Jump to content

200M in all Skills


Makilio

Recommended Posts

@ Mihaly

 

Oscar is also a member of TIF and this thread inspired him to start his own on ROSF. You will also notice that he uses my weekly top 15 update and milestones chart (with credits and permission). He is doing a great job on the ROSF with his thread and the fact he can edit the first page is really something I would have liked to do, sadly I can't. The only weakness of the ROSF format is that fact it has a maximum # of pages before you lose all the discussion, something we don't have to fear here.

I think Mihaly is Oscar, or well according to his RSN he is.

Uber Pro Scaper

Muahahaa

Link to comment
Share on other sites

@ Mihaly

 

Oscar is also a member of TIF and this thread inspired him to start his own on ROSF. You will also notice that he uses my weekly top 15 update and milestones chart (with credits and permission). He is doing a great job on the ROSF with his thread and the fact he can edit the first page is really something I would have liked to do, sadly I can't. The only weakness of the ROSF format is that fact it has a maximum # of pages before you lose all the discussion, something we don't have to fear here.

 

I am Oscar, I just forgot my pass word :P.

Currently working towards 2496 total.

Oscar.png

Link to comment
Share on other sites

@ Mihaly

 

Oscar is also a member of TIF and this thread inspired him to start his own on ROSF. You will also notice that he uses my weekly top 15 update and milestones chart (with credits and permission). He is doing a great job on the ROSF with his thread and the fact he can edit the first page is really something I would have liked to do, sadly I can't. The only weakness of the ROSF format is that fact it has a maximum # of pages before you lose all the discussion, something we don't have to fear here.

 

I am Oscar, I just forgot my pass word :P.

 

 

Wow... I feel so foolish! :oops: Of course you can give a little publicity to your thread mate!

langerkiller.png

 

Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

Link to comment
Share on other sites

Guest TrixStar

http://www.youtube.com/watch?v=EeAnidhKZzE

 

Decided to post this vid here because I think this is a fast alternative for the guys that wonder about a fast and no cost 200m skill. Cooking wines would be a bit faster (720k xp/h vs this method 465 xp/h). But, if you can keep this pace for the 200m time, wines is only worth it if you can make over 5.3m gp/h.

sorry but why not use cooking guild?

Link to comment
Share on other sites

Maybe he likes the view of desert lol. One thing that would always scare me of geting 200m in a skill is the eventual lvl cap being raised to 120 and then the release of higher xp p/hr methods to help reflect this increase. Would make all the time spent at a lower xp p/hr seem like a waste.

nashv.png

Pixel Signature Made By Me.

Link to comment
Share on other sites

Maybe he likes the view of desert lol. One thing that would always scare me of geting 200m in a skill is the eventual lvl cap being raised to 120 and then the release of higher xp p/hr methods to help reflect this increase. Would make all the time spent at a lower xp p/hr seem like a waste.

 

That is part of the game and will happen. There WILL be an update that makes RC 200-300k xp an hour eventually. Dont fool yourself into thinking otherwise, why we train is for prestige/rank/fun now rather then later. People who got 200m using historic methods have their names cemented on the front page of the high scores already and people taking advantage of new methods may get 200m much faster, but they will never have a spot on the first page if people already filled up those spots using slow methods.

 

Im probably rambling but I hope I made it clear why it is worthwhile to train now even when things will inevitably get even easier.

yeh thats why its kinda dumb to talk about efficient based on ingame time only the most efficient thing to do ingame is to just wait for updates to make everything faster.

 

yeh all 120s will devalue 200ms if they ever did that and mmost people wouldnt go for 200m even in skills they liked cuz it would be much faster to gain overall ranks with othe skills rather than overall exp

 

so people would get 104m exp in easy skills instead of 200m in easy easy skills liek cooking

StarViv.png
Link to comment
Share on other sites

^ You should max dungeoneering as soon as possible though - it's doubtful that it will ever increase in speed more than temporarily (and marginally) after updates to it. More pro people are maxing dungeoneering than new pros are being formed.

2496 Completionist

Link to comment
Share on other sites

^ You should max dungeoneering as soon as possible though - it's doubtful that it will ever increase in speed more than temporarily (and marginally) after updates to it. More pro people are maxing dungeoneering than new pros are being formed.

dg is one of the only ones its not stupid to get 200m in ill be 200m dg in like 2 months cuz doing 3-4 floors a day

StarViv.png
Link to comment
Share on other sites

^ You should max dungeoneering as soon as possible though - it's doubtful that it will ever increase in speed more than temporarily (and marginally) after updates to it. More pro people are maxing dungeoneering than new pros are being formed.

dg is one of the only ones its not stupid to get 200m in ill be 200m dg in like 2 months cuz doing 3-4 floors a day

You never do floors with me anymore :(

Need to get my primal 2h back after I destroyed it for baxe/mage combo

Link to comment
Share on other sites

^ You should max dungeoneering as soon as possible though - it's doubtful that it will ever increase in speed more than temporarily (and marginally) after updates to it. More pro people are maxing dungeoneering than new pros are being formed.

 

200m Dungeoneering exp, and 104m in the rest. I think that training Cooking and Fletching won't really matter, because they are fast anyway so even if they get updated you still save ~600kxp/h on, for example, Agility.

 

*Reason I'm aiming for 120/200m DG xp this summer*

 

 

EDIT: And someone posted about the most efficient method to play RS is to wait in the lobby until updates come :P.

Currently working towards 2496 total.

Oscar.png

Link to comment
Share on other sites

Maybe he likes the view of desert lol. One thing that would always scare me of geting 200m in a skill is the eventual lvl cap being raised to 120 and then the release of higher xp p/hr methods to help reflect this increase. Would make all the time spent at a lower xp p/hr seem like a waste.
That is part of the game and will happen. There WILL be an update that makes RC 200-300k xp an hour eventually. Dont fool yourself into thinking otherwise, why we train is for prestige/rank/fun now rather then later. People who got 200m using historic methods have their names cemented on the front page of the high scores already and people taking advantage of new methods may get 200m much faster, but they will never have a spot on the first page if people already filled up those spots using slow methods.Im probably rambling but I hope I made it clear why it is worthwhile to train now even when things will inevitably get even easier.
yeh thats why its kinda dumb to talk about efficient based on ingame time only the most efficient thing to do ingame is to just wait for updates to make everything faster.yeh all 120s will devalue 200ms if they ever did that and mmost people wouldnt go for 200m even in skills they liked cuz it would be much faster to gain overall ranks with othe skills rather than overall expso people would get 104m exp in easy skills instead of 200m in easy easy skills liek cooking

 

These people who did use the historic methods will also be the first ones to realise how pointless it is to slave away for a game that will eventually devalue your efforts by 5x. The only reasons why I play now are for fun and as a distraction while there's nothing else to do; I can already play half as much as I used to and get the same xp as I was getting a few years ago.

 

I liked cementing ranks on certain skill hiscores by getting 200m's even if it meant that I lost certain advantages doing so (even that still CAN change though if you ever happen to get temp banned because of some mistake and them not caring enough to restore your ranks afterwards, Lan lost his front page fletching rank that way)

 

But yeah, securing 200m ranks was pretty much the only thing that made me care about them, I've kinda been going for 120s rather than more 200m's for a while (just about to get my 14th, and I "only" have 6 200m's). Taking into account future updates, it'll be more efficient to train skills evenly anyway, working your way around the Jagex timebomb. The most annoying update to me by far has been effigies, I already had 90m slayer xp before they came out so I missed out on roughly 100m potential skill xp from them, including at least 40m rc. Much, much more annoying than a single skill being sped up.

 

To be fair, I currently have no more 200m's planned (except farming that is pretty much a D&D and will take a year) unless I really can't stop slaying after 120 combat base

Edited by Aasiwat
Link to comment
Share on other sites

These people who did use the historic methods will also be the first ones to realise how pointless it is to slave away for a game that will eventually devalue your efforts by 5x. The only reasons why I play now are for fun and as a distraction while there's nothing else to do; I can already play half as much as I used to and get the same xp as I was getting a few years ago.

 

I liked cementing ranks on certain skill hiscores by getting 200m's even if it meant that I lost certain advantages doing so (even that still CAN change though if you ever happen to get temp banned because of some mistake and them not caring enough to restore your ranks afterwards, Lan lost his front page fletching rank that way)

 

But yeah, securing 200m ranks was pretty much the only thing that made me care about them, I've kinda been going for 120s rather than more 200m's for a while (just about to get my 14th, and I "only" have 6 200m's). Taking into account future updates, it'll be more efficient to train skills evenly anyway. The most annoying update to me by far has been effigies, I already had 90m slayer xp before they came out so I missed out on roughly 100m potential skill xp from them, including at least 40m rc. Much, much more annoying than a single skill being sped up.

 

True, the effigy update pretty much flipped runescape around for the high level players, but those are only a few (i mean the players going for xp after 13m). For most low level players the effigy update didn't make as huge a difference.

Because for us noobs it takes quite a while to open the effigy, i can't open a single skill lol ;p And besides that we don't yet have the best monsters to gain effigy's from. Like dark beasts.

 

But since this topic is about 200m all skills, i'd have to agree, yes the effigy update should have come in 2001 haha.

backgroundsignature.png
Link to comment
Share on other sites

These people who did use the historic methods will also be the first ones to realise how pointless it is to slave away for a game that will eventually devalue your efforts by 5x. The only reasons why I play now are for fun and as a distraction while there's nothing else to do; I can already play half as much as I used to and get the same xp as I was getting a few years ago.

 

I liked cementing ranks on certain skill hiscores by getting 200m's even if it meant that I lost certain advantages doing so (even that still CAN change though if you ever happen to get temp banned because of some mistake and them not caring enough to restore your ranks afterwards, Lan lost his front page fletching rank that way)

 

But yeah, securing 200m ranks was pretty much the only thing that made me care about them, I've kinda been going for 120s rather than more 200m's for a while (just about to get my 14th, and I "only" have 6 200m's). Taking into account future updates, it'll be more efficient to train skills evenly anyway. The most annoying update to me by far has been effigies, I already had 90m slayer xp before they came out so I missed out on roughly 100m potential skill xp from them, including at least 40m rc. Much, much more annoying than a single skill being sped up.

 

True, the effigy update pretty much flipped runescape around for the high level players, but those are only a few (i mean the players going for xp after 13m). For most low level players the effigy update didn't make as huge a difference.

Because for us noobs it takes quite a while to open the effigy, i can't open a single skill lol ;p And besides that we don't yet have the best monsters to gain effigy's from. Like dark beasts.

 

But since this topic is about 200m all skills, i'd have to agree, yes the effigy update should have come in 2001 haha.

effigies made it so 13m base players could catch up but it did ruin it if u had some 200ms already or high slayer or rc it did mess some stuff up

 

even skills that are fast can be made faster for instance prayer people do them with dbones now thiers frost bones dbones are economical but frost still better for like almost every high lvl player i think.

 

if they dont fix c2 fishing (i kinda hope they will lol) then it will make a dif thier too....

StarViv.png
Link to comment
Share on other sites

When fishing I only do F1. In my opinion I get alot more xp just doing the frozen floors. So repeating the same floor over and over again will get you like 30xp/floor so it won't have to much of an influence on your dung xp if you're fishing that way. And when you're 200m dung you can bind the best hatchet and pickaxe, without having to worry about new binds, to improve your wc and mining xp(c3).

sigtsg99tq3.png
Link to comment
Share on other sites

You can now remove C2 Fishing as a viable method, it lasted 2? weeks.

 

If they're going to nerf something why don't they have the balls to say so in the [bleep]ing patch notes.

 

Edit: Wtf some fishing spots are reduced by 50% others aren't lol

qjDiz.png

http://www.[Caution! Jagex Rule Violation].com

Link to comment
Share on other sites

You can now remove C2 Fishing as a viable method, it lasted 2? weeks.

 

If they're going to nerf something why don't they have the balls to say so in the [bleep]ing patch notes.

 

Edit: Wtf some fishing spots are reduced by 50% others aren't lol

 

noted that to

 

perhaps a bug to be fixed next update?

 

just hope they don't choose the lesser xp one for the 'fix'

AbandonnedEpicDpser25.pngAbandonnedHeroDpser22.pngWarpedEpicDpser25.png
Link to comment
Share on other sites

I think the skills that have gone the longest before the best method changed are mining (granite), runecrafting (zmi), fishing (barb before cut/eat was discovered), slaying (slaying) and thieving (pyramid plunder)

Since I made a RSOF thread 4 months ago showing the best methods 9 skills have gotten faster/easier. Either by an update or players discovering methods.

 

Slayer, slaying to cave crawlers

Combat, slaying to cave crawlers [yes thats right I classed combat as 1 skill :o]

Fishing- regular barb to cut/eat or C2 (still in testing) and urns

Woodcutting, teaks to pines and urns

Hunter, black warlocks to jadinkos

Thieving, PP to monkey knife fighters

Mining, urns

Farming, new fruit tree patch

Dungeoneering, a couple small updates

 

 

Paperbag sort of has the advantage of doing the fast skils first because a 10k increase in agility xp rate makes a much bigger difference than 10k more in firemaking

Link to comment
Share on other sites

I think the skills that have gone the longest before the best method changed are mining (granite), runecrafting (zmi), fishing (barb before cut/eat was discovered), slaying (slaying) and thieving (pyramid plunder)

Since I made a RSOF thread 4 months ago showing the best methods 9 skills have gotten faster/easier. Either by an update or players discovering methods.

 

Slayer, slaying to cave crawlers

Combat, slaying to cave crawlers [yes thats right I classed combat as 1 skill :o]

Fishing- regular barb to cut/eat or C2 (still in testing) and urns

Woodcutting, teaks to pines and urns

Hunter, black warlocks to jadinkos

Thieving, PP to monkey knife fighters

Mining, urns

Farming, new fruit tree patch

Dungeoneering, a couple small updates

 

 

Paperbag sort of has the advantage of doing the fast skils first because a 10k increase in agility xp rate make a much bigger difference than 10k more in firemaking

 

I hope they don't raise the RC xp/h soon, worked so hard for my lvls now :P.

Currently working towards 2496 total.

Oscar.png

Link to comment
Share on other sites

I think the skills that have gone the longest before the best method changed are mining (granite), runecrafting (zmi), fishing (barb before cut/eat was discovered), slaying (slaying) and thieving (pyramid plunder)

Construction? Hasn't really changed since the day it came out tbh :P

Link to comment
Share on other sites

I think the skills that have gone the longest before the best method changed are mining (granite), runecrafting (zmi), fishing (barb before cut/eat was discovered), slaying (slaying) and thieving (pyramid plunder)

Construction? Hasn't really changed since the day it came out tbh :P

 

Zombie implings are definitely faster for the average player, though I've never looked into whether traditional methods might be equivalent or faster for super-players like the top 15 ;).

Alphanos

Alphanos.png

Link to comment
Share on other sites

Mmmm strange... I tried to do some c2 fishing to make sure it was indeed nerfed. But like mentioned before it's only at certain spots you get half xp, so that's strange. At first I thought maybe the lowest of the 2 you can fish would be halfed but further on I was getting full xp again for crabs.

 

I'm getting fishing lvls now though, just to make sure they don't nerf it completely sooner or later.

sigtsg99tq3.png
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.