting barrage spells at one time, so it's blood AND death runes being removed!

 

As I said, it's debatable ;). Overall SoA is faster (fact) and you don't have to switch for minions. It's obviously more expensive so it's really up to you if you care about profit or charms/effigies. I personally killed 10k with Surge but would've done SoA if it wasn't for the money. But yeah, I suppose it's a good thing if bloods would cheapen for the PvM'ers amongst us.

 

 

 

When you only look at the broad aspect of the term "Faster", then yes thats correct. But are you including the double damage boost, free hits from surge box, and a higher % damage boosting staff?

 

From experience I'm pretty sure the fastest method is to Fire Surge the Glacor while SOA'ing the minions (Although Dharoks is quote fun too)

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

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