wioneo Posted March 3, 2010 Share Posted March 3, 2010 ok, did they change the xp you get for doing 1 damage? or did they multiply all the xp you need by 10? if neither, you can expect me to be down at spiders grabbing loads of melee xp. This is the only interesting question out of the hundreds of posts so far.No offense. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
The_Avatar Posted March 3, 2010 Share Posted March 3, 2010 For the people saying that this update opens the door for weapons that hit higher, IT DOESN'T. Since hitpoints and the max amount of damage you deal deal are both multiplied by the same ratio of 10, nothing changes.You clearly didn't read the whole topic. Considering people have explained how it opens up the door for weapons that hit higher. Previously known as Monkeybeast0. Link to comment Share on other sites More sharing options...
Asmodeous4 Posted March 3, 2010 Share Posted March 3, 2010 The number playing is going up one by one, it went to 2 and now it's 3.Actually it's fluctuating, being a sad freak who is refreshing the main page, I know these things. Hit me up on LastFM to see my music taste and chat :) Link to comment Share on other sites More sharing options...
DemonicSushi Posted March 3, 2010 Share Posted March 3, 2010 This was obviously made to show to people that the did more damage so that it would be more fun for noobs.... thanks for calling us noobs jagex Link to comment Share on other sites More sharing options...
joker2022 Posted March 3, 2010 Share Posted March 3, 2010 How many slayer points to kill ice strykwyrms!!!!!!!!!!!!! SOMEONE POST PLEASE!!! Link to comment Share on other sites More sharing options...
Soma2035 Posted March 3, 2010 Share Posted March 3, 2010 Okay guys, clarification. The game runs two checks when you attack. The first is your attack versus their defense. Look at Dungeons and Dragons dice-based system as an example - the person being attacked has an Armor Class - this is how hard it is to hit them. It starts at 10, for instance, and say their armor gives them +5, giving them 15. Conversely, you have +4 on your weapon / skills. Now you roll a 20-sided dice. Add the +4, and see if it's higher than the 15 - if it is, you hit, if it isn't, you miss. Runescape's system is similar to this, with attack bonus + attack level being your bonus, and defense bonus + defense level being your targets bonus. The numbers vary, of course, but the result is the same - it determines if it hit or miss. If your attack missed, it's represented by a 0. If it hits, it moves on to the next check. The second check is how much damage you deal. For a new player, he does 0 to 1 damage, but that's really calculated by, say, a number between 0.1 to 1.4. However, Jagex floors damage - if you dealt 0.9, it would be a 0. In this case, you could have a 9 out of 14 chance of hitting a 0, which frustrates some newer players. In the end, a 50% chance of hitting would result in an 18% chance of doing 1 damage. For a new player now, he has a 50% chance of doing damage, but his damage ranges from 1 to 14. This makes the difference between range/melee more apparent early on (as I recall, at the beginning of the game, both range and melee only do 1 damage so they seem the same pretty much). Attack still serves its purpose, you can just expect to see a few less 0s, even at high levels. Many high level players can tell you that with magic, sometimes it makes a "splashing" noise, while others, it actually causes a blue zero mark. This is the easiest way to tell the difference, with magic, a miss is not represented by a zero but by the splash. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information! Link to comment Share on other sites More sharing options...
Den Posted March 3, 2010 Share Posted March 3, 2010 I feel really sorry for the biestiary updaters on any fansite now, aswell as jard's awesome monster index. >.<I cant wait to log in though, ive been waiting for this all day. :P ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Evil_Sabre Posted March 3, 2010 Share Posted March 3, 2010 This thread is proving how many stupid people play this game, 60% of you are completely missing the point of this update because you just refuse to read. Link to comment Share on other sites More sharing options...
PereGrin Posted March 3, 2010 Share Posted March 3, 2010 [hide]This update is pretty lame. If you compare the game now to back in 2004, almost everything has been revamped, and hitpoints were one of the last shreds of runescape in 2004 that we had left. The fact that Runescape only had a max of 99 hp, is what made the game unique to other mmo's because you'll find that hardly any other mmo has a max hp of under 100. Unique does not mean better mate. Never said better? I just liked how unique runescape was, all the mmo's followed each others footsteps, and it looks like Runescape has started to follow too. I agree. This will appeal to those who like superficially hitting higher. Notice that the game is being more targetted to ADD little kids. In the end it's just the same though. If monsters take the same time to kill etc. It's a shame all that is unique about RS is just being revamped. Clearly there was something appealing about what they were doing before as it attracted so many players. I think they should have foccused on word of mouth. The best guide to this game is still a experienced friend showing you the ropes. No NPC, or tutorials or hitting fewer 0's can replace that.Plus it's still annoying if you hit a bunch of 1's instead of 0's.[/hide] If you said that you like the unique RS(99 hp) more than the more updated RS(990 hp), I am assuming you mean better. @Canadiansmurf: Seriously? You think this is targeted towarded kids with ADD? You better think more throughly before you type. I really really do not understand how before attracted many players, do you mean it attracts less now? Honestly mate. I dont think i like this, altho it will be fun to see. But the 99hp cap was kind of nice, and its gonna make it alot harder to get a max hit on anything. Plus, the corp beast now has 20k hp, thats just too much Link to comment Share on other sites More sharing options...
bored321 Posted March 3, 2010 Share Posted March 3, 2010 I don't know why people are so bothered by this, its the same as before just a slightly different mechanic and higher values. Its just gonna take a little while to get used to that's all. Future uses such as LP (life-points) boosting armour set effects, and higher hitting weapons are a possibility now. wait a sec - how? If everything is 10xed, we're basically at the same place with this Yes, but since LP is seperate from the skill, it could be boosted by items, set effects and other things in the future, it could add the possibility for more powerful items. Thanks Gradeskip93 for my awesome sig! Link to comment Share on other sites More sharing options...
The_Avatar Posted March 3, 2010 Share Posted March 3, 2010 How many slayer points to kill ice strykwyrms!!!!!!!!!!!!! SOMEONE POST PLEASE!!!Whoa, whoa, whoa, calm down cowboy, you'll find out when everyone else does. Previously known as Monkeybeast0. Link to comment Share on other sites More sharing options...
killmenub Posted March 3, 2010 Share Posted March 3, 2010 I get a feeling pures may suffer. Lets say you max is normally 50. This is now 500. So instead of 49 other numbers you can hit, there is now 499 other numbers you can hit. THIS MAKES ATTACK MORE IMPORTANT? See? No, it makes strength more important. No, it makes attack more important, as attack will help you reach the higher numbers. And when theres 499 other numbers to hit instead of you max (normally there would be 49). This is simple logic. This update doesn't affect attack at all. I don't think you read it properly. Attack doesn't decide the number you hit. it just decides whether you hit or not. Strength decides what number you hit, thus strength now has more numbers to hit. It does improve accuracy, but only because it improves strengths chance of hitting. HOWS DO ATTACK JUST DECIDE IF YOU HIT OR NOT? If attack only decides if you hit or not, there would be little people trainning it. I think your find strength decides the maximum you can hit, attack decides how often you hit EACH number, as its considered ACCURACY. So attack will play an important role. IGN: HesFearless. -Jamie Link to comment Share on other sites More sharing options...
Patr1ck Posted March 3, 2010 Share Posted March 3, 2010 For the people saying that this update opens the door for weapons that hit higher, IT DOESN'T. Since hitpoints and the max amount of damage you deal deal are both multiplied by the same ratio of 10, nothing changes.You clearly didn't read the whole topic. Considering people have explained how it opens up the door for weapons that hit higher. Care to explain? If the hitpoints and damage are multiplied using the same ratio, than essentially what we had before was the same, so this changes nothing. Simple logic. Link to comment Share on other sites More sharing options...
Rudyaard Posted March 3, 2010 Share Posted March 3, 2010 I feel really sorry for the biestiary updaters on any fansite now, aswell as jard's awesome monster index. >.<I cant wait to log in though, ive been waiting for this all day. :P He'll prolly MSPaint a "x10" to all pics :P Link to comment Share on other sites More sharing options...
Dark_Yeng Posted March 3, 2010 Share Posted March 3, 2010 I'm so excited to see how RS, P2P and F2P pking is like. Wish they would bring 3 hit system back, though. Anyway, I'm exciting to see what's up in-game. 2002 - 2003 RuneScape Classic Clans: Wild Dawgs (WD). Court of Dragons (CoD). BlacKnights (BK). Black Dragon Knights (BDK).2009 - 2010 RuneScape 2 Clan/Team: Hardly Dead (HD). Ex-Team Silent Ember (SE).~ Hmong Pride ~ Link to comment Share on other sites More sharing options...
Numismaster Posted March 3, 2010 Share Posted March 3, 2010 The hp update doesn't make a HUGE difference. You wont be able to hit anymore than normal. Only less than normal. For example, you use to be able to hit 20 or 21, but now you can get 20.1, 20.2, 20.3, etc etc (times the number by 10). No new max hit. Just hits inbetween the normal hits. Pretty sure you won't be able to do that, it will just take the old hits and multiply them by 10, so you can only hit in intervals of 10, not 1. Holy... Check out the special attack article on the knowledge base. :PIl post some pictures here, but they will dissapear later on:http://www.runescape.com/kbase/guid/special_attacks Here we see hits that are not in 10's. Tbh hope HP will be 999 at level 99 constitution, not 990. This pic of 99 Constitution from the KB shows 990 as max life points. Link to comment Share on other sites More sharing options...
DrPaulLeet Posted March 3, 2010 Share Posted March 3, 2010 15-16-547-60500622 Quick find code for the live status on the update from Mod Tom S Link to comment Share on other sites More sharing options...
PereGrin Posted March 3, 2010 Share Posted March 3, 2010 How many slayer points to kill ice strykwyrms!!!!!!!!!!!!! SOMEONE POST PLEASE!!! nobody knows, no one can log in yet. Link to comment Share on other sites More sharing options...
Guthorm Posted March 3, 2010 Share Posted March 3, 2010 It is true, nothing much has been changed.. Although I did finally realize how much people hate changes. I mean look at RSOF, people want to start a riot because of the HP change. [Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread. Link to comment Share on other sites More sharing options...
Gilformen Posted March 3, 2010 Share Posted March 3, 2010 damnit. i had login screen loaded, and got error connecting, now the page itself wont even load <_< 32,606th to 99 magic || 15,388th to 99 dungeoneering || 12,647th to 99 farming14,792nd to 99 range || 24,954th to 99 herblore Link to comment Share on other sites More sharing options...
3hitm4g3u Posted March 3, 2010 Share Posted March 3, 2010 I get a feeling pures may suffer. Lets say you max is normally 50. This is now 500. So instead of 49 other numbers you can hit, there is now 499 other numbers you can hit. THIS MAKES ATTACK MORE IMPORTANT? See? No, it makes strength more important. No, it makes attack more important, as attack will help you reach the higher numbers. And when theres 499 other numbers to hit instead of you max (normally there would be 49). This is simple logic. This update doesn't affect attack at all. I don't think you read it properly. Attack doesn't decide the number you hit. it just decides whether you hit or not. Strength decides what number you hit, thus strength now has more numbers to hit. It does improve accuracy, but only because it improves strengths chance of hitting. HOWS DO ATTACK JUST DECIDE IF YOU HIT OR NOT? If attack only decides if you hit or not, there would be little people trainning it. I think your find strength decides the maximum you can hit, attack decides how often you hit EACH number, as its considered ACCURACY. So attack will play an important role.No. I've already explained how attack/strength work to you. Link to comment Share on other sites More sharing options...
Patr1ck Posted March 3, 2010 Share Posted March 3, 2010 It is true, nothing much has been changed.. Although I did finally realize how much people hate changes. I mean look at RSOF, people want to start a riot because of the HP change. Change is very hard to get used to especially when something you've been used to for 6 years just suddenly gets multiplied by 10. Link to comment Share on other sites More sharing options...
Robert_R Posted March 3, 2010 Share Posted March 3, 2010 I get a feeling pures may suffer. Lets say you max is normally 50. This is now 500. So instead of 49 other numbers you can hit, there is now 499 other numbers you can hit. THIS MAKES ATTACK MORE IMPORTANT? See? No, it makes strength more important. No, it makes attack more important, as attack will help you reach the higher numbers. And when theres 499 other numbers to hit instead of you max (normally there would be 49). This is simple logic. This update doesn't affect attack at all. I don't think you read it properly. Attack doesn't decide the number you hit. it just decides whether you hit or not. Strength decides what number you hit, thus strength now has more numbers to hit. It does improve accuracy, but only because it improves strengths chance of hitting. HOWS DO ATTACK JUST DECIDE IF YOU HIT OR NOT? If attack only decides if you hit or not, there would be little people trainning it. I think your find strength decides the maximum you can hit, attack decides how often you hit EACH number, as its considered ACCURACY. So attack will play an important role.It's common knowledge that strength improves your max hit and attack improves your accuracy... why would you think that strength decides what you hit(aka accuracy of your hits). Link to comment Share on other sites More sharing options...
etpelletier Posted March 3, 2010 Share Posted March 3, 2010 273 users are reading this topic... :XD: Etp is the 38054th to 99 Magic!!!Etp is the 42243th to 99 Cooking!!!Maximum Armadyl God Wars Dungeon KillCount!!! #1 #2Ty Veyron for Siggy help! Link to comment Share on other sites More sharing options...
Abe Posted March 3, 2010 Share Posted March 3, 2010 I just got home from school, how long have the worlds been offline? (840th To 99 Farm. Achieved on February 13th, 2008.) (2942th To 99 Crafting. Achieved on September 9th, 2008.)(23671th To 99 Magic. Achieved on January 17th, 2009.) (46913th to 99 Hit Points. Achieved on March 20th, 2009.)(30680th to 99 Range. Achieved on March 21st, 2009.) (66351th to 99 Attack. Achieved on July 8th, 2009.)(2856th to 99 Herblore. Achieved on August 21st, 2009.) (45985th to 99 Woodcutting. Achieved on November 15th, 2009.)(6119th to 99 Smithing. Achieved on December 24th, 2009.) (98100th to 99 Cooking. Achieved on January 1st, 2010.)(63214th to 99 Defence. Achieved on January 30th, 2010.) (122697th to 99 Strength. Achieved on February 11th, 2010.)(15249th to 99 Prayer. Achieved on March 21st, 2010.) (34209th to 99 Fishing. Achieved on July 7th, 2010.)(9259th to 99 Summoning. Achieved on July 29th, 2010.) (51712th to 99 Firemaking. Achieved on September 6th, 2010.)(109036th to 99 Fletching. Achieved on September 28th, 2010.) (15821th to 99 Slayer. Achieved on February 3rd, 2011.)(11652th to 99 Construction. Achieved on June 18th, 2011.) Link to comment Share on other sites More sharing options...
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