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Dungeonsweepers (DGS) - Huge changes; read first post.


Obtaurian

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Whenever you're on then. :)

As a note, sorry if I am unorthodox, but there are some things I do that I prefer and makes me feel more comfortable.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

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@ Zodiark, Tipsi, and Litterbug:

 

Everyone should be picking up every non-rejuv herb (unless it's appropriate to do so) always, without exception. It's good to pickup some seconds and to have a couple filled vials handy, and in general the team should almost never have to actually farm for a door. Always keep in mind, too, that potion doors are not high-priority unless you get boss early or something, so gating a pot door and doing it later isn't inefficient depending on the situation.

 

In regards to inventory space, a single person should NOT be making potions, making ragers, AND making dino armor. That's ridiculous. Drop the dino armor and start dropping herbs for other people to hold. Also keep in mind that three ores is the most efficient number, so if you're running around with six prom and ten herbs and some seconds and vials, you're doing something very wrong.

 

Just try to be smart about prioritizing your actions. Doing too much at once is not efficient.

 

Also, warped floors are pretty easy. I die more on occult floors than anything else. If you're dying a lot, Tipsi, you need to figure out why so you can change your strategy and start dying less.

dgs5.jpg
To put it bluntly, [bleep] off.

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@ Zodiark, Tipsi, and Litterbug:

In regards to inventory space, a single person should NOT be making potions, making ragers, AND making dino armor. That's ridiculous. Drop the dino armor and start dropping herbs for other people to hold. Also keep in mind that three ores is the most efficient number, so if you're running around with six prom and ten herbs and some seconds and vials, you're doing something very wrong.

 

You highlight a pretty important point, I think non-hexers should be encouraged to hunt dinos for hexers, especially if the non-hexer in question has a decent hunter level. Personally, at 70 hunter I find that in many floors I'm actually unable to hunt the majority of dinos (mega/tyranno). It only takes 3 slots (or a minum of one if you dont want to carry needle n thread) to do this and it'll greatly improve the dps of the team as well as potentially saving the keyer a death or two.

 

Obviously hexers should still be hunting dinos but it would definitely help if another team member or two hunted as well.

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@ Zodiark, Tipsi, and Litterbug:

In regards to inventory space, a single person should NOT be making potions, making ragers, AND making dino armor. That's ridiculous. Drop the dino armor and start dropping herbs for other people to hold. Also keep in mind that three ores is the most efficient number, so if you're running around with six prom and ten herbs and some seconds and vials, you're doing something very wrong.

 

You highlight a pretty important point, I think non-hexers should be encouraged to hunt dinos for hexers, especially if the non-hexer in question has a decent hunter level. Personally, at 70 hunter I find that in many floors I'm actually unable to hunt the majority of dinos (mega/tyranno). It only takes 3 slots (or a minum of one if you dont want to carry needle n thread) to do this and it'll greatly improve the dps of the team as well as potentially saving the keyer a death or two.

 

Obviously hexers should still be hunting dinos but it would definitely help if another team member or two hunted as well.

 

You should really only be hunting dinos if you are 100% idle or not good at running paths. So often I see a door that is unopened with someone standing on a trap instead of running to open it. It basically lets the responsibility of furthering the map fall to the other 4 people - it is not lossless. If you are 100% idle, go for it unless you can do something about ragers.

 

Edit: Also, to add on to what Obt said a little bit, making melee potions is another thing you shouldn't be doing. Maybe if it's a one-way start and you snag some quick coin drops you can go buy a winter's grip and lyco seed and plant those in long gds just to make sure you have the herbs ready, but making 5 super melees is a waste of time that could be spent opening the map or participating in GDs.

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Just something very different,

 

I just reached 70 dung and would love to join, but haven't been able to catch any admins or leaders online last week! Could someone who would be able to invite me message me? Would love to learn how to dung!

My RSN is 'Don Tino Ome'

 

Cya

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Just something very different,

 

I just reached 70 dung and would love to join, but haven't been able to catch any admins or leaders online last week! Could someone who would be able to invite me message me? Would love to learn how to dung!

My RSN is 'Don Tino Ome'

 

Cya

Join clan chat "dgs" as a guest. You are probably in the friends chat or not realizing you can join clan's as a guest.

Make sure you have read the entire first post of the guidelines before joining the chat, or you will be kicked.

There is almost always a mod/admin/leader on, but you must do ok as a guest for a while before being added to the clan. You don't need to be added to the clan to dg with us, as long as you've read the guidelines.

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@ Zodiark, Tipsi, and Litterbug:

In regards to inventory space, a single person should NOT be making potions, making ragers, AND making dino armor. That's ridiculous. Drop the dino armor and start dropping herbs for other people to hold. Also keep in mind that three ores is the most efficient number, so if you're running around with six prom and ten herbs and some seconds and vials, you're doing something very wrong.

 

You highlight a pretty important point, I think non-hexers should be encouraged to hunt dinos for hexers, especially if the non-hexer in question has a decent hunter level. Personally, at 70 hunter I find that in many floors I'm actually unable to hunt the majority of dinos (mega/tyranno). It only takes 3 slots (or a minum of one if you dont want to carry needle n thread) to do this and it'll greatly improve the dps of the team as well as potentially saving the keyer a death or two.

 

Obviously hexers should still be hunting dinos but it would definitely help if another team member or two hunted as well.

 

You should really only be hunting dinos if you are 100% idle or not good at running paths. So often I see a door that is unopened with someone standing on a trap instead of running to open it. It basically lets the responsibility of furthering the map fall to the other 4 people - it is not lossless. If you are 100% idle, go for it unless you can do something about ragers.

 

When I'm talking about hunting dinos I mean doing it in active gds while clearing the room. Obviously if the only thing you're doing is hunting when there are doors to be opened/paths to be run/gds to be finished then you're doing it wrong.

 

EDIT: Can anyone beat (Furnished floor with 2 laws):

 

winnj.png

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@ Zodiark, Tipsi, and Litterbug:

In regards to inventory space, a single person should NOT be making potions, making ragers, AND making dino armor. That's ridiculous. Drop the dino armor and start dropping herbs for other people to hold. Also keep in mind that three ores is the most efficient number, so if you're running around with six prom and ten herbs and some seconds and vials, you're doing something very wrong.

 

You highlight a pretty important point, I think non-hexers should be encouraged to hunt dinos for hexers, especially if the non-hexer in question has a decent hunter level. Personally, at 70 hunter I find that in many floors I'm actually unable to hunt the majority of dinos (mega/tyranno). It only takes 3 slots (or a minum of one if you dont want to carry needle n thread) to do this and it'll greatly improve the dps of the team as well as potentially saving the keyer a death or two.

 

Obviously hexers should still be hunting dinos but it would definitely help if another team member or two hunted as well.

 

Doesn't making dino armour also require a fairly decent crafting level? brb buying 99 craft

Follow my road to 5.6/Gold Reaper/True Trim - DAT BLOG

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You highlight a pretty important point, I think non-hexers should be encouraged to hunt dinos for hexers, especially if the non-hexer in question has a decent hunter level. Personally, at 70 hunter I find that in many floors I'm actually unable to hunt the majority of dinos (mega/tyranno). It only takes 3 slots (or a minum of one if you dont want to carry needle n thread) to do this and it'll greatly improve the dps of the team as well as potentially saving the keyer a death or two.

 

Obviously hexers should still be hunting dinos but it would definitely help if another team member or two hunted as well.

On the contrary- it's much easier for a hex to make armor than someone who uses melee(standing in one place for melee isn't particularly useful), thus every hex should work on getting a higher hunter and craft level. As it has been discussed in private, lossless leather armor is very hard to make and almost impossible without a hex, thus it's not very high on the list of things to do, particularly for someone without a hex. If you do come across a gd that effectively allows for it, good for you, but otherwise there are much better things to be done.

 

As for the 54 sec c1, i've done a 55 second solo c1 in f2p on my newb with cosmics. Probably could do one in less than 40 seconds.

 

As for picking up herbs, as i don't really see problems with leaving useful ones on the ground, people shouldn't generally pick up the higher herbs they can't make potions from or don't have any seconds/vials with them. Same applies to thieving chests- when there are other people around and you can't make any potions or ragers, don't open them.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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You highlight a pretty important point, I think non-hexers should be encouraged to hunt dinos for hexers, especially if the non-hexer in question has a decent hunter level. Personally, at 70 hunter I find that in many floors I'm actually unable to hunt the majority of dinos (mega/tyranno). It only takes 3 slots (or a minum of one if you dont want to carry needle n thread) to do this and it'll greatly improve the dps of the team as well as potentially saving the keyer a death or two.

 

Obviously hexers should still be hunting dinos but it would definitely help if another team member or two hunted as well.

On the contrary- it's much easier for a hex to make armor than someone who uses melee(standing in one place for melee isn't particularly useful), thus every hex should work on getting a higher hunter and craft level. As it has been discussed in private, lossless leather armor is very hard to make and almost impossible without a hex, thus it's not very high on the list of things to do, particularly for someone without a hex. If you do come across a gd that effectively allows for it, good for you, but otherwise there are much better things to be done.

 

As for the 54 sec c1, i've done a 55 second solo c1 in f2p on my newb with cosmics. Probably could do one in less than 40 seconds.

 

Tbh most of the time when hunting I'm actually meleeing (although I admit I normally hex dino for aggro), I just make sure I stand by a group of melee monsters and the dino is either caught or has destroyed the trap by the time im done killing there.

 

And yeah I was talking about 5:1 floors for c1s :P

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And yeah I was talking about 5:1 floors for c1s :P

5:1 is a 1:1 dungeon with 5 people, so the fact that you can solo the same dungeon in similar time means...

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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And yeah I was talking about 5:1 floors for c1s :P

5:1 is a 1:1 dungeon with 5 people, so the fact that you can solo the same dungeon in similar time means...

 

Means people dont have cosmics :P

I think pure is mwa had them bound prior to getting his hex, and it's generally accepted that keyers can bind cosmics in order to have a faster start- in my estimation, they are better for a keyer than laws, but it's down to preference. It's also no problem to have 4+ people with laws if you do your c1's with 3bo- noone there has a hex or csb.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Cheers guys :)

 

Also, new trophy for my sig. The guy who did the thing for the old sig didn't do a version for Dungeoneering, so I made my own, shamelessly butchered from the RS interface.

~ W ~

 

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So what is this unbalanced team thing?

unbalanced.png

I've never seen it before but I guess its because there were large differences in combat levels in our group. Implemented by Jagex to stop f2p'ers from getting skillers to avoid the -50% over 90 cb thing.

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It really only comes into play when you do x:y with x > y I think, e.g. when monsters get based off the low levels and not the high levels. Not sure though.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

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90atk, w/bneck/csb/hood.

 

am i allowed to bind a prom baxe? =x

The stats on a prom baxe are a little suboptimal and really, it's not as good a weapon as prom 2h is, but i think if you know how to use it well, it shouldn't be a major issue. Gorg one would be completely out of the question, for example, and a 2h would also be good in developing better apm.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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90atk, w/bneck/csb/hood.

 

am i allowed to bind a prom baxe? =x

The stats on a prom baxe are a little suboptimal and really, it's not as good a weapon as prom 2h is, but i think if you know how to use it well, it shouldn't be a major issue. Gorg one would be completely out of the question, for example, and a 2h would also be good in developing better apm.

 

What does a 2h do to improve your apm?

2496 total achieved June 30, 2013

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