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Chaotic Rapier vs Longsword


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They have more protect then a whip. I just checked.

 

Not to mention CR has slash ^.^

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I've been told various times that Mage Damage boosts only work on one monster for multi damage spells. How true is that? Kind of relevant to the Chaotic Staff, seeing that the 5% could either be AWESOME or crap

 

Boosts from equipment only affect 1 target

Boosts from increased magic level affect all targets

 

After some basic testing I found that (heuristically) CStaff isn't substantially better than SOL. Still, not a bad 4th-5th option and I think it's better than the shields, provided that arc/spec/dfs aren't expensive for your budget.

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I've been told various times that Mage Damage boosts only work on one monster for multi damage spells. How true is that? Kind of relevant to the Chaotic Staff, seeing that the 5% could either be AWESOME or crap

 

Boosts from equipment only affect 1 target

Boosts from increased magic level affect all targets

Does that mean I could overload when bursting/barraging and hit 21% higher? Good.

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I've been told various times that Mage Damage boosts only work on one monster for multi damage spells. How true is that? Kind of relevant to the Chaotic Staff, seeing that the 5% could either be AWESOME or crap

 

Boosts from equipment only affect 1 target

Boosts from increased magic level affect all targets

Does that mean I could overload when bursting/barraging and hit 21% higher? Good.

 

More cost efficient would be to use wolpertinger scrolls

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Protects over more then whip.

Does it? I thought chaotic stuff was like 50k-60k protect. And whip is like 72k. W/e, I died once to a surprise rev attack in like 54 wild at the clue spot by the 3 mini volcanos. I still had a whip in my bank, so I was able to slash that web from the Ardy tele lever. Regardless of whether chaotic protects over whip, if you die with a chaotic in your hand, and a whip in your bank, you still have a whip when you respawn. And if you forget to take your fury off or something, you probably have a chaotic weapon sitting 1 web slash away in your grave.

 

Besides, whip is usuful even after chaotic weapons. For spirit mage tasks, you still 2-3 hit the mages with a whip or a chaotic rapier. No point in wasting rapier charge on them when it will only save you maybe 2 minutes of combat time per task.

 

@posters above me

 

You need to slash a web with something. There is lots of stuff that you can slash webs with, but for a rushed hunt through your bank, a whip is probably one of the first things you will think of.

 

This special case applies only when you die in deep wildy, but it is how I nearly lost my chaotic. I was on college net, which is notoriously laggy. I couldn't eat fast enough, and I was at half health before i realize it, because of lag. I grabbed a whip and junk armor and made it back to my grave with like 1:45 left. Didn't bother to think about the web, but I realized when I got out there that if I hadn't brought a whip, I would not have brought any weapon, and would have had to turn around and try to get something to slash the web.

 

When you use that lever to tele out of the wild, you don't land in edgeville either, you land in Ardy, which is pretty far away from a bank.

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I've been told various times that Mage Damage boosts only work on one monster for multi damage spells. How true is that? Kind of relevant to the Chaotic Staff, seeing that the 5% could either be AWESOME or crap

 

Boosts from equipment only affect 1 target

Boosts from increased magic level affect all targets

 

After some basic testing I found that (heuristically) CStaff isn't substantially better than SOL. Still, not a bad 4th-5th option and I think it's better than the shields, provided that arc/spec/dfs aren't expensive for your budget.

 

I don't see what's so bad even if it only affects 1 target. Is it because you want them to die at once, you know its impossible, they almost all died at different times.

 

Using a cstaff would obviously be better than a SOL.

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That's a pretty big increase in costs, though. You're not only forfeiting the rune saving ability of the SoL, but you're also paying for recharges. If you burst or barrage, it will degrade 8-9x faster than normal (if my understanding is correct, probably isn't right, but the point is, it will degrade faster).

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That's a pretty big increase in costs, though. You're not only forfeiting the rune saving ability of the SoL, but you're also paying for recharges. If you burst or barrage, it will degrade 8-9x faster than normal (if my understanding is correct, probably isn't right, but the point is, it will degrade faster).

Sometimes it seems C weapons degrade faster when you are beeing atked by multiple monsters, i dont know for sure.

There is a difference between attacking several targets at once, and beeing targeted by several opponents at once (i think)

 

your other point: Definetly!

Sol's runesaving and no degrading makes it the obvious choice for PvM in my opinion

CStaff is primarily a PvP weapon, with only slightly better stats than Sol - but definetly worth it if you do High level safe PvP like i do (and The Ancient does aswell, i think..)

 

I got my Chaotics: Maul, rapier, cbow, staff in that order - and is very happy aout every single 1 of them

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That's a pretty big increase in costs, though. You're not only forfeiting the rune saving ability of the SoL, but you're also paying for recharges. If you burst or barrage, it will degrade 8-9x faster than normal (if my understanding is correct, probably isn't right, but the point is, it will degrade faster).

Sometimes it seems C weapons degrade faster when you are beeing atked by multiple monsters, i dont know for sure.

There is a difference between attacking several targets at once, and beeing targeted by several opponents at once (i think)

 

your other point: Definetly!

Sol's runesaving and no degrading makes it the obvious choice for PvM in my opinion

CStaff is primarily a PvP weapon, with only slightly better stats than Sol - but definetly worth it if you do High level safe PvP like i do (and The Ancient does aswell, i think..)

 

I got my Chaotics: Maul, rapier, cbow, staff in that order - and is very happy aout every single 1 of them

 

Yeah, I'll still be using SOL for rex. not worth the risk to bring cstaff.

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I am, on the other hand, very happy with my C staff in Clan Wars :thumbsup:

Nothing like hitting a ~500 (an dare i say it...2 times in a row!)

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They have more protect then a whip. I just checked.

 

Not to mention CR has slash ^.^

My point was if you die and lose your rapier you need something else in your bank to slash that web. Keeping a whip in my bank saved mine, because otherwise I would have forgotten about that web.

 

If you die and lose your rapier on a wild clue, you obviously won't have that rapier to slash a web. Having a slash weapon stuck in your gravestone does zero good. Therefore, it would be worth it to keep a whip in your bank. It saved me from having to get another 200k tokens. So as far as I am concerned, having a whip around for that purpose was totally worth it.

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They have more protect then a whip. I just checked.

 

Not to mention CR has slash ^.^

My point was if you die and lose your rapier you need something else in your bank to slash that web. Keeping a whip in my bank saved mine, because otherwise I would have forgotten about that web.

 

If you die and lose your rapier on a wild clue, you obviously won't have that rapier to slash a web. Having a slash weapon stuck in your gravestone does zero good. Therefore, it would be worth it to keep a whip in your bank. It saved me from having to get another 200k tokens. So as far as I am concerned, having a whip around for that purpose was totally worth it.

 

uhm...knives, dds, claws?

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They have more protect then a whip. I just checked.

 

Not to mention CR has slash ^.^

My point was if you die and lose your rapier you need something else in your bank to slash that web. Keeping a whip in my bank saved mine, because otherwise I would have forgotten about that web.

 

If you die and lose your rapier on a wild clue, you obviously won't have that rapier to slash a web. Having a slash weapon stuck in your gravestone does zero good. Therefore, it would be worth it to keep a whip in your bank. It saved me from having to get another 200k tokens. So as far as I am concerned, having a whip around for that purpose was totally worth it.

 

uhm...knives, dds, claws?

 

he sayd that without the whip, he would of fogot the web was there at all (or something like that)

 

anyway, as for the question in the first place... who the &%$# would use a chaotic rapiure in the wild for clues? i can kill any of them in a few seconds with dd's let alone a whip.

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[hide]

They have more protect then a whip. I just checked.

 

Not to mention CR has slash ^.^

My point was if you die and lose your rapier you need something else in your bank to slash that web. Keeping a whip in my bank saved mine, because otherwise I would have forgotten about that web.

 

If you die and lose your rapier on a wild clue, you obviously won't have that rapier to slash a web. Having a slash weapon stuck in your gravestone does zero good. Therefore, it would be worth it to keep a whip in your bank. It saved me from having to get another 200k tokens. So as far as I am concerned, having a whip around for that purpose was totally worth it.

 

uhm...knives, dds, claws?

[/hide]

he sayd that without the whip, he would of fogot the web was there at all (or something like that)

 

anyway, as for the question in the first place... who the &%$# would use a chaotic rapiure in the wild for clues? i can kill any of them in a few seconds with dd's let alone a whip.

I was just running around in my slayer gear, trying to knock the clue out fast between tasks. Also, I was in single combat, at the 3 mini volcanos. The rev's however were in multicombat next to the agility course. When rev's are in multi, and you are in single, the rev's can multi you. I wasn't expecting it, and there were 4-6 of them, mainly knights. I don't bring chaotic into the wild anymore, needless to say.

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anyway, as for the question in the first place... who the &%$# would use a chaotic rapiure in the wild for clues? i can kill any of them in a few seconds with dd's let alone a whip.

i use rapier for clues. it's not risked, so no worries. i like to kill the revenants that attack me (i use less food soulsplitting them and killing them than praying ranged and running away) and rapier + claws works very well.

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I wear karil, and whip revs, Turmoil and SS, I combo them. It's one of my favorite things about doing clues. A Good hard clue just isn't complete without killing a rev or two.

 

This. Rev hunting is great. :thumbup:

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To put it bluntly, [bleep] off.

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What's interesting here is how the [bleep] you die to a revenant even with a bad internet?

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Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

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What's interesting here is how the [bleep] you die to a revenant even with a bad internet?

 

Easy. 6 revs, instead of 1.

 

On Topic: There's a lack of discussion on the Chaotic Maul. How many uses are there for it (being the 'best' weapon)?

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I prefer maul for KQ solos (niche use, yeah, but I want a head) and lazy TD killing for the slow switches. It's also the best at waterfiends. There's a lot of debate surrounding weapons for Bandos but it's quite good in teams there too (not so much solo due to the no shield thing).

 

It's also the most fun weapon to use in safe PvP in my opinion. Also a good way to futureproof against monsters that may have a crush weakness down the line- crush is probably the most difficult to get a decent weapon for. Not a first choice IMO, but a good second choice after rapier along with the crossbow.

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Cmaul is best at bandos without a divine. Soul split flashing on graardor extends your trips a lot if you are good and have a good connection.

It's also good at sara, but lol sara for money making.

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