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Dungeonsweepers (DGS) - Huge changes; read first post.


Obtaurian

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Wait ... turm flashing alone makes 2h = baxe?

I WISH I KNEW THIS THE DAY I BROKE MY BAXE

Time for some Funderous floors ... -.-

there is no absolute proof of this, but as there are different advantages to either weapon(t11 mages on one side and lower def on the other). If there are hexes on your team, i'd definitely say baxe is better than you are pro at flashing, but otherwise a 2h is slightly better or equal for melee dps, but most people do lose mage dps with 2h.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Wait ... turm flashing alone makes 2h = baxe?

I WISH I KNEW THIS THE DAY I BROKE MY BAXE

Time for some Funderous floors ... -.-

there is no absolute proof of this, but as there are different advantages to either weapon(t11 mages on one side and lower def on the other). If there are hexes on your team, i'd definitely say baxe is better than you are pro at flashing, but otherwise a 2h is slightly better or equal for melee dps, but most people do lose mage dps with 2h.

promethium 2h is still 6.4% better than primal battle axe on forgotten rangers tier 11 assuming perfect turmoil flashing, and 13.4% better on tier 11 mages assuming perfect turmoil flashing.

But I'd find it pretty ironic that one would be willing to turmoil flash an entire floor just to save themselves the trouble of equipping a surgebox.

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Wait ... turm flashing alone makes 2h = baxe?

I WISH I KNEW THIS THE DAY I BROKE MY BAXE

Time for some Funderous floors ... -.-

there is no absolute proof of this, but as there are different advantages to either weapon(t11 mages on one side and lower def on the other). If there are hexes on your team, i'd definitely say baxe is better than you are pro at flashing, but otherwise a 2h is slightly better or equal for melee dps, but most people do lose mage dps with 2h.

promethium 2h is still 6.4% better than primal battle axe on forgotten rangers tier 11 assuming perfect turmoil flashing, and 13.4% better on tier 11 mages assuming perfect turmoil flashing.

But I'd find it pretty ironic that one would be willing to turmoil flash an entire floor just to save themselves the trouble of equipping a surgebox.

everyone should always be turm flicking anyway. It's basically a must. Switching to csb with 2h requires staff, second flick csb, second click autocast and second click quickswitch, that all in 3 different tabs. Baxe is around 9% better against no defense and is always a better crush weapon, anyway.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Stupid 'i can't believe i'm asking this' question:-

 

what is the colour code key for the player icons on the map? i presume it is done by player number in order of joining the party? What if someone mid group leaves a dungeon, do the colours change?

 

I have had a quick scan of guides, wiki and KB but cant find the answer.

 

Cheers

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Stupid 'i can't believe i'm asking this' question:-

 

what is the colour code key for the player icons on the map? i presume it is done by player number in order of joining the party? What if someone mid group leaves a dungeon, do the colours change?

 

I have had a quick scan of guides, wiki and KB but cant find the answer.

 

Cheers

It does change, and i don't think many bother memorizing what color goes for what rank as it doesn't particularly help you(i think the leader is red, but that's as far as i know about them).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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I've never bothered to check, but now I might as it'd be quicker if I knew which colour corresponded to who, without having to mouseover.

 

mouseover? not tried that before - is it over the triangle icons for each player?

 

i't be better if the character chat was colour coded....

 

its mainly for the 'im over here' responses i get when i ask where such and such is

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It is colour coded. First character's red, then blue, then I think green yellow black.

It corresponds to the list in the party interface.

 

Wait ... turm flashing alone makes 2h = baxe?

I WISH I KNEW THIS THE DAY I BROKE MY BAXE

Time for some Funderous floors ... -.-

there is no absolute proof of this, but as there are different advantages to either weapon(t11 mages on one side and lower def on the other). If there are hexes on your team, i'd definitely say baxe is better than you are pro at flashing, but otherwise a 2h is slightly better or equal for melee dps, but most people do lose mage dps with 2h.

promethium 2h is still 6.4% better than primal battle axe on forgotten rangers tier 11 assuming perfect turmoil flashing, and 13.4% better on tier 11 mages assuming perfect turmoil flashing.

But I'd find it pretty ironic that one would be willing to turmoil flash an entire floor just to save themselves the trouble of equipping a surgebox.

everyone should always be turm flicking anyway. It's basically a must. Switching to csb with 2h requires staff, second flick csb, second click autocast and second click quickswitch, that all in 3 different tabs. Baxe is around 9% better against no defense and is always a better crush weapon, anyway.

This doesn't really pertain to me prayer flashing an entire floor - it's about the difference in DPS for Baxe and 2h at baseline with turm flashing.

Add in neck, t10 zerk and gaunts, and you understand why I am concerned that battleaxe might become a better option than 2h.

I'd really like to know this.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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It is colour coded. First character's red, then blue, then I think green yellow black.

It corresponds to the list in the party interface.

 

Wait ... turm flashing alone makes 2h = baxe?

I WISH I KNEW THIS THE DAY I BROKE MY BAXE

Time for some Funderous floors ... -.-

there is no absolute proof of this, but as there are different advantages to either weapon(t11 mages on one side and lower def on the other). If there are hexes on your team, i'd definitely say baxe is better than you are pro at flashing, but otherwise a 2h is slightly better or equal for melee dps, but most people do lose mage dps with 2h.

promethium 2h is still 6.4% better than primal battle axe on forgotten rangers tier 11 assuming perfect turmoil flashing, and 13.4% better on tier 11 mages assuming perfect turmoil flashing.

But I'd find it pretty ironic that one would be willing to turmoil flash an entire floor just to save themselves the trouble of equipping a surgebox.

everyone should always be turm flicking anyway. It's basically a must. Switching to csb with 2h requires staff, second flick csb, second click autocast and second click quickswitch, that all in 3 different tabs. Baxe is around 9% better against no defense and is always a better crush weapon, anyway.

This doesn't really pertain to me prayer flashing an entire floor - it's about the difference in DPS for Baxe and 2h at baseline with turm flashing.

Add in neck, t10 zerk and gaunts, and you understand why I am concerned that battleaxe might become a better option than 2h.

I'd really like to know this.

I mean yeah, the numbers would argue in the battle axe's favor assuming all the above.

It's much more important to have +10% on zombies/skeletons if all it costs you is 6%-13.4% on the rarer forgotten rangers/mages, who have fewer hitpoints.

But that's not the main reason I recommend the 2h.

I recommend the 2h precisely because takes so many damn clicks to switch to a celestial surge box.

It trains good APM, which helps you elsewhere.

 

starcraft 2 players train APM by spamming the screen needlessly when they have nothing to do, then fill that in with useful clicks later on.

I don't want players getting complacent with their click rates.

 

The battle axe, is ultimately a specialist weapon. Very few people have blood necks, and are willing to turmoil flash every monster every floor.

if you are, you better damn well be getting battle mage and berserker every floor you DPS.

The thing is, I simply don't trust people to bind a baxe for that reason.

The much more prevalent motives for binding the primal battleaxe seem to be the ease of maging and the collector's value of having a tier 11 item over a tier 10.

 

but that's the bottom line. if you're a baxe bound, you're the player focusing on the lower defense monsters. Which translates to a battle axe player being able to outberserker a 2h player of equal accuracy because in a perfect team the 2h player will always try to be fighting monsters he will have [cabbage] accuracy on.

If you're not getting berserker over 2h'ers nearly every floor(except against other battleaxers), then that just means you bound the primal battleaxe to reduce personal APM load, over actually benefitting APM.

 

if there were a few more hex binds in DGS though, I would have no problem with assigning all mages to battle axe to have a good distribution since all hexers go with 2h's.

but I'm pretty sure that's not the case at lower levels.

It's a lot harder to convince a player to break a primal battleaxe for a prom 2h, than the other way around.

Hence I'd prefer to keep the cc's default stance as pro 2h.

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Apparently, worlds 67 and 148 crashed about 40 minutes ago. This time, though, the guys involved somehow didn't lose their binds.

 

 

Lucky i did not or i wouldn't have set a foot back into Daemonheim. :P

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Dagannoth Rex Drops : Zerker ring x2 / Dragon hatchet x2 / Warrior ring x3

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Perhaps the other thing I like about the 2hander with it being slow. It's possible to grab a food or an item from a nearby pile in between attack turns. Is perhaps more important for the keyer if they are helping in a GD than a dps, but eh. (You can argue you could do the same thing with a b-axe, but for me personally not on w99 which i have 200 ping to.)

 

The fact that the 2 items seem to be quite close is a good thing & it at least provides some form of diversity to a clear cookie-cutter type equipment layout.

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Tui since I see you are reading this topic, does size matter?

stalker

You didn't answer the question. I'm curious about this too.

we all alrdy no that rapier > cls

it's not about the size of the ship

it's the motion in the ocean

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If you quote me please be sure to note that I'm extremely mad.

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Does a Melee/Range hybrid have any use? I'm using Melee and Magic right now with tier 9 Berserker and Blitzer. I'm thinking of destroying my surgebox and platebody for a Sagittarian shortbow and T11 arrows with T9 Desperado for fun.

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Apart from the fact that you'd be better off binding sagit body and making grave short(takes no time), it's not worth it really. The tiers of shortbows basically suck real bad due to having same max damage output, and having a ranger without a hex doesn't help the team too much(meleers will pile mages anyway so you'll have little to range).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Apart from the fact that you'd be better off binding sagit body and making grave short(takes no time), it's not worth it really. The tiers of shortbows basically suck real bad due to having same max damage output, and having a ranger without a hex doesn't help the team too much(meleers will pile mages anyway so you'll have little to range).

 

Thanks. I'll stick to Melee and Magic then.

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if there were a few more hex binds in DGS though, I would have no problem with assigning all mages to battle axe to have a good distribution since all hexers go with 2h's.

but I'm pretty sure that's not the case at lower levels.

It's a lot harder to convince a player to break a primal battleaxe for a prom 2h, than the other way around.

Hence I'd prefer to keep the cc's default stance as pro 2h.

I am very much pro 2h, but the difference of tier just can't be underestimated. I would never tell anyone to bind baxe over 2h at 113, but i'll definitely do that for people with 89 that are already good at DPSing. The point is, the only place where the 2h is better(or significantly better) is monsters with slash weakness and high melee def, and there really aren't alot of those monsters around(t11 rangers and mages, higher leveled demons, ghosts and some unragered bosses are as much as i can recall) and alot of those should be maged anyway, thus, on a team with a hex, baxe is definitely the better weapon, and it is just as good or slightly worse otherwise, assuming you don't have primal gauntlets or blood necklace.

 

As for maging, it's undeniable that having a one handed weapon does increase your speed, and as i've yet to see consistent perfect switches from even the best of DPSers(like mike), i will always see that as an advantage for the baxe. A baxe really doesn't have problem taking berserker title from someone with the same tier 2h, as i've seen time and again. I've also had major problems turm/ss flicking with 2h as it's slow as hell(i'm almost perfect at 2.4 second flicks, but suck as the rate goes slower).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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I'm keeping blood neck. I am getting hit more than I'm used to, but I used to key just fine without a plate before, and I know I can do it again. Better to have that extra DPS, especially for when I'm not keying. Also it's not that rare to get a kata plate or chain on the table, which is ridiculously close to as good as a primal plate for cutting down on spam eating.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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I just started keying today, it really wasn't that much of a pain that i thought it would be to remember the position of most doors.

 

But yea W148... There were two pots to be made and it took like 10mins before someone actually moved his ass and made them.

I also had to solo thunderous, wtf they were all 100+ dung ?!

 

Btw on thunderous, when does his fire circular attack occur and how can i escape from it ? Cuz if i am behind a pillar or ggs out and come back he just keeps hitting me with it. :/

Nostar.png

 

Dagannoth Rex Drops : Zerker ring x2 / Dragon hatchet x2 / Warrior ring x3

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you have to be fast when running from the pillar to thunderous or else he uses the mage attack.

 

pro dungeon

 

immad.png

 

1 of the members kept making armor, was late in doing skill doors, and ragequit right before boss.

the other had to leave for dinner

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fyi, ladies dig the talons

Hot man of the Trickster Pirates.

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Doing my first C2 solo dungeon of the day, and some fishing/woodcutting spots seem to be randomly giving me less experience than normal. (105 exp for thigat tree instead of regular 210, only 67.5 ish exp for a salve eel...)

Anyone know why?

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