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12-Apr-2010 - Dungeoneering Skill!


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I'm not quitting because I never said I'm going to hate all future content. I'll probably like a lot of it. That being said I can't take them at their word anymore than a piece of particular content is going to be good. I'll have to wait and see for myself.

 

I can still have fun on Runescape, but the content that has come out in the past year or more has added very little in the game for me to get excited about.

Fair enough, i thought you hated all aspects of runescape lol. If you dislike this new skill I'd just keep it at level 1 it's not for everyone thats for sure.

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At a first glance, I don't like it as Skill because it doesn't seem at all like a skill. However, I can easily see why this new area is going to be fun. I'll give it some time, maybe wait for a guide to pop up here and there to help me understand it, and then go from there.

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I'm not quitting because I never said I'm going to hate all future content. I'll probably like a lot of it. That being said I can't take them at their word anymore than a piece of particular content is going to be good. I'll have to wait and see for myself.

 

I can still have fun on Runescape, but the content that has come out in the past year or more has added very little in the game for me to get excited about.

Fair enough, i thought you hated all aspects of runescape lol. If you dislike this new skill I'd just keep it at level 1 it's not for everyone thats for sure.

 

I know, but I was really, really looking forward to this. I can't even begin to convey my whole disappointment in it. I'm not touching this thing until it's fixed, tweaked or whatever. If they make a quest requirement I'll probably have to do it too.

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magzar, for what it's worth, I mostly am where you are. I think this is a neat piece of content: it's just not properly integrated into the game as a skill. And the reward system is embarrassingly idiotic.

 

Leaving the arguments aside for the moment, has anyone truly figured out this prestige/reset business? Last night I did a reset because it suggested I do so since I couldn't advance to the next floor at my level, but from then on I got 0 prestige points. Was I supposed to restart at the first level or something? How does this work? Thanks.

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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Something else I want to bring up. How in the world will Penguin Points or Tears of Guthix be of any benefit to this skill? Having a certain level in the skill is close to pointless because the skill is all about generating Tokens. Experience means next to nothing.

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I think I need a better example.

 

Take fish flingers for example. As a D&D, great. People are thinking how great it would be if the whole fishing skill is trained this way, and I think it's possible as well. But do you think it makes sense if you caught 100 bass in the game and don't bring the 100 bass you caught home ...

I am relieved that I can take the chair I constructed to Varrock and sit on it near the fountain, or bank the said chair ... ooooh wait .. snap!

 

Not every skill benefits has to be physical. You train agility in a specific area, but once out you use your levels earned to use shortcuts littered around the game and save time, or even access certain features. Your whole POH in construction is a direct product of the skill that you can enjoy, utilise not only by yourself but other friends as well.

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To be fair, Qeltar's point about reward makes sense. What is the point of putting a level 21 dungeoneering requirement on the bonecrusher when it requires level 74 worth of experience? There is definitely something wrong there.

 

Wanna hear something even more bizarre? Even if we gained tokens at a rate of 1:1 per experience point, the lvl requirement would still be 50+. Because of this, I don't believe they have finalized costs or the rate at which we receive tokens. I'm expecting many updates within the first couple weeks.

 

What is the use of a nature/law staff?

 

 

10% free casts on spells that use them.

 

I found a thread on the RSOF that explained how these staves are completely useless if one was to use them for high lvl alchemy. It went something like you save 250gp with the nature staff, 1 in 10 runes saved - but with the fire staff you save 50 fire runes totaling a savings of 500gp. In other words, high lvl alchemy just doubled in cost with respect to runes.

 

Same went with the law staff. More math errors by Jagex.

 

And these errors could have been avoided so easily if they took the time to review them before releasing.

 

Overall though I'm enjoying the new skill/activity and am saving for the combat gear.

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What is the use of a nature/law staff?

 

 

10% free casts on spells that use them.

 

lol wads the point 5 fire runes is more than 10% of a nat.

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And these errors could have been avoided so easily if they took the time to review them before releasing.

Or if they had a clue about how their game is actually played, or implemented a beta test program to help them get one.

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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magzar, for what it's worth, I mostly am where you are. I think this is a neat piece of content: it's just not properly integrated into the game as a skill. And the reward system is embarrassingly idiotic.

 

Leaving the arguments aside for the moment, has anyone truly figured out this prestige/reset business? Last night I did a reset because it suggested I do so since I couldn't advance to the next floor at my level, but from then on I got 0 prestige points. Was I supposed to restart at the first level or something? How does this work? Thanks.

 

The prestige system is just how many individual floors you've gone through without repeating one. So if you're able to go through the first 15 floors at will and start on the first then when you finish the 15th your prestige level would be 15. If at that point you can't reach the 16th floor yet, then you can press reset and it will save your prestige level so if you started back from the beginning your prestige level would be 15 as long as you didn't do the same floor more than once.

 

(to simplify it's how many floors you've done in a row without repeating any, and if you repeat one then it reverts to 0, so if you have no choice but to repeat because your level is too low then it's best to reset and start back from the first floor. Doing the highest floor you can reach over and over will slow down your experience significantly. I think that may be why so many people think the xp is so slow)

[hide]

Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

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Thanks magzar, I'll give that a try.

 

Quite welcome.

 

 

 

O(ff)T: to whom it may concern, how come we don't talk anymore? I hope it's not because i was beating you at scrabble that day....

[hide]

Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

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To be fair, Qeltar's point about reward makes sense. What is the point of putting a level 21 dungeoneering requirement on the bonecrusher when it requires level 74 worth of experience? There is definitely something wrong there.

 

Wanna hear something even more bizarre? Even if we gained tokens at a rate of 1:1 per experience point, the lvl requirement would still be 50+. Because of this, I don't believe they have finalized costs or the rate at which we receive tokens. I'm expecting many updates within the first couple weeks.

 

What is the use of a nature/law staff?

 

 

10% free casts on spells that use them.

 

I found a thread on the RSOF that explained how these staves are completely useless if one was to use them for high lvl alchemy. It went something like you save 250gp with the nature staff, 1 in 10 runes saved - but with the fire staff you save 50 fire runes totaling a savings of 500gp. In other words, high lvl alchemy just doubled in cost with respect to runes.

 

Same went with the law staff. More math errors by Jagex.

 

And these errors could have been avoided so easily if they took the time to review them before releasing.

 

Overall though I'm enjoying the new skill/activity and am saving for the combat gear.

 

 

edit... misread completly that reward... I'm ashamed!

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I whole heartedly agree with Qeltar that they need to implement beta testing so that the content can actually work when they launch it. A simple bug like not letting single players back into a dungeon if they get logged out shouldn't have gone live. And the stupid line in the chat box "Trying to play with yourself?" because that goes along so well with them babying down the game. That isn't even subtle adult humor like in some children movies, its blatantly obvious and a slap in the face.

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Quest Cape Achieved on November 14, 2007

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Berzerker Ring x 3

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I whole heartedly agree with Qeltar that they need to implement beta testing so that the content can actually work when they launch it. A simple bug like not letting single players back into a dungeon if they get logged out shouldn't have gone live. And the stupid line in the chat box "Trying to play with yourself?" because that goes along so well with them babying down the game. That isn't even subtle adult humor like in some children movies, its blatantly obvious and a slap in the face.

 

it's trying to party with yourself, not play.

[hide]

Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

[/hide]

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I think it's time for you to quit runescape then if your not having fun, why play if you know your going to hate all future content.

I think it's time for you and the others to cut the [cabbage] with the personal attacks and stick to the topic. She has as much right to her opinion as you do to yours.

 

Constant negativity ain't fun either.

We all play this game to relax and most of us read these threads to be informed about new content, not to read the same discussion over and over again .

Almost every update-thread ends in a discussion with a particular person defending the 'the update sucks'-cause in 99.9% of the cases.

 

To the extent it gets repetitive... <_<

 

(although I agree this has more in common with a minigame :-P)

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I whole heartedly agree with Qeltar that they need to implement beta testing so that the content can actually work when they launch it. A simple bug like not letting single players back into a dungeon if they get logged out shouldn't have gone live. And the stupid line in the chat box "Trying to play with yourself?" because that goes along so well with them babying down the game. That isn't even subtle adult humor like in some children movies, its blatantly obvious and a slap in the face.

 

 

it's trying to party with yourself, not play.

 

 

 

 

Either way, the fact that it is even in there means they coded it to display an error when you try to do that. So they are intentionally trying to penalize solo play?

Archermanme.png
Quest Cape Achieved on November 14, 2007

Iron_Archer.png

Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

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magzar, for what it's worth, I mostly am where you are. I think this is a neat piece of content: it's just not properly integrated into the game as a skill. And the reward system is embarrassingly idiotic.

 

Leaving the arguments aside for the moment, has anyone truly figured out this prestige/reset business? Last night I did a reset because it suggested I do so since I couldn't advance to the next floor at my level, but from then on I got 0 prestige points. Was I supposed to restart at the first level or something? How does this work? Thanks.

 

The prestige system is just how many individual floors you've gone through without repeating one. So if you're able to go through the first 15 floors at will and start on the first then when you finish the 15th your prestige level would be 15. If at that point you can't reach the 16th floor yet, then you can press reset and it will save your prestige level so if you started back from the beginning your prestige level would be 15 as long as you didn't do the same floor more than once.

 

(to simplify it's how many floors you've done in a row without repeating any, and if you repeat one then it reverts to 0, so if you have no choice but to repeat because your level is too low then it's best to reset and start back from the first floor. Doing the highest floor you can reach over and over will slow down your experience significantly. I think that may be why so many people think the xp is so slow)

You explained that way better than the Jagex guide; thanks.

 

On a slightly different note, is rapier the best melee weapon?

Also, how do you disarm doors?

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I must say that I enjoy the minigame style that training this skill has. It's nice to be able to train a skill without having to pull out calculators to determine optimal gp/xp gained per hour. It's the first skill that I actually enjoy training, mainly just because it's not "click on spot x and wait until your inventory is full of item y, rinse and repeat till level 99"

 

 

Jumped from level 7 to level 14 doing a large 4 man dungeon with a party of 5. Took us about an hour and a half to unlock all the rooms that we could, (one door was a lvl 99 rc door, and mind you this was on floor 4) so I can't say that the experience rate is the best per hour. If it increases as you go up in level, though, it should work out.

 

 

 

 

I would love to see non-tradable items granted through the dungeons as rewards only, so that you don't have to only benefit from this skill through the token system. It would at least make this skill more relevant in the long run.

 

I would say that even though this feels like a minigame, it does work as a skill. I'm having fun training a skill for the first time in a long while, which is most definitely a good thing. I only hope that they update this skill more, and soon, otherwise people are going to start losing interest fast.

No witty signatures for me :(

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magzar, for what it's worth, I mostly am where you are. I think this is a neat piece of content: it's just not properly integrated into the game as a skill. And the reward system is embarrassingly idiotic.

 

Leaving the arguments aside for the moment, has anyone truly figured out this prestige/reset business? Last night I did a reset because it suggested I do so since I couldn't advance to the next floor at my level, but from then on I got 0 prestige points. Was I supposed to restart at the first level or something? How does this work? Thanks.

 

The prestige system is just how many individual floors you've gone through without repeating one. So if you're able to go through the first 15 floors at will and start on the first then when you finish the 15th your prestige level would be 15. If at that point you can't reach the 16th floor yet, then you can press reset and it will save your prestige level so if you started back from the beginning your prestige level would be 15 as long as you didn't do the same floor more than once.

 

(to simplify it's how many floors you've done in a row without repeating any, and if you repeat one then it reverts to 0, so if you have no choice but to repeat because your level is too low then it's best to reset and start back from the first floor. Doing the highest floor you can reach over and over will slow down your experience significantly. I think that may be why so many people think the xp is so slow)

 

So currently my previous prestige is 5 and my current prestige is 2. The max floor I can play is 7. Last night I logged off which means I need to start over. Should I reset my prestige and start from floor 1 or should I start from floor 3?

~ Arcane Rift ~

:: 99 Smithing - 2007-03-04 ::

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::

:: 99 Strength - 2009-05-28 ::
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::

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you can't use genie lamps to train this skill ... yet.

 

Got a random and I couldn't train dungeoneering. BOOOO

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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The new staff doesnt give you infinite nats it lets you store them into a staff...

This is what i dont understand about either the law staff or nature staff becuase they would have only been taking up one invo spot anyway and a 10% savings per rune is nothing compared to the amounts of other runes now needing to be used. I guess thinking about the nature staff could be good for binds using combo runes but not really either... I just cant think of any reason to use either of these staffs.....

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