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Removal of new high level potions in PvP


The Observer

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ugh, jagex wimped out to the idiot masses again <_< Most ppl were scared of them, without realizing that most players will never b able to make them. and i can understand pvp worlds, but the MINIGAMES?!? Come on now, if you have the money to burn on those potions where you don't get any money back, you should be allowed to use them... the only minigame that makes sense is clan wars, but the rest should have been left alone.

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You do need to calm down, True it is a game, but if i do more work, i should get a better reward then you. ALSO "we are not supposed to work to pk" How does that work? You worked to get the combat levels?

 

How do i get it in quote boxes? :oops: I never used it before.

Thanks in advance :grin:

Edited by Laikrob
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I can't decide if this is satire or not, because I'm not sure I could have written something funnier if I had tried.

 

Either you're a genius of sarcasm, or an idiot. I'm going to go with idiot - because your post reads like a toddler's temper tantrum. Sure it's a game, but what fun is a game if you can faceroll your character into a good PvPer?

 

Obviously you've never experienced the real world, which is funny because you throw that out there like it's some game-ending nuke. In the real world, in ANY world, accomplishment is about working for it, not having it given to you.

 

I'd be totally surprised if you weren't one of the "OMG PWNED YOU N33B" yelling Pkers. In other words, the pre-pubescent pond scum of the game.

 

Edit: Way too slow. And Danq, that's why I am glad that I'm retired Staff AND retired Mod. :-)

 

Fellow, i could't have said it better.

 

Very dumb move by jagex imo, they throw one of the bet updates of the year just to remove it after a day. I *could* understand pvp worlds, but minigames is taking it too far. Pkers must learn that effort is needed for every advantage not only in games but in life in general, no one will give you money in trade of nothing, or vice versa. You can't just wine about it, you need to work.

Edited by Laikrob
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Jagex has to remove Ancient and Lunar Magic!!!! I don't wanna get skills and quest points to use them so it's not fair!@@!@!@!!@!@@!!@ /sarcasm

 

That's what all these arguments for this removal sound like. It's idiotic.

 

I guarantee the only people that are verbally showing their discontent with the High Level potions being used in PvP are the kids who are used to having everything handed to them on a silver platter so they expect it to be the same way in a game. The kids that before the trade limit used to come up with sob stories of being hacked for free donations.

 

The rest of the PvPers, you know, the mature ones, probably left PvP quietly and stocked up on herbs and seconds to reap the rewards and benefits of higher herblore.

 

Reason for edit: Reworded a bit.

Edited by xgreenenvyx

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EDIT 1: Whats going to happen when Jagex releases new untradable amour and weapon?

 

Btw i'm pretty sure Jagex stated they wouldn't be able to be used in PVP in the same quote they revealed ideas for new weapons/armour.

 

I now assume that means not in mini-games either.

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I knew a great update like that was too good to be true.

 

Very much so a failure Jagex nice job! :shame:

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Sigh. I have played RS for over 8 1/2 years now and this is one of only a handful of updates in the past 5 1/2 which I have actually enjoyed. For once we had true high level content and a reward for training our skills and now most of that benefit has gone, even from minigames - how ridiculous.

 

Once again, herblore is just a pointless skill like smithing or crafting where you spend a fortune for no benefit.

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You have either turned into a huge troll or lack a complete undertstanding of the basic concept of work = rewards. In my opinion, if you spend the time & effort (& cash) working for something that gives you a competitive advantage it should be allowed anywhere. No-one is being forced to train (in this case) herblore, however, if they chose to do so they should benefit from the advantages that this provides.

 

In the same way, I could now rant on RSOF that the ability to cast Vengeance during PVP should be banned, as I haven't spent the time, effort & cost getting my mage level to 94. However, I don't because good luck to them, it gives them a huge advantage over me & I know the risks.

 

In a similar vein, the last time I PVP'd I was 2 Hit (!!!) by a guy wielding a Vesta Longsword - my intial thought was Damn that hurt (& cost me several million), but then thought about it & came to the conclusion that if I wanted to do that I could buy a Vesta Long myself, the same way now I could train herblore to use the potions.

 

It's been said many times on this topic - Jagex should stop pandering to the lazy & allow people to use ALL the skills they have trained to their own advantage. It should then encourage others to train whatever skill they need in order to better themselves & redress the balance.

Edited by Laikrob
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kind of sad I was going to re-up my members for this, but it just looks like a wasted update because of the undo of them. Although this does make better high level content than the agility update imo

 

 

I'm mostly sad because I wanted to see a new d-bow max. It could probably have been double high 50s :twisted: (which might have been part of why they undid it all. d-bowers could have possibly 1hit maxed players with sara brews.)

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They should've just removed the potions completely because it has no use now. Do people use super pots while monster hunting? Rarely.

Only always. Combat without stat boosts is no combat in my eyes.

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This is a kick in the something or others by our friends at Jagex - very disappointed to see it.

 

Not that I could use any of the new extreme pots but i thought it was a masterstroke to allow a skiller to have the chance to put one over on a pure pvper and would add a really interesting dimension to combat triangle (making it more of a pyramid lol). it also gave me something approaching a desire to train up herblore. I probably still will a bit more at some point but feels like Jagex really wasted an opportunity here.

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They [bleep]ing caved. Unbelievable.

 

I seldom get upset over something as trivial as an online game, but Jagex went too far with this. They've taken what was easily one of the greatest updates of the year and nerfed it to hell because a handful of lazy, childish pkers decided to whine about it on the RSOF. I honestly expected better; Jagex knows full well that such players are a mere minority and would complain about ANY update, regardless.

 

As many players have already said, anyone who can train his/her Herblore level into the 80s and 90s deserves to have an advantage over those who choose not to. This is true not only of any RS skills but also of life itself; hard workers simply deserve to be rewarded on principle. It wasn't as if this update drastically unbalanced PvP either, as few players (relatively) can even make the new, untradeable potions, so I can't understand why this decision was made. I could continue on and on, but everything of importance has already been said by others, and from the appearances of things, it wouldn't matter anyway; it's obvious that Jagex listens to the clamour of the peanut gallery over the mild and well-reasoned responses of more experienced players.

 

'Truly a shame.

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Where was this argument when Herblore was released? Super sets were just as prevalent; why not take them out too? I fail to see the logic in this, it's just like any pure aims for an advantage. Next, they'll want Defence removed from the game because people complain they can't hit through it. :angry:

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I still don't understand why they removed the potions from minigames :( They're safe PvP, so it shouldn't matter :mellow: I was looking forward to using the potions at Castle Wars... (once I got the appropriate Herblore level, was planning to get 91, but I don't know anymore)

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So lets see. They give herblore awesome potions which would costs up towards an ags or sgs to be able to make.

They take the ranters side and remove it because some people dont want to trade in their sgs/ags to be able to make these potions.

Not only that, but they take it out of ALL PvP related aspects of the game.

 

They dig up herblore from the bottom of my to-do list and put it on the top.

They then shot it in the head, and have now landed it back on the ground.

 

Thanks, Thanks alot. I expect herbs to stop going up.

 

The perfect way to kill and awesome update.

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Magic pot should have been 20% at most to max 40s with ice barrage. Other than that nothing was overpowered.

It's basically just fighting someone in vesta for the melee pots. But barraging 46s is pretty ridiculous.

 

Also I never got why they made dbow 65% spec - you get a MUCH longer chance to pray against 2 dbow specs then you do against 2 claw specs, why bother when not even 1% of the pkers can even double dbow in the first place?

 

Thankfully they said "for now" meaning its temporary. I definitely say that everything should be kept the same except dbow 55% spec again and the magic pot should be 20%.

 

This is coming from someone that hates herblore too, lol

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So lets see. They give herblore awesome potions which would costs up towards an ags or sgs to be able to make.

They take the ranters side and remove it because some people dont want to trade in their sgs/ags to be able to make these potions.

Not only that, but they take it out of ALL PvP related aspects of the game.

 

They dig up herblore from the bottom of my to-do list and put it on the top.

They then shot it in the head, and have now landed it back on the ground.

 

Thanks, Thanks alot. I expect herbs to stop going up.

 

The perfect way to kill and awesome update.

Molre like shot it in the head, double tapped it in the heart, then desecrated it's corpse.

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I still don't understand why they removed the potions from minigames :( They're safe PvP, so it shouldn't matter :mellow: I was looking forward to using the potions at Castle Wars... (once I got the appropriate Herblore level, was planning to get 91, but I don't know anymore)

Everyone knows how terrible dying in safe PvP minigames is; it would be a shame to have to run back from the spawn point just because a dedicated herblorist decided to make use of his or her expensive, high-level potions to gain an advantage over another player and defeat them because of it. :thumbup:

 

Damn, this update has made me uncharacteristically bitter. 'Sarcasm? I surprise myself. :-|

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good, this update was unneeded. Skilling and pvp should remain separate.

 

I'll be having those poisoned weapons back, and those smithed rune items. Oh, and those godswords that have to be smithed together, I'll need those too.

 

And that food, too. Oh and those prayer potions...

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