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25-Oct-2011 - Bot-Nuking Day: Making RuneScape Fairer and More Fun!


Da_Latios

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It's a seperate issue to the problem I was trying to address. You guys are talking about RWT, I was talking about reducing the threat of scamming through dicing in the Grand Exchange. Although, bringing it back to original point of discussion, RWT'ed gold should now be far harder to acquire at any rate thanks to this update.

 

Sure, there's legit players who RWT, but simply not on the industrial scale that botters previously were. Supply will be hit hard.

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Did the bots come back? A lot of resources crashed again >.> Could also be a mercher flub, but dang, I was really hoping for torstols to be more profitable.

A lot of people were expecting a massive ban along side the nuke. When that didn't happen, bots that had not already dumped their goods still had a chance to, and the hoarders who expected a lot of resources to disappear saw this, and dumped. I'm taking full advantage of this and buying up resources now for far cheaper than they were even with bots. If the nuke works, the resources will rise up plenty once the excess is removed from the economy by skillers but that'll be more gradual.

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It's going to take some time for the GE to balance itself again. We'll all just have to be patient and take advantage of cheap resources while we can.

 

I know I have. :grin:

 

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It's going to take some time for the GE to balance itself again. We'll all just have to be patient and take advantage of cheap resources while we can.

 

I know I have. :grin:

Just bought 50k magic logs, gunna get 92+ firemaking then see if I can make a profit... Little worried I may have stumbled upon something I'm not gunna end up liking haha

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99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

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Looking at stats today shows that the purge continues...

 

Skill           Oct-22     Oct-26    Gain
Woodcutting     11,156     10,948     208
Fishing         60,535     59,792     743
Hunter          79,511     79,414      97

 

The gap is closing for Mining, Smithing & Crafting - if this purge goes on much longer, Ill gain spots in those too.

 

They must have a pantsload of accounts that are suspect.

They're offering amnesty to a lot of accounts on the condition that they don't bot again and they're being watched closely now. My guess is the accounts being banned are only gold farming accounts.

 

Yeah, I should have said rollback instead of purge.

 

Anyway, its not done yet:

 

Skill            Oct-22     Oct-28    Gain
Woodcutting      11,156     10,880     276
Fishing          60,535     59,697     838
Smithing          9,298      9,290       8
Hunter           79,511     79,286     225

PvP is not for me

In the 3rd Year of the Boycott
Real-world money saved since FT/W: Hundreds of Dollars
Real-world time saved since FT/W: Thousands of Hours

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Looking at stats today shows that the purge continues...

 

Skill           Oct-22     Oct-26    Gain
Woodcutting     11,156     10,948     208
Fishing         60,535     59,792     743
Hunter          79,511     79,414      97

 

The gap is closing for Mining, Smithing & Crafting - if this purge goes on much longer, Ill gain spots in those too.

 

They must have a pantsload of accounts that are suspect.

They're offering amnesty to a lot of accounts on the condition that they don't bot again and they're being watched closely now. My guess is the accounts being banned are only gold farming accounts.

 

Yeah, I should have said rollback instead of purge.

 

Anyway, its not done yet:

 

Skill            Oct-22     Oct-28    Gain
Woodcutting      11,156     10,880     276
Fishing          60,535     59,697     838
Smithing          9,298      9,290       8
Hunter           79,511     79,286     225

 

And according to the high scores, you are 99 in 3 out of 4 of those skills (was curious), but I am intrigued why you picked those 4 specifically. It makes me wish I tracked the rank of a few of my own skills to add to this.

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Firstly, well done Jagex so far :thumbup:

 

 

After reading through 400 pages on a popular botting site's forums, I think we can make a few conclusions:

 

1) most botters worship their developers as a god

2) some botters appear to quite angry that the bot isn't back up yet.. most amusing (it's as if they don't know what to do)

3) every 5 pages someone makes a new account asking why their newly bought bot isn't working

4) also every 5 pages someone posts about the Jagex email, saying "is this legit?"

5) if you post anything remotely saying that Jagex is right or bots aren't coming back then you will be met with 5 posts insulting you and referring to you as a homosexual

6) Jagex is rarely referred to as such.. it's always "[Jagex]" (interesting that they hate so much on the company that made the game they enjoy playi... o wait, botting :P)

 

A massive waste of time reading over 4k posts, but meh, I learned something about the botting community.

 

 

Also, LOL at the countdown on another website.. it's not for when bots will be back up, but for when the developers will release more info :rolleyes:

Working on max and completionist capes.

2435/2475

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Anyway, its not done yet:

 

Skill            Oct-22     Oct-28    Gain
Woodcutting      11,156     10,880     276
Fishing          60,535     59,697     838
Smithing          9,298      9,290       8
Hunter           79,511     79,286     225

 

And according to the high scores, you are 99 in 3 out of 4 of those skills (was curious), but I am intrigued why you picked those 4 specifically. It makes me wish I tracked the rank of a few of my own skills to add to this.

 

I listed those 4 skills because enough rollbacks have happened for me to gain ranks without playing.

 

I see day-to-day fluctuations in all the skills; sometimes I move up and sometimes I move down. As I have been idle since February, it is unequivocal proof that people ahead of me in the rank tables are being rolled back.

PvP is not for me

In the 3rd Year of the Boycott
Real-world money saved since FT/W: Hundreds of Dollars
Real-world time saved since FT/W: Thousands of Hours

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I believe about a week ago before the bot busting was announced I gained 30k ranks in fishing which was amazing. Im 79 fishing so there must have been alot of rollbacks and bans around that time

99 Fletching 99 Attack 99 Constitution 99 Cooking 99 Strength

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I'm only 75 woodcutting, and I've gained over 5k ranks since Tuesday. Not bad for a skill I haven't trained in over a year. :thumbsup:

 

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THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

So, Kaida is the real version of every fictional science-badass? That explains a lot, actually...

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A virtual casino using in-house currency which can't legally be bought with real-life cash? Seems pretty harmless, actually.

 

... and how does one get this in-house currency that cannot be bought? :unsure:

No, you seem to have misunderstood (as usual).

 

Gambling is dangerous in real-life because it becomes a preoccupation of the addict, to the point where they need to spend excessive amounts of their money in order to sustain the addiction at the expense of other vital needs. If someone becomes addicted to dicing on RuneScape, they'll lose all their GPs and... then what? Whether someone loses 1gp or 100 billion gp is irrelevent, each player on RuneScape can lose a maximum of £3.50 per account per calander month.

 

Gambling on RuneScape is not as dangerous as gambing in Las Vegas is, just as the three dozen or so free-to-play poker apps on Facebook/IPhone/Blackberry/Android which use "made up" currency aren't really dangerous either, all of which are quite routinely used by under-18s. Hell, even Super Mario 64 on the DS had a spoof version of five-card poker. I'm not personally seeing the hoards of prepubescent Mario addicts you seem to be suggesting would be the inevitable consequence of said feature.

 

In any case, I actually see this discussion as being besides the point. The fact is, Jagex doesn't need to facilitate dicing in order to essentially allow it on a de facto basis. They simply need to not stop it, even when it's clearly obvious it's taking place. You're right in saying gambling is dangerous, however I'd rather have the gambling controlled and monitored, than being left to simply run riot in the middle of the Grand Exchange.

 

Since I am still in the process of my usual misunderstanding :rolleyes: please -- you still have not explained how someone gets a hold of this "in-house" currency that you've deemed to be entirely safe.

I assume he means gp. :rolleyes:

 

No, you don't get a hold of the in-house currency because it's in-house. It doesn't leave the casino, hence it can't be traded for real life goods. It's for the same reason you can't real world trade, say, Pizzaz points. I suppose you technically could, but that would require access to your account, since the currency is bound to your character as opposed to freely floating in an open market (which is what gold coins are). Gold coins can be freely exchanged between players. Character-bound currencies cannot. Hence why an "in-house" currency (a currency which is only active when your character's in the casino) could not "grabbed hold" of; there's nothing to grab on to.

 

That's if I understood your question. If you're referring to how you earn it in the first place, I assume you'd earn it in the casino, and what you earn deactivates when you leave it (meaning you and only you could have access to that particular iteration of currency).

 

So -- in other words -- neither of you know for sure either.

 

Let me make this a little more "clear": how does one "earn" in house credit? Are we all simply assigned a number, like loyalty points, and then we go to this "in-house casino" to gamble those credits away? If so -- where is the fun or challenge in that?

 

Sounds to me like you're trying to make an in-house casino to be about as much "fun" and "use" to the RS community as all the other in-game "activities" that no one else plays.

 

:rolleyes:

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A virtual casino using in-house currency which can't legally be bought with real-life cash? Seems pretty harmless, actually.

 

... and how does one get this in-house currency that cannot be bought? :unsure:

No, you seem to have misunderstood (as usual).

 

Gambling is dangerous in real-life because it becomes a preoccupation of the addict, to the point where they need to spend excessive amounts of their money in order to sustain the addiction at the expense of other vital needs. If someone becomes addicted to dicing on RuneScape, they'll lose all their GPs and... then what? Whether someone loses 1gp or 100 billion gp is irrelevent, each player on RuneScape can lose a maximum of £3.50 per account per calander month.

 

Gambling on RuneScape is not as dangerous as gambing in Las Vegas is, just as the three dozen or so free-to-play poker apps on Facebook/IPhone/Blackberry/Android which use "made up" currency aren't really dangerous either, all of which are quite routinely used by under-18s. Hell, even Super Mario 64 on the DS had a spoof version of five-card poker. I'm not personally seeing the hoards of prepubescent Mario addicts you seem to be suggesting would be the inevitable consequence of said feature.

 

In any case, I actually see this discussion as being besides the point. The fact is, Jagex doesn't need to facilitate dicing in order to essentially allow it on a de facto basis. They simply need to not stop it, even when it's clearly obvious it's taking place. You're right in saying gambling is dangerous, however I'd rather have the gambling controlled and monitored, than being left to simply run riot in the middle of the Grand Exchange.

 

Since I am still in the process of my usual misunderstanding :rolleyes: please -- you still have not explained how someone gets a hold of this "in-house" currency that you've deemed to be entirely safe.

I assume he means gp. :rolleyes:

 

No, you don't get a hold of the in-house currency because it's in-house. It doesn't leave the casino, hence it can't be traded for real life goods. It's for the same reason you can't real world trade, say, Pizzaz points. I suppose you technically could, but that would require access to your account, since the currency is bound to your character as opposed to freely floating in an open market (which is what gold coins are). Gold coins can be freely exchanged between players. Character-bound currencies cannot. Hence why an "in-house" currency (a currency which is only active when your character's in the casino) could not "grabbed hold" of; there's nothing to grab on to.

 

That's if I understood your question. If you're referring to how you earn it in the first place, I assume you'd earn it in the casino, and what you earn deactivates when you leave it (meaning you and only you could have access to that particular iteration of currency).

 

So -- in other words -- neither of you know for sure either.

 

Let me make this a little more "clear": how does one "earn" in house credit? Are we all simply assigned a number, like loyalty points, and then we go to this "in-house casino" to gamble those credits away? If so -- where is the fun or challenge in that?

 

Sounds to me like you're trying to make an in-house casino to be about as much "fun" and "use" to the RS community as all the other in-game "activities" that no one else plays. :rolleyes:

 

Actually, considering earning credit, I'm not sure the idea's viable. If I understood what he said, the currency would never leave the casino, but that would mean gambling it would be useless anyway -- you'd could never use it to purchase things, which is what gamblers would eventually want to do. Let alone the question of how you earn credit in the first place anyway.

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Looking at stats today shows that the purge continues...

 

Skill           Oct-22     Oct-26    Gain
Woodcutting     11,156     10,948     208
Fishing         60,535     59,792     743
Hunter          79,511     79,414      97

 

The gap is closing for Mining, Smithing & Crafting - if this purge goes on much longer, Ill gain spots in those too.

 

They must have a pantsload of accounts that are suspect.

They're offering amnesty to a lot of accounts on the condition that they don't bot again and they're being watched closely now. My guess is the accounts being banned are only gold farming accounts.

 

Yeah, I should have said rollback instead of purge.

 

Anyway, its not done yet:

 

Skill            Oct-22     Oct-28    Gain
Woodcutting      11,156     10,880     276
Fishing          60,535     59,697     838
Smithing          9,298      9,290       8
Hunter           79,511     79,286     225

They're not rolling back accounts they offered amnesty to. All they did was send them an email basically saying:

(1) permanently removing your account from our wonderful community in order to protect Jagex's rights under the DMCA, and (2) naming you as a defendant in Jagex Limited v. John Does, which is a lawsuit based on DMCA violations that is currently pending in the U.S. District Court for the Central District of California (Civ. Action No. SACV11-00969-CJC).
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These bannings are definitely hitting accounts. Runetrack comparing 22nd octo to current I've gained hundreds of ranks in most every skill despite having only been mining.

 

About 1.5k up in att, str, def, hp, ranged, fishing, firemaking

1000 in theiving

Nearly 3k up in mining with only 1 level gained seems a fair jump too

prayer, fletching, woodcutting, crafting hunter and construction all jumped 200 -800 as wel

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Update: There's big news on its way. Sunday or Monday. Loading - please wait.

 

Sounds like the bot makers have found a way around the clusterfutter. Now we'll just have to wait and see what else Jagex has up their sleeves....

 

At this point, I'm skeptical. It sounds like nothing more than propaganda. Besides, with Jagex cracking down on bot accounts now like never before, there aren't many willing to test the waters with botting anymore.

 

Then again, I'm also curious. If they did find a way around CF, then hopefully Jagex has a backup plan.

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torstols still not shooting up to 60k. i possess three sads because of this reality.

 

But I managed to get fleshies all to myself on my F2P pker so that's p cool.

 

I don't think there's nearly enough gp entering the game to sustain a huge resource rise. Lots of items already crashed or are crashing (yew logs and mage logs, though they appear to be about to rise a bit, adamant bars, pure essence). Even torstol seem to have spiked and are dropping.

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Wonderful news!

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~ 3,072nd to 99 Mining on August 30th, 2009 ~
~ 112,084th to 99 Magic on April 16th, 2011 ~

~ 131,681st to 99 Crafting on March 29, 2019 ~

~ 178,385th to 99 Prayer on April 2, 2019 ~

~ 234,921st to 99 Defence on May 9, 2019 ~

~ 173,480th to 99 Herblore on June 21, 2019 ~

~ 155,160th to 99 Smithing on July 16, 2019 ~

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Update: There's big news on its way. Sunday or Monday. Loading - please wait.

 

Sounds like the bot makers have found a way around the clusterfutter. Now we'll just have to wait and see what else Jagex has up their sleeves....

No.....

The botmakers are just blowing smoke from their ass now. If you have been following, the botmakers have been stalling since the update..wih quite a few 'big news coming soon' that turned out to be absolutely no news at all, just more propaganda.

Even botters need to stop falling for these stupid stall tactics..and maybe even demand their money back.

I would prefer even to fail with honor than to win by cheating - Sophocles

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Update: There's big news on its way. Sunday or Monday. Loading - please wait.

 

Sounds like the bot makers have found a way around the clusterfutter. Now we'll just have to wait and see what else Jagex has up their sleeves....

Jacmob (developer of very popular bot) only says that they are going to announce an ETA within 24h and that it's going to take at least a couple more days. I'm not worried, starting a client is much easier than running a script without failure and without triggering Jagex' detection systems (which I'm sure they have).

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